the dervishes are going to get hate

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Plushie Penguin
Plushie Penguin
Krytan Explorer
#1
here I am, with all I know about the dervishes and from the sounds of things, they're going to be with the warriors during the fight, and since in the pictures they're wearing robes... I'm getting the idea they're going to get similar hate as the assassins with the lack of armor... even if they have more then the assassins/rangers, I don't think they will be able to take a hit like the warriors..
when the pvp preview weekend comes, could someone possably post the stats and such of the armor[I don't have any free character slots]?
unholy guardian
unholy guardian
Jungle Guide
#2
i would post it but im going to miss most of the event, weekend vacation :s

Still the hate the probably will get is people deleting their sins because there is a cooler weapon.. the same sins who stunk.

So stupid people > low armor when it comes to hate. I think the dervish should be a pretty good class, just have to wait and see.
Vahn Roi
Vahn Roi
Forge Runner
#3
I again want to point out what is said in the discription we have been given; they are "at home in the heart of one[battle]" this to me makes it sound like they are meant to remain in the frontlines whereas assassins never were.

If anything Dervish will get some discrimination the first month or so becuase there will be 1000 people playing that class in every district at any given time.

I plan on getting all the info I can on both classes during the event (because I lack that much of a life)
J
Jin Of Stealth
Academy Page
#4
Quote:
Originally Posted by Plushie Penguin
Could someone possably post the stats and such of the armor[I don't have any free character slots]?
NO PROBLEMO! It'll be my task to post the weapons, armor, etc. for both paragons and dervish's...(at least while all of the n00b players are done playing w/ them the first day of the PvP weekend lol)
kvndoom
kvndoom
Forge Runner
#5
I hate them already. I hate the fact that yet another melee class has been added, and the Leeroy syndrome will continue to propagate. I mean we're almost 1 1/2 years into Guild Wars and a huge number of people still can't play Warrior decently, much less any class with less armor. Effective melee takes every bit as much effort to master as caster classes, but I'm not seeing the fruits of that effort very much.

Yay, a new paper tank with every chapter. First 1337 ninjas, now kung-fu monks; the Mesmers of the world are licking their chops at such willing sacrificial fodder. I shudder to think what Chapter 4 might bring.
Raziel665
Raziel665
Krytan Explorer
#6
Of course they are gonna get hated. There are Dervish Hate threads allready coming up 3 months prior to release.

By the time Nightfall comes out, half the forums here will hate them no matter what.
t
tONYY
Lion's Arch Merchant
#7
6 Ranged classes, 2 Melee classes. Its only fair we get one more melee class.
I hate all the whining mesmers and monks out there, most of them arent that good either.
Arkantos
Arkantos
The Greatest
#8
Quote:
Originally Posted by Plushie Penguin
even if they have more then the assassins/rangers, I don't think they will be able to take a hit like the warriors..
No, they wont be able to take hits like warriors. Just like no class can do life stealing damage like necro's, Just like no class can make minions like necro's, Just like no class can shutdown another player like mesmers, Just like no class can attack with combo's like assassins, Just like no class can heal like monks, Just like no class can make spirits like ritualists, Just like no class can have a pet like rangers, Just like no class can deal massive elemental damage liek elementalists. Get my point?
Gawayne
Gawayne
Ascalonian Squire
#9
Quote:
Originally Posted by Arkantos
No, they wont be able to take hits like warriors. Just like no class can do life stealing damage like necro's, Just like no class can make minions like necro's, Just like no class can shutdown another player like mesmers, Just like no class can attack with combo's like assassins, Just like no class can heal like monks, Just like no class can make spirits like ritualists, Just like no class can have a pet like rangers, Just like no class can deal massive elemental damage liek elementalists. Get my point?
Thank you very much for your post. Now, maybe, they'll stop the comparisons.

Wars are MADE to be tanks, even though they do descent dmg, why you guys want ANOTHER tank? Altough i do think that Dervishes will be able to hold themselves pretty well into the fray without stressing Monks so much as Assassins. In the description it's is said that they are meant to get into the fight and stay there, they have melee AoE skills. Maybe we won't get another tanker but i think we'll get another leet farming class. W/De, defensive capabilities and AoE specialized Melee.

Oh, the joy, i love farming. Looking at my class anyone can see that.
AnnaCloud9
AnnaCloud9
Frost Gate Guardian
#10
Prophecies introduced 6 very distinct professions, all of which were unique in their own way. These are the 'core' professions if you will.

Factions introduced 2 new professions, which greatly increased the support roles for the first 6. I'm sorry, but an Assassin played well is a welcome addition to any party that actually utilizes teamwork. As is the Ritualist. Neither were meant to be 'solo' artists.

Nightfall expands on this idea of support roles - it's the game's evolution of not reinventing the wheel with each chapter. Yes, there are similar skills between Prophecies and Factions within the two new professions and the core ones (no, not including the duplicates that are meant to be there for the 2 chapters), however how they are used, and when, and at what range, greatly changes the scope and tactics of any battle. And the dynamics/mechanics inwhich the skills are used (combination/linked attacks for assassins or Weapon/Ash spells and skills for Ritualists) clearly shows we'll have more ways to do the exact same thing, you'll just have to use a different profession to do so.
Kais Unduli
Kais Unduli
Wilds Pathfinder
#11
I'm reserving my judgment on the new classes until we have chance to really play with them. This preview weekend won't be enough to make a determination.

As has been stated already, the Dervish is made to be a close in melee fighter, much the same as the warrior is. So until we actually play the damn thing, let's not bash them just yet.
T
TwilightOblivion
Lion's Arch Merchant
#12
I am really looking forward to playing as a dervish, It just sounds like a fun class to play as. First, really tight weapon, the scythe. Second, it says that they can turn into gods for a period of time on the battlefield. Sound cool to me.
Steps Ascending
Steps Ascending
Frost Gate Guardian
#13
what I fear is that they will look too much like W/Mo.
This could mean you'll have running/farming W/Mo/Me using AoE-IW
or nearly unkillable W/Mo/Mo (that one whould be a nice tank).

But if their politic is to evolve the core-class and post 2 new class every expansion, the core one is assured to stay strong and we won't see too much
things like W/Mo/Me/Elem (if they ever make a interupter/Nuker class).
K
Ken Dei
Wilds Pathfinder
#14
Consider this...

The 6 core classes come first because we recognize them. They are pretty much your well rounded multi-purpose classes.

Now A.Net's coming out with specific role classes where the best way to use them is team based rather then specifically build/skill based.

At least that's what was supposed to happen...
Mister_Smiley
Mister_Smiley
Wilds Pathfinder
#15
they don't call it beta testing for nothing, we will have to wait and see what happens. I think they will be great, but time will tell.
Shikaoru
Shikaoru
Academy Page
#16
or a w/de that would be beastly
Vermilion
Vermilion
Wilds Pathfinder
#17
Im interested as to what a Dervish can do on the frontlines that a Warrior can't.
Lord Deathknight
Lord Deathknight
Ascalonian Squire
#18
Well apparently the Dervish will a combo smite/tactic/war; their armor will be attained from shouts and spells that will protect them.

But I see is you dieing as you wait for a skills to recharge so you can bring up your Armor, as with most useful skills in Anet, they are 3 to 10 seconds long in with a 30 to 60 second recycle. So you’re without most of the time while you’re fighting someone, a boss and his cronies for 5 to 15 mins. Or their nerfed to near uselessness or the offset to use them makes them more harmful or a greater hindrance to the player then to the combatant.

My Sin took on a war for 13 mins, most of the battle was waiting on skill recharge.

A fighter on the frontlines without armor is cannon fodder.

The Paragon are monks wannabes that just remove conditions and hexes, maybe to weaken out the overly strong Mesmers and Elementals.

Two +9 heals and was still in the negative degenerations.

Assassins got the short end of the stick, 162 damage from Rodgorts, 160 from Mind burn (was getting hit twice from the spell 80 each) 140 from inferno, the list is endless.
Vahn Roi
Vahn Roi
Forge Runner
#19
Don't forget enchantment stripping
Paperfly
Paperfly
Krytan Explorer
#20
Let's take a sample character designed along theoretical Dervish principles: a melee-ranged elementalist who deals damage to multiple adjacent enemies.

Random ad-libbed build (admittedly sucky):
13 Energy Storage
16 Earth Magic
2 Smiting Prayers

Aura of Restoration
{e} Shockwave
Crystal Wave
Tenai's Crystals
Armor of Earth
Sliver Armor
Symbol of Wrath (emergency aggro breaker)
Rebirth


...So, what are this build's features?
- It performs more or less as advertised - it deals respectable damage to multiple adjacent foes.
- It's exceptionally vulnerable to enchantment removal.
- It's less mobile and versatile than, say, a Triple Chop axe warrior.
- It has noticeable energy requirements.

Note that this build works much better in Factions than in Prophecies, simply because there aren't big blocks of same-class monsters around the place. The single biggest problem with quirky builds in the original campaign were those huge Mesmer waves, all of which were focussing their enchant strips in perfect syncronicity on the elementalist's Attunements. In Factions, on the other hand, you're likely to eat a single strip per encounter, which is quite survivable - and can be managed with cover enchants PVP style.

Anyway, my point is that this sort of character has always been possible, but it's always been just short of viable. And that's why I'm genuinely interested to see what ANet is going to do with the Dervish, because they are going to have to pull out stops to make it viable.

Multiple Hex Breaker type stances that prevent enchantment removal, that's my guess.