At the moment, when you have full adrenaline you cannot tell when your gonig to lose it and have to build it up again. When you are not full, it begins to flash, tellnig you that you need to wand something quickly or you're going to have to build up again.
What I would like to see is for adrenaline skills to begin to flash in this manner while fully charged so you can tell when you need to hit something in order to keep the adrenaline up. Just using the same animation as is currently used for non full skills is perfect.
Thoughts?
Show When Your Adrenaline is Going When Full
1 pages • Page 1
Quote:
|
Originally Posted by Raiin Maker
|
I don't see why this shouldn't be implemented, there's no reason not to.
/signed
N
