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Originally Posted by Strange Brew
What about the diminishing number of players in any given area ? Nightfall can only exacerbate this problem. It's almost impossible to get teams of people these days for many of the factions missions and some are virtually impossible with all hench teams.
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I agree. Too many missions require 2-3 people just to carry bundles. (Gyala Hatchery anyone?). Even at this point, I find myself getting to a Factions mission at what would normally be considered a peak hour, and there is only one district with a small handful of players in it. What makes matters worse is that, in Factions, everyone and their dog is playing either an assassin or a ritualist of some sort, making potential teams unbalanced.
This is only going to get worse as players spread themselves over 3 chapters.
Guild Wars may have over 2 million accounts, but this does not imply 2 million active players. Moreover, this unknown number of active players are all spread out over multiple regions (America, Europe, Korea, etc.) and you rarely see any in international districts. I'm not saying that the expansions are coming out too fast, but the sparsity of players is increasing the difficulty in forming a half-decent PUG.
ArenaNet needs to come up with a solution that will allow players to progress through any campaign without being too dependant on other people being around, wanting to achieve exactly the same goal.