When pressing Esc, cancelling an action should take priority over closing a window.

Vyldan

Vyldan

Ascalonian Squire

Join Date: Apr 2006

The Stolen Eye [SEyE]

Me/E

Yes, I have often died because of this minor detail. I commonly have the mini map open in most cases where this is a problem.

Pressing Escape is a lot more solid of a cancel than quickly moving. In fact, spells and skills that take a second or less to activate cannot even be canceled by moving. Being unable to cancel an action at a crucial time, or even a simple mistake, is something that detriments gameplay unneccessarily. Although minor, it's still there.

I'm sure preventing Diversion from hitting your Ether Feast is a lot more important than closing your mini-map. Hitting C and the space bar by habit once an enemy is dead -- only to find yourself on a track to luring nearby enemies -- should not be a fatal mistake from coincidentally having your Inventory open.

Kaguya

Desert Nomad

Join Date: Jan 2006

Moon

Mo/

Pressing ESC should first cancel writing to the textbox, after which it should cancel any action, and finally close windows.

Or action first, then textbox and finally windows.

Annoyed me a plentyful of times when I wanted to abort writing to the chat, only to have my windows close. Ghurrrrrrrr.