Ideas about or hopes for Nightfall
gabrial heart
-I hope Nightfall DOES NOT including any form of faction earning, continuation of luxon/kurzik feuding, elite missions, town ownership and minimal mission play.
-I hope that Nightfall uncovers a completely different gaming dynamic...
-I hope that all future expansions/stand-alone (w.e.) are BASED off of prophicies areas... (i.e. Kryta->Factions Crystal Desert->Nightfall Ascalon->Chapter 4, etc.)
-I hope that it's an open map, even though there were alot of complaints that characters in Prophicies could get a run to various places, I miss the challanges of the runs, I miss having that option, I miss having an open map!
-I hope it takes time to level a new character up!
-I hope there will be continued rit/a support!
I'm sure it's far too late to express these hopes and much of Nightfall is done, I really do hope it full-fills alot of my hopes!
-I hope that Nightfall uncovers a completely different gaming dynamic...
-I hope that all future expansions/stand-alone (w.e.) are BASED off of prophicies areas... (i.e. Kryta->Factions Crystal Desert->Nightfall Ascalon->Chapter 4, etc.)
-I hope that it's an open map, even though there were alot of complaints that characters in Prophicies could get a run to various places, I miss the challanges of the runs, I miss having that option, I miss having an open map!
-I hope it takes time to level a new character up!
-I hope there will be continued rit/a support!
I'm sure it's far too late to express these hopes and much of Nightfall is done, I really do hope it full-fills alot of my hopes!
Rancour
I'm hoping for a less cheesy, more original storyline. I think the two first stories were a LITTLE cliché'ish.
I agree with you on the open map thing; It's alot cooler and interesting and if people want to ruin the gaming experience by getting a run everywhere, I say let them. It doesn't ruin my fun.
I agree with you on the open map thing; It's alot cooler and interesting and if people want to ruin the gaming experience by getting a run everywhere, I say let them. It doesn't ruin my fun.
ubermancer
Earning rewards for completing tasks is fine, but it shouldnt promote goal-oriented-play, which does nothing but create grind. I love the Elite Missions, but hate how they are implimented.
Yes, each new expansion must have new game dynamics for me to consider playing it.
Based off of existing areas? Err.... Yes, we wouldnt want any new content, would we?
Yeah, some restrictions on running is fine (prophecies was just ridiculious) but you must also keep in mind that the majority of prophecies was directed to 19 and unders, while most of factions is geared towards 20's. I hope this trend continues, I see little need to have large areas with many design hours put towards them which are rarely used but once by a player (ie, Kryta and Maguuma and Ascalon and...).
I see no reason to create a barrier between a new character who has completed the tutorial aspect of the game, and level 20.
And yes, Rt's and A's need as much continued support as core classes.
Yes, each new expansion must have new game dynamics for me to consider playing it.
Based off of existing areas? Err.... Yes, we wouldnt want any new content, would we?
Yeah, some restrictions on running is fine (prophecies was just ridiculious) but you must also keep in mind that the majority of prophecies was directed to 19 and unders, while most of factions is geared towards 20's. I hope this trend continues, I see little need to have large areas with many design hours put towards them which are rarely used but once by a player (ie, Kryta and Maguuma and Ascalon and...).
I see no reason to create a barrier between a new character who has completed the tutorial aspect of the game, and level 20.
And yes, Rt's and A's need as much continued support as core classes.
gabrial heart
Quote:
Originally Posted by ubermancer
Earning rewards for completing tasks is fine, but it shouldnt promote goal-oriented-play, which does nothing but create grind. I love the Elite Missions, but hate how they are implimented.
|
Quote:
Originally Posted by ubermancer
Yes, each new expansion must have new game dynamics for me to consider playing it.
Based off of existing areas? Err.... Yes, we wouldnt want any new content, would we? |
I didn't mean replicate the crystal desert ... I simply liked how they linked factions to prophecies.
Quote:
Originally Posted by ubermancer
Yeah, some restrictions on running is fine (prophecies was just ridiculious) but you must also keep in mind that the majority of prophecies was directed to 19 and unders, while most of factions is geared towards 20's. I hope this trend continues, I see little need to have large areas with many design hours put towards them which are rarely used but once by a player (ie, Kryta and Maguuma and Ascalon and...).
|
Quote:
Originally Posted by ubermancer
I see no reason to create a barrier between a new character who has completed the tutorial aspect of the game, and level 20.
|
This quicker leveling is killing the new professions like asassins, people just don't have enough time to work out the kinks in the builds or learn how to actually use them effectively. You don't see it as much with rit's, because they are more subtle support characters.
Luca5
- i hope new dervish and paragon skills will bring balance to the game(especially to pvp where 2 or 3 build dominate in HA)
- i hope for new maps for HA and new guild halls.
- i hope for new maps for HA and new guild halls.
Riceboi
Hoping the PvE is like Prophecies and not like Factions.
Henchman
What I hope to see:
- A developed, well thought storyline, unlike the 2 we have.
- Non-Linear progression, like the Crystal Desert missions, which you are free to choose in which order you do them. The linear progression is rather boring in comparision.
- The gates in Factions were very limiting. Once a gate opens, it should open for all chars in the same account. Forcing people to play all the missions for every char only decreases the number of PVE chars we see.
- Slower PVE leveling than Factions. Part of the fun of pve is developing your character- like a true RPG. In Factions, getting to lvl 20 was rushed. If you want to get to lvl 20 in a hurry- make a PVP char.
-More unique pvp gameplay: Prophecies brought RA/TA which were short yet enjoyable, and the Heros Acent which requires too much time, and is out of my league.
Factions added some unique pvp gameplay, and I hope to see more in Nightfall.
-I loved Dwayna Vs Grenths, its pointless and relaxing fun, without the tension of trying to find the 'UberBuild'. I do hope to see something along the same lines.
-And last of all: An Obesity scale when creating chars
- A developed, well thought storyline, unlike the 2 we have.
- Non-Linear progression, like the Crystal Desert missions, which you are free to choose in which order you do them. The linear progression is rather boring in comparision.
- The gates in Factions were very limiting. Once a gate opens, it should open for all chars in the same account. Forcing people to play all the missions for every char only decreases the number of PVE chars we see.
- Slower PVE leveling than Factions. Part of the fun of pve is developing your character- like a true RPG. In Factions, getting to lvl 20 was rushed. If you want to get to lvl 20 in a hurry- make a PVP char.
-More unique pvp gameplay: Prophecies brought RA/TA which were short yet enjoyable, and the Heros Acent which requires too much time, and is out of my league.
Factions added some unique pvp gameplay, and I hope to see more in Nightfall.
-I loved Dwayna Vs Grenths, its pointless and relaxing fun, without the tension of trying to find the 'UberBuild'. I do hope to see something along the same lines.
-And last of all: An Obesity scale when creating chars
Monkatize Me Captn
I hope there isnt some person named Shiro Tagachi in NightFall cuz hes jus a big fat newby, o and Whitemantle, Mursaat, Char, all fat newbys ^^, i like the desert play but I wish the male dervish doesnt always wear the skirt/robe kind of armour, I know there deadly in combat and elusive but still I want PANTS
Algeron Zolo
I hope we see more relaxed PvP, like AB battles. HoH is just too profesional, its like going to work online. I also hope the stupid missions aren't soooo hard, i mean i like a little challenge, but factions is rediculous!
Hyper Cutter
Quote:
Originally Posted by Monkatize Me Captn
I wish the male dervish doesnt always wear the skirt/robe kind of armour, I know there deadly in combat and elusive but still I want PANTS
|
Someone stole their Elementalist sister's Aeromancer skirt...
Also, wide open areas with widely spaced mobs. I HATED Kaineng City because it was all narrow corridors with mobs every five feet. Echovald is even worse in places...
Maria The Princess
PLEASE make interesting cinematics and....
----->>WHILE CHARACTERS ARE TALKING DURING CINAMATICS MAKE THEIR MOUTHS MOVE FTW
*pheuff........ felt good to let it out*
and yes i want a "new prophecies"
----->>WHILE CHARACTERS ARE TALKING DURING CINAMATICS MAKE THEIR MOUTHS MOVE FTW
*pheuff........ felt good to let it out*
and yes i want a "new prophecies"
princessstar
Quote:
Originally Posted by gabrial heart
-I hope Nightfall DOES NOT including any form of faction earning, continuation of luxon/kurzik feuding, elite missions, town ownership and minimal mission play.
-I hope that Nightfall uncovers a completely different gaming dynamic... -I hope that all future expansions/stand-alone (w.e.) are BASED off of prophicies areas... (i.e. Kryta->Factions Crystal Desert->Nightfall Ascalon->Chapter 4, etc.) -I hope that it's an open map, even though there were alot of complaints that characters in Prophicies could get a run to various places, I miss the challanges of the runs, I miss having that option, I miss having an open map! -I hope it takes time to level a new character up! -I hope there will be continued rit/a support! I'm sure it's far too late to express these hopes and much of Nightfall is done, I really do hope it full-fills alot of my hopes! |
amen...
Iltazyara
Quote:
Originally Posted by gabrial heart
-I hope that it's an open map, even though there were alot of complaints that characters in Prophicies could get a run to various places, I miss the challanges of the runs, I miss having that option, I miss having an open map!
-I hope it takes time to level a new character up! |
i hope for a long leveling like in prophicies factions was rushed and rushed you just not fun finished it anyway though.....never ever wont to do that again!
Paperfly
I hope Nightfall is more like Factions and less like Prophecies.
- Mixed-group mobs, as opposed to Prophecies' huge herds of mesmers and stampedes of warriors.
- Fixed boss locations making skill caps less of a roulette.
- Access to virtually every non-elite skill from the early skill trainers, allowing us to run non-archetypal builds right from the start.
- Mission-based PVP (like Fort Aspenwood) that rewards hybrid PVP/PVE strategies and builds.
And I hope Nightfall is more like Prophecies and less like Factions.
- Voice-overs that are more pleasing to the human ear than two cats fighting on a blackboard.
- Enough empty space that you're not overwhelmed with claustrophobia.
- Half-decent Elementalist skills!
...
I also hope ANet listens to the community.
- Work hard at not fragmenting or alienating the player base.
- Improve the interface tools for buying and selling items, and for assembling pick-up groups.
- Invest a bit more in the story aspects and production.
- Don't make it too easy - more and more people will now have played through both campaigns and sufficiently competent that just raising the level of the mobs a bit won't satisfy them challenge-wise.
And I hope ANet doesn't listen to the community!
- Don't continue supporting Assassins and Ritualists. You can't survive too many more releases if you commit yourself to that sort of exponential growth. Thow 'em a bone of some sorts in six months time, if only for the PR value.
- If something needs nerfing, nerf it. A "flatter" power curve accross skills and classes promotes diversity and experimentation, and these are good things.
- Don't, for the love of all that's sacred, increase the level cap! The game can't survive that sort of wrench to it's core design, and the people calling for it are only interested in getting more plusses on their 'toon. Remind 'em that there's really no difference between two level 20s fighting and two level 30s fighting...
- Don't divorce PVP and PVE entirely. The continuum is necessary to your long-term appeal, to the coherence of the community, and probably to the guts of the game mechanics. Plus the hybrid stuff you came up with in Factions is genuinely a lot of fun.
- Don't make it too hard. Like it or not, the player base is going to split further with each new release, and at a pinch everything in the core plot has to be completeable by an assassin or a monk plus seven henchies.
- Mixed-group mobs, as opposed to Prophecies' huge herds of mesmers and stampedes of warriors.
- Fixed boss locations making skill caps less of a roulette.
- Access to virtually every non-elite skill from the early skill trainers, allowing us to run non-archetypal builds right from the start.
- Mission-based PVP (like Fort Aspenwood) that rewards hybrid PVP/PVE strategies and builds.
And I hope Nightfall is more like Prophecies and less like Factions.
- Voice-overs that are more pleasing to the human ear than two cats fighting on a blackboard.
- Enough empty space that you're not overwhelmed with claustrophobia.
- Half-decent Elementalist skills!
...
I also hope ANet listens to the community.
- Work hard at not fragmenting or alienating the player base.
- Improve the interface tools for buying and selling items, and for assembling pick-up groups.
- Invest a bit more in the story aspects and production.
- Don't make it too easy - more and more people will now have played through both campaigns and sufficiently competent that just raising the level of the mobs a bit won't satisfy them challenge-wise.
And I hope ANet doesn't listen to the community!
- Don't continue supporting Assassins and Ritualists. You can't survive too many more releases if you commit yourself to that sort of exponential growth. Thow 'em a bone of some sorts in six months time, if only for the PR value.
- If something needs nerfing, nerf it. A "flatter" power curve accross skills and classes promotes diversity and experimentation, and these are good things.
- Don't, for the love of all that's sacred, increase the level cap! The game can't survive that sort of wrench to it's core design, and the people calling for it are only interested in getting more plusses on their 'toon. Remind 'em that there's really no difference between two level 20s fighting and two level 30s fighting...
- Don't divorce PVP and PVE entirely. The continuum is necessary to your long-term appeal, to the coherence of the community, and probably to the guts of the game mechanics. Plus the hybrid stuff you came up with in Factions is genuinely a lot of fun.
- Don't make it too hard. Like it or not, the player base is going to split further with each new release, and at a pinch everything in the core plot has to be completeable by an assassin or a monk plus seven henchies.
Gli
I'm looking forward to another helping of Necromancer touch skills, so we'll see more variation in the Ranger population.
Nevin
My List
- White Dye
- Beauty Merchant (Hair Cuts, Hair Dyes, Etc Etc...)
- Mouths moving in Cinematics
- Auction House
- Better PvE (Like Prophecies)
- Animate Bone Minions (Make it match its icon)
- Animate Vampiric Horrors (Change the way they look)
- More lush spell/weapon effects.
- More social aspects.
- Quivers
- More Guild Emblems
- More cape styles
Thats it for now..
- White Dye
- Beauty Merchant (Hair Cuts, Hair Dyes, Etc Etc...)
- Mouths moving in Cinematics
- Auction House
- Better PvE (Like Prophecies)
- Animate Bone Minions (Make it match its icon)
- Animate Vampiric Horrors (Change the way they look)
- More lush spell/weapon effects.
- More social aspects.
- Quivers
- More Guild Emblems
- More cape styles
Thats it for now..
some_dude_91
-night and day
-bigger exporation area
-dont lock the gates
-auction houses
-quivers would be cool
-along with seeing my bow string (glowing ones would be sweet)
-2 swords on a warrior ^_^
-i'd like to start a rit or assasin in nightfall
-bigger exporation area
-dont lock the gates
-auction houses
-quivers would be cool
-along with seeing my bow string (glowing ones would be sweet)
-2 swords on a warrior ^_^
-i'd like to start a rit or assasin in nightfall
gamecube187
I would like to see
*Leveling in between factions and prophecies. Prophecies was too slow, but
then factions was too fast.
*A npc that lets you change hair color and such, but for a price.
*Mouths moving when people talk.
*A lot of missions like prophecies had.
*A lot of optional, extra stuff to do, like factions had. (something like the factions missions and stuff).
*New guild halls like they added for factions.
*New cape designs like they added for factions.
*Make the henchies smarter and less pathetic so you can accually do ALL missions with them (not just the first half of the missions).
*Storage for festival/event items.
*Some kind of assassin and rit support. Maybe not too much, but at least a armor set or something, otherwise we will probably see no assassins or rits in nightfall. IF there is no support for them in nightfall, and they do the same for chapter 4, then we will probably see very few "chapter specific" classes and mostly just see the "core" classes with " chapter specific" class secondaries, which won't be as fun and diverse.
*White dye.
*Bosses being in more set places like they are in factions.
*More open areas like in prophecies. I didn't like the kainenge area, mostly because there were so many allyways. and partially because almost all of it looked the same (exept for the acual cities in the area and the missions at the end).
*Skill trainers have new skills later on in the game like they did in prophecies, but, once you have been to that skill trainer (or maybe the city that skill trainer is in), then their skills are avalible for purchase at all skill trainers in nightfall. I liked how you got new skills as you went on in prophecies, but I didn't like having to go to just about every city in the game to get the skill you are looking for (unless you got to fire islands, then the skill trainer DID have all the other skill trainers skills, which I liked, but it would be nice to have something like that as you go along, not just at the end of the game).
*DON'T EVER INCREASE THE LVL CAP
*Gates like the ones in Factions, but they are only down the first time you play through the game. Once one of your characters have gone somewhere, then ALL of them can go to that place without having to worry about stupid gates. There are some very anoying missions in factions that I would like to skip since I have alredy done it because I happen to like the next mission, but I can't.
*Have a reward for finishing the game so more people try to finish it. I liked how you got greens as a reward for factions.
*Have it IMPOSSIBLE to get run from a place with non-max armor to a place with max armor. Sorta like how you did it in factions.
That is all I can think of for now, but I know there is more...
*Edit*
Oh yah, make it possible to get money by accually playing the game in A FUN WAY(maybe make missions like Fort Aspenwood, so it is fun and can easily be replayed over and over without getting boring, but it gives out some amount of gold?). Really, the only way I see to make a lot of money, currently is:
*Farming-Too repetitive and boring.
*Buy low, sell high-Also boring and often rips off nooblets, so I would never do it.
*E-Bay-Can get you banned, even though it *might* be the fastest way and the way most worth it timewise (I don't know because I have never done it and, I don't ever plan on doing it just because I don't want to risk getting my account banned).
Plus if it is easier to make gold, hardly anyone will want to buy gold on e-bay and then no one will try to sell it on e-bay.
*Leveling in between factions and prophecies. Prophecies was too slow, but
then factions was too fast.
*A npc that lets you change hair color and such, but for a price.
*Mouths moving when people talk.
*A lot of missions like prophecies had.
*A lot of optional, extra stuff to do, like factions had. (something like the factions missions and stuff).
*New guild halls like they added for factions.
*New cape designs like they added for factions.
*Make the henchies smarter and less pathetic so you can accually do ALL missions with them (not just the first half of the missions).
*Storage for festival/event items.
*Some kind of assassin and rit support. Maybe not too much, but at least a armor set or something, otherwise we will probably see no assassins or rits in nightfall. IF there is no support for them in nightfall, and they do the same for chapter 4, then we will probably see very few "chapter specific" classes and mostly just see the "core" classes with " chapter specific" class secondaries, which won't be as fun and diverse.
*White dye.
*Bosses being in more set places like they are in factions.
*More open areas like in prophecies. I didn't like the kainenge area, mostly because there were so many allyways. and partially because almost all of it looked the same (exept for the acual cities in the area and the missions at the end).
*Skill trainers have new skills later on in the game like they did in prophecies, but, once you have been to that skill trainer (or maybe the city that skill trainer is in), then their skills are avalible for purchase at all skill trainers in nightfall. I liked how you got new skills as you went on in prophecies, but I didn't like having to go to just about every city in the game to get the skill you are looking for (unless you got to fire islands, then the skill trainer DID have all the other skill trainers skills, which I liked, but it would be nice to have something like that as you go along, not just at the end of the game).
*DON'T EVER INCREASE THE LVL CAP
*Gates like the ones in Factions, but they are only down the first time you play through the game. Once one of your characters have gone somewhere, then ALL of them can go to that place without having to worry about stupid gates. There are some very anoying missions in factions that I would like to skip since I have alredy done it because I happen to like the next mission, but I can't.
*Have a reward for finishing the game so more people try to finish it. I liked how you got greens as a reward for factions.
*Have it IMPOSSIBLE to get run from a place with non-max armor to a place with max armor. Sorta like how you did it in factions.
That is all I can think of for now, but I know there is more...
*Edit*
Oh yah, make it possible to get money by accually playing the game in A FUN WAY(maybe make missions like Fort Aspenwood, so it is fun and can easily be replayed over and over without getting boring, but it gives out some amount of gold?). Really, the only way I see to make a lot of money, currently is:
*Farming-Too repetitive and boring.
*Buy low, sell high-Also boring and often rips off nooblets, so I would never do it.
*E-Bay-Can get you banned, even though it *might* be the fastest way and the way most worth it timewise (I don't know because I have never done it and, I don't ever plan on doing it just because I don't want to risk getting my account banned).
Plus if it is easier to make gold, hardly anyone will want to buy gold on e-bay and then no one will try to sell it on e-bay.
Opeth11
No more exploding bodies upon death.
I hate the afflicted when playing with henchmen and being a smooshy target.
I hate the afflicted when playing with henchmen and being a smooshy target.
Sai of Winter
-More rpg elements in PvE
-Indoor outposts/missions/explorable areas
-Auction house or trading stables
-New God realm
-New type of and bigger battles for PvP
-No locked gates!!!
Can't think of anything else right now :|
-Indoor outposts/missions/explorable areas
-Auction house or trading stables
-New God realm
-New type of and bigger battles for PvP
-No locked gates!!!
Can't think of anything else right now :|
Tark Alkerk
*better voice acting " i am shrio" Aka i laugh like a clown"
*better cut scenes as anyone seen how appaling the cutscene to immpreial sanctum is?
*better henchies "hit that ele who has silver armor on with all our might"?
"good idea"
*for the love that all is, an auction house. (gets so annoying have wts spammed all over the all channel in droks id1)
*keep skirts on male chars!
*dwanya, lyssa, melladru realms (keep the farmers happy)
*no more of this faction siding rubish(kurzicks saying that luxons are noobs even tho the battle hasn't even started and vice versa)
*don't reveal anything about gwen(i want to keep guessing)
on a unrelated note
Buff temple strike!
u can make its duration as long as u want but with 25 sec recharge?
prob think of some more.
*better cut scenes as anyone seen how appaling the cutscene to immpreial sanctum is?
*better henchies "hit that ele who has silver armor on with all our might"?
"good idea"
*for the love that all is, an auction house. (gets so annoying have wts spammed all over the all channel in droks id1)
*keep skirts on male chars!
*dwanya, lyssa, melladru realms (keep the farmers happy)
*no more of this faction siding rubish(kurzicks saying that luxons are noobs even tho the battle hasn't even started and vice versa)
*don't reveal anything about gwen(i want to keep guessing)
on a unrelated note
Buff temple strike!
u can make its duration as long as u want but with 25 sec recharge?
prob think of some more.
arcanemacabre
My wants:
1. New boss mechanic. In Tyria, we have hearty bosses that can take a beating. While in Cantha, we have deadly bosses that can dish out mad amounts of damage. Problems with these two is they favor certain classes over others, making certain class bosses nearly invincible (like Tyrian monk bosses), or downright instakill (like Canthan Ele bosses). This pattern means we will likely see a new boss mechanic in Elona. So the question becomes, what will it be?
My idea is to give each different class' boss a unique ability, to favor all classes, not just certain ones. Give Monk bosses a Tryain quality of having half hex/condition time on them. Ele bosses can have their double spell damage. Give Ranger bosses permanent IAS. Warrior bosses increased armor. Etc. This is what I would love to see, make bosses actually be bosses, and fearful.
2. Puzzles and dynamic dungeons. Take Tomb Raider, Myst, and Diablo, and combine them all for PvE. Give us some brain puzzles that we can get experience from, instead of just killing stuff. Dynamic dungeons like in Diablo (just a few, not everything needs to be dynamic), could switch things up and be essentially nigh-impossible to farm. Would be difficult to implement, I know, but definately fun.
Being that this game takes place in an Egyptian-like area, we could have ancient and maze-like tombs that we would have to fight through. Possibly filled with traps, moving walls, puzzles, etc.
3. Better baddies! The groups of balanced classes in Cantha was a great start. Keep doing that. Multiple groups of same classes is just too darn easy. If it doesn't make sense for a type of monster to be different classes, then give them good Monster Skills. Have more Monster Skills. Not all the skills we learn should be adaptable by all monsters, and vice-versa. Heck, throw in more baddies like Shiro and Kuunavang, with nothing but Monster Skills, that we need a whole team to defeat. Also, you can introduce Monster Skills that have interesting GUI effects, like warping the screen or causing your character to lose their weapon temporarily, since no players would be able to use the skills, anyway.
Better AI with level progression could also be a good implementation. In other words, at level 3, those large cobras should be fairly dumb, but at level 24, they should have the maneveurability and wits of decent PvP humans. Some low-levels might actually be dumb enough to stand in a Firestorm, but higher level would not only avoid that, but also attempt to avoid projectiles by zig-zagging.
1. New boss mechanic. In Tyria, we have hearty bosses that can take a beating. While in Cantha, we have deadly bosses that can dish out mad amounts of damage. Problems with these two is they favor certain classes over others, making certain class bosses nearly invincible (like Tyrian monk bosses), or downright instakill (like Canthan Ele bosses). This pattern means we will likely see a new boss mechanic in Elona. So the question becomes, what will it be?
My idea is to give each different class' boss a unique ability, to favor all classes, not just certain ones. Give Monk bosses a Tryain quality of having half hex/condition time on them. Ele bosses can have their double spell damage. Give Ranger bosses permanent IAS. Warrior bosses increased armor. Etc. This is what I would love to see, make bosses actually be bosses, and fearful.
2. Puzzles and dynamic dungeons. Take Tomb Raider, Myst, and Diablo, and combine them all for PvE. Give us some brain puzzles that we can get experience from, instead of just killing stuff. Dynamic dungeons like in Diablo (just a few, not everything needs to be dynamic), could switch things up and be essentially nigh-impossible to farm. Would be difficult to implement, I know, but definately fun.
Being that this game takes place in an Egyptian-like area, we could have ancient and maze-like tombs that we would have to fight through. Possibly filled with traps, moving walls, puzzles, etc.
3. Better baddies! The groups of balanced classes in Cantha was a great start. Keep doing that. Multiple groups of same classes is just too darn easy. If it doesn't make sense for a type of monster to be different classes, then give them good Monster Skills. Have more Monster Skills. Not all the skills we learn should be adaptable by all monsters, and vice-versa. Heck, throw in more baddies like Shiro and Kuunavang, with nothing but Monster Skills, that we need a whole team to defeat. Also, you can introduce Monster Skills that have interesting GUI effects, like warping the screen or causing your character to lose their weapon temporarily, since no players would be able to use the skills, anyway.
Better AI with level progression could also be a good implementation. In other words, at level 3, those large cobras should be fairly dumb, but at level 24, they should have the maneveurability and wits of decent PvP humans. Some low-levels might actually be dumb enough to stand in a Firestorm, but higher level would not only avoid that, but also attempt to avoid projectiles by zig-zagging.
leoknight
No more missions used basic, expert, and master rewards base on how fast the team can finish the mission. Get completed set of rewards from mission base on timing was the stupiest idea in Factions.
Advance AI for each henchman, actually this should have improved since the first chapter of Guild Wars.
Advance AI for each henchman, actually this should have improved since the first chapter of Guild Wars.
Moch
-Ehm, maybe crazy idea, but what about clothes? I can't imagine warriors always walking around in their heavy armorsuits. So what about clothes?
Like wen your warrior enters town, he doesn't has his heavy armor equiped, but instead of that he has like these clothes on (maybe a bit citizen like).
You can dye clothes, buy new clothes (just for the looks, it has no armor, as it are only normal clothes, can't imagine my pants stopping a blade =P)
Could've been cool of you could wear brands. (No RL brands, just new ones). Might be cool, as you can have cheap and expensive clothes. (Imagine an in-game H&M or Zara =P)
-In the cutscenes, when people talk, let their mouths move, i can't imagine everyone speaking with their mouth's closed. Those GTA (VC or SA) cutscenes use the same looking characters, but their mouths move and their react better on stuff. And GW is better then any GTA.
-Different armors. I mean like, if you are an W/A (example duh =P) you could wear the assassin armor. Would be cool of you are an W/Paragon Or Me/Dervish
Like wen your warrior enters town, he doesn't has his heavy armor equiped, but instead of that he has like these clothes on (maybe a bit citizen like).
You can dye clothes, buy new clothes (just for the looks, it has no armor, as it are only normal clothes, can't imagine my pants stopping a blade =P)
Could've been cool of you could wear brands. (No RL brands, just new ones). Might be cool, as you can have cheap and expensive clothes. (Imagine an in-game H&M or Zara =P)
-In the cutscenes, when people talk, let their mouths move, i can't imagine everyone speaking with their mouth's closed. Those GTA (VC or SA) cutscenes use the same looking characters, but their mouths move and their react better on stuff. And GW is better then any GTA.
-Different armors. I mean like, if you are an W/A (example duh =P) you could wear the assassin armor. Would be cool of you are an W/Paragon Or Me/Dervish
Lonesamurai
Quote:
Originally Posted by gabrial heart
-I hope Nightfall DOES NOT including any form of faction earning, continuation of luxon/kurzik feuding, elite missions, town ownership and minimal mission play.
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Quote:
Originally Posted by gabrial heart
-I hope that Nightfall uncovers a completely different gaming dynamic...
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Quote:
Originally Posted by gabrial heart
-I hope that all future expansions/stand-alone (w.e.) are BASED off of prophicies areas... (i.e. Kryta->Factions Crystal Desert->Nightfall Ascalon->Chapter 4, etc.)
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Quote:
Originally Posted by gabrial heart
-I hope that it's an open map, even though there were alot of complaints that characters in Prophicies could get a run to various places, I miss the challanges of the runs, I miss having that option, I miss having an open map!
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Quote:
Originally Posted by gabrial heart
-I hope it takes time to level a new character up!
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Quote:
Originally Posted by gabrial heart
-I hope there will be continued rit/a support!
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I actually hope that each add on adds something new, however, underlying will be the basic fact that its still GuildWars, and as such cannot change from the way it is, except adding maybe a z-axis and upgrading the graphics engine
WasAGuest
Quote:
Originally Posted by Paperfly
- Don't divorce PVP and PVE entirely. The continuum is necessary to your long-term appeal, to the coherence of the community, and probably to the guts of the game mechanics. Plus the hybrid stuff you came up with in Factions is genuinely a lot of fun.
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The other ideas Paperfly and Arcan mention I pretty much agree with though. Sounds good.
I would add for my own list:
Longer lasting multi-forward moving quests (meaning no back tracking).
Explorable zones with far away hidden areas of interest with no point to get there other than to get there. Exploring is fun for some and is not required to complete the game... so why not add it?
Finally do away with the favor/elite locked missions. Players want to play content and keep finding the end game content locked behind some stupid "dynamic".
Yes, I see quivers! Shining Blade rangers have quivers... where's mine?
No more locked gates. I've never been "run" anywhere nor do I run anyone anywhere... but those gates really destroyed the illusion of a game world to me.
The biggest wish: Make PvE and PvP good enough to stand on their own so we don't need gimick "sales" (features called content) and don't have one play base begging the other to come join them in the other. If PvE is really good, then PvPers will want to come play PvE without feeling they need to. If PvP is good enough then PvE will want to go play it with feeling they need to. How do you do that? Got me...
Tingi
REAL BONUSES PLEASE! Not stupid time limits, i like to take my time, explore and sightsee, work on tactics etc. Not just rush the mission grrr.
kimahri
As has been said, indoors PvE areas/outposts, would be cool with a huge palace to explore...
Ken Dei
Legions of Warriors, Dervish and Assassins marching over the skulls of those annoying whiney casters who know NOTHING about what it means to have to tank....(*Smiles at the thought.*)
Death of the concept of the "wammo syndrome" it's a bloody lie already, get over it.
Oh right, Nightfall....um yeah, everything else good has been suggested already.
Death of the concept of the "wammo syndrome" it's a bloody lie already, get over it.
Oh right, Nightfall....um yeah, everything else good has been suggested already.
Paperfly
Quote:
Actually, I thought these were pretty bad and not much fun at all... if you are refering to Jade and Aspen. Took forever for one to start, then dealing with the afkers... after months of trying to get into a real group of real players that wanted to play, I was extremely disapointed. So I hope we see no more of these within the PvE map taking up actual co-op mission space. |
mqstout
Quote:
Originally Posted by gabrial heart
-I hope Nightfall DOES NOT including any form of faction earning, continuation of luxon/kurzik feuding, elite missions, town ownership and minimal mission play.
-I hope that all future expansions/stand-alone (w.e.) are BASED off of prophicies areas... (i.e. Kryta->Factions Crystal Desert->Nightfall Ascalon->Chapter 4, etc.) -I hope that it's an open map, even though there were alot of complaints that characters in Prophicies could get a run to various places, I miss the challanges of the runs, I miss having that option, I miss having an open map! -I hope it takes time to level a new character up! |
-None of this "pvp called pve" all over crap. A couple are okay, but most of Cantha is just that with those challenge/etc missions.
-Improved henchman recruitment system. The huge green swaths in areas like Senji's corner are already absurd, while new chapters will only exacerbate the problem.
Quote:
Originally Posted by Hyper Cutter
Also, wide open areas with widely spaced mobs. I HATED Kaineng City because it was all narrow corridors with mobs every five feet. Echovald is even worse in places...
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broodijzer
I want way more small outposts like Tyria had!
almost all outposts in cantha are there for a reason, and are not "fun" to be in.
I love sitting in beetletun, bergen hot springs etc in Tyria, cantha has none of those outposts (maybe bai paasu reach or something..)
and no more gates.. the first thing I did in cantha was exploring.. how disappointed was I when I found new outposts (minister cho's estate, ran musu gardens) by exploring but I couldn't get in.
almost all outposts in cantha are there for a reason, and are not "fun" to be in.
I love sitting in beetletun, bergen hot springs etc in Tyria, cantha has none of those outposts (maybe bai paasu reach or something..)
and no more gates.. the first thing I did in cantha was exploring.. how disappointed was I when I found new outposts (minister cho's estate, ran musu gardens) by exploring but I couldn't get in.
mqstout
Yes, I'm posting twice in fairly quick succession.
I'll chime in on each of these:
1 Bosses: Your idea is nice, but how about multi-professioned bosses?
2 Puzzles: Working some in would be nice, but too many or too complex of puzzles would just drive people to GWWiki or forums asking, "How do I do this?"
3 Baddies: Indeed. I always thought it was silly that stupid little insects like Scarabs running from Firestorm. It shouldn't necessarily be modified simply by level, but also apparent intelligence of the monster. It already seems they have different AI sets for different monsters (minotaurs and temple guardians have AI way different than other monsters it feel).
Quote:
Originally Posted by arcanemacabre
1. New boss mechanic....
2. Puzzles and dynamic dungeons... 3. Better baddies!... |
1 Bosses: Your idea is nice, but how about multi-professioned bosses?
2 Puzzles: Working some in would be nice, but too many or too complex of puzzles would just drive people to GWWiki or forums asking, "How do I do this?"
3 Baddies: Indeed. I always thought it was silly that stupid little insects like Scarabs running from Firestorm. It shouldn't necessarily be modified simply by level, but also apparent intelligence of the monster. It already seems they have different AI sets for different monsters (minotaurs and temple guardians have AI way different than other monsters it feel).
Tuoba Hturt Eht
Quote:
Originally Posted by gabrial heart
-I hope Nightfall DOES NOT including any form of faction earning, continuation of luxon/kurzik feuding, elite missions, town ownership and minimal mission play.
|
Quote:
-I hope that it's an open map, even though there were alot of complaints that characters in Prophicies could get a run to various places, I miss the challanges of the runs, I miss having that option, I miss having an open map! |
Quote:
-I hope it takes time to level a new character up! |
The Rope
The main things i would like to see are tons of new weapons and shields like D2 had. And Larger Pvp maps with more people with actual objectives and things you can use or activate like traps and catupults.
Hyper Cutter
Quote:
Originally Posted by mqstout
-Improved henchman recruitment system. The huge green swaths in areas like Senji's corner are already absurd, while new chapters will only exacerbate the problem.
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the_baron
- better leveling system i.e. faster than prophecies way slower than factions.
helps learn how to use your character and perfect it
- another presearing would be awesome, only place u could actually solo and not die but still have some challenge.
-open map, i always got lost going through factions trying to do quests in kaineng, its like a maze.
-no more gates if prophecies u could explore and not be stuck by gates like in factions
- trading system needs some perfecting cant stand spammers, using of local chat, with W T S and W T B maybe something like an auction house
- easier to make money, farming is extremely boring
- a reward when u finish the game is nice but the greens, at the end of factions, didnt hold there value for anything because factions was too short.
- more character design or armors my character looks exactly like every one elses. i wish my warrior could have some tattoos or something.
- hair cuts!!!
- more support for other classes most are only specificly looking for warriors and monks other than that you could have some random casters.
hmm all i can think of for now
helps learn how to use your character and perfect it
- another presearing would be awesome, only place u could actually solo and not die but still have some challenge.
-open map, i always got lost going through factions trying to do quests in kaineng, its like a maze.
-no more gates if prophecies u could explore and not be stuck by gates like in factions
- trading system needs some perfecting cant stand spammers, using of local chat, with W T S and W T B maybe something like an auction house
- easier to make money, farming is extremely boring
- a reward when u finish the game is nice but the greens, at the end of factions, didnt hold there value for anything because factions was too short.
- more character design or armors my character looks exactly like every one elses. i wish my warrior could have some tattoos or something.
- hair cuts!!!
- more support for other classes most are only specificly looking for warriors and monks other than that you could have some random casters.
hmm all i can think of for now
Neo Nugget
-For the auction house you should have to pay a rent. Like 5k a day or 1k an Hour ect.
-Arena net says alot of things....mabey we WILL get assassin and rit support.After all we were promised we wouldnt have to pay for materials storage.>.>
-Arena net says alot of things....mabey we WILL get assassin and rit support.After all we were promised we wouldnt have to pay for materials storage.>.>
Thallandor
Please no more of the compromising content to compensate for those who link all three chapters and employ more creative methods to overcome this rather than forcing toons to level up quickly and have most of the content for high levels.
I, like many on this thread too want another "prophecies'' type gameplay.
I, like many on this thread too want another "prophecies'' type gameplay.