What makes a weapon perfect?

Meo Yeong

Meo Yeong

Krytan Explorer

Join Date: Oct 2005

Canada Eh!

Test

Mo/E

Just wanted your guys opinion on this. My understanding is that you can have perfect modded weapons and then there is actually perfect weapons depending on the req.

I always thought it went this way based if the mods on the item where perfect.

req 9 = good/great
req 8 = perfect
req 7 = godly

so for example a wand

11-22, +5 energy while above health and 20% recharge on a wand with req 9 = a perfectly modded item with good req

11-22, +5 energy while above health and 20% recharge on a wand with req 8 = a perfect weapon

11-22, +5 energy while above health and 20% recharge on a wand with req 7 = a godly weapon

give me your opinion on this thanks

Dahnel

Dahnel

Wilds Pathfinder

Join Date: Oct 2005

Rt/Me

player preference makes the weapon perfect

Kalki

Lion's Arch Merchant

Join Date: Dec 2005

Summoners of Forgotten Gods

W/Mo

Godly is a tricky word to use in this game, because the best weapon stats are quite common. To me Godly would've been the HoD swords before +5 energy sword/axe drops were introduced. For something to be Godly it has to be more powerful and/or almost impossible to obtain through farming.

Perfect to me would be anything with req. 7-9 and a max damage inherent mod. Some people think that 20/20 sundering and 30 health are needed for a weapon to be perfect, but I disagree.

There's some good articles on guildwiki about stuff like this.

http://gw.gamewikis.org/wiki/Perfect

crimsonfilms

Wilds Pathfinder

Join Date: Jun 2005

If it max and you meet the requirement - its perfect.

All other things are artificial way increasing the 'value' of an item.

There is no difference between req 12 and req 7 if your Weapon Mastery is 16.
Hell there is no difference between 14% and 15% (you basically need to do a damage of 100 to see a difference of 1 extra damage).

Its all vanity and the sad part is no one can tell if you have a req 7 sword.

Raiin Maker

Raiin Maker

Wilds Pathfinder

Join Date: Oct 2005

England

Blood On The Worlds Hands

W/

Quote:
Originally Posted by Kalki
Godly is a tricky word to use in this game, because the best weapon stats are quite common. To me Godly would've been the HoD swords before +5 energy sword/axe drops were introduced. For something to be Godly it has to be more powerful and/or almost impossible to obtain through farming.

Perfect to me would be anything with req. 7-9 and a max damage inherent mod. Some people think that 20/20 sundering and 30 health are needed for a weapon to be perfect, but I disagree.

There's some good articles on guildwiki about stuff like this.

http://gw.gamewikis.org/wiki/Perfect
To me godly would be a req 7 10/10 furious +30hp fellblade or icy/firey drag (although thats imposible)

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

A perfect weapon is one that the seller wants to make a lot of money off... duh...

Or, technically, it's one with the minimum requirements and the maximum bonuses - which bonuses is open for debate, but whatever they are they should be maxed.

Meo Yeong

Meo Yeong

Krytan Explorer

Join Date: Oct 2005

Canada Eh!

Test

Mo/E

Quote:
Originally Posted by Kalki
Godly is a tricky word to use in this game, because the best weapon stats are quite common. To me Godly would've been the HoD swords before +5 energy sword/axe drops were introduced. For something to be Godly it has to be more powerful and/or almost impossible to obtain through farming.

Perfect to me would be anything with req. 7-9 and a max damage inherent mod. Some people think that 20/20 sundering and 30 health are needed for a weapon to be perfect, but I disagree.

There's some good articles on guildwiki about stuff like this.

http://gw.gamewikis.org/wiki/Perfect
Well I agree and thats why I used a wand as an example. If it was a sword I wouldn't count the hilt or the pommel. I would look at the dmg moddifier and if its max dmg then like I did with the wands I would base off the req.

Also the reason I wonder is because req 9 is not perfect if your looking at that stat, req 8 really ins't but getting a req 7 is near impossible.

Oofus

Oofus

Forge Runner

Join Date: Feb 2006

I could tell you, but then I'd have to kill you.

Cold Hard [CASH]

/Agree with Kalki. Accept I would NEVER use the word "Godly" to describe any item.


Req 7-9 is perfect (assuming the inherent mods are perfect). 7>8>9 but all are perfect.

By design:
  • PvP weapons are perfect
  • crafter weapons are perfect
  • the dreaded green weapons (blehh) are perfect.
    All of which are req 9.
Non-inherent mods are irrelevant to the classification of perfect.

Draygo Korvan

Frost Gate Guardian

Join Date: Aug 2005

Mo/Me

What about a hammer with an unconditional +15% damage mod (no - energy or -armor or while X) would that be 'godly'.

Hollerith

Lion's Arch Merchant

Join Date: Sep 2005

I interpreted 'godly' as being brought over from Diablo - when the mods were at their highest teir. Everyone's going to have their version of what godly or perfect are.

1) Highest % inherent mod.
2) Highest possible upgrade (even a +5def would constitute a perfect to me, since upgrades can be scrapped anyway).
3) Lowest possible requirement.

an item that satisfies 1 and 2 I would consider godly weapons.
an item that satisfies all 3 is perfect to me.

Northrog

Academy Page

Join Date: Mar 2006

Me/

I never understood why the req does have an impact on price. If you use a sword you have to got at least 12 in sword or lose damage. I understand high price for rare skin. Paying more for a req. 11/10/9/8/7 is most of the time useless and reserved for very special tricky build.

http://www.guildwarsguru.com/content...nics-id674.php

SpeedyKQ

SpeedyKQ

Krytan Explorer

Join Date: Dec 2005

E/Me

In my mind, perfect means max damage, max number of inherent mods, and each inherent mod is max.

Requirements and changable mods don't count toward perfection. That is how I understand and use the word, but I don't claim to be an authority.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Perfect for me means perfect for the build i need it for.

Zealous Axe with 15% while enchanted and +7 vs physical may seem like garbage to some players. But thats PERFECT for some of my farming spots.

Meo Yeong

Meo Yeong

Krytan Explorer

Join Date: Oct 2005

Canada Eh!

Test

Mo/E

With the point that Northrog made about if using sword needs to be 12 for req is not true and totally dependent on the build. One such build is the riposte build where you want your sword req 9 or lower.

Funny but lyra song mentions the sword you need lol that will work perfectly for that build.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

ahhhh!

I hate the word Godly... there is no godly weapons in this game. Anyone can get a pefect stats weapon thanks to all the ingame collectors. Calling anything godly, sounds so stupid.

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

There's an existing thread on this already.

http://www.guildwarsguru.com/forum/s...php?t=10007469

Lando Griffen

Lion's Arch Merchant

Join Date: Feb 2006

It's all based on the inherant mods. The requirement only affects it's value to collectors. When I buy something that I need, I don't care about the req because I know I'll meet it. If I'm selling a weapon, I might state that it's perfect, but I'll also include the requirement. Anyway, the point is, the mods are what make it perfect, the requirement is only a bonus.

Deacon Roswell

Deacon Roswell

Frost Gate Guardian

Join Date: Sep 2005

San Diego

Absence of Evidence [AoE]

Quote:
Originally Posted by Dahnel
player preference makes the weapon perfect
Thread could have been closed after this one statement. There is no one perfect weapon. It's all based on player preference. What you call perfect, others may call crap and vice versa

Minus Sign

Minus Sign

Jungle Guide

Join Date: Feb 2006

Mo/N

This is how I've always understood it:

A "Perfect" Weapon is req 9, gold or green, with mods that are maxed (+20% enchant, CHSR; +5 AL, +7 shelter, etc). And, often, a gold that is around the same mods as a green gets around the same price.

A "Godly" weapon has req 8, perfect mods, rare skin (Chaos Axe, Zodiacs) and usually an inherent weapon effect like the HoD sword or unusal damage boosters like Damage +15%,
Armor -10 while attacking, etc) that is also perfect and you have to get fromt he weapon at time of ID. These are mods you can't salvage, so finding them on a perfect req 8--rare skin; so hard to get--weapon with a Gold name makes them extremely rare drops. And thats the reason why people want them. I've only seen them when I turn trade on or someone shows them off. I believe that Godly weapons have after-ID perfect mods equiped to them, to further jack up the price.

So by that definition, most traders referring to 'Godly" are just selling a perfect req 8 weapon. Rare, but easily made by getting a perfect gold skin and 2 perfect mods.

Personally, I like my greens in PvE. Use em in PvP too. And my golds go to guildies and the trader (because it is a royal pain in the BLAM! to sell them to you) or sum1 in my team that asks nice and isn't spam begging in combat.

blood4blood

Krytan Explorer

Join Date: Oct 2005

Greens & crafter items are greens & crafter items, there's no variation between items of the same type, so calling them "perfect" or "imperfect" is pointless, it does nothing more to further describe what they are.

A proper use of the word "perfect" would refer to exactly that -- items that have absolutely no flaws, and are the absolute best in what they do. In other words, only req7 items with max inherent mods and max changeable mods (if any) are truly "perfect." This usage would also rule out req9 greens and crafter items as being "perfect."

Then again, in practical terms, I've seen plenty of people spamming Ascalon City with things like "WTS GODLY BOW!!! Icy Composite Bow of Fort 14-27 +13%ench +24hp req 11!!! Buy it now ONLY 5k!!!" *sigh* Personally I think it's better just to give stats, and let the other party decide whether the item is "perfect" or not.