the dervishes are going to get hate

Plushie Penguin

Plushie Penguin

Krytan Explorer

Join Date: Apr 2006

That plushie penguin on a shelf in your bed room

Rt/E

here I am, with all I know about the dervishes and from the sounds of things, they're going to be with the warriors during the fight, and since in the pictures they're wearing robes... I'm getting the idea they're going to get similar hate as the assassins with the lack of armor... even if they have more then the assassins/rangers, I don't think they will be able to take a hit like the warriors..
when the pvp preview weekend comes, could someone possably post the stats and such of the armor[I don't have any free character slots]?

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

i would post it but im going to miss most of the event, weekend vacation :s

Still the hate the probably will get is people deleting their sins because there is a cooler weapon.. the same sins who stunk.

So stupid people > low armor when it comes to hate. I think the dervish should be a pretty good class, just have to wait and see.

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

I again want to point out what is said in the discription we have been given; they are "at home in the heart of one[battle]" this to me makes it sound like they are meant to remain in the frontlines whereas assassins never were.

If anything Dervish will get some discrimination the first month or so becuase there will be 1000 people playing that class in every district at any given time.

I plan on getting all the info I can on both classes during the event (because I lack that much of a life)

Jin Of Stealth

Academy Page

Join Date: Jul 2006

Elite Misfits United

N/Mo

Quote:
Originally Posted by Plushie Penguin
Could someone possably post the stats and such of the armor[I don't have any free character slots]?
NO PROBLEMO! It'll be my task to post the weapons, armor, etc. for both paragons and dervish's...(at least while all of the n00b players are done playing w/ them the first day of the PvP weekend lol)

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

I hate them already. I hate the fact that yet another melee class has been added, and the Leeroy syndrome will continue to propagate. I mean we're almost 1 1/2 years into Guild Wars and a huge number of people still can't play Warrior decently, much less any class with less armor. Effective melee takes every bit as much effort to master as caster classes, but I'm not seeing the fruits of that effort very much.

Yay, a new paper tank with every chapter. First 1337 ninjas, now kung-fu monks; the Mesmers of the world are licking their chops at such willing sacrificial fodder. I shudder to think what Chapter 4 might bring.

Raziel665

Raziel665

Krytan Explorer

Join Date: Apr 2005

Defenders of the Blackblade [DotB]

N/Mo

Of course they are gonna get hated. There are Dervish Hate threads allready coming up 3 months prior to release.

By the time Nightfall comes out, half the forums here will hate them no matter what.

tONYY

Lion's Arch Merchant

Join Date: Feb 2006

6 Ranged classes, 2 Melee classes. Its only fair we get one more melee class.
I hate all the whining mesmers and monks out there, most of them arent that good either.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Plushie Penguin
even if they have more then the assassins/rangers, I don't think they will be able to take a hit like the warriors..
No, they wont be able to take hits like warriors. Just like no class can do life stealing damage like necro's, Just like no class can make minions like necro's, Just like no class can shutdown another player like mesmers, Just like no class can attack with combo's like assassins, Just like no class can heal like monks, Just like no class can make spirits like ritualists, Just like no class can have a pet like rangers, Just like no class can deal massive elemental damage liek elementalists. Get my point?

Gawayne

Gawayne

Ascalonian Squire

Join Date: Mar 2006

Brazil

You Is [Bofe]

W/

Quote:
Originally Posted by Arkantos
No, they wont be able to take hits like warriors. Just like no class can do life stealing damage like necro's, Just like no class can make minions like necro's, Just like no class can shutdown another player like mesmers, Just like no class can attack with combo's like assassins, Just like no class can heal like monks, Just like no class can make spirits like ritualists, Just like no class can have a pet like rangers, Just like no class can deal massive elemental damage liek elementalists. Get my point?
Thank you very much for your post. Now, maybe, they'll stop the comparisons.

Wars are MADE to be tanks, even though they do descent dmg, why you guys want ANOTHER tank? Altough i do think that Dervishes will be able to hold themselves pretty well into the fray without stressing Monks so much as Assassins. In the description it's is said that they are meant to get into the fight and stay there, they have melee AoE skills. Maybe we won't get another tanker but i think we'll get another leet farming class. W/De, defensive capabilities and AoE specialized Melee.

Oh, the joy, i love farming. Looking at my class anyone can see that.

AnnaCloud9

AnnaCloud9

Frost Gate Guardian

Join Date: Aug 2005

Minnesota

Well if you're bored, then you're boring!

R/

Prophecies introduced 6 very distinct professions, all of which were unique in their own way. These are the 'core' professions if you will.

Factions introduced 2 new professions, which greatly increased the support roles for the first 6. I'm sorry, but an Assassin played well is a welcome addition to any party that actually utilizes teamwork. As is the Ritualist. Neither were meant to be 'solo' artists.

Nightfall expands on this idea of support roles - it's the game's evolution of not reinventing the wheel with each chapter. Yes, there are similar skills between Prophecies and Factions within the two new professions and the core ones (no, not including the duplicates that are meant to be there for the 2 chapters), however how they are used, and when, and at what range, greatly changes the scope and tactics of any battle. And the dynamics/mechanics inwhich the skills are used (combination/linked attacks for assassins or Weapon/Ash spells and skills for Ritualists) clearly shows we'll have more ways to do the exact same thing, you'll just have to use a different profession to do so.

Kais Unduli

Kais Unduli

Wilds Pathfinder

Join Date: Sep 2005

Room V

I'm reserving my judgment on the new classes until we have chance to really play with them. This preview weekend won't be enough to make a determination.

As has been stated already, the Dervish is made to be a close in melee fighter, much the same as the warrior is. So until we actually play the damn thing, let's not bash them just yet.

TwilightOblivion

Lion's Arch Merchant

Join Date: Sep 2005

Right behind you

T Demons Of Razgriz T

E/Me

I am really looking forward to playing as a dervish, It just sounds like a fun class to play as. First, really tight weapon, the scythe. Second, it says that they can turn into gods for a period of time on the battlefield. Sound cool to me.

Steps Ascending

Steps Ascending

Frost Gate Guardian

Join Date: Jun 2006

Freelancing (Guildless)

what I fear is that they will look too much like W/Mo.
This could mean you'll have running/farming W/Mo/Me using AoE-IW
or nearly unkillable W/Mo/Mo (that one whould be a nice tank).

But if their politic is to evolve the core-class and post 2 new class every expansion, the core one is assured to stay strong and we won't see too much
things like W/Mo/Me/Elem (if they ever make a interupter/Nuker class).

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Consider this...

The 6 core classes come first because we recognize them. They are pretty much your well rounded multi-purpose classes.

Now A.Net's coming out with specific role classes where the best way to use them is team based rather then specifically build/skill based.

At least that's what was supposed to happen...

Mister_Smiley

Mister_Smiley

Wilds Pathfinder

Join Date: Mar 2006

they don't call it beta testing for nothing, we will have to wait and see what happens. I think they will be great, but time will tell.

Shikaoru

Shikaoru

Academy Page

Join Date: Mar 2006

Illinois

Chaos and Destruction(CaD)

A/N

or a w/de that would be beastly

Vermilion

Vermilion

Wilds Pathfinder

Join Date: Mar 2006

NY

Im interested as to what a Dervish can do on the frontlines that a Warrior can't.

Lord Deathknight

Lord Deathknight

Ascalonian Squire

Join Date: Jun 2006

Well apparently the Dervish will a combo smite/tactic/war; their armor will be attained from shouts and spells that will protect them.

But I see is you dieing as you wait for a skills to recharge so you can bring up your Armor, as with most useful skills in Anet, they are 3 to 10 seconds long in with a 30 to 60 second recycle. So you’re without most of the time while you’re fighting someone, a boss and his cronies for 5 to 15 mins. Or their nerfed to near uselessness or the offset to use them makes them more harmful or a greater hindrance to the player then to the combatant.

My Sin took on a war for 13 mins, most of the battle was waiting on skill recharge.

A fighter on the frontlines without armor is cannon fodder.

The Paragon are monks wannabes that just remove conditions and hexes, maybe to weaken out the overly strong Mesmers and Elementals.

Two +9 heals and was still in the negative degenerations.

Assassins got the short end of the stick, 162 damage from Rodgorts, 160 from Mind burn (was getting hit twice from the spell 80 each) 140 from inferno, the list is endless.

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

Don't forget enchantment stripping

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

Let's take a sample character designed along theoretical Dervish principles: a melee-ranged elementalist who deals damage to multiple adjacent enemies.

Random ad-libbed build (admittedly sucky):
13 Energy Storage
16 Earth Magic
2 Smiting Prayers

Aura of Restoration
{e} Shockwave
Crystal Wave
Tenai's Crystals
Armor of Earth
Sliver Armor
Symbol of Wrath (emergency aggro breaker)
Rebirth


...So, what are this build's features?
- It performs more or less as advertised - it deals respectable damage to multiple adjacent foes.
- It's exceptionally vulnerable to enchantment removal.
- It's less mobile and versatile than, say, a Triple Chop axe warrior.
- It has noticeable energy requirements.

Note that this build works much better in Factions than in Prophecies, simply because there aren't big blocks of same-class monsters around the place. The single biggest problem with quirky builds in the original campaign were those huge Mesmer waves, all of which were focussing their enchant strips in perfect syncronicity on the elementalist's Attunements. In Factions, on the other hand, you're likely to eat a single strip per encounter, which is quite survivable - and can be managed with cover enchants PVP style.

Anyway, my point is that this sort of character has always been possible, but it's always been just short of viable. And that's why I'm genuinely interested to see what ANet is going to do with the Dervish, because they are going to have to pull out stops to make it viable.

Multiple Hex Breaker type stances that prevent enchantment removal, that's my guess.

Fox Reeveheart

Fox Reeveheart

Jungle Guide

Join Date: Jul 2005

Michigan

none q.q

D/

I Love Dervishes!

socrlax24

socrlax24

Academy Page

Join Date: Feb 2006

On the computer.

We Have No Life [KiK]

Mo/

Quote:
Originally Posted by Vahn Roi
I again want to point out what is said in the discription we have been given; they are "at home in the heart of one[battle]" this to me makes it sound like they are meant to remain in the frontlines whereas assassins never were.

If anything Dervish will get some discrimination the first month or so becuase there will be 1000 people playing that class in every district at any given time.

I plan on getting all the info I can on both classes during the event (because I lack that much of a life)
when factions came out, i focused my time trying to find ways to counter the new classes instead of actually playing them, then after people realized they were not worth all the time and use, then i tried them out

i plan to do the same with nightfall

(this post is directed towars pvp, i'll play them to death in pve lol)

Lets Get to Healing

Banned

Join Date: Dec 2005

You want see?

True Gods of War [True]

Mo/W

I just cant believe there is another melee. and a warrior support. I dont even know which is which.

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

I get the feeling that these transformations of the dervishes are like ritualist weapon spells that they cast on them selves. So its not like they will be unbeatable. Every profession has its weak spots that can be taken advantage of. Like a mesmer can stop a warrior tank from using signets such as doylak signet and healing signet. And as for armor stats we don't know what they will be. But in assumption they will probably be higher than spellcasters but lower than warrior.

Quote:
Originally Posted by Lets Get to Healing
I just cant believe there is another melee. and a warrior support. I dont even know which is which.
Just wait until you are using them. The difference should be obvious to us all after we've used them.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by Vermilion
Im interested as to what a Dervish can do on the frontlines that a Warrior can't.
turn into, and I guote
Quote:
Originally Posted by Gamespot GuildWars Nightfall preview
temporarily transform into the physical embodiment of a god.
sounds fun to me

Nightwish

Krytan Explorer

Join Date: Jul 2005

Why do they give dervishes scythe and hood? That kinda package will attract everyone to play this class. Believe me..if paragons get the scythe and hood, I would bet the number of the new classes' players will be more even , which is better imho.

Morrandir Gurthring

Ascalonian Squire

Join Date: Jun 2006

Wandering Oracles of Time

Rt/N

I get some itching feeling that the god transformation has some serious drawbacks, like making you unable to use your other profession's skills, and/or using an unholy amount of Energy, with a hefty drain on what you have left.

It's also likely something that relies on their prime stat, so no secondary gods.

Tarzan The Chetta

Tarzan The Chetta

Academy Page

Join Date: Jun 2006

Wasuremono Kanji Banzoku [EVGA]

Personally I look forward more to these two classes than I did the factions ones. Dervish sounds interesting to me, just have to wait and see though of course...

ChuckNorrispwns

ChuckNorrispwns

Ascalonian Squire

Join Date: Jun 2006

The Engineered Plague [TEP]

wait until the beta-test. Then we shall all see.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Dervish = Zasalamel for ORPG...

LamerFlamer

LamerFlamer

Academy Page

Join Date: Feb 2006

The Order of The Green Flame

I'm seriously starting to hate the close-minded people who say dervish = w/mo and paragon = ranger/warrior with spears...Sheesh, don't freaking judge them until you try them.

Sanguinius

Pre-Searing Cadet

Join Date: Jun 2006

Lord Daimonims Army

A/Mo

Well everybody remember, the first days of prophs the war armour looked preety weak but we u lloked at the stats actually shaped up pretty well, so maybe the dervish is the same, weak looking armour but with vey considerable stats, so dont write them off quite yet.

Also on the Paragon front i think theysound very much as though they are geared towards Prot monk sorta angle cuz GW is seriously lacking prot. monks at the moment becuz all everybody ever wants is a healing monk, so i think Paragon will be a offensive-protector with whole-party buffs.

But thts just my thoughts...

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

Quote:
I'm seriously starting to hate the close-minded people who say dervish = w/mo
Honestly, from what has been said so far I see the playstyle more closely resembling a radius-blast Earth Elementalist or an axe Warrior with Triple Chop.

sassoonssamson

Frost Gate Guardian

Join Date: Jul 2006

if the dervish doesnt have armor equivalent to a warrior it will end up like a noob character like assassin.

If the character is defined as to be one in heart of the battle he should be able to tank .

See what happens in specialised missions like elite deep and urgoz u need a team of 12

out of that 4 goes to monks 1 ss 1 bip 3 element and that leaves us with 3 places

In this scenario warrior are the best bet for they can tank
Monks dont need another freaking assasin instead of a tank that they will have to heal all the time .


You can give the best of skills to dervish but it wont work , he needs to be as powerful as the warrior atleast in armor

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

You seriously take 4 monks on those missions ???

The reason assassins are hated is because people can't play them properly, it has a LOT to do with the people playing them, and VERY LITTLE to do with the profession.

WhiteZombie

WhiteZombie

Frost Gate Guardian

Join Date: Feb 2006

i can see the shapeshifting skills of the dervish being overrated but looking really cool, and we'll see a huge influx of people going 'oh man... just take the ss dervish. at least its not as bad as an assassin...'

sassoonssamson

Frost Gate Guardian

Join Date: Jul 2006

Quote:
Originally Posted by Lady Lozza
You seriously take 4 monks on those missions ???

The reason assassins are hated is because people can't play them properly, it has a LOT to do with the people playing them, and VERY LITTLE to do with the profession.
my primary charcter is an assassin and belive they are unwelcome everywhere

u r right not all assassin know to play themand that the problem

as a monk i would prefer and dumb warrior than a dumb assassin

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

Quote:
as a monk i would prefer and dumb warrior than a dumb assassin
As a monk myself, I'm not sure that there is a lesser evil in this particular case.

sassoonssamson

Frost Gate Guardian

Join Date: Jul 2006

Quote:
Originally Posted by Lady Lozza
As a monk myself, I'm not sure that there is a lesser evil in this particular case.
well the warrior is able to stand in the fight and survive for a while

the whole thing about assasin is they need to get in put combos and retreat back

But most assassins dont knw that they are not melle warriors , they stand in the middle and start fighting and get killed

that why its difficult to team up with them

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

2 skills that a warrior has that an assassin does not:

Frenzy + healing sig = disaster