Guild to Urgoz Waren

Maxes

Pre-Searing Cadet

Join Date: Jul 2006

Alright i curenly in the guild that just took over ooo
and i spent about 10+hours use urgots here is my player build for urgot and got me to win urgots a few times

Here what NOT TO HAVE!. No WARRIORS OR ASSASSINS because a good party should not even get close to them

the build:
2 monks
2 ele
1 rt lord
2 Bip nec
5 R Trappers

if you think 2 monks is to little well a good monk should be abl to heal the 12man party trust me i can. you will need all the trapper for the warrens. rt for support and bip for everything ele nukes.

Part 1: Dont even move
Get trapers to lay there traps and rt to cast then get 1 guy to walk out not to aggro the visable mobs. once he get far enuf hoping vamps and life guys should pop out ps vamps 1 hit kill. if you trapped they will all die easly.

now trap at the gate and cast all the rt spells and lure a group shouldent mater how big just not every single monster. once there all dead kill the brak and move on.
kill the second group then becareful bloodsucker i think start to pop put kill them party by party.

Part two. omg your1/10th of the way there
you see that you get -15health gen! well goodluck try to kill in that to trap right befor degen hits and get 1 person to lure and kill group like that or try to lure the brk to get rid of degen

part three
ok you will see a lot fo guy know dont care because 5trapper should kick there ass no prob to lure.. want all the ground are dead run under the brige so the rangers cant hit you and trap and nuke wello under
once all dead get a mo to stand under the brige at the lowest part and to get a bip to kill him self in the range of the rebirth then get mo to res him
the bip will spawn on the top of the brige open gate and move on

part 4
ok on these briges torn wolfs spawn and to monk they do 200-400dmg! so thats alot
trap at the start of the brige and move on killing slowy but keap 1 ranger back non stop trapping because a small group of vamps spawn.

i cant remember the rest but for every part so on tornwolfs have 2 set of spawns and at the gate of the part 6 there a brige leading to the gurding serpent leave 1 party person back and the rest go on untill they kill the next serp and cross the brige then the last member run to the rest of the party.

this is a very very brife but helpful guild take or leave it

Ira Blinks

Banned

Join Date: Feb 2006

trappers blow... doing anything with trappers doubles the time it takes.

Edit:
i actually read it to the end... no wonder you didn't describe warden rooms - this is where trappers horribly fail to perform. First it took you 2 hours to get there. You have already lost 2-3 people due to how long it took. And now you can't kill wardens because they either don't pull into traps or won't let you place them. And after another two hours of pulling wardens back and forth and nuking them one by one you spend another hour trapping popup room.

Bottom line: this is a build for a pug of noobs

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

5 trappers?

And I thought 3 was overkill...

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

First off in the first room if you lay down as many trapps as possible before they start going off, and then pull the whole room (3 big groups) they will go in 1 big bang.

Monks spam HP while trappers trap and then lure

third NO ONE has to kill themselfs under the Bridge, use Necrotic Traversal to get up on bridge and open gate lock.


So far you have just described a very BASIC Urgoz trapp team, doing it the hard way. When you get more EXP you learn the trapp points and spawn points, how many groups that spawn in each room etc etc.

Goats17

Goats17

Wilds Pathfinder

Join Date: Feb 2006

House Zu Heltzer, laughing at them.

The [GEAR] Trick

N/Me

Urgh! The grammar! It hurt's my eyes!

Fates

Wilds Pathfinder

Join Date: Jul 2005

Kanuckistan

Mirror of Reason [SNOW]

R/

Quote:
Originally Posted by Ira Blinks
Bottom line: this is a build for a pug of noobs ^^^^^

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by Ira Blinks
Bottom line: this is a build for a pug of noobs Quoted for truth.

J3mo

J3mo

Lion's Arch Merchant

Join Date: Feb 2006

NL

Please contact the Administrator if your date of birth has changed.

Mo/

Quote:
Originally Posted by Goats17
Urgh! The grammar! It hurt's my eyes! Lol read that again please.
hurt's?

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

urgots? mygots!!

Stee Janz

Frost Gate Guardian

Join Date: Mar 2006

Midwest

Council of Paranor,

W/Mo

I just completed this elite mission with a 4 man group in 4 hours. It is much better than the 12 man group. Players don't "error 7" when its a four man. You can actually do it with three, two monks and a ranger. We bring a bipper along to speed up energy recovery. Its a sweet build.