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Originally Posted by Ristaron
Honestly, minions are easily destroyed by AoE, but instead of allowing people to realize this - you go and nerf them both beforehand,
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Originally Posted by Xx Monk Hunter Xx
OK, so this is a petition to get rid of a maximum number of minions that a necromancer can control without killing one in order to summon a new one.
(NOTE: this dosnt include increasing number of flesh golems u can control, only the non-elite minions) the reason: this will not really over-power the necromancer, because lets say u actually get up to 30 minions without having the first 10 or w\e deadd or dying by then, if u use blood of the master to keep ur 30 or so minions alive, either the skill itself will kill u, or a monster will kill you because you'd be down to like 80 hp or somthing. if people do not agree that the limit needs to be gotten rid of, maybe just an increase in the max? cause 10 minions kinda isnt enough for some places. |
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Originally Posted by freekedoutfish
/notsigned
But liking the idea. The most simply reason being overpowerment and lag issues. There are MMs out there who are very, very, very good at keeping their minions alive for long periods of time. Can you imagine having 30+ minions & 8 man team. Maybe increase the max to 15 at the most. |
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Originally Posted by Evilsod
Want to see how easily countered they are? The necro itself has counters for its own ****ing build! You could potentially wipe out every single minion in the army with 1 Ray Of Judgement, would they let us? No they nerfed the whole thing to stop people whining about it. At least make the Minion cap into 1 Minion each level on Death, giving you a max of 16 and making each point actually count for something. Maybe alter BotM to be 2% each minion. And of course bring back Veratis Sacrifice from the pit of uselessness, did they actually think before nerfing that skill or are they just braindead RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOwits trying to create a second Otughys Cry(?).
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