Worst Elite in the Game
Thomas.knbk
Quote:
Originally Posted by I Write Sins
and uhm..Eviscreate > Decapitate...lose ALL adren AND energy ...if u dont kill in one hit ur pretty much gai'd
That's called a spike, and it's exactly what Decapitate is meant for. You can switch weapons as well if you like to, so you have energy to follow up with a Critical Chop.
pug_ster
Auspicious Parry is probably one of the better war elites. With high tactics of 13, you gain 4 adrenaline for every 2 seconds and the attack is blocked. Enough adrenaline for Watch Yourself and Riposite. I made a build around that for my hero and you only need one tank in your party.
I Write Sins
Quote:
Originally Posted by Thomas.knbk
That's called a spike, and it's exactly what Decapitate is meant for. You can switch weapons as well if you like to, so you have energy to follow up with a Critical Chop.
jajaja but cant most groups successfully spike w/ eviscreate
and i'd be too dumb to remember to switch ne ways lol...
and as for teh guy under him...stance wars sawk in pvp homie, unless ur like RA war vs war-ing...but if u cant kill a monk ur pretty much uselessness and
a sword [[seeing as ur going riptose]] / tatics wars dont usually carry enough
dmg to kill a "decent"-monk ~ and if u were going for the 1v1 War build... Gladiators defence would probably show to be more effective dmg wise ~ and u'd need like a low lvl shock incase u just happen to be vsing a noob w/ the same build, to interrupt his heal sig so u dont have to worry about him throwing up deadly riptose at the last second...
Signet of Illusions is questionable ~ i could see it being good in some cases but imo mesmers are getting the shaft end of the goods ~ most their good ones come from proph ~ and Keystone Signet dont deserve to be an elite imo...its kinda like...mantra of signets...for all ur signets...im sure mantra of signets -> keystone signet would be nice if u could carry 2 elites....[[spam SoJ ~ would be uber annoying]]
but jajaja ~ before i make myself look any more nubbier imma go get mai r8 today ^^ juss 16 fame away <3
and i'd be too dumb to remember to switch ne ways lol...

and as for teh guy under him...stance wars sawk in pvp homie, unless ur like RA war vs war-ing...but if u cant kill a monk ur pretty much uselessness and
a sword [[seeing as ur going riptose]] / tatics wars dont usually carry enough
dmg to kill a "decent"-monk ~ and if u were going for the 1v1 War build... Gladiators defence would probably show to be more effective dmg wise ~ and u'd need like a low lvl shock incase u just happen to be vsing a noob w/ the same build, to interrupt his heal sig so u dont have to worry about him throwing up deadly riptose at the last second...
Signet of Illusions is questionable ~ i could see it being good in some cases but imo mesmers are getting the shaft end of the goods ~ most their good ones come from proph ~ and Keystone Signet dont deserve to be an elite imo...its kinda like...mantra of signets...for all ur signets...im sure mantra of signets -> keystone signet would be nice if u could carry 2 elites....[[spam SoJ ~ would be uber annoying]]
but jajaja ~ before i make myself look any more nubbier imma go get mai r8 today ^^ juss 16 fame away <3
warpedheat101
The Power is Yours
Hanging Man
cant stand quick shot seems so pointless
pug_ster
Worst elite must be Expert's Dexterity. Quickening Zephyr works better and it is not even an elite.
Buzzer
Quote:
Originally Posted by Hanging Man
cant stand quick shot seems so pointless
Why does everyone say this? :/
Use the skill before commenting.
Use the skill before commenting.
bhavv
Quote:
Originally Posted by Nero
"The Power Is Yours!"
the captain planet reference elite should've been better
110% the worst elite ever. Party gains 8 energy each, you get -10 degen for 10 seconds WTF???
Compare this to the other para energy support skills - Aria of Zeal gives instant energy the next time you cast a skill, Never Surrender gives energy to everyone below 75% health, following this trend an elite version should give free energy without any condition. But -10 regen for 10 seconds???
Were anet drunk and on crack when they made this skill?
the captain planet reference elite should've been better
Compare this to the other para energy support skills - Aria of Zeal gives instant energy the next time you cast a skill, Never Surrender gives energy to everyone below 75% health, following this trend an elite version should give free energy without any condition. But -10 regen for 10 seconds???
Were anet drunk and on crack when they made this skill?
bhavv
Ok, ive now read every post on this page and have the following to say on some stupid comments:
1) Quickshot - Use this with called shot and read the wind on a Rt/R with max warmongers weapon. Just do it. Attack monks. PWNZORRED OMG!!!
2) Energy boon - I recently thought I would give this skill a go on my my air spike and guess what? It works very nicely, keeps my energy topped up all the time with air attunement, and is very nice.
3) Master of Magic - Was whoever read the skill description for this and called it a crap elite blind? Use this + ice prison on an air spiker. 4 energy return per air skill used. I recently used this in HA on dual smite with 2 E/Mo master of magic smiters. With the elite, and 3 long recharge smite skills you get a net return of 7 energy (Zealots fire -1) per RoF, Gaurdian and Draw conditions used. Energy NEVER runs out untill it wears off, then be careful for 6 secs before recasting it.
4) Gust - I thought this was a bad skill untill i bothered to make and play a build using it. Here goes:
Enervating Charge, Stoning, Grasping earth, Gust, Gale, air att, earth att, res sig. It needs 2 attunements to prevent serious energy degen but when used correctly your target will be on the floor PERMANANTLY.
1) Quickshot - Use this with called shot and read the wind on a Rt/R with max warmongers weapon. Just do it. Attack monks. PWNZORRED OMG!!!
2) Energy boon - I recently thought I would give this skill a go on my my air spike and guess what? It works very nicely, keeps my energy topped up all the time with air attunement, and is very nice.
3) Master of Magic - Was whoever read the skill description for this and called it a crap elite blind? Use this + ice prison on an air spiker. 4 energy return per air skill used. I recently used this in HA on dual smite with 2 E/Mo master of magic smiters. With the elite, and 3 long recharge smite skills you get a net return of 7 energy (Zealots fire -1) per RoF, Gaurdian and Draw conditions used. Energy NEVER runs out untill it wears off, then be careful for 6 secs before recasting it.
4) Gust - I thought this was a bad skill untill i bothered to make and play a build using it. Here goes:
Enervating Charge, Stoning, Grasping earth, Gust, Gale, air att, earth att, res sig. It needs 2 attunements to prevent serious energy degen but when used correctly your target will be on the floor PERMANANTLY.
Bankai
I was reading the last post, and saw he had to explain why Master of magic isn't a bad skill.
It's freaking awesome. MoM smiters. Also other stuff.
It's freaking awesome. MoM smiters. Also other stuff.
gabrial heart
Quote:
Originally Posted by Arcador
Quickshot is actually quicker than all shots except interupts. Called is normal attack speed but flyes faster. Anyway if they remove the reset attack time after the quick shot, it may become usefull.
And now the winner is...
SPOIL VICTOR!!!!
Go look at the discription, check several other necro spells, even mesmer one sand then try to think another. Ummm you're kidding right?
And now the winner is...
SPOIL VICTOR!!!!
Go look at the discription, check several other necro spells, even mesmer one sand then try to think another. Ummm you're kidding right?
gabrial heart
I think out of all the monk elites P&H is the worst. Some here said famine for a ranger, but it's uber nice running e-denial mesmers, as a monk i hate famine and qz...gah
clawofcrimson
Quote:
Originally Posted by warpedheat101
The Power is Yours
agreed...this skill sucks a fat toe...why waist an elite on it
keep the good captain in the cartoons where he belongs....
(earth , wind, fire, HEART? (hated that kid) water)
keep the good captain in the cartoons where he belongs....
(earth , wind, fire, HEART? (hated that kid) water)
Divineshadows
Quote:
Originally Posted by clawofcrimson
(earth , wind, fire, HEART? (hated that kid) water)
No, you got it all wrong. Everyone knows the fifth element is BALLS....
Thomas.knbk
Quote:
Originally Posted by gabrial heart
Ummm you're kidding right?
I think he's not.
You see, SV used to do like 40 dmg, but it got a HUGE buff with NF. probably the biggest buff ever. It really used to suck before that.
You see, SV used to do like 40 dmg, but it got a HUGE buff with NF. probably the biggest buff ever. It really used to suck before that.
Alleji
I used to say quick shot (because it does nothing) but after NF, I'd have to change my vote to wastrel's collapse.
Why?
Well, it does nothing. And quick shot at least damages people just like a normal arrow.
Why?
Well, it does nothing. And quick shot at least damages people just like a normal arrow.
djbartek
Quote:
Originally Posted by Alleji
I used to say quick shot (because it does nothing) but after NF, I'd have to change my vote to wastrel's collapse.
Why?
Well, it does nothing. And quick shot at least damages people just like a normal arrow. QFT Wastrel's Collapse is the worst, with Seeping Wound being a close second.
Why?
Well, it does nothing. And quick shot at least damages people just like a normal arrow. QFT Wastrel's Collapse is the worst, with Seeping Wound being a close second.
Made In Ascalon
Quote:
Originally Posted by djbartek
QFT Wastrel's Collapse is the worst, with Seeping Wound being a close second.
Holy hell, I just looked at that skill for the first time. That would be sucky as a normal skill.
Thomas.knbk
Holy Crap, yeah.
Someone would have to use no skills for 5 SECONDS in order for that skill to have effect? You're kidding me?
And quickshot DOES do something. it doubles your DPS.
Someone would have to use no skills for 5 SECONDS in order for that skill to have effect? You're kidding me?
And quickshot DOES do something. it doubles your DPS.
warriorsmiley
Someone said something about signet of illusion being a bad elite. You can take it as a primary mesmer dump points into illusion fast casting and inspiration and abuse secondary skills with it without investing a single skill point into the attribute. For example you can take a Mes/Ele and take skills like wards blinding flash and water snares and make them last as long as a ele could without running your points to thin to make them any useful and you get to use your primary attribute and cast them faster then a ele can.
As far as bad elites goes I myself am going to have to vote with Keystone signet . Its not really worth your elite spot when in the same line of magic you have Mantra of inscriptions which works just as good if not better then it and has no bad draw backs like a HUGE recharge time.
As far as bad elites goes I myself am going to have to vote with Keystone signet . Its not really worth your elite spot when in the same line of magic you have Mantra of inscriptions which works just as good if not better then it and has no bad draw backs like a HUGE recharge time.
some guy
Quick shot owns, use the needler build and you will know why.
Assassin's promise is a great skill, use this build and you will know why:
http://gw.gamewikis.org/wiki/Build:A/any_Deadly_Promise
You can move from target to target without any waiting for your attacks to recharge, it's very useful in pve and pvp.
I think no elite is useless, it's just how you use it.
Assassin's promise is a great skill, use this build and you will know why:
http://gw.gamewikis.org/wiki/Build:A/any_Deadly_Promise
You can move from target to target without any waiting for your attacks to recharge, it's very useful in pve and pvp.
I think no elite is useless, it's just how you use it.
NinjaKai
http://gw.gamewikis.org/wiki/Spirit%27s_Strength
This skill is no use to a close combat character. I mean its spawning power and adds extra damage to your attacks. So unless your a close range ritualist using a weapon spell. This skill is useless.
This skill is no use to a close combat character. I mean its spawning power and adds extra damage to your attacks. So unless your a close range ritualist using a weapon spell. This skill is useless.
Dragannia
Quote:
Originally Posted by NinjaKai
Diddy bow
http://gw.gamewikis.org/wiki/Talk:Ba...r%27s_Pendulum
can anyone tell me how this is gd (dunno if i posted already) but i dunno why you cant just knockthem over yourself
can anyone tell me how this is gd (dunno if i posted already) but i dunno why you cant just knockthem over yourself

Solus_the_Deadly
Ride the Lighting
Who would bother wasting a elite for low Damage and a shadow step with elementists...
Or Keystone signet

Or Keystone signet
Skye Marin
Alright... Let's keep this list going:
Warrior
Earthshaker - not worth 8 strikes
Primal Rage - no finesse... doesn't do any extra damage... too limiting
Shove - okay on Assassins, but forcing adrenal loss and a 20 second recharge makes it not worth it
"Coward!" - too situational... "You're All Alone" is always better
Ranger
Quick Shot - nothing special
Archers Signet - Why do you need energy management when your Expertise is high enough to make any effective use of this skill?
Strike as One - adds 100 damage over 10 attacks... an attunement can do better
Monk
Amity - too long recharge, only works on nearby foes
Withdraw Hexes - Too expensive, doesn't do much, extra recharge really kills the skill, Expel Hexes and Divert Hexes are always better
Healing Burst - too long recharge to be tactically viable
Balthazar's Pendulum - too situational... too clumsy to be used properly in that situation
Necromancer
Contagion - sacrifice is overkill
Toxic Chill - doesn't do enough for the recharge and conditional poison
Mesmer
Keystone Signet - mostly useless
Stolen Speed - mostly useless
Shared Burden - too long recharge
Enchanter's Conundrum - expensive, long recharge, and doesn't do much
Power Flux - not worth being an elite, Power Leak is always better
Simple Thievery - being an elite means it can't be used with Signet of Illusions
Air of Disenchantment - Not worth being an elite
Extend Conditions - having extended conditions isn't much of a threat because most are removed sooner than later
Elementalist
Ether Renewal - Nerfed to oblivion
Stone Sheath - Dulled Weapon is equivalently better, and not elite. Stone Striker is a self-enchant to exploit Mantra of Earth
Ritualist
Clamor of Souls - Like Flame Burst, but elite and worse
Grasping Was Kuurong - Doesn't do much
Tranquil Was Tanasen - 3 second cast time
Spirit Channeling - 30 second recharge for an energy gain of 11 at level 11 Spawning
Signet of Ghostly Might - death after 10 seconds makes the added damage worthless
Assassin
Dark Apostasy - Energy loss on Hex removal isn't worth it. Rending Sweep + any hex is always better.
Paragon
Anthem of Guidance - Not really worth being an elite
Defensive Anthem - Like Aegis, but elite, and ends on attack
"It's just a Flesh Wound!" - Like Restore Condition, without tons of healing
Warrior
Earthshaker - not worth 8 strikes
Primal Rage - no finesse... doesn't do any extra damage... too limiting
Shove - okay on Assassins, but forcing adrenal loss and a 20 second recharge makes it not worth it
"Coward!" - too situational... "You're All Alone" is always better
Ranger
Quick Shot - nothing special
Archers Signet - Why do you need energy management when your Expertise is high enough to make any effective use of this skill?
Strike as One - adds 100 damage over 10 attacks... an attunement can do better
Monk
Amity - too long recharge, only works on nearby foes
Withdraw Hexes - Too expensive, doesn't do much, extra recharge really kills the skill, Expel Hexes and Divert Hexes are always better
Healing Burst - too long recharge to be tactically viable
Balthazar's Pendulum - too situational... too clumsy to be used properly in that situation
Necromancer
Contagion - sacrifice is overkill
Toxic Chill - doesn't do enough for the recharge and conditional poison
Mesmer
Keystone Signet - mostly useless
Stolen Speed - mostly useless
Shared Burden - too long recharge
Enchanter's Conundrum - expensive, long recharge, and doesn't do much
Power Flux - not worth being an elite, Power Leak is always better
Simple Thievery - being an elite means it can't be used with Signet of Illusions
Air of Disenchantment - Not worth being an elite
Extend Conditions - having extended conditions isn't much of a threat because most are removed sooner than later
Elementalist
Ether Renewal - Nerfed to oblivion
Stone Sheath - Dulled Weapon is equivalently better, and not elite. Stone Striker is a self-enchant to exploit Mantra of Earth
Ritualist
Clamor of Souls - Like Flame Burst, but elite and worse
Grasping Was Kuurong - Doesn't do much
Tranquil Was Tanasen - 3 second cast time
Spirit Channeling - 30 second recharge for an energy gain of 11 at level 11 Spawning
Signet of Ghostly Might - death after 10 seconds makes the added damage worthless
Assassin
Dark Apostasy - Energy loss on Hex removal isn't worth it. Rending Sweep + any hex is always better.
Paragon
Anthem of Guidance - Not really worth being an elite
Defensive Anthem - Like Aegis, but elite, and ends on attack
"It's just a Flesh Wound!" - Like Restore Condition, without tons of healing
ss1986v2
Quote:
Originally Posted by NinjaKai
This skill is no use to a close combat character. I mean its spawning power and adds extra damage to your attacks. So unless your a close range ritualist using a weapon spell. This skill is useless.
Quote:
Originally Posted by Skye Marin
...
Ether Prodigy - Nerfed to oblivion Angelic Bond - Prevents no net damage, not worth it just a quick note on these two skills. i still love running prodigy. hp-spam and blind-bottin are just so much fun. as for angelic bond, combine with SoA and u have some serious dmg reduction. its easy to run angelic bond on multiple allies and keep SoA on the paragon. agreed with most of the others. Lord Dobo
Quote:
Originally Posted by gabrial heart
I think out of all the monk elites P&H is the worst.
I don't know. Monking is far from my primary profession, so when I get into a situation where I need to use my monk, I find I welcome the extra energy regeneration. I find I'm too busy healing to attack, so when I put it on myself, I'm happy... makes me look somewhat competent.
![]() Kijik Oni Hanryuu
Quote:
Originally Posted by Skye Marin
Dervish
Reaper's Sweep - Below 50% requisite is unwieldly to hit with a scythe hmm you say that now, but when my PvP derv comes and activates HoF and after hitting your squishy dude a couple times and then hits you with 100 or so damage and a DW and KO's you one hit later, you can keep saying it is weak, and Reaper's is only 5e and its 8sec recharge.. 100 damage and often applying a long lasting DW is worth the elite slot IMO.. Arkantos
Quote:
Originally Posted by Skye Marin
Ether Prodigy - Nerfed to oblivion Dervish Reaper's Sweep - Below 50% requisite is unwieldly to hit with a scythe What are you talking about? These elites are good. warriorsmiley
Quote:
Originally Posted by Skye Marin
Alright... Let's keep this list going:
Necromancer Feast of Corruption - nerfed to oblivion Give a skill a 5 extra energy to use and it becomes useless dont know where that came from. When I go to RA and play a necro I usually spam hexes(anti-melee) and degen and FOC gives me the power to kill with actual damage so im sorry dont know why this is nerfed to oblivion. Dragannia
Quote:
Originally Posted by Skye Marin
Warrior "Coward!" - too situational... "You're All Alone" is always better |
Quote: Originally Posted by Skye Marin Ranger
Quick Shot - nothing special Quick Shot isn't that bad, honestly. It has some uses, and though there are better things to take, it doesn't deserve to be on a 'worst Elite' thread.
Quote: Originally Posted by Skye Marin Necromancer
Feast of Corruption - nerfed to oblivion It got 5 extra energy to cast. Yay? It's still good.
Quote: Originally Posted by Skye Marin Mesmer
Enchanter's Conundrum - expensive, long recharge, and doesn't do much Enchanter's Conundrum + Shatter Delusions. Not worth the Elite spot, but it has its uses.
Quote:
Originally Posted by Skye Marin
Elementalist Ether Prodigy - Nerfed to oblivion Lol? It got +1 damage to it. No one cares, it's still one of if not the best Elementalist Elite, with only Blinding Surge contending. Quote:
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