The end of the road for the Rt and the A?
samcobra
Since as far as I have heard from the general chatter, there are not going to be any new skills, abilities, improvements to ritualists and assassins in Nightfall, does this mean that once everything has been done in factions, Ritualists and Assassins have reached the end of the road and the end of their playability? I was under the general impression that Anet wanted us to keep playing.
If this is true, and my beautiful ritualist doesnt get anymore skills, etc, I am not sure that I am willing to get Nightfall for another 2 dead-end classes.
I have also heard that there would possibly Rt and A upgrades in Ch4, but I have not had it confirmed.
Can someone clear up these issues?
If this is true, and my beautiful ritualist doesnt get anymore skills, etc, I am not sure that I am willing to get Nightfall for another 2 dead-end classes.
I have also heard that there would possibly Rt and A upgrades in Ch4, but I have not had it confirmed.
Can someone clear up these issues?
MSecorsky
Don't be a fool. My sin will be feasting on the flesh of both Paragons and Dervishes.
BrutusV
I don't think it's a big deal. I mean, you can always take the new professions as secondaries for your A or Rt.
Besides, there are so many worthwhile skills to get as secondaries already, that kept my Prophecies characters very busy in Factions. I would actually welcome a break on new skills and abilities for all existing classes for a chapter or two.
Besides, there are so many worthwhile skills to get as secondaries already, that kept my Prophecies characters very busy in Factions. I would actually welcome a break on new skills and abilities for all existing classes for a chapter or two.
Zehnchu
I wouldn’t be so quick to jump on that band wagon of speculation. Anet favor’s PvP a bit more then PvE, so in order for the Ritualist’s and Assassin’s to still be competitive in PvP there is going to have to be new skills added for them.
Deaths Embrace
I thought both of the prof were terrible anyway id be glad to see no more sins running around personaly
Saider maul
lol the sin has dmg taking issues for a melee class and lacks decent self heals or evades. However if played right is a fairly decent class.
the ritualist.... lol is by far the most powerful class, capable of spiking, protection,and healing. A good RT can change the outcome of a battle.
if anything i say rt's need a little nerfing and sins need a decent buff to skill recharges and to their armor/damage taking abilities.
the ritualist.... lol is by far the most powerful class, capable of spiking, protection,and healing. A good RT can change the outcome of a battle.
if anything i say rt's need a little nerfing and sins need a decent buff to skill recharges and to their armor/damage taking abilities.
Legeon
congrats on making 3 threads about the exact same thing. That takes skill.
inscribed
I don't see what the big deal is. You will still be able to take your character through future chapters, make new rits and assassins, participate in PvP, and their skills will still be updated when required. No new skills or armor is not the end of your character.
Puebert
I actually do believe that only the core classes will get updated regularly. You can still take your Assassin and Ritualist to Chapter 3/4/5 etc. but I doubt they will get updated. The only reason I think they would get updated is if something in the newer professions made something unbalanced.
Monkatize Me Captn
Sins = Bad bad even if your xped, Rt= Gods in PvP, Spirit Spammers POOn,
Tripped
ritualists sucked all along
Lordhelmos
Are you kidding? Ever taking a spirit spammer into FoW or Thunderhead keep? I almost fell asleep because I was so bored trying to monk...
Llednar
GW Nightfall was just recently announced, when factions was first announced there was no info save the two new professions, also if they dont add new A and RT skills its very unlikely that they will add any skills to the core proffessions.
Kais Unduli
Just curious if anyone has and can post where it was specifically stated by Anet that they will not support Assassins and Ritualists in Nightfall. If so, then there would be no reason at all to bring them over into Chapter 3, since they won't benefit at all from being there. I'm not going to bother bringing over characters that are basically obsolete.
Maybe we won't be able to create sins or rits in Nightfall, but they'll still be able to receive new armor, skills and weapons? Just a thought.
Maybe we won't be able to create sins or rits in Nightfall, but they'll still be able to receive new armor, skills and weapons? Just a thought.
gamecube187
From what I have read here and on guildwars.com (or net or watever it is), chapter specific classes won't recive ANY support in future chapters which, if this is true (and I really hope it isn't), then many people won't bring rits and assassins to nightfall, or any other new chapters, and most will probably just delete their chapter specific classes and only make core ones because there will be no new skills,armors, weps, or anything else for them, meaning they will get boring.
I really hope that arena net changes their mind about this so we end up worrying over nothing, or I too will probably delete any chapter specific classes (eventually ) and have only core ones and then pvp slots.
Part of the fun of GW is getting new skills and weps and armors so you can expiriment with new builds and keep the classes fun. Without support for these classes, we won't be able to have new builds and such for chapter specific classes and they would eventually get boring.
Ya, they can go to the new chapters, but what is the point if you have used all the good builds for a class so much, that those builds are now boring, and there will be no more new things to make those builds interesting again and make new good builds to play.
If arena net does stop support for chapter specific classes after their chapter is made, I will be really dissapointed, but I will still continue to support a great game, just not with as much enthusiasm.
I really hope that arena net changes their mind about this so we end up worrying over nothing, or I too will probably delete any chapter specific classes (eventually ) and have only core ones and then pvp slots.
Part of the fun of GW is getting new skills and weps and armors so you can expiriment with new builds and keep the classes fun. Without support for these classes, we won't be able to have new builds and such for chapter specific classes and they would eventually get boring.
Ya, they can go to the new chapters, but what is the point if you have used all the good builds for a class so much, that those builds are now boring, and there will be no more new things to make those builds interesting again and make new good builds to play.
If arena net does stop support for chapter specific classes after their chapter is made, I will be really dissapointed, but I will still continue to support a great game, just not with as much enthusiasm.
Omega X
Quote:
Originally Posted by Zehnchu
I wouldn’t be so quick to jump on that band wagon of speculation. Anet favor’s PvP a bit more then PvE, so in order for the Ritualist’s and Assassin’s to still be competitive in PvP there is going to have to be new skills added for them.
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Anet WON'T ignore previous professions if they are playable in PvP. They will get new skills. No doubt. It would be stupid of them NOT to. What's the point of adding a new class if its useless. That's a complete waste of time.
Ritualists and Assassins have proved to be useful if used CORRECTLY. I Have taken plenty of Rits when Monks weren't available and it worked fine. I've also took more than one with two different focused skill sets in mind and it still worked. I have also seen some rare breed assassins too.
So don't write them out just because they are exclusive to a certain chapter. They are gonna make skills for them exclusive to NightFall just like the rest and they are gonna only be accessible through linking the CD Keys just like Factions was.
ShadowStorm
In response to the OP:
I haven't actually seen where A-Net said this, but I'm pretty sure they said there would be chapters where they didn't include new classes.
If this is indeed the case, they may decide to provide new skills and updates for all previous classes in these chapters. So Sins and Rits likely won't dead end. You'll just have to wait for the appropriate chapters.
I haven't actually seen where A-Net said this, but I'm pretty sure they said there would be chapters where they didn't include new classes.
If this is indeed the case, they may decide to provide new skills and updates for all previous classes in these chapters. So Sins and Rits likely won't dead end. You'll just have to wait for the appropriate chapters.
Lordhelmos
yeah they will HAVE to add new skills to rits and assassins in order to allow the classes to compete with the new skills that the dervish and paragon will have. I bet there will be new assassin skills to stop paragon shouts and probably spirits that have something to do with the dervish demi-god transformation. Think about what happened with mesmers and spirits; unnatural signet anyone? Anet has no choice but to expand on ALL the previous classes in order to maintain balance in the game.
I dont think you will have to worry about your rit or assassin swirling the bowl, I don't think its going to be happening anytime soon.
I dont think you will have to worry about your rit or assassin swirling the bowl, I don't think its going to be happening anytime soon.
NinjaKai
The fact is the core professions are present in every continent. Assassin and Ritualist are professions specific to Cantha. So you can't expect a continent that never had that profession to have weapons and armor for them.
Solar_Takfar
They could update the core campaign with a few (say, 11 normal + 4 elite) skills for every chapter that's out. That would create a problem, tho, in that the newest classes would always have fewer skills. As in, if Rt+A get updated now, they will already have some more skills than P+D, and then when chapter 4 comes out, if there are new classes, those will have less skills than P+D, which in turn will have less skills than Rt+A, which will still have a lot less skills than the core classes...
nomercy
Quote:
Originally Posted by samcobra
Since as far as I have heard from the general chatter, there are not going to be any new skills, abilities, improvements to ritualists and assassins in Nightfall
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dargon
Quote:
Originally Posted by nomercy
I wouldn't doubt that, after all Anet needs to rush some more crap again cause they probably need money.
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Turalisj
Quote:
Originally Posted by Deaths Embrace
I thought both of the prof were terrible anyway id be glad to see no more sins running around personaly
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While they cannot stand up to a warrior straight up in 1v1, they are great support players. With just three skills, you can add in 5 conditions (jungle strike- cripple, temple strike- daze/blind, and twisting fangs- bleeding/deep wound) combine that with the various combinations you can throw in, and you have a pretty good build.
The problem is the number of noobs that play sins. The number of that is focused on much more than the number of noobs who, say, play monks or warriors. That's because of how new the class is. When the sin is a year old, I'm sur there will be alot more in love with it.
And Omega X, take a look at what they did with the ele. You can no longer nuke for long periods of time. You may be able to get in a shower or storm or two, but thats it. I'd rather stick to air spiking (yay spiking). The point is: complain and Anet will hear you. And if they hear you, chances are they will take your complaint to the extreme.
Llednar
Factions also had different staff on it's development from what I've heard.
Also if they really DID decide not to add new Rit and Assassin skillsm I very seriously doubt that they will add new core skills either.
The thing is when factions first was announced, no information was given as to what was to be in the game, other than the Sin and Rit.
SO It is very likely that there will be new skills in the next game, including those for the rit and assassin.
HERE is an interesting note: GW: Factions was released on April 28th,2006.
Isnt it interesting that the Nightfall preview is on July 28th, exactly 3months after Factions release, so this technically is the halfway point of Nightfall's release date, and they're celebrating with the preview event.
Also if they really DID decide not to add new Rit and Assassin skillsm I very seriously doubt that they will add new core skills either.
The thing is when factions first was announced, no information was given as to what was to be in the game, other than the Sin and Rit.
SO It is very likely that there will be new skills in the next game, including those for the rit and assassin.
HERE is an interesting note: GW: Factions was released on April 28th,2006.
Isnt it interesting that the Nightfall preview is on July 28th, exactly 3months after Factions release, so this technically is the halfway point of Nightfall's release date, and they're celebrating with the preview event.
Skuld
I'm really hoping they do add extra skills! I'm sure they will, they wouldn't want to lose a lot of the factions-only players who made 'sins or rit's. If they don't.. well I love the Assassin class but my irk with it is the small amount of skills doesn't leave more than maybe less than a dozen of unique combos, i can't see myself sticking around with the class, it will get boring .
Robin_Anadri
I'd like new skills, of course, but it seems like people forget that with two new classes, there's a whole array of new builds to be had based on the secondary profession. Vengeful Rit is made possible by mesmer's Archane Echo and AV/SV. Minion Bombing is quite obviously dependent on the necro subclass. Critical Barraging depends, of course, on the ranger's Barrage and spirits.
Who knows what fascinating builds Rt/P and A/D, or Rt/D and A/P will bring?
Honestly, I expect there to be new skills... but even if there are no skills in Nightfall except for the new professions - the eight current professions have two new subclass possibilities each (not to mention the two new classes having 9 subclass possibilities each.) Seems like new builds will abound, regardless.
Who knows what fascinating builds Rt/P and A/D, or Rt/D and A/P will bring?
Honestly, I expect there to be new skills... but even if there are no skills in Nightfall except for the new professions - the eight current professions have two new subclass possibilities each (not to mention the two new classes having 9 subclass possibilities each.) Seems like new builds will abound, regardless.
SylverDragon
Ok, I don't know what they are going to do, and there have been no announcements yet so this is all speculation.
However, if they add Assassin and Ritualist skills to Nightfall, but don't add the ability to create Assassins or Ritualists, then people who buy Nightfall as their first game would have to also buy Factions to be able to unlock all the skills in Nightfall. I know Anet want people to buy multiple chapters, but I don't think they would go this far.
People who bought Factions as their first chapter have then bought Prophecies, and I'm sure people will buy Nightfall even if they can't develop Assassins or Ritualists there - there'll be the new professions, new maps to explore, new pets, etc.
Yes, indeed!!
However, if they add Assassin and Ritualist skills to Nightfall, but don't add the ability to create Assassins or Ritualists, then people who buy Nightfall as their first game would have to also buy Factions to be able to unlock all the skills in Nightfall. I know Anet want people to buy multiple chapters, but I don't think they would go this far.
People who bought Factions as their first chapter have then bought Prophecies, and I'm sure people will buy Nightfall even if they can't develop Assassins or Ritualists there - there'll be the new professions, new maps to explore, new pets, etc.
Quote:
Originally Posted by Robin Anadri
Who knows what fascinating builds Rt/P and A/D, or Rt/D and A/P will bring?
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natuxatu
So here is what I have to say.
I don't care if they get new skills or not. I have a ritualist and he's staying whether new skills or armor or whatever are in Nightfall. It's not like my ritualist isn't going to be useless just because a new class comes along. Especially considering the two newest classes are what everyone is going to make to start with anyway.. so they'll be happy with a ritualist around I would think.
As for the post above it would make sense for them to have skills but not the ability to create. I would okay with that. The core classes got new skills and i didn't care... so it's all good. Personally I think people just get way to worked up about things for the sake of getting worked up.
I don't care if they get new skills or not. I have a ritualist and he's staying whether new skills or armor or whatever are in Nightfall. It's not like my ritualist isn't going to be useless just because a new class comes along. Especially considering the two newest classes are what everyone is going to make to start with anyway.. so they'll be happy with a ritualist around I would think.
As for the post above it would make sense for them to have skills but not the ability to create. I would okay with that. The core classes got new skills and i didn't care... so it's all good. Personally I think people just get way to worked up about things for the sake of getting worked up.
Dark Suoon
end this stuff where ppl say its the end for rit and assassins but its only the beginning..... new skills, new armor, new 2ndary prof. its not the end for any prof. either... and if u use Assassin and Ritualist right, they can be powerful... i just finally got my assassins build together and its really powerful, ritualist's build has only started. So make as many builds as u want to make the perfect assassin and ritualist but in nightfall...... u will have a even better build with new skills. BE PROUD OF ANET =)
Anthony01355
I think Core Classes have it great. I log onto my monk, go to Cantha the skill trainer has new skills, Crafter has a new Weapons, Armorer has new armor waiting for me. I log onto my Ritualist and hop to Tyria skill trainer can only teach me skills from my secondary prof, IF it's a core secondary, Crafter has no Weapons that compliment my Factions primary, and the Armorer has nothing for me. I do think that Core classes will always be updated and have the ability to purchae new skills, armor, weapons, ect(in all chapters).. but as for chapter only related primary characters they will probly only be able to pick up new skills, armor, and weapons in their chapter specific continent.
btw this face makes me crack up for some reason
btw this face makes me crack up for some reason
Ian Savage
Alright, heres the deal.
Anet has done what other MMO Developers havn't. Removed monthly fees. GW being such a great game (series now, huh) it's not something that comes up often as the biggest selling point. but you have to remember that no matter how much Anet enjoys what they do, they still have to eat. which means, due to the fact that there are no monthly fees, they need to pull out new expansions regularly. they say 6-9 months, i think that it'll be close to big dates. for instance, Nightfall. at about this rate, it'll be releasing at christmas time. perfect for them. they aren't going to rush games, because then people wont buy the following expansion, and if that happens, then they need to find a new source of income. so far, Anet has not released rushed or crappy games, and i have a feeling that it's going to stay that way for a while.
Next, as far as Sins and Rits go, there are quite a few things to be said. from a practical standpoint, they wont kill of the profs after their own expansions. there probably wont be focuses on sin/rit in the next expansion, and sin/rit NPCs wont be incredibly common in the next game, but they will not die, even if for the fact of PvP. If Anet kills the two new profs after each specific expansion, then they remove a selling point. people wont buy the expansion if they dont like the new profs. Anet loses money, they = sad.
lastly, for those of you flaming ths sins/rits, i have this to say. Each class shines in its own enviorment. thats why you cant take 8 monks/heal rits into a group and expect to get far. Everyone needs healers in their group, because you wont get too far without something to keep you alive. but 8 healz? no. same goes for sins and rits. dont replace your groups tank with a sin, because sins AREN'T TANKS. this may hit some of you out there hard, but thats not what they do. Just like R/Mo's dont heal, and W/E's dont nuke. sins are support melee, just like I'm guessing the dervvish will be. so before you sit down at your comp to complain about how sins are FTL, stop and think where you COULD use a sin. AoD+Shock, follow with Horns of the Ox. Jagged Strike+Virulence. Shroud of Silence and Blackout. use your brains, people!
Anet has done what other MMO Developers havn't. Removed monthly fees. GW being such a great game (series now, huh) it's not something that comes up often as the biggest selling point. but you have to remember that no matter how much Anet enjoys what they do, they still have to eat. which means, due to the fact that there are no monthly fees, they need to pull out new expansions regularly. they say 6-9 months, i think that it'll be close to big dates. for instance, Nightfall. at about this rate, it'll be releasing at christmas time. perfect for them. they aren't going to rush games, because then people wont buy the following expansion, and if that happens, then they need to find a new source of income. so far, Anet has not released rushed or crappy games, and i have a feeling that it's going to stay that way for a while.
Next, as far as Sins and Rits go, there are quite a few things to be said. from a practical standpoint, they wont kill of the profs after their own expansions. there probably wont be focuses on sin/rit in the next expansion, and sin/rit NPCs wont be incredibly common in the next game, but they will not die, even if for the fact of PvP. If Anet kills the two new profs after each specific expansion, then they remove a selling point. people wont buy the expansion if they dont like the new profs. Anet loses money, they = sad.
lastly, for those of you flaming ths sins/rits, i have this to say. Each class shines in its own enviorment. thats why you cant take 8 monks/heal rits into a group and expect to get far. Everyone needs healers in their group, because you wont get too far without something to keep you alive. but 8 healz? no. same goes for sins and rits. dont replace your groups tank with a sin, because sins AREN'T TANKS. this may hit some of you out there hard, but thats not what they do. Just like R/Mo's dont heal, and W/E's dont nuke. sins are support melee, just like I'm guessing the dervvish will be. so before you sit down at your comp to complain about how sins are FTL, stop and think where you COULD use a sin. AoD+Shock, follow with Horns of the Ox. Jagged Strike+Virulence. Shroud of Silence and Blackout. use your brains, people!
nomercy
Quote:
Originally Posted by dargon
Daikatana was a bad game, Ruins of Myth Drannor was a bad game
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Quote:
Originally Posted by dargon
Just because YOU don't like a certain aspect(s) doesn't make it a bad game.
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Mister Muhkuh
Quote:
Originally Posted by Monkatize Me Captn
Rt= Gods in PvP, Spirit Spammers POOn,
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even restoration healing rits rock and spirit spammer rits are always worth bringing.
ever used rit in the hard areas of the UW?
makes it too easy to get ectos
Siren
Here's my take on it, and I've seen this sentiment echoed here and there.
We're not going to see Rits or Sins die out. Surely, we'll not see as many in Nightfall PvE, because being Factions-specific profs, more players will be more inclined to start Dervish or Paragon characters, or bring their Core characters over first.
In PvP, however? If there are concerns regarding team builds, character utilization, etc., let me ask you this. How many of us here are totally bored by the typical 2 Evis War, 2 BoonProt, 1 Flashbot/Flagrunner E/Mo, 1 CripShot Ranger, blank slot, blank slot template? I know I am. The utter stagnancy of that build pisses me off.
When Factions was released, we finally saw some variation. An Assassin became the lead anchor for a three-man strike team utilizing Recall (nobody can deny how gorgeous that strategy is). A Prot Ritualist changed the face of team-wide damage mitigation. Even utilizing the secondaries had tremendous effects. Mo/A anyone, for Viper's Defense, even though I think the skill sucks? Or Me/A degen builds? R/Rt for spirit spamming? Weapon spells?
Do we consider those changes to have replaced the Core professions, or to be more precise, the roles those Core professions provided?
I don't. I view it as an evolution of the game, just like I see the metagame evolving in Nightfall. Dervishes and Paragons aren't going to replace, or end, the Sins and Rits. Dervishes are going to be like Hundred Blades on steroids if the description is accurate (multi-target class), and Paragons seem to be the next evolution in hex mitigation, in addition to particular aspects of team buffing through the shouts and so forth.
So just think about that. I think it's pretty undeniable that Sins and Rits have shaken things up a bit in terms of PvP, and I think in Nightfall, we'll see even more of an evolution/progression due to the new professions. I'm hoping to not see those prototypical team builds running two AxeWars, two Monks, etc. What I'm wanting to see are teams comprised totally differently...a balanced team that doesn't bore me to tears.
And realistically, anyone can see that as we have more professions, we have more options, more versatility, and thus, PvP will become chaotic as hell. The way it should be. The way it used to be.
P/Rt, with the hex mitigation, shouts, and then a weapon spell or two. That's going to be a fun combination I think.
I'm excited about Nightfall's new professions, not because I'm an optimist; I'm excited because I see new features as gateways to bigger and better things.
We're not going to see Rits or Sins die out. Surely, we'll not see as many in Nightfall PvE, because being Factions-specific profs, more players will be more inclined to start Dervish or Paragon characters, or bring their Core characters over first.
In PvP, however? If there are concerns regarding team builds, character utilization, etc., let me ask you this. How many of us here are totally bored by the typical 2 Evis War, 2 BoonProt, 1 Flashbot/Flagrunner E/Mo, 1 CripShot Ranger, blank slot, blank slot template? I know I am. The utter stagnancy of that build pisses me off.
When Factions was released, we finally saw some variation. An Assassin became the lead anchor for a three-man strike team utilizing Recall (nobody can deny how gorgeous that strategy is). A Prot Ritualist changed the face of team-wide damage mitigation. Even utilizing the secondaries had tremendous effects. Mo/A anyone, for Viper's Defense, even though I think the skill sucks? Or Me/A degen builds? R/Rt for spirit spamming? Weapon spells?
Do we consider those changes to have replaced the Core professions, or to be more precise, the roles those Core professions provided?
I don't. I view it as an evolution of the game, just like I see the metagame evolving in Nightfall. Dervishes and Paragons aren't going to replace, or end, the Sins and Rits. Dervishes are going to be like Hundred Blades on steroids if the description is accurate (multi-target class), and Paragons seem to be the next evolution in hex mitigation, in addition to particular aspects of team buffing through the shouts and so forth.
So just think about that. I think it's pretty undeniable that Sins and Rits have shaken things up a bit in terms of PvP, and I think in Nightfall, we'll see even more of an evolution/progression due to the new professions. I'm hoping to not see those prototypical team builds running two AxeWars, two Monks, etc. What I'm wanting to see are teams comprised totally differently...a balanced team that doesn't bore me to tears.
And realistically, anyone can see that as we have more professions, we have more options, more versatility, and thus, PvP will become chaotic as hell. The way it should be. The way it used to be.
P/Rt, with the hex mitigation, shouts, and then a weapon spell or two. That's going to be a fun combination I think.
I'm excited about Nightfall's new professions, not because I'm an optimist; I'm excited because I see new features as gateways to bigger and better things.
TwilightOblivion
Heres my idea on how Anet could impliment it. They could add new skills to chapter specific classes if your account is linked with other chapters. like say you have both of the campaigns linked then you would get extra skills in the factions campaign for you rit/sin than if you only had factions alone.
Markaedw
Finacially it will be a mistake to discontune support for Rit or Sins. The idea of the upcoming single slots is that we don't have enough for all the profession we want to play. I want to play a Sin, I will buy a slot for a Sin if they are in Nightfall also, if not I just saved $10. Then with the 2 slots from Nightfall, I will use them for just a Mes and one of the other new ones, another $10 saved.
So there is $20 dollars A-net is not going to get. Who knows how much they will loose in the long run.
So there is $20 dollars A-net is not going to get. Who knows how much they will loose in the long run.
the red hand
This is NOT the dead end for Rits and Sins. Think people, think. If you take an Assassin into Droks to buy yourself some armor, can you? No. Same thing with ritualists, anywhere in Tyria. Chapter specific classes will ONLY be able to be made in their home continent, but will be updated and able to travel between the three. Lions Arch and Kaineng Center will just have another port option added after a certain quest. You won't be able to buy class specific armor and ? skills ? (not sure if Sin/Rit skills carried over to Tyrian skill trainers) in any continent except the home one. It's no different from Factions, so why worry?
gamecube187
Quote:
Originally Posted by dargon
Get off it, some of us actually like Factions. It wasn't rushed, and I'm certain ANet isn't hurting for money. Just because YOU don't like a certain aspect(s) doesn't make it a bad game. Daikatana was a bad game, Ruins of Myth Drannor was a bad game (mostly due to the fact that it formated your drive if you uninstalled it), just about every game based on a recent movie is a bad game. Factions is NOT a bad game.
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sassoonssamson
i have to say that i am dissapointed with my assassin charcter
doesnt matter whether it gets upgrades or not
doesnt matter whether it gets upgrades or not
Xasew
I seriously doubt ANet is going to leave Rts and Assas without new skills. And even if they do, it won't change a thing, both classes will still be used.
Rts and Assas both have unique roles that aren't going to be filled by Paragons or Dervish, which means Assas&Rts will still be used(*even* without new skills).
Assas will never die away because of AoD and other ganking abilities. Rts are a bit useless in top GvG IMHO, but since lots of guilds in the top 200 can't handle them, they will still be used quite alot. Rts might die out from the top 100 when everyone knows how to deal with them, though.
Rts and Assas both have unique roles that aren't going to be filled by Paragons or Dervish, which means Assas&Rts will still be used(*even* without new skills).
Assas will never die away because of AoD and other ganking abilities. Rts are a bit useless in top GvG IMHO, but since lots of guilds in the top 200 can't handle them, they will still be used quite alot. Rts might die out from the top 100 when everyone knows how to deal with them, though.