URGOZ 12 man run, a build for every skill you will need!
maraknu
This is going to be an alternate guide for building a party for Urgoz Warren. Urgoz Warren is what most people have come to call an elite mission. My Guild Furious Arcaine Masters, led by me and others call it a 4 hour contest of who can hold their bladders the longest.
You get to Urgoz by getting the character in question to House zu Heltzer. After you’ve been there once all you have to do to get back in is 1) have someone in Urgoz come to your guild hall, 2)join his party making sure your not leader and that person is, 3) have him “Leave Guild Hall” and he’ll map you straight to Urgoz.
In this build, we will be setting up for a high damage, high healing, fewest deaths run into Urgoz Warren. The party will consist of
4 Trappers
3 Monks
2 Necromancers
1 Warrior
1 Ritualist AND
1 Elementalist
Quote:
4 Trappers:You get to Urgoz by getting the character in question to House zu Heltzer. After you’ve been there once all you have to do to get back in is 1) have someone in Urgoz come to your guild hall, 2)join his party making sure your not leader and that person is, 3) have him “Leave Guild Hall” and he’ll map you straight to Urgoz.
In this build, we will be setting up for a high damage, high healing, fewest deaths run into Urgoz Warren. The party will consist of
4 Trappers
3 Monks
2 Necromancers
1 Warrior
1 Ritualist AND
1 Elementalist
Quote:
The Trappers will be broken down into 2 different Rangers.
2 Five-Trap Trappers
2 EoE-Five-Trap Trappers
The build for the 2 Five-Trap Trappers is as follows:
Wilderness Survival: 12+4
Expertise: 12+3
Protection Prayers: 3(not that important drops the effect of rebirth down to 9 seconds)
Spike Trap {elite}
Viper's Nest
Dust Trap
Flame Trap
Barbed Trap
Serpent's Quickness
Throw Dirt
Rebirth
Trappers are going to be on the “Do Not Drop” list. Without the Trappers, the big mean monsters will get the poor little squishy monks. And we don’t want the monks to loose ANY health down here. I’m sure the Trappers will either 1) already know how to use the traps mentioned OR 2) figure it out.
Wilderness Survival: 12+4
Expertise: 9+3
Beast Mastery: 9+3
Spike Trap {elite}
Viper's Nest
Dust Trap
Flame Trap
Barbed Trap
Serpent's Quickness
Throw Dirt
Edge of Extinction
I understand that this build has these 2 Trappers down to 325 health when there’s a sup vigor present. This is ok; the Ritualist has shelter for just this reason! How often do you get to take less damage than a warrior?! Edge of Extinction is for the large mobs and Urgoz. Laying it down for every group is beneficial to all. These Rangers don’t have res, so just make sure they aren’t the last ones alive. xD
Ok…Rangers….NO PETS! For the love of God, pets are like the worst things to bring while trapping…that is all.
3 Monks:
Quote: The Monks will be broken down into 2 different Monks.
2 Heal Party Monks
1 Boon Prot Monk
The build for the 2 Heal Party Monks is as follows:
Healing Prayers: 12+4
Divine Favor: 8+1
Inspiration: 10
Healing Whisper -for you and others
Dwana's Kiss -for only others
Healing Seed -for others, mainly the puller and for fire flowers
Healing Breeze -for beating degen
Heal Party -for when you can’t/shouldn’t reach the people needing heals
Orision of Healing - a really good self heal
Mantra of Recall {elite} -same reason as ES
Rebirth -RES ONLY WHEN YOU HAVE TO! Let warrior res if all possible,
keep your energy up.
You may take divine boon if you feel like it, replace whisper for it. Quote: The build for the 1 Boon Prot Monk is as follows:
Protection Prayers: 12+4
Divine Favor: 9+1
Inspiration Magic: 9
Guardian -Trappers or Monks
Mend Ailment (or) Mend Condition -condition heals
Reversal of Fortune -straight healing
Shielding hands (or) Spell Shield -for pullers
Mantra of Recall {elite} -for when you use Aegis and Rebirth, good energy recov
Aegis -a must have for tight situations
Divine Boon -the back bone for a Boon Prot build
Rebirth -again only if you have to
Make sure you keep your energy up and your Divine Boon up. Without that, you’re no good to anyone.
2 Necromancers:
Quote: The Necromancers will be broken down into 2 different builds:
1 BiP Necro
1 MM Necro
The build for the 1 BiP Necro is as follows:
Blood Magic: 12+4
Soul Reaping: 7+3
Healing Prayers: 10
Protection Prayers: 4
Blood is Power {elite} -gives +6 regen to energy, always to monks, and trappers
Blood Ritual -to warrior and ele and the rest
Well of Blood -if the mm allows you to make one, or if the trappers are where it is
Vampiric Gaze -2 things: self heal and does 60 damage! Woot!
Heal Area -more self heal as well as heal for others
Blood Renewal - help for sacrifices, takes pressure off monks
Purge Conditions -you + degen = HORRIBLE! You are first priority then others
Rebirth -you may rebirth as you feel fit, save the monks energy, after all,
that’s your job.
Ok, you need to BiP the monks and trappers, br to others unless you feel generous. WoB for 1) corpse control 2) helps the trappers and you! Good news is, with the equipment you will be running, you will have low sacrifices and even better, with -60% DP, you can be resed with rebirth! (7 health) you need to have a sup Blood and Soul, as well as a Major of your choice. You’ll be down to 295 health, but you’ll be able to use BiP then heal yourself completely with Vamp Gaze. Anyway, tell people to ping their energy when its down to halfway, so as to not get into an emergency. Quote: