WTF is the point of a fire mod?

Hand of Ruin

Banned

Join Date: Jul 2006

I'm a little angry right now. I just bought a clean axe and bought a fire mod and another mod for it. I wanted this so I can clear out the lifepods easier when I'm totem farming, and also I know the extra damage can come in handy in certain spots.

However, I have seen absolutely NO effect whatsover from the fire mod... I don't deal any more damage at all. In fact I hit better with my victos than with the crappy fire mod...

I tested this not only on life pods, but also various other jungle creatures, and also Ice Golems.

No effect whatsoever.

Don't ask stupid questions like "IS THE AXE MAX DAMAGE???" I meet the req for the axe, and the only difference in damage between it and my victos should be the fire mod, yet this mod is doing absolutely nothing at all for me... I've seen what holy damage does against the undead, and I've seen what fire magic does the Ice golems and other allignments weak to fire... why does the fire damage mod do nothing?

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

I'll ask the other stupid question then:
Are you sure that fire does extra damage to jungle creatures???

Have you tried your fire axe on, say, ice creatures?

OMFGimCUTE

OMFGimCUTE

Krytan Explorer

Join Date: Nov 2005

a box

I hop around

W/D

use fire mods on ice creatures and deal more dmg like ice golems

Hand of Ruin

Banned

Join Date: Jul 2006

Quote:
Originally Posted by Cherno
I'll ask the other stupid question then:
Are you sure that fire does extra damage to jungle creatures???

Have you tried your fire axe on, say, ice creatures?
"I tested this not only on life pods, but also various other jungle creatures, and also Ice Golems."

Hooked on fonics make u reed gud.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

If this is true then I would send a support ticket to anet and let them know in case this is a bug that didn't get caught.

Beat_Go_Stick

Beat_Go_Stick

Wilds Pathfinder

Join Date: Feb 2006

I don't know what to tell you. I've used fire mods on Ice Golems and Ettins with great results.

It works for me.....and being a jackass to people who are trying to help, regardless of whether or not they saw that part of what you wrote (I honestly don't know how they missed it but *shrug*), makes me not really care if it works for you or not

Good luck

linkid

Ascalonian Squire

Join Date: Nov 2005

ETGD

N/Mo

Axes (and swords) I've had definitely do more damage with a fiery mod... same with bows.
I'm not sure why you're not getting more damage... it's pretty noticeable.
Plants (like lifepods and their cousins) and ice golems (siege ice golems) take more damage from fire damage... at least for me.
Maybe you lowered your level of axe mastery from let's say 12 to 9 and aren't getting crits, but that's about the only things I can think of (if same dmg, customized (or uncustomized) meet req, same skills, enough hits to take out randomness, etc).

November Raine

Frost Gate Guardian

Join Date: Jul 2005

Pulaski, Wisconsin

(Leader of)The Blue Sentinels [TBS]

W/Mo

Don't mean to be rude, but then can you explain to me why yesterday, while defogging The Frost Gate, I was doing 115 damage to the Ice Golems (with normal attacks, no skills added) When I was using my Fiery Dragon Sword (req 10 15^50 +30) and my Longsword was doing 85 damage (req 10 15^50, double adrenaline +30)

The mod works and has been proven as well, Fiery mod works well on other things such as Stone Summit, Ice Golems, and possibly a few others that I do not remember).

Also, here is another "dumb" question: Are both weapons customized, or is one and the other not?

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Quote:
Originally Posted by Hand of Ruin
"I tested this not only on life pods, but also various other jungle creatures, and also Ice Golems."

Hooked on fonics make u reed gud.
I did skim over the part where you said you tried it on ice golems. So that was wrong, but you also grouped them into other creatures where to me it wouldn't be inherently obvious that they would take more damage from fire (they may, I just am not sure and not in a place where I can look up jungle creatures' particular weaknesses).

There shouldn't be any difference between victo's and your axe apart from the fire mod? And the fire mod replacing 20% armor penetration. If you really want to take out the pods easier, put a pruning mod on it then you can be fiery and pruning and be uber1337

You will get hostile responses when you come on in anger and insult the people that you are asking for help. You tell us the list of all the questions that you consider to be stupid and not so we can be sure to ask the right ones. Don't want to waste your ranting time.

There are many factors to consider, which you didn't provide the answer for, so we may have to go into the "stupid question" realm.
What level were the enemies?
Was one item customized and the other not?
Did you have any debuffs or did they have any buffs?

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

Quote:
Originally Posted by Hand of Ruin
"I tested this not only on life pods, but also various other jungle creatures, and also Ice Golems."

Hooked on fonics make u reed gud.
yeah i dont understand why people can't read everything, then, think....either..

dndhatcher

Academy Page

Join Date: May 2006

CA, USA

Gamers Pride

No one mentioned armor differences. Most Warrior type monsters have extra armor against Physical attacks (just like warrior armor 80 + 20 vs physical) so an energy weapon does more to them. A firey axe might do MORE damage than Victos to a Fire based warrior creature. Elementalists and Rangers have MORE armor against elements (for rangers its ALOT more) so the physical axe could do more than a firey axe to a ranger type ice monster.

It is sometimes not apparent what kind of element a creature is more susceptible to. The trolls in the ice caves seem to take the same amount of damage from both my firey and icy axes.

Also Victos has and extra 15% over 50% health and 20/20 sundering; A "clean" axe wont have that. Damage 15% and sundering is a big deal for damage and may overcome any benefit from fire.


Side Note: whenever a question is started with "WTF..." you should not expect any kind of gracious or polite response from the poster. I would have skipped this answer and left him to stew in his frustrated ignorance, but I wouldnt want others reading the thread to be confused and think he actually had any sort of valid point.

Burakus Lightwing

Burakus Lightwing

Lion's Arch Merchant

Join Date: Oct 2005

W/

What level did you put into your Axe mastery attribute for both?
Were they at the same level?
Damage is based on your attribute points (in this case axe mastery) not on whether or not you meet the requirement of the weapon.

EiS

Lion's Arch Merchant

Join Date: Jan 2006

Save The Dragons

R/Mo

I don't think you are noticeing the fact that your victos has the DMG 15% while health is above 50% and your other axe dosen't have that mod cuz you said it was clean and you added mods to it so with your victos your getting an extra 15% dmg and also the victos has the armor penatration and your other axe dosen't so theres extra DMG to and when your asking for help or answers don't be so rude

Swinging Fists

Wilds Pathfinder

Join Date: Mar 2006

W/Mo

Quote:
Originally Posted by Burakus Lightwing
What level did you put into your Axe mastery attribute for both?
Were they at the same level?
Damage is based on your attribute points (in this case axe mastery) not on whether or not you meet the requirement of the weapon.
It matters quite a bit whether or not you meet the requirement of the weapon.

Hand of Ruin

Banned

Join Date: Jul 2006

Ok, when I say stupid questions I mean questions like this:

If I say my computer isn't working, someone who asks stupid questions may respond "WELL IS IT PLUGGED IN?"

Don't treat me like and idiot and I won't treat you as such in return.

Now, I just experimented on mountain trolls.

I had 13 axe mastery with 3 strength.

My Victos has a 20/20 sundering mod

My Firey axe has an axe mastery +1 mod

Both give the same +15 damage

NOW THEN THAT ANY DUMMY VARIABLES ARE ACCOUNTED FOR

I recorded every hit with each axe on a mountain troll for 40 hits. I came up with these two averages after crunching the numbers:

Over the course of 40 rounds of combat my victo's average hit against mountain trolls (no skills used) was 11.1

Over the course of 40 rounds of combat my firey axe's average hit against mountain trolls (no skills used) was 12.6

Almost no difference at all. I'm convinced that firey mod is completely useless.

thrashbasket

Ascalonian Squire

Join Date: Jun 2005

[cape]

Me/

Quote:
Originally Posted by Hand of Ruin
completely useless.

11.1

12.6
NOT QUITE

Hand of Ruin

Banned

Join Date: Jul 2006

Quote:
Originally Posted by thrashbasket
NOT QUITE
Yea 1.5 difference in damage that can simply be attributed to the randomness of the damage generator... MY SUCH A SIGNIFICANT INCREASE.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Thread Title
WTF is the point of a fire mod?
To bypass the damage absorption properties of armor, shields, and runes in PvP.

As to your Damage vs. Foes problem... You're using a Sundering mod and a Fiery mod. One axe has an Axe Mastery bonus mod on it, the other does not. Of course you're going to have issues determining the difference. Use a weapon without that bit of extra damage ability for comparison and then record and report your results. If your weapons are so different on stats, then you can not possibly hope to get comparable test results. You are crunching numbers for no purpose.

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

flames stop now or this post will be closed.

Hand of Ruin

Banned

Join Date: Jul 2006

Quote:
Originally Posted by Avaith Faer
To bypass the damage absorption properties of armor, shields, and runes in PvP.

As to your Damage vs. Foes problem... You're using a Sundering mod and a Fiery mod. One axe has an Axe Mastery bonus mod on it, the other does not. Of course you're going to have issues determining the difference. Use a weapon without that bit of extra damage ability for comparison and then record and report your results. If your weapons are so different on stats, then you can not possibly hope to get comparable test results. You are crunching numbers for no purpose.
For an upgrade taking an entire mod slot, the difference should be noticable rather quickly. 40 rounds and 1.5 damage difference? Don't tell me the other mods are throwing off my results. Either fire damage isn't effective against almost anything, or it simply is no better than physical damage in PvE.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

I know you won't like this answer... But your other mods are throwing off your test results. If you wish for a more accurate test, obtain a +15% damage axe with no modifier haft and an Axe Mastery grip equal to the one on your Fiery axe.

This is logic. In order to put any value to your test results, you must be testing in a somewhat logical and controlled manner. Comparing apples to oranges (Fire to Sundering, in this case) has never worked.

Besides, according to your (however un-sound they may be) results, the Fiery axe does do more damage, even if it is a small amount. Isn't that what you were going for?

aB-

aB-

Wilds Pathfinder

Join Date: Jun 2005

For testing use wildblow. Every hit is a critical hit which eliminates the randomness of your tests. Of course, you may have to do a few extra wild blows using Victo's Axe because the sundering mod could kick in a few times. Do a test using wildblow and share the results.

Fender

Fender

Krytan Explorer

Join Date: Aug 2005

Ohio

XoO

The point of any elemental mod is to take the +20 vs physical off warrior armor as well as bypass absorb runes and shield dmg reduction vs physical.

eightyfour-onesevenfive

eightyfour-onesevenfive

Wilds Pathfinder

Join Date: Sep 2005

7??13'35" E - 50??06'27" N

Servants of Fortuna [SoF]

Life Pods are plant-type creatures and as such, to my knowledge, they are weak vs. both Fire dmg. and Slashing dmg. So for them there is indeed no point in upgrading an axe (which deals Slashing) with a Fire mod.

Now if you compare elemental damage of any kind vs. physical damage of any kind at Minotaurs or Griffons in the desert things look quite different...

Hockster

Hockster

Banned

Join Date: Jul 2005

If you are testing damage, always, and only use Wild Blow. It criticals every time and does the exact same damage every time.

milan

Desert Nomad

Join Date: Nov 2005

BONE

N/

If you really want to take advantage of the elemental mod on a weapon go secondary ele and use the corresponding 'conjure' spell.

Mournblade

Mournblade

Furnace Stoker

Join Date: May 2005

Houston, Texas

Dawn Treaders [DAWN]

W/Mo

Ok, you're right. Fiery mod has no significant effect on damage. It doesn't matter how poorly you've isolated the independant variable. You know you're right, and it doesn't matter what anybody else says.

Does that solve the matter for you? Your aggressive questioning doesn't seem to be geared towards garnering help you know. Why don't you just use a vampiric mod?

EiS

Lion's Arch Merchant

Join Date: Jan 2006

Save The Dragons

R/Mo

I still don't get how you say both has 15% DMG when one is clean and you added a fire mod and a +1 axe mod that armor pentration about equals the +1 Axe mod so your still geting the extra 15% DMG from the victos unless your health is below 50%

bad person

Frost Gate Guardian

Join Date: Feb 2006

My question to the OP would be this: How much more damage are you expecting with the fiery mod? 13.5% is not an insignificant increase. Also, just as you say your results may be skewed one way, it's possible that they are skewed the other way as well.

The other posters who have said you're comparing apples to oranges are correct, also. The best comparison would be to get 2 collector 15^50 axes and add a fiery mod to one. You can only make a true comparison if all other aspects are equal.

Le Grinder

Ascalonian Squire

Join Date: Aug 2005

N/Me

The fire mod also works well for fire enchantments and hexes - conjure flame and mark or rodgort come to mind.

Just like the ice mod works well for spinal shivers.

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

burnination

Mournblade

Mournblade

Furnace Stoker

Join Date: May 2005

Houston, Texas

Dawn Treaders [DAWN]

W/Mo

Quote:
Originally Posted by Sereng Amaranth
burnination

QFT - yeah baby, YEAH!!!

jimmy_logic

jimmy_logic

Wilds Pathfinder

Join Date: Sep 2005

R/

I reckon there should be a complete write up on the beastiary in GW so we all know what they are resistant to and what they are weak to. But generally one should know that Ice and Fire - Fire normally wins out. Just like Rock Scissors Paper.