Worst Elite in the Game

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by Riotgear
Expert's Dexterity is good for spamming the crap out of distracting shot. It's also all attack skills, not just bow attacks, which means it may be useful on thumpers (especially if Rampage gets nerfed). Tryed Dexterity Thumper. Its basically only useful for spamming Irre Blow, and even then you can't endlessly keep it up - With Irre Blow costing 6 to use (at 13 expertise) you will run out after a minute or so factoring in keeping Tigers up and such. Nice though for Irre Spam.

Amity - Vow of Silence is a specialized elite, It isn't something you can just pick and throw into your build or something. Doesn't mean its the worst. Is limited in where it is useful though.

-Deviance-

Frost Gate Guardian

Join Date: Apr 2006

Florida

Save The Dolyak [NUKE]

W/R

Yea like amity every says is useless. Yet the skill reads no one can take damage meaning flat out. So you can first off have every death charge in to team and amity them then hex them, or steal life with some blood magic spells, although that might be flat out damage.

Im sure this has the same stupid reason, just to work with like one single build that someone comes out with .. then again it might be very useful we just dont know for what yet.

The Big Krakatoa

Pre-Searing Cadet

Join Date: Nov 2006

[Dusk]

R/Me

Quote:
Originally Posted by Wolydarg
Find me a build that uses Archer's Signet, please. Kthxbai. Archer's signet can be used so well! Just pound the enemies with attack spells.

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

Quote:
Originally Posted by Former Ruling
With Irre Blow costing 6 to use (at 13 expertise)
What ? The energy cost is reduced by expertise as well, it can't be 6 energy a pop.

Quote: Others have said it, so I will too, Vow of Silence is a staple elite in several PvE applications of the Dervish. If it is used in any common build it can't be the worst...since there are plenty of elites that will NEVER see use...EVER...

For Dervish elites I would say Grenth's Grasp. Only because there is a non-elite in the same attribute line that is BETTER than G.Grasp..

Harrier's Grasp...as 5 sec longer recharge (so its down for 5 secs), but it 1) Isn't Elite, 2) Doesn't need cold weapon to work 3) Cripples with ANY attack not just attack skills. The "moving" requirement is the easiest condition in the game to meet since they are undoubtably moving (kiting or running away) if you want to cripple them in the first place...

Riotgear

Riotgear

has 3 pips of HP regen.

Join Date: Aug 2006

The Objective Is More [Cash]

W/

Quote:
Originally Posted by Divineshadows
- Soldier's Fury (paragon -- just use aggressive refrain instead) Or you can bring both??

And Energy Boon is the worst ele elite? lol no. Try Stone Shealth.

Chaos Herald

Chaos Herald

Ascalonian Squire

Join Date: Feb 2006

always changing.

Quote:
Originally Posted by icedwhitemocha
Psychic Instability gets my vote. I have to yet to see a single person use that skill, anywhere, ever. I made a R/Me build with that once, it actually kept targets an the ground for 15 seconds or so (unless they had a monk). And Symbols Of Inspiration isn't too bad.

I Write Sins

I Write Sins

Frost Gate Guardian

Join Date: Dec 2006

Ft Irwin, California

Webel Wising [wawr]

Mo/

Flourish is pretty gaii jajaja
and most of teh smite monk elites...
and uhm...Famine/Quicksand is only semi-decent when ur running like..
2 ranger w/ those elites and [[debilitating shot]]
2 eDenial mes

and uhm..Eviscreate > Decapitate...lose ALL adren AND energy ...if u dont kill in one hit ur pretty much gai'd

and uhm...theres alot, Assassin's Promise is kinda nice on a Monk tho
Originally Posted by Krakatoa
Archer's signet can be used so well! Just pound the enemies with attack spells. Or put some points into expertise and pound them without Archer's Signet.

Arcador

Arcador

Wilds Pathfinder

Join Date: Jul 2005

--

R/N

Some elites have uses, other are hard to get situation to benefit enough taking them, others are very specific and work only in certain builds and etc.

BUT LET us focus on elites that are like - always BAD. (I am looking only at PvP side) (I am also unfamiliar with Mesmer, A and Rt)

[wiki]Withdraw hexes[/wiki] - errr...it is adjustent Convert Hexes with HUGE recharge. Absolutely not worthy except some PvE farm build???

[skill]Scavenger's Focus[/skill] - Well they guys said it. It is so bad even it hates itself. It is like a huge missing link - a mystery skill.

[wiki]Primal Rage [/wiki]- Ok, it is good vs Dummies. In actual battle if you use it - your target must be AFK, be enegy denied to 0, or be in consta KD, otherwise if the target do something (anything) you will fail to respond.

[skill]Amity[/skill] - Again very limited PvE use. Otherwise maybe some sort of runner that meets enemy mostly 1v2 and they are melee? Hardly.

[skill]Wither[/skill] - basicly any descent caster can hide around ~20 Energy and remove it instantly. Maybe on Ele? Do it worth taking only to drain Ele? I suggest they reduce the duration (max 10-12) and remove the bad side.

[skill]Ether Renewal[/skill] - Well...I know 2 builds for it and they definetely won't see action nowdays.

[skill]Energy Boon[/skill]- Even Ether Renewal is more good than that. An Ele to waste his Elite slot and GAIN exhaustion to get around 12-15 NET energy? I fail to see the use on ANY build.


Dang - all the new classes got skills with max recharge around 30, and most of them are 20. Some old skills with recharge 45+ really need to get some boost of the recharge to see the action.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
What ? The energy cost is reduced by expertise as well, it can't be 6 energy a pop. It can, and is. Dexterity increases it more than Expertise decreases it - giving it a net gain of 1 energy cost.

For 5 energy attack skills, 14 expertise is the "break even" point under Dexterity - where the skill will cost the base 5 on use. 16 expertise makes it cost 4 on use.

But for an effective Thumper, I couldn't squeeze 14 expertise in (I dont use Sup Runes in melee characters in pvp), and it wouldnt have made much of a difference costing 5 instead of 6 anyway.

Riotgear

Riotgear

has 3 pips of HP regen.

Join Date: Aug 2006

The Objective Is More [Cash]

W/

Vow of Silence could potentially be used to stop spell spam (searing flames, hexes?) in smaller arenas of play where spike potential from other sources is less, then just burned off with Signet of Pious Light after you've screwed them up enough. I'm sure you could leverage something out of it, although the negative effects are a bit strong.

Quote:
Originally Posted by Arcador
basicly any descent caster can hide around ~20 Energy and remove it instantly. Maybe on Ele? Do it worth taking only to drain Ele? I suggest they reduce the duration (max 10-12) and remove the bad side. In more organized forms of play, you can get SOME mileage out of wither dumping it on a ranger/warrior who didn't bring a weapon swap and consequently cripple their energy pool. Otherwise, Reaper's Mark is better for piling on degen.

In less organized forms, like RA/CM/AB where people frequently don't bring focus swaps, and often have never even seen the skill, it works fairly well. I run it in Aspenwood all the time because Wither/FH/Phantom Pain (and an interrupt for self-heal attempts) gets people killed constantly, Wither/FH/P-bond will kill any NPC if they're not healed with very minimal setup time, Wither/Malaise stops their inexperienced monks, etc.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Quote:
Originally Posted by Arcador
Some elites have uses, other are hard to get situation to benefit enough taking them, others are very specific and work only in certain builds and etc.

BUT LET us focus on elites that are like - always BAD. (I am looking only at PvP side) (I am also unfamiliar with Mesmer, A and Rt)

[wiki]Withdraw hexes[/wiki] - errr...it is adjustent Convert Hexes with HUGE recharge. Absolutely not worthy except some PvE farm build???

[skill]Scavenger's Focus[/skill] - Well they guys said it. It is so bad even it hates itself. It is like a huge missing link - a mystery skill.

[wiki]Primal Rage [/wiki]- Ok, it is good vs Dummies. In actual battle if you use it - your target must be AFK, be enegy denied to 0, or be in consta KD, otherwise if the target do something (anything) you will fail to respond.

[skill]Amity[/skill] - Again very limited PvE use. Otherwise maybe some sort of runner that meets enemy mostly 1v2 and they are melee? Hardly.

[skill]Wither[/skill] - basicly any descent caster can hide around ~20 Energy and remove it instantly. Maybe on Ele? Do it worth taking only to drain Ele? I suggest they reduce the duration (max 10-12) and remove the bad side.

[skill]Ether Renewal[/skill] - Well...I know 2 builds for it and they definetely won't see action nowdays.

[skill]Energy Boon[/skill]- Even Ether Renewal is more good than that. An Ele to waste his Elite slot and GAIN exhaustion to get around 12-15 NET energy? I fail to see the use on ANY build.


Dang - all the new classes got skills with max recharge around 30, and most of them are 20. Some old skills with recharge 45+ really need to get some boost of the recharge to see the action. Amity is very handy, especially in AB, all it takes is an assassin to teleport to u, or a Warrior etc. cause Amity, laugh and pretent like there not even though (until its effects wear off)

Scavengers Focus works nicly with a with a party that causes conditions or with an attack like Screaming shot. so u can get the bonus damage very consistantly.

Wither is handy to de energise a monk without and kind of Hex removal and as we all know a monk with little energy is a weakspot to attack. The damage its does is minor buts its the energy degen thats its best effect.

Energy boon is great for restoring energy very quickly ie. u need to finish off a boss and uve got low energy and walla uve suddenly got enough to cast a high cost energy skill to kill him.

Ether Renewal is great with a quick spam of skills, eg Flare or Stone daggers spam to boost ur hp and without dropping ur energy very much (or increasing depending on if u have several enchants on you)

Primal Rage works great on a primary target such as a boss that generally ignores Warriors and helps to take them down very quickly

Granted this skill has a very high cost and recharge when its used on large groups, but it can be very handy to remove alot of Hexs if a party are standing close together, it can be used veyr fast on indivuals but the energy cost will cause problems, This skill needs some tweeking i agree but it is still a handy skill to have and def istn the worse Elite

I think the worst elte would be Marksman's wager which although has a few uses is totally made not so useful since its based in expertise and the cost of skills is reduced to low lvls that u dont need more energy from the energy gain unless u plan on completely overusing Concussion shot in which cause u would be betta using Archers Signet

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

Burning Shot [Or something like that]

It deals burning, it deals a fair amount of damage, but for a Elite, and matching it up to Quick Shot, it's a total joke.

The Missing Monk

The Missing Monk

Academy Page

Join Date: Oct 2006

The Netherlands

Souls of Glory [SoG]

Mo/

Quote:
Originally Posted by Poison Ivy
Burning Shot [Or something like that]

It deals burning, it deals a fair amount of damage, but for a Elite, and matching it up to Quick Shot, it's a total joke. Burning Arrow, has some benefits I mean first of all it's a Markmanship skill so you don't have to put attributes into Wilderness Survival.
personally I think a 5 seconds recharge isn't to bad for a shot that can put you on fire for about 4-5 seconds. so you would be able to constantly put your opponent on fire.(in combination with apply poision it would be even more degen)

Ofcourse it depends on which build you use

Arif,

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

Quote:
Originally Posted by The Missing Monk
Burning Arrow, has some benefits I mean first of all it's a Markmanship skill so you don't have to put attributes into Wilderness Survival.
personally I think a 5 seconds recharge isn't to bad for a shot that can put you on fire for about 4-5 seconds. so you would be able to constantly put your opponent on fire.(in combination with apply poision it would be even more degen)

Ofcourse it depends on which build you use

Arif, Yeah Burning arrow is pretty good. Use Apply Poison and Burning Arrow for almost 100% -10 degen.

Riotgear

Riotgear

has 3 pips of HP regen.

Join Date: Aug 2006

The Objective Is More [Cash]

W/

Quote:
Originally Posted by Poison Ivy
Burning Shot [Or something like that]

It deals burning, it deals a fair amount of damage, but for a Elite, and matching it up to Quick Shot, it's a total joke. Burning doesn't colorize someone's health bar, making it harder to tell what happened. It's also short-lived, meaning it's going to do most of its damage even if it's quickly removed. And of course, you can use it with a preparation.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Burning Arrow+Apply Poison is a good combo for a condition ranger in a team that supports it (theres been form top 200 use of it).

Tingi

Tingi

Wilds Pathfinder

Join Date: Dec 2005

Mo/

Hundred Blades yarrrr

fearian

fearian

Ascalonian Squire

Join Date: Jun 2006

UK

PxR

R/

[skill]Burning Arrow[/skill] a bad elite?!? you have to be kidding! burning arrow plus [skill]Apply Poison[/skill] and [skill]Screaming Shot[/skill] = constant max degen and spike damage!

edit: ok the [skill ] tags a wrong, burning arrow is 5 second regen time not 8. this means you can use it as soon as they stop burning..

Scizzors

Scizzors

Ascalonian Squire

Join Date: Nov 2006

Australia

Diabolic Influence [Di]

N/

Air Magic skill: Gust
Target foe is struck for X cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds.
lame

Symbols of Inspiration: -.-
Elite Enchantment Spell. For X seconds, whenever you use a Signet, you gain X Energy.

bca242

bca242

Ascalonian Squire

Join Date: Nov 2006

Mo/A

Quote:
Originally Posted by Arkantos
You forgot Ether Prodigy, Crippling Anguish, IW, Mantra of Recall, Blessed Light, Spell Breaker, Word of Healing, Offering of Blood, Tainted Flesh, Crippling Shot, Oath Shot, Spike Trap, Backbreaker, and Devastating Hammer.
All these elites are worthless and need a major buff. Anyways, Weaken Knees is a pretty badass skill imo, best elite yet. This almost made me fall out of my chair...

Blessed Light is one of the best monk elites in the game, removing a condition, a hex and a nice chunk of health with ONE spell is amazing. Not only does it save you time but saves you the energy of casting 3 spells for the same effect.

Word of Healing can save a person near death easily and is very energy efficient at its 5 energy cost.

Devastating Hammer can be easily chained with other Hammer attacks since it causes Weakness and also has KD

Backbreaker has the longest KD of all skills in the game making a monk useless for 4 seconds is amazingly good.

I would comment on how wrong you are on those other skills, but im too lazy atm ^-^

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

me thinks arkantos is chatting out of his ass on purpose.

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

LOL WHAT A JOKE

Vow of Silence, I hate you but without you I dont feel complete.. God damn, I love that skill!!! its almost as fun as running a Pious Renewal D/A with Twin Moon and Shadow Refuge.

With a 10 second recharge time, you realize there is absolutely nothing wrong with removing it from yourself early right? I mean seriously saying VoS is suck is like saying Vow of Earth is suck. (lol I meant vow of str, too funny to delete tho-


edit-

@arkantos- you know for a second I was wondering what was up with you saying IW was lame... you know, I got over half my Friend of Luxon title with that skill, right? thinking about it though, yeah it could use a buff since NF went through... whether you were serious or not lol.

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

Quote:
Originally Posted by Scizzors
Air Magic skill: Gust
Target foe is struck for X cold damage. If that foe is under an Earth or Water Magic Hex, that foe is knocked down for 3 seconds.
lame Gust isn't bad actually. You can keep someone knocked down for 9 seconds if you use it correctly with Gale, imagine this:

Ice Prison -> Gale -> Gust -> Gale.

9 seconds of delay on whatever action the foe may be attempting. How is that lame?

I still think Burning Arrow sucks even with the Apply Poison combo. Easily overhealed.

Now I'll move on from Burning Arrow abusing to Weaken Knees. It's lame

9th Requiem

9th Requiem

Academy Page

Join Date: Sep 2005

Guardians of the Stars

Mo/R

Weaken knees is essentially water trident that can be triggered by anything, far less chance of it missing. Add to that it's a quick cast, quick recharge hex that can trigger Soul barbs.

Wastrel's Collapse ftl. The most highly conditional KD there is, and it's elite.

Dodo The Extinct

Dodo The Extinct

Wilds Pathfinder

Join Date: Dec 2005

Me/Rt

I agree Wastrels Demise is utterly pathetic.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by Dodo The Extinct
I agree Wastrels Demise is utterly pathetic. You mean Wastrel's Collapse, Demise isnt an elite - and is actually decent.



As for Burning Arrow Ivy, It isn't whether it can be overhealed or not (that arguement can be used to claim ANYTHING sucks btw), its just for the fact that its easy burning and poisoning from same source.

falling demon

Frost Gate Guardian

Join Date: Jun 2006

dunno

Dawn's Omen {Leader}

W/Mo

burning arrow is bad? you serious? with apply poison thats a constant -10 degen (that are (re)applied quickly, so removals are pointless) aswell as a little damage.

with 16 marksmanship, and apply poison, BA deals at LEAST 131 armour ignoring damage, for just 25 energy and ONE arrow (reduced by expertise, PLUS the 15 from Apply Poison carries on to your next target too) not including regular damage from the arrow.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by bca242
I would comment on how wrong you are on those other skills, but im too lazy atm ^-^ sigh....must I wrap sarcasm tags around every obvious sarcastic remark I make?

icedwhitemocha

icedwhitemocha

Krytan Explorer

Join Date: Nov 2006

Ancestral/Grenz

[CneX]

W/

Psychic Instability gets my vote. I have to yet to see a single person use that skill, anywhere, ever.

GWmazta

Pre-Searing Cadet

Join Date: Apr 2006

Hmm...there a loads of useless elites. I can't set my mind on one paticular one being more useless than any other, but I think the most useless is Auspicious Parry (Tactics elite). You only block 1 attack for 1 andrenaline, it has to recharge, and the andrenaline ain't that useful, seeming as it costs 1 andrenaline in the first place. I tried to use it and it didn't benefit me at all. Basically, its only use is gaining 2 extra andrenaline (considering the andrenaline cost) every few seconds. There are far better elites than this piece of junk.

falling demon

Frost Gate Guardian

Join Date: Jun 2006

dunno

Dawn's Omen {Leader}

W/Mo

Auspicious Parry is pretty good in a riposte build, because at high enough tactics it gives 4 adrenaline, charging riposte. with deadly riposte, riposte and auspicious parry you can block nearly every attack from a single person

Psychic Instability.. are you serious? not a very good skill on a human, but put it on a hero.. you need never bring a ranger to interrupt again..

My vote for worst elite is Keystone Signet, sure, it recharges all signets, but i've yet to see a build that relies on enough signets for Keystone to be effective. if it recharged Res Sigs and Rebirth Sigs, i'd like it, possibly even use it, but until then, sorry Keystone Sig.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Auspicious Parry is pretty good in PvE settings. At least it's nowhere close the worst elite in the game

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by falling demon
Auspicious Parry is pretty good in a riposte build, because at high enough tactics it gives 4 adrenaline, charging riposte. with deadly riposte, riposte and auspicious parry you can block nearly every attack from a single person

Psychic Instability.. are you serious? not a very good skill on a human, but put it on a hero.. you need never bring a ranger to interrupt again..

My vote for worst elite is Keystone Signet, sure, it recharges all signets, but i've yet to see a build that relies on enough signets for Keystone to be effective. if it recharged Res Sigs and Rebirth Sigs, i'd like it, possibly even use it, but until then, sorry Keystone Sig. For your P.In. Comment, I think you are confusing Instability with Distraction. Their names are similar.

This is the hex that knocks down interupted foes - NOT - The interupt that disables the skill for x secs (which IS rape on heros)

Riotgear

Riotgear

has 3 pips of HP regen.

Join Date: Aug 2006

The Objective Is More [Cash]

W/

Burning Arrow is basically a spike assist. And it's not even too bad at that. For that purpose, what you really want to pack it with is Read the Wind. If you want to use it for degen, just use Screaming Shot.

What about Equinox? Other than MAYBE pissing off W/E's who get their whole energy bar taken offline, does it really have a use?

Symbols of Inspiration is IMO worse than keystone signet. Energy management for a signet build? What the hell?

Wastrel's Collapse needs either a damage component, or a 2-3 second knockdown. It's almost useful.

Vow of Silence is apparently a staple on R/D Drok's runners, which disqualifies it from suck.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Err...Symbols of Inspiration?

TLLOTS

Academy Page

Join Date: Oct 2006

Quote:
Originally Posted by Riotgear
Symbols of Inspiration is IMO worse than keystone signet. Energy management for a signet build? What the hell? If by a signet build you mean a bar packed with nothing but signets, then I think you have the wrong idea about signets in just the same way as all those Wammo's who use mending because they think they don't need energy because their attacks use adrenaline.

Symbols of Inspiration (and its Monk brother Scribe's Insight) is fine as it is. What it lacks is the right combination of spells and signets that can benefit greatly from the energy provided.

Dreikki

Dreikki

Krytan Explorer

Join Date: Jun 2006

Kemi, Finland.

Pirates of the Searing [YoHo]

Mo/

Has to be either Symbols of Inspiration or Keystone Signet. Sadly, those both are mesmer elite skills. Most of the elite skills mentioned here seem to be mesmer elite skills tho.

Scourgey

Frost Gate Guardian

Join Date: Sep 2005

Symbols of inspiration is far worse than Scribe's Insight imo.

Reasons:
- With default stats, it is not 100% coverage, whereas scribes insight is.
- I don't always run builds above 9-10 fast casting, with monks, I usually run quite high divine favour.
- Fast casting does not synergise with signets, unless you waste another skill on making signets cast faster. At least divine favour has signet skills in that attribute line.
- Longer cast time, even taking fast casting into account, it takes longer to cast than scribes insight.
- Because it is not 100% coverage and requires casting time, it is unreliable to the mesmer interruption signets with it.
- It costs 10 energy, to get any benefit from this "elite" skill you need to use 2 signets within ~13 seconds. The monk one costs 5 energy and you need to use at least 2 signets within ~30 seconds. I should also add monk signets recharge a lot faster than mesmer ones, so you need realistically at least 2-3 signet skills to make this skill worthwhile.

The only uses I can see with this skill are:
+ Using it with mirror of disenchantment.
+ Using it with Remedy Signet or Signet of malice because of their low casting times & recharge times strictly as energy management.

Divineshadows

Divineshadows

No power in the verse

Join Date: Sep 2005

San Francisco, CA

There are so many bad elites in this game that it is tough to label any single one the "worst". Rather, I'll just list the worst elite for each primary profession:

- Primal Rage (warrior)
- Scavenger's Focus (ranger)
- Withdraw Hexes (monk)
- Ravenous Gaze (necromancer)
- Symbols of Inspiration (mesmer)
- Energy Boon (elementalist)
- Wastrel's Collapse (assassin; though Seeping Wound is a very close 2nd)
- Defiant Was Xinrae (ritualist)
- Soldier's Fury (paragon -- just use aggressive refrain instead)
- Vow Of Silence (dervish)

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
- Vow Of Silence (dervish)