the dervishes are going to get hate
Plushie Penguin
here I am, with all I know about the dervishes and from the sounds of things, they're going to be with the warriors during the fight, and since in the pictures they're wearing robes... I'm getting the idea they're going to get similar hate as the assassins with the lack of armor... even if they have more then the assassins/rangers, I don't think they will be able to take a hit like the warriors..
when the pvp preview weekend comes, could someone possably post the stats and such of the armor[I don't have any free character slots]?
when the pvp preview weekend comes, could someone possably post the stats and such of the armor[I don't have any free character slots]?
unholy guardian
i would post it but im going to miss most of the event, weekend vacation :s
Still the hate the probably will get is people deleting their sins because there is a cooler weapon.. the same sins who stunk.
So stupid people > low armor when it comes to hate. I think the dervish should be a pretty good class, just have to wait and see.
Still the hate the probably will get is people deleting their sins because there is a cooler weapon.. the same sins who stunk.
So stupid people > low armor when it comes to hate. I think the dervish should be a pretty good class, just have to wait and see.
Vahn Roi
I again want to point out what is said in the discription we have been given; they are "at home in the heart of one[battle]" this to me makes it sound like they are meant to remain in the frontlines whereas assassins never were.
If anything Dervish will get some discrimination the first month or so becuase there will be 1000 people playing that class in every district at any given time.
I plan on getting all the info I can on both classes during the event (because I lack that much of a life)
If anything Dervish will get some discrimination the first month or so becuase there will be 1000 people playing that class in every district at any given time.
I plan on getting all the info I can on both classes during the event (because I lack that much of a life)
Jin Of Stealth
Quote:
Originally Posted by Plushie Penguin
Could someone possably post the stats and such of the armor[I don't have any free character slots]?
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kvndoom
I hate them already. I hate the fact that yet another melee class has been added, and the Leeroy syndrome will continue to propagate. I mean we're almost 1 1/2 years into Guild Wars and a huge number of people still can't play Warrior decently, much less any class with less armor. Effective melee takes every bit as much effort to master as caster classes, but I'm not seeing the fruits of that effort very much.
Yay, a new paper tank with every chapter. First 1337 ninjas, now kung-fu monks; the Mesmers of the world are licking their chops at such willing sacrificial fodder. I shudder to think what Chapter 4 might bring.
Yay, a new paper tank with every chapter. First 1337 ninjas, now kung-fu monks; the Mesmers of the world are licking their chops at such willing sacrificial fodder. I shudder to think what Chapter 4 might bring.
Raziel665
Of course they are gonna get hated. There are Dervish Hate threads allready coming up 3 months prior to release.
By the time Nightfall comes out, half the forums here will hate them no matter what.
By the time Nightfall comes out, half the forums here will hate them no matter what.
tONYY
6 Ranged classes, 2 Melee classes. Its only fair we get one more melee class.
I hate all the whining mesmers and monks out there, most of them arent that good either.
I hate all the whining mesmers and monks out there, most of them arent that good either.
Arkantos
Quote:
Originally Posted by Plushie Penguin
even if they have more then the assassins/rangers, I don't think they will be able to take a hit like the warriors..
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Gawayne
Quote:
Originally Posted by Arkantos
No, they wont be able to take hits like warriors. Just like no class can do life stealing damage like necro's, Just like no class can make minions like necro's, Just like no class can shutdown another player like mesmers, Just like no class can attack with combo's like assassins, Just like no class can heal like monks, Just like no class can make spirits like ritualists, Just like no class can have a pet like rangers, Just like no class can deal massive elemental damage liek elementalists. Get my point?
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Wars are MADE to be tanks, even though they do descent dmg, why you guys want ANOTHER tank? Altough i do think that Dervishes will be able to hold themselves pretty well into the fray without stressing Monks so much as Assassins. In the description it's is said that they are meant to get into the fight and stay there, they have melee AoE skills. Maybe we won't get another tanker but i think we'll get another leet farming class. W/De, defensive capabilities and AoE specialized Melee.
Oh, the joy, i love farming. Looking at my class anyone can see that.
AnnaCloud9
Prophecies introduced 6 very distinct professions, all of which were unique in their own way. These are the 'core' professions if you will.
Factions introduced 2 new professions, which greatly increased the support roles for the first 6. I'm sorry, but an Assassin played well is a welcome addition to any party that actually utilizes teamwork. As is the Ritualist. Neither were meant to be 'solo' artists.
Nightfall expands on this idea of support roles - it's the game's evolution of not reinventing the wheel with each chapter. Yes, there are similar skills between Prophecies and Factions within the two new professions and the core ones (no, not including the duplicates that are meant to be there for the 2 chapters), however how they are used, and when, and at what range, greatly changes the scope and tactics of any battle. And the dynamics/mechanics inwhich the skills are used (combination/linked attacks for assassins or Weapon/Ash spells and skills for Ritualists) clearly shows we'll have more ways to do the exact same thing, you'll just have to use a different profession to do so.
Factions introduced 2 new professions, which greatly increased the support roles for the first 6. I'm sorry, but an Assassin played well is a welcome addition to any party that actually utilizes teamwork. As is the Ritualist. Neither were meant to be 'solo' artists.
Nightfall expands on this idea of support roles - it's the game's evolution of not reinventing the wheel with each chapter. Yes, there are similar skills between Prophecies and Factions within the two new professions and the core ones (no, not including the duplicates that are meant to be there for the 2 chapters), however how they are used, and when, and at what range, greatly changes the scope and tactics of any battle. And the dynamics/mechanics inwhich the skills are used (combination/linked attacks for assassins or Weapon/Ash spells and skills for Ritualists) clearly shows we'll have more ways to do the exact same thing, you'll just have to use a different profession to do so.
Kais Unduli
I'm reserving my judgment on the new classes until we have chance to really play with them. This preview weekend won't be enough to make a determination.
As has been stated already, the Dervish is made to be a close in melee fighter, much the same as the warrior is. So until we actually play the damn thing, let's not bash them just yet.
As has been stated already, the Dervish is made to be a close in melee fighter, much the same as the warrior is. So until we actually play the damn thing, let's not bash them just yet.
TwilightOblivion
I am really looking forward to playing as a dervish, It just sounds like a fun class to play as. First, really tight weapon, the scythe. Second, it says that they can turn into gods for a period of time on the battlefield. Sound cool to me.
Steps Ascending
what I fear is that they will look too much like W/Mo.
This could mean you'll have running/farming W/Mo/Me using AoE-IW
or nearly unkillable W/Mo/Mo (that one whould be a nice tank).
But if their politic is to evolve the core-class and post 2 new class every expansion, the core one is assured to stay strong and we won't see too much
things like W/Mo/Me/Elem (if they ever make a interupter/Nuker class).
This could mean you'll have running/farming W/Mo/Me using AoE-IW
or nearly unkillable W/Mo/Mo (that one whould be a nice tank).
But if their politic is to evolve the core-class and post 2 new class every expansion, the core one is assured to stay strong and we won't see too much
things like W/Mo/Me/Elem (if they ever make a interupter/Nuker class).
Ken Dei
Consider this...
The 6 core classes come first because we recognize them. They are pretty much your well rounded multi-purpose classes.
Now A.Net's coming out with specific role classes where the best way to use them is team based rather then specifically build/skill based.
At least that's what was supposed to happen...
The 6 core classes come first because we recognize them. They are pretty much your well rounded multi-purpose classes.
Now A.Net's coming out with specific role classes where the best way to use them is team based rather then specifically build/skill based.
At least that's what was supposed to happen...
Mister_Smiley
they don't call it beta testing for nothing, we will have to wait and see what happens. I think they will be great, but time will tell.
Shikaoru
or a w/de that would be beastly
Vermilion
Im interested as to what a Dervish can do on the frontlines that a Warrior can't.
Lord Deathknight
Well apparently the Dervish will a combo smite/tactic/war; their armor will be attained from shouts and spells that will protect them.
But I see is you dieing as you wait for a skills to recharge so you can bring up your Armor, as with most useful skills in Anet, they are 3 to 10 seconds long in with a 30 to 60 second recycle. So you’re without most of the time while you’re fighting someone, a boss and his cronies for 5 to 15 mins. Or their nerfed to near uselessness or the offset to use them makes them more harmful or a greater hindrance to the player then to the combatant.
My Sin took on a war for 13 mins, most of the battle was waiting on skill recharge.
A fighter on the frontlines without armor is cannon fodder.
The Paragon are monks wannabes that just remove conditions and hexes, maybe to weaken out the overly strong Mesmers and Elementals.
Two +9 heals and was still in the negative degenerations.
Assassins got the short end of the stick, 162 damage from Rodgorts, 160 from Mind burn (was getting hit twice from the spell 80 each) 140 from inferno, the list is endless.
But I see is you dieing as you wait for a skills to recharge so you can bring up your Armor, as with most useful skills in Anet, they are 3 to 10 seconds long in with a 30 to 60 second recycle. So you’re without most of the time while you’re fighting someone, a boss and his cronies for 5 to 15 mins. Or their nerfed to near uselessness or the offset to use them makes them more harmful or a greater hindrance to the player then to the combatant.
My Sin took on a war for 13 mins, most of the battle was waiting on skill recharge.
A fighter on the frontlines without armor is cannon fodder.
The Paragon are monks wannabes that just remove conditions and hexes, maybe to weaken out the overly strong Mesmers and Elementals.
Two +9 heals and was still in the negative degenerations.
Assassins got the short end of the stick, 162 damage from Rodgorts, 160 from Mind burn (was getting hit twice from the spell 80 each) 140 from inferno, the list is endless.
Vahn Roi
Don't forget enchantment stripping
Paperfly
Let's take a sample character designed along theoretical Dervish principles: a melee-ranged elementalist who deals damage to multiple adjacent enemies.
Random ad-libbed build (admittedly sucky):
13 Energy Storage
16 Earth Magic
2 Smiting Prayers
Aura of Restoration
{e} Shockwave
Crystal Wave
Tenai's Crystals
Armor of Earth
Sliver Armor
Symbol of Wrath (emergency aggro breaker)
Rebirth
...So, what are this build's features?
- It performs more or less as advertised - it deals respectable damage to multiple adjacent foes.
- It's exceptionally vulnerable to enchantment removal.
- It's less mobile and versatile than, say, a Triple Chop axe warrior.
- It has noticeable energy requirements.
Note that this build works much better in Factions than in Prophecies, simply because there aren't big blocks of same-class monsters around the place. The single biggest problem with quirky builds in the original campaign were those huge Mesmer waves, all of which were focussing their enchant strips in perfect syncronicity on the elementalist's Attunements. In Factions, on the other hand, you're likely to eat a single strip per encounter, which is quite survivable - and can be managed with cover enchants PVP style.
Anyway, my point is that this sort of character has always been possible, but it's always been just short of viable. And that's why I'm genuinely interested to see what ANet is going to do with the Dervish, because they are going to have to pull out stops to make it viable.
Multiple Hex Breaker type stances that prevent enchantment removal, that's my guess.
Random ad-libbed build (admittedly sucky):
13 Energy Storage
16 Earth Magic
2 Smiting Prayers
Aura of Restoration
{e} Shockwave
Crystal Wave
Tenai's Crystals
Armor of Earth
Sliver Armor
Symbol of Wrath (emergency aggro breaker)
Rebirth
...So, what are this build's features?
- It performs more or less as advertised - it deals respectable damage to multiple adjacent foes.
- It's exceptionally vulnerable to enchantment removal.
- It's less mobile and versatile than, say, a Triple Chop axe warrior.
- It has noticeable energy requirements.
Note that this build works much better in Factions than in Prophecies, simply because there aren't big blocks of same-class monsters around the place. The single biggest problem with quirky builds in the original campaign were those huge Mesmer waves, all of which were focussing their enchant strips in perfect syncronicity on the elementalist's Attunements. In Factions, on the other hand, you're likely to eat a single strip per encounter, which is quite survivable - and can be managed with cover enchants PVP style.
Anyway, my point is that this sort of character has always been possible, but it's always been just short of viable. And that's why I'm genuinely interested to see what ANet is going to do with the Dervish, because they are going to have to pull out stops to make it viable.
Multiple Hex Breaker type stances that prevent enchantment removal, that's my guess.
Fox Reeveheart
I Love Dervishes!
socrlax24
Quote:
Originally Posted by Vahn Roi
I again want to point out what is said in the discription we have been given; they are "at home in the heart of one[battle]" this to me makes it sound like they are meant to remain in the frontlines whereas assassins never were.
If anything Dervish will get some discrimination the first month or so becuase there will be 1000 people playing that class in every district at any given time. I plan on getting all the info I can on both classes during the event (because I lack that much of a life) |
i plan to do the same with nightfall
(this post is directed towars pvp, i'll play them to death in pve lol)
Lets Get to Healing
I just cant believe there is another melee. and a warrior support. I dont even know which is which.
NinjaKai
I get the feeling that these transformations of the dervishes are like ritualist weapon spells that they cast on them selves. So its not like they will be unbeatable. Every profession has its weak spots that can be taken advantage of. Like a mesmer can stop a warrior tank from using signets such as doylak signet and healing signet. And as for armor stats we don't know what they will be. But in assumption they will probably be higher than spellcasters but lower than warrior.
Just wait until you are using them. The difference should be obvious to us all after we've used them.
Quote:
Originally Posted by Lets Get to Healing
I just cant believe there is another melee. and a warrior support. I dont even know which is which.
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Lonesamurai
Quote:
Originally Posted by Vermilion
Im interested as to what a Dervish can do on the frontlines that a Warrior can't.
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Quote:
Originally Posted by Gamespot GuildWars Nightfall preview
temporarily transform into the physical embodiment of a god.
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Nightwish
Why do they give dervishes scythe and hood? That kinda package will attract everyone to play this class. Believe me..if paragons get the scythe and hood, I would bet the number of the new classes' players will be more even , which is better imho.
Morrandir Gurthring
I get some itching feeling that the god transformation has some serious drawbacks, like making you unable to use your other profession's skills, and/or using an unholy amount of Energy, with a hefty drain on what you have left.
It's also likely something that relies on their prime stat, so no secondary gods.
It's also likely something that relies on their prime stat, so no secondary gods.
Tarzan The Chetta
Personally I look forward more to these two classes than I did the factions ones. Dervish sounds interesting to me, just have to wait and see though of course...
ChuckNorrispwns
wait until the beta-test. Then we shall all see.
Yukito Kunisaki
Dervish = Zasalamel for ORPG...
LamerFlamer
I'm seriously starting to hate the close-minded people who say dervish = w/mo and paragon = ranger/warrior with spears...Sheesh, don't freaking judge them until you try them.
Sanguinius
Well everybody remember, the first days of prophs the war armour looked preety weak but we u lloked at the stats actually shaped up pretty well, so maybe the dervish is the same, weak looking armour but with vey considerable stats, so dont write them off quite yet.
Also on the Paragon front i think theysound very much as though they are geared towards Prot monk sorta angle cuz GW is seriously lacking prot. monks at the moment becuz all everybody ever wants is a healing monk, so i think Paragon will be a offensive-protector with whole-party buffs.
But thts just my thoughts...
Also on the Paragon front i think theysound very much as though they are geared towards Prot monk sorta angle cuz GW is seriously lacking prot. monks at the moment becuz all everybody ever wants is a healing monk, so i think Paragon will be a offensive-protector with whole-party buffs.
But thts just my thoughts...
Paperfly
Quote:
I'm seriously starting to hate the close-minded people who say dervish = w/mo |
sassoonssamson
if the dervish doesnt have armor equivalent to a warrior it will end up like a noob character like assassin.
If the character is defined as to be one in heart of the battle he should be able to tank .
See what happens in specialised missions like elite deep and urgoz u need a team of 12
out of that 4 goes to monks 1 ss 1 bip 3 element and that leaves us with 3 places
In this scenario warrior are the best bet for they can tank
Monks dont need another freaking assasin instead of a tank that they will have to heal all the time .
You can give the best of skills to dervish but it wont work , he needs to be as powerful as the warrior atleast in armor
If the character is defined as to be one in heart of the battle he should be able to tank .
See what happens in specialised missions like elite deep and urgoz u need a team of 12
out of that 4 goes to monks 1 ss 1 bip 3 element and that leaves us with 3 places
In this scenario warrior are the best bet for they can tank
Monks dont need another freaking assasin instead of a tank that they will have to heal all the time .
You can give the best of skills to dervish but it wont work , he needs to be as powerful as the warrior atleast in armor
Lady Lozza
You seriously take 4 monks on those missions ???
The reason assassins are hated is because people can't play them properly, it has a LOT to do with the people playing them, and VERY LITTLE to do with the profession.
The reason assassins are hated is because people can't play them properly, it has a LOT to do with the people playing them, and VERY LITTLE to do with the profession.
WhiteZombie
i can see the shapeshifting skills of the dervish being overrated but looking really cool, and we'll see a huge influx of people going 'oh man... just take the ss dervish. at least its not as bad as an assassin...'
sassoonssamson
Quote:
Originally Posted by Lady Lozza
You seriously take 4 monks on those missions ???
The reason assassins are hated is because people can't play them properly, it has a LOT to do with the people playing them, and VERY LITTLE to do with the profession. |
u r right not all assassin know to play themand that the problem
as a monk i would prefer and dumb warrior than a dumb assassin
Lady Lozza
Quote:
as a monk i would prefer and dumb warrior than a dumb assassin |
sassoonssamson
Quote:
Originally Posted by Lady Lozza
As a monk myself, I'm not sure that there is a lesser evil in this particular case.
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the whole thing about assasin is they need to get in put combos and retreat back
But most assassins dont knw that they are not melle warriors , they stand in the middle and start fighting and get killed
that why its difficult to team up with them
Lady Lozza
2 skills that a warrior has that an assassin does not:
Frenzy + healing sig = disaster
Frenzy + healing sig = disaster