PNH
But for people who say spoil victor ISNT BAD, what the hell are you thinking?
This is in NO WAY better than SS. You can only cast it on 1 guy whereas SS effects adjacent creatures. and when they get down to like 20 health or whatever, it stops doing damage, so it never really kills anything.
Worst Elite in the Game
22 pages • Page 13
I really dont understand the hate for Spoil Victor.
First of all it has the most amazing cast sound! (i know we should expect more from elites but in this case - i am sold already
)
but i always use it one place and its godly for that. taking down shiro. Max up your blood + Awaken + pump up your domination for empathy and shiro drops. And nobody is gonna convince me that SS would be a better choice for that.
Ive also took it to uw farming trips with more then 2 ppl - when somebody already has ss.
Rotscale farming was also the scene of Spoil Victor use.
Its use it a bit limited - but at the places that it can be used - it works superbly.
So its far off from a bad elite in my book.
First of all it has the most amazing cast sound! (i know we should expect more from elites but in this case - i am sold already
)but i always use it one place and its godly for that. taking down shiro. Max up your blood + Awaken + pump up your domination for empathy and shiro drops. And nobody is gonna convince me that SS would be a better choice for that.
Ive also took it to uw farming trips with more then 2 ppl - when somebody already has ss.
Rotscale farming was also the scene of Spoil Victor use.
Its use it a bit limited - but at the places that it can be used - it works superbly.
So its far off from a bad elite in my book.
maraxusofk
Desert Nomad
International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
W/
Joined Aug 2005
d
Quote:
Originally Posted by maraxusofk
are u kidding me? ether prodigy is perfect for flag running cuz it allows blind-bots to continue blinding ppl, most likely the crip shots. also the e/mo flag runner can heal himself so the dmg taken can be mitigated.
Allow me to introduce you to Mr. Sarcasm.
c
Quote:
Originally Posted by Anthony01355
Key stone sig
Signet of Midnight You and target foe are blinded for 15 seconds, okay wtf? alternative use Ineptitude and blind Only target foe and they take damage on their next attack. Actually, Signet of Midnight is a really fun skill to use if you know what you're doing. On a ritualist you can use it give yourself a free condition (blindness has almost no effect on rits) which can be used with the skills that are amplified by conditions.
With SoM you can turn a rit into a tanker that also blinds warriors and still have plenty of slots to space for other roles.
Signet of Midnight You and target foe are blinded for 15 seconds, okay wtf? alternative use Ineptitude and blind Only target foe and they take damage on their next attack. Actually, Signet of Midnight is a really fun skill to use if you know what you're doing. On a ritualist you can use it give yourself a free condition (blindness has almost no effect on rits) which can be used with the skills that are amplified by conditions.
With SoM you can turn a rit into a tanker that also blinds warriors and still have plenty of slots to space for other roles.
maraxusofk
Desert Nomad
International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
W/
Joined Aug 2005
P
I'll lay claim to Order Of Apostasy.
In theory its a great skill to remove nasty enchantments like Spellbreaker, Spell shield, Obsidian Flesh, etc. But when it comes to a Monk enchantment, please tell me that 6 people attacking that 1 person who loses (mending, healing breeze, live vicariously, virgorous spirit, protective spirit, and Healing Seed) gets attacked, can we say good night Necro?
17% x 6 monk enchantments (6 players attack at once) = 102% of max health.
Necromancer suffers from Spike damage by teammates... film at 11.
Its a great spell I suppose most circumstances (afterall it lasts a hole 5 seconds) and it only damages if Monk enchantments are removed, but until NF comes along (where Dervish/Paragons can do good enchants - whichever one it is), Monks have the majority of the enchantments.
I just can't stand an enchantment lasting 5 seconds (like Orders).
In theory its a great skill to remove nasty enchantments like Spellbreaker, Spell shield, Obsidian Flesh, etc. But when it comes to a Monk enchantment, please tell me that 6 people attacking that 1 person who loses (mending, healing breeze, live vicariously, virgorous spirit, protective spirit, and Healing Seed) gets attacked, can we say good night Necro?
17% x 6 monk enchantments (6 players attack at once) = 102% of max health.
Necromancer suffers from Spike damage by teammates... film at 11.
Its a great spell I suppose most circumstances (afterall it lasts a hole 5 seconds) and it only damages if Monk enchantments are removed, but until NF comes along (where Dervish/Paragons can do good enchants - whichever one it is), Monks have the majority of the enchantments.
I just can't stand an enchantment lasting 5 seconds (like Orders).
