Currently we have condition removal for Monks/Necros/Ritualists, and to a degree Assassins/Rangers.
Currently we have hex removal only on Monks and Mesmers. That is one of the many reasons why they are so popular as secondaries.
The only unlimited resses are monk and ritualist.
You can CLEARLY see monk secondary is advantageous for those who don't invest points in their secondary.
Therefore, I think that if it isn't already implemented, some of the skills one or both of the classes should have SOME form of hex removal and resses.
P and D: Hex Removal?
LifeInfusion
unholy guardian
sounds fine with me
WhiteZombie
the paragon will have hex and condition removal. it says so in the gamespot preview, after all.
Khift
Quote:
Originally Posted by WhiteZombie
the paragon will have hex and condition removal. it says so in the gamespot preview, after all.
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Just another nail in the coffin of degen teams, I guess.
Sereng Amaranth
I'd say it would be similar to the Tyrian boss effect, where enemy hexes finish quicker. Maybe like Diversion. For the next 4-6 seconds, enemy hexes finish 10-50% quicker.
Malchior Devenholm
I expect the Paragon's shouts will be more of a decrease in duration as mentioned above or for some of the more costly shouts in form of energy and recharge time, an overall resistance to conditions or hexes.
Paragon=war leader
war leader must b able to encourage team in many ways, god a Paragon is gonna b fun to play
Paragon=war leader
war leader must b able to encourage team in many ways, god a Paragon is gonna b fun to play
Fluffyx
I don't think in the description on GS that they would be able to remove hexes and conditions, rather make their allies resist them.
Ken Dei
I can see it now...Warrior/Paragons...finally decent battle commanders.