Worst Elite in the Game

Riotgear

Riotgear

has 3 pips of HP regen.

Join Date: Aug 2006

The Objective Is More [Cash]

W/

Quote:
Originally Posted by Amy Awien
What's wrong with Peace and Harmony? There must be plent of less usefull skills then one that adds +1 energy regeneration. - It's only useful on monks, minion masters, and spirit spammers.
- A paragon with 14 motivation will give all casters in your party the equivilent energy gain rate with Aria of Zeal.
- Blood Ritual is better.
- 1 pip of energy regen is like using Glyph of Lesser Energy to cast Protective Spirit and then go back to 5e spells.
- It takes 15 seconds just to recoup its own cost.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Dzus
W/A with Stonefist makes it less useless. Not true. Stonefist don't affect 4s+ KDs.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by Riotgear
- It's only useful on monks, minion masters, and spirit spammers.
That is the dumbest argument ever and not even correct. There's a boat load of elite skills then can only be used by, or on, the character and there are even more skills that are only of use for a few characters. If you consider all of those as bad, that's your choice, to me it's just stunningly dumb.

Quote: A paragon with 14 motivation will give all casters in your party the equivilent energy gain rate with Aria of Zeal They work completely different and are not comaprable.

Quote: Blood Ritual is better Mhh, net gain is about 4 energy and you need a heal to compensate. It's more of a way to tunnel energy to an ally the to recover it.

Quote:
1 pip of energy regen is like using Glyph of Lesser Energy to cast Protective Spirit and then go back to 5e spells Nah, it's +25% energy regeneration, and thus +25% effect.

Quote:
It takes 15 seconds just to recoup its own cost. It nets 20~25 energy

Lutae

Ascalonian Squire

Join Date: Aug 2006

Quote:
Originally Posted by Riotgear
- It takes 15 seconds just to recoup its own cost. That is assuming cast of self... even on a mon-monk, PaH will last 30 seconds, meaning that ANY class can give a monk a free pip of energy at a cost of 5 energy every 30 seconds.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Arkantos
Not true. Stonefist don't affect 4s+ KDs. Wastrel's is a normal KD.

XxUberMonkeyxX

Ascalonian Squire

Join Date: Feb 2006

Team Game Over [iGO]

E/Mo

now, first of all im sorry if somone already pointed this out, Hundred Blades isnt as bad as you guys think it is ive read here somewhere that you'd rather take cyclone axe and go wit the axe mastery line, well HB is great because wait for it, you strike EACH adjacent for wait for it... TWICE which is like having an AoE sun and moon slash, but ok you say sun and moon slash cant be blocked... but who cares? its AoE which means you have alot of chances to hit something and it charges up your adrenaline faster making it easier and faster for you to deliver the sever - gash - final thrust combo not to mention you dont need to use a faster attack buff to gain the same adrenaline in the same time frame

XxUberMonkeyxX

Ascalonian Squire

Join Date: Feb 2006

Team Game Over [iGO]

E/Mo

Quote:
Originally Posted by zling
there are so many useless elites that it isnt even funny...
I'll pick up some favourites from each class, there are just too many...

Monk: Peace and Harmony, Scribe's Insight, Unyielding Aura, Healer's Covenant, Amity, Balthazar's Pendulum, Defender's Zeal

Warrior: Whirling Axe, Dwarven Battle Stance, Headbutt, Rage of the Ntouka, "You're All Alone!"

Ranger: Lacerate, Strike as One, Archer's Signet, Glass Arrows, Infuriating Heat, Marksman's Wager, Practiced Stance, Equinox, Famine, Greater Conflagration, Quicksand, Scavenger's Focus

Necromancer: Contagion, Discord, Order of Undeath. yeah the list is pretty short, as I think most of the Necromancer's elites can be used to some efficiency, skills such as Virulence arent that great but still have a few specific builds in which they're pretty good...

Mesmer: Enchanter's Conundrum, Hex Eater Vortex, Panic, Psychic Distraction, Psychic Instability, Simple Thievery, Symbols of Inspiration, Air of
Disenchantment, Fevered Dreams, Recurring Insecurity, Extend Conditions, Keystone Signet, Tease, Shatter Storm

Elementalist: Gust, Invoke Lightning, Ride the Lightning, Ether Renewal, Master of Magic, Savannah Heat, Icy Shackles, Mirror of Ice

Assassin: Seeping Wound, Mark of Insecurity, yeah the list is pretty short, as I think most of the Assassin's elites can be used to some efficiency, skills such as Wastel's Collapse arent that great but still have a few specific builds in which they're pretty good...

Ritualist: Offering of Spirit, Signet of Spirits, Weapon of Fury, Signet of Ghostly Might, Preservation, Spirit Light Weapon, Vengeful Was Khanhei, Weapon of Remedy, Reclaim Essence, Wielder's Zeal,

Paragorn: Angelic Bond, Defensive Anthem, Focused Anger, "It's just a flesh
wound.", "The Power Is Yours!"

Dervish: Vow of Strength, Pious Renewal. just too few elites to choose from, as all Avathar's and most other elites are useful in specific situation.

and now for the most useless elite in my opinion, suprised I havent seen anyone mention it already, sorry if I mislooked your post, Wielder's Zeal! yay my Ritualist is just spamming non elite weapon spells on everyone dude, obviously you havent played in the world of higher or more serious player versus player... i mean come on..."You're All Alone!" , Headbutt, Practiced Stance, Panic, Psychic Distraction, Invoke Lightning, Savannah Heat, Icy Shackles (these 2 skills make for a devistating AoE pressure), Preservation (sure ppl can just kill it off but thats 1 more healer on your side of the battle field) these skills have been used or is still in use today, now those other elites that you mentioned dont necesarily suck either i just didnt say them because ive never used them myself but these skills that i just re-listed from your list is very usefull in some way shape or form

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

HB is only elite so you cant use it with IW.

balth pendulum is easily the worst though.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Primal Rage......absolutely stupid. If you see a warrior use it, just kite cause all his skills are disabled thanks to this ridiculous skill.

Azn Sensation

Pre-Searing Cadet

Join Date: Feb 2007

Celestial Solace[CS]

W/

I think Ward Against Harm sucks. I havent seen anyone use it except the Zaishen ele before a match in HA. There are much better Water Elites(it's a ward and it's not earth)that an ele can have.

??Ripskin

??Ripskin

Jungle Guide

Join Date: Jul 2006

Mo/

Quote:
Originally Posted by ElRey
Peace and Harmony.

The most retarded, useless, elite in the game.

+1 energy regen? Ill take the +9 or so that Ether offers. No... You are so wrong in so many ways...

I forget the name of the skill, but two monks and a hero can heal anything. (or three monks) me and a friend of mine did all of NF just by using heros. We were both monks. I used WoH, with some mesmer skill I can't remember and copied her Healers Boon. the one long enchant one. And she coppied my WoH, then we made her healer PaH us both and loaded her up with signets.

But anyways..

Primal Rage.
So worthless....

Mera Regila

Mera Regila

Krytan Explorer

Join Date: Jul 2006

In The Deep

R/A

While I agree that primal rage is totally useless in PvP, but PvE it might have some use in relieving you of the annoying need to spam attack skills and instead maintain DPS.

I agree with balth pendulum, I mean it's totally worthless as a monk elite, even though it removes knockdown, ZB or Divert Hexes both easily own it.

harshateja

Ascalonian Squire

Join Date: Jul 2006

LAPD

E/

Wastel's Collapse. Are you joking me? A knockdown that is EXTREMELY conditional (I predict it will actually trigger 1 in 100 items) on an assassin who already doesn't have a large mana reserve to spam conditional skills like this...oh and did I mention it takes SEVEN seconds to mature...yea you are totally gonna catch that monk off guard. LOL.

Reinfire

Reinfire

Lion's Arch Merchant

Join Date: May 2006

Amsterdam, NL

The Guild of Cunning Artificiers [ANKH]

W/

First of all I like to say that most people just put elite skills here because they fail to see an obvious use for it after looking at it for only 3 seconds. Every elite can be great, its just that some are very specialised and cant be used effectively in a wide area of PvP/PvE as for example Dragon Slash can be used.

Also, I noticed that half the people who mention Archers Signet say its useless and the other half link it solely to Concussion Shot, while it has also a great use if you want to spam Sundering Attack/Penetrating Attack at crazy speed. Both skills with an IAS, Archers Signet and a nice prep can cause mayhem

Ic Zero

Ic Zero

Wilds Pathfinder

Join Date: Jul 2006

UK

W/

IMO its unyielding aura or amity

Dodo The Extinct

Dodo The Extinct

Wilds Pathfinder

Join Date: Dec 2005

Me/Rt

Quote:
Ritualist: Offering of Spirit, Signet of Spirits, Weapon of Fury, Signet of Ghostly Might, Preservation, Spirit Light Weapon, Vengeful Was Khanhei, Weapon of Remedy, Reclaim Essence, Wielder's Zeal, Wow, learn about the class before you insult their skills. More than half of those are strong and powerful elites that see use in GvG/Ha.


Anyways, Balthazars Pendulum gets my vote. It is just so stupid.

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Ether Renewal. LoL.

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

i know its not THE worst, but what about [skill]Shared Burden[/skill]

its pretty bad...ethereal + kitah kinda wins over this

Kiba of hidden leaf

Kiba of hidden leaf

Frost Gate Guardian

Join Date: Oct 2006

Knights of the Ninth

R/

[skill]Second Wind[/skill]
love the irony?

stefke86

Academy Page

Join Date: Jan 2007

*never mind my dumbness*

Captain Arne Is PRO

Captain Arne Is PRO

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Mera Regila
Barrage: The rapid fire equivalent of Nuking. It is even better because it doesn't cause AoE panic and NPCS to run away.
Shield of Judgement: 55 solo monks wouldn't survive without this skill in most situations. 50 dmg when hit, and knockdown, with the general 55 build, it's an awesmue elite.
Eviscerate: Will always be better than Cleave, Whirling Axe, and Triple Chop. Instant Deep Wound plus damage, Deep Wound causes 100 extra damage in most situations, meaning it outclasses all these other attacks on a whole other level.
Dragon Slash: An attack that half recharges itsself and mostly charges any other sword attack fuled by adrenaline.
Energy Surge: 90 Dmg at 16 domination, to everyone in the area, and the one you casted it on loses energy, good skill.
Grenth's Balance: Can bring an almost dead person back to life with full health, especially with high damage bosses like Rotscale and Kunnavang, ones with very high health, this skill can use the health against them.
Spiteful Spirit: Can cause far more AoE damage than nuking. On a fool Random Arenas warrior with frenzy, it pwns hard.

sarcasm doesn't exist on the net

Zapper901

Zapper901

Lion's Arch Merchant

Join Date: Jan 2007

Fire and [ICE]

W/

Cantagion (or however it's spelled). The one that gives all conditions you recieve to all nearby foes, and you sac like 5% hp. You don't even lose the condition (I think).

Aes Sedai Egwene

Pre-Searing Cadet

Join Date: Mar 2007

Leper Colony [ROT]

N/

God almighty, I don't understand why half of the people posting here even play the game.


I'm a necro, so here we go.

Spoil Victor: Spoil victor DOES NOT depend on your health. It depends on the health of the target. So you have some big shot warrior attacking some ele. As the ele loses health, Spoil Victor starts to trigger. Max is 105 hp lost per hit. GG superman warrior. Put it on a monk with a few covers, and the monk takes the hits too.

Contagion: There are some fun builds to run with Contagion, basically with a dark aura spike. You run N/D with mystic regen and all that. barbed signet, chilblains or some sort of poison. You run out there in RA or something with a scythe, hit everything, then start saccing. You can keep up your regen while everything has degen and is at about 33%-50% hp. It's a blast. Plus with all the burning that goes around foes most likely have max degen.

Spiteful Spirit: Are you kidding?

Nash Vegas

Nash Vegas

Academy Page

Join Date: Jul 2006

R/

Alright all, it's my turn. I know this is what people think is the worst elite in their opinion, and everyone is entitled to one, but:

AMNITY
AB anyone? Run a full prot monk, 21 seconds of Amity goodness. Overextend out towards the angry packs of wammos and sins. Prot thyself like you are trying to get away. Soon, you will have a large ball of various melee characters hell-bent on killing you. Activate Amity, then /dance. They just run around acting confused. Not a build if you actually want to win, but god it's a good time.

Peace and Harmony
Geez, people, ever think about having this on a non-monk character? My example: Even before it was boosted, i used it on my ranger. No, not a toucher. My team needed a bonder, so I volunteered. Yes, UNCONVENTIONAL USEAGE OF CLASSES! It does exist! My bonding ranger allowed for a successful completion of Final Assault, and it wasn't the first time I had needed to monk on my ranger for a team. PnH gave me that edge I needed.

Quickshot
read the dozens of posts before me on why you need to stop whining and use the skill.

Marksman’s Wager
Wait, what's this? I have to actually THINK!?!?! No waaaaaaay! Been in an area before? Know that there is little in the way of blocking? Then hey! Why not gain a crap-load of energy per hit? Spam some high-cost shots? Even with expertise you'll run out of energy eventually. Use higher energy spells, mesmer or something? Wait, did I just say it again? YES, UNCONVENTIONAL CLASS USE! Marksmans wager to power other things. While the atts won't be as high, you can use bow attacks and spells, useful when playing with a heros/henchies.

These are the biggest ones I saw. Please, PLEASE people, use skills in more than one combination before you say they suck. You don't need to copy what others are using and say another skill is useless because someone else hasn't made up a build for it yet. Be creative, have fun, use your heros or friends to combine elites which work well together but aren't used by themselves.

Now that I'm done with that, what elite do I like the least?

I'd have to say, of all the skills I've used (note, ones I have actually tried), I disliked Plague Signet the most. Even as a necro, I never was able to accumulate conditions fast enough to send them around, and plague sig is best used with multiple conditions, else use plague touch. Draw conditions...I suppose, but there are more effective things you can be doing than playing tennis with blind and bleeding.

*Dons drakeskale armor and braces for flamers with no imagination*

Lorde

Lorde

Frost Gate Guardian

Join Date: Feb 2007

CCCP

R/E

I'd vote for Archer Signet.

Maybe if someone wanted to use a bow whitout being a Ranger, he could use it to shoot some arrows whitout paying the high cost but the skill is linked to expertise...

I guess if someone have a passion for Concussion Shot, it can have a use... if you ignore the long recharge (45s), the long activation (3s), the time frame to use the arrows (30s) and you only have 6 arrow to play at high expertise. Geez, it even disable your other skills for some time.

Worst elite imo.

erfweiss

Krytan Explorer

Join Date: Jul 2006

Cold Black Eyes

W/A

Quote:
Originally Posted by Azn Sensation
I think Ward Against Harm sucks. I havent seen anyone use it except the Zaishen ele before a match in HA. There are much better Water Elites(it's a ward and it's not earth)that an ele can have. Actually, I have an alliance member who brings this on Zhed. You'd be suprised how well it works against Shiro at GOM and at Abbadon.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Nash Vegas
Alright all, it's my turn. I know this is what people think is the worst elite in their opinion, and everyone is entitled to one, but:

AMNITY
AB anyone? Run a full prot monk, 21 seconds of Amity goodness. Overextend out towards the angry packs of wammos and sins. Prot thyself like you are trying to get away. Soon, you will have a large ball of various melee characters hell-bent on killing you. Activate Amity, then /dance. They just run around acting confused. Not a build if you actually want to win, but god it's a good time.

Peace and Harmony
Geez, people, ever think about having this on a non-monk character? My example: Even before it was boosted, i used it on my ranger. No, not a toucher. My team needed a bonder, so I volunteered. Yes, UNCONVENTIONAL USEAGE OF CLASSES! It does exist! My bonding ranger allowed for a successful completion of Final Assault, and it wasn't the first time I had needed to monk on my ranger for a team. PnH gave me that edge I needed.

Quickshot
read the dozens of posts before me on why you need to stop whining and use the skill.

Marksman’s Wager
Wait, what's this? I have to actually THINK!?!?! No waaaaaaay! Been in an area before? Know that there is little in the way of blocking? Then hey! Why not gain a crap-load of energy per hit? Spam some high-cost shots? Even with expertise you'll run out of energy eventually. Use higher energy spells, mesmer or something? Wait, did I just say it again? YES, UNCONVENTIONAL CLASS USE! Marksmans wager to power other things. While the atts won't be as high, you can use bow attacks and spells, useful when playing with a heros/henchies.

These are the biggest ones I saw. Please, PLEASE people, use skills in more than one combination before you say they suck. You don't need to copy what others are using and say another skill is useless because someone else hasn't made up a build for it yet. Be creative, have fun, use your heros or friends to combine elites which work well together but aren't used by themselves.

Now that I'm done with that, what elite do I like the least?

I'd have to say, of all the skills I've used (note, ones I have actually tried), I disliked Plague Signet the most. Even as a necro, I never was able to accumulate conditions fast enough to send them around, and plague sig is best used with multiple conditions, else use plague touch. Draw conditions...I suppose, but there are more effective things you can be doing than playing tennis with blind and bleeding.

*Dons drakeskale armor and braces for flamers with no imagination* hrhrhr

Aminity - "Not a build if you actually want to win" - exactly. but if you dont want to actually win, why play at all? ... why not play build ... gasp .... designed to win?

You PnH bonder is fasicanting ....

With 0 in divine favor you Gain whole 5 energy per 30 seconds. Using blessed signet would actually net you more energy (7,5 in 30 seconds to be exact) even with 0 divine favor. That is hardly eficient setup. of course, you can keep ~4 bonds on tank, but thats what any class can do without needing PnH.

Umm, hey, what about bonding rest of party? Yep, you can never do it. Here you go, unvovential - sure. Effective and worth it - hardly.

Marksman vager - on ranger, ever hread of zealous bowstring? On spellcaster. Have you ever done this, for record?

Because, in your ideal nonblocking plain, mosters obviously wont die with your arrow in midflight, because mosters wont move, use evasion or blind you.

You need to fail only 1/3 of attacks to be on 0 energy gain. Alternativelly, if you fail to hit, it costs you 6 seconds or regen time.

Of course, you can spam Cojure nightmare - but your spam would consist of firing arrows for nearly 10 seconds to regain its cost (if you use shortbow - getting you inside aggro range), every time you would fail to hit (it happens) you would have to fire for 4 aditional seconds - costing you 6 second on failed hit. TO be fair, it would be less than 10 seconds - you would regen some energy (~4) in meantime.

You can have decent markmansship to make it worth, you could use primary ranger to offset negatives of missing with MW by investing to expetise. Remind me, why you wanted to use it on caster skill again?

---

Quick shot is decent elite, but i fear what your unconvetional approach would do to that ...

Dean Harper

Dean Harper

Jungle Guide

Join Date: Dec 2005

USA

The Killer Clan Musketeers [TKCM]

Me/E

Quote:
Originally Posted by Shuuda
Wastrels Collapseis the worst elite ever, it does 1 KD after 5 seconds of a foe doing nothing, no damage and stupidly easy to remove, this skill makes Archers signet look godly. Yes, but coupled with a blackout skill, disabling skills for 6 seconds, WC could give an advantage, and is therefore not the worst elite in my opinion.

Argg Im A Pirate

Argg Im A Pirate

Ascalonian Squire

Join Date: Mar 2007

Union of the Desolated

E/D

yes blackout would be good it would give an advantange

Reinfire

Reinfire

Lion's Arch Merchant

Join Date: May 2006

Amsterdam, NL

The Guild of Cunning Artificiers [ANKH]

W/

People who say Archers Signet sucks are short-sighted and without creativity, I suggest the people who think this skill sucks try this:

Marks 12+3+1
Expertise 10+1
WS 8+1

[skill]Penetrating Attack[/skill][skill]Sundering Attack[/skill][skill]Archer's Signet[/skill][skill]Apply Poison[/skill][skill]Lightning Reflexes[/skill][skill]Whirling Defense[/skill][skill]Purge Conditions[/skill][skill]Troll Unguent[/skill]

If used correctly this will devastate just about anything

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Reinfire
People who say Archers Signet sucks are short-sighted and without creativity, I suggest the people who think this skill sucks try this:

Marks 12+3+1
Expertise 10+1
WS 8+1

[skill]Penetrating Attack[/skill][skill]Sundering Attack[/skill][skill]Archer's Signet[/skill][skill]Apply Poison[/skill][skill]Lightning Reflexes[/skill][skill]Whirling Defense[/skill][skill]Purge Conditions[/skill][skill]Troll Unguent[/skill]

If used correctly this will devastate just about anything Math: in 45 seconds your cycle does this:

570 armor ignoring damage - not too shabby could kill someone ... over 45 seconds.

You shoot your Power attack and its clone together 30 times. impresive.

costing you 6 energy each, totaling (if we ignore 5 attacks which get discounted by Signet) 150 energy.

You also used Apply poison two times. thats 2x8 energy lost, you propably used lightning reflexes ... thats another 6

totaling your consuption to 172 energy

Problem is, you only regenerate 45 energy over that period.

Thus you are 127 energy in negative. Assumin you started with 38 energy (max +energy equip with bow) you are only 89 energy in minus ... meaning you cant afford 15 of attacks. ...

Now, only 15 powershots during 45 seconds ... thats about 285 armor ignoring damage ...

that barely outdagames what apply poison did.

Question: did archers signet help? not at all.

I just woder, what exactly its does devastate ...

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Reinfire
People who say Archers Signet sucks are short-sighted and without creativity, I suggest the people who think this skill sucks try this:

Marks 12+3+1
Expertise 10+1
WS 8+1

[skill]Penetrating Attack[/skill][skill]Sundering Attack[/skill][skill]Archer's Signet[/skill][skill]Apply Poison[/skill][skill]Lightning Reflexes[/skill][skill]Whirling Defense[/skill][skill]Purge Conditions[/skill][skill]Troll Unguent[/skill]

If used correctly this will devastate just about anything I still think it sucks.

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

Quote:
..If used correctly this will devastate just about anything He said IF USED CORRECTLY. The correct way is, of course, to suicide multiple times so an MM has corpses.

Reinfire

Reinfire

Lion's Arch Merchant

Join Date: May 2006

Amsterdam, NL

The Guild of Cunning Artificiers [ANKH]

W/

Quote:
Math: in 45 seconds your cycle does this:

570 armor ignoring damage - not too shabby could kill someone ... over 45 seconds.

You shoot your Power attack and its clone together 30 times. impresive.

costing you 6 energy each, totaling (if we ignore 5 attacks which get discounted by Signet) 150 energy.

You also used Apply poison two times. thats 2x8 energy lost, you propably used lightning reflexes ... thats another 6

totaling your consuption to 172 energy

Problem is, you only regenerate 45 energy over that period.

Thus you are 127 energy in negative. Assumin you started with 38 energy (max +energy equip with bow) you are only 89 energy in minus ... meaning you cant afford 15 of attacks. ...

Now, only 15 powershots during 45 seconds ... thats about 285 armor ignoring damage ...
Did you forget that the attacks also do their regular bow damage BESIDES the +19?. Also I dont see the 20% armour penetration with each shot anywhere into your calculation. Also, I dont count per 45 second, but per foe. Off course you cant keep this up for 45 seconds straight, but you dont need to because your opponent dies WAAAAAAAAAAY before that.

In other words, nice calculation. But do your homework better next time.

Quote:
He said IF USED CORRECTLY. The correct way is, of course, to suicide multiple times so an MM has corpses. lol

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

He also forgot the damage from poison, but hey, it's still math, 1+1=2 is math too.

moko

moko

??uo??o??

Join Date: May 2006

still sucks imo, also, its NOT armor IGNORING. Oo

why use those shit ones if you could use screaming shot? or other nice ones. :/

also purge conditions, wtf? have you ever heard of mending touch+expertise?

no NStride either, sigh. :|

Reinfire

Reinfire

Lion's Arch Merchant

Join Date: May 2006

Amsterdam, NL

The Guild of Cunning Artificiers [ANKH]

W/

Have you noticed the 3 sec recharge?. Screaming Shot is not exactly spammable (8 sec recharge), so Penetrating attack and its twin have a higher dmg output because of the lower recharge time.

Quote:
also purge conditions, wtf? have you ever heard of mending touch+expertise? Hmmm, yeah. I must admit I overlooked that skill

And are you saying that a ranger build CANNOT be good if it doesnt have Nstride? I often find people putting enchantments or hexes on me and personally I am not too fond of skills with a high condition to work. I much prefer the reliability of Whirling defence over the better recharge time of Nstride

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Archers Signet is also very useful for firing off several concussion shots which is a very expensive skill and also quite a powerful one.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Reinfire
Did you forget that the attacks also do their regular bow damage BESIDES the +19?. Also I dont see the 20% armour penetration with each shot anywhere into your calculation. Also, I dont count per 45 second, but per foe. Off course you cant keep this up for 45 seconds straight, but you dont need to because your opponent dies WAAAAAAAAAAY before that.

In other words, nice calculation. But do your homework better next time.
Never said its per foe or that you keep shooting only at one foe, and there is no reall difference in sum of damage output when if hit only one target ir if you switch (hint: it hits that land that count)

I graciously ignored base weapon damage because that would be eactly same reargdless of build but depends on target, same with criticals. If you compare builds using same weapons, you dont work with base damage in calculations as it they be present regardless of build. AP is different, yes i neglected that, shoot me.

But my point stands - all damage from Penetrating Attack spam is in long run hardly more than Poison Damage, As previous posted noted, Screming Shot would go long way in adding more damage, and allows you to have two tanrgets simlutenaously bleeding same with apply poison.

Bleeding + Posion is 7 degen or 6+8 raw DPS. mainainable on two targets, making it 24 DPS.

Thats 630 (1260) damage in 45 seconds. And it did cost you was 46 energy (on expertise 11). as bonus you did total of 130 damage from screaming shot AI.

You see, removing Two three skills (one elite) and replacing them with one actually increased your DPS by long way.

If you want fun, you can add toxicity or lacerate to mix, netting aditional 4 DPS per poisoned or bleeding target. Toxicity being better as you can really spead poison around, Lacerate requiring less BM investment.

Now you can keep 2 targets nonstop on 9 degen.

1620 clean DPS.

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Ofc you like your build and think its ok, heres deal: Make video of that build passing standart test: killing all 4 dummies before time first respawns..

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Reinfire
People who say Archers Signet sucks are short-sighted and without creativity, I suggest the people who think this skill sucks try this:

Marks 12+3+1
Expertise 10+1
WS 8+1

[skill]Penetrating Attack[/skill][skill]Sundering Attack[/skill][skill]Archer's Signet[/skill][skill]Apply Poison[/skill][skill]Lightning Reflexes[/skill][skill]Whirling Defense[/skill][skill]Purge Conditions[/skill][skill]Troll Unguent[/skill]

If used correctly this will devastate just about anything Sundering and Penetrating Attack spam is weak. There are better ways to produce more dps with more utility (*cough* Burning Arrow *cough*). This build lacks one of THE most important parts to playing a ranger, interupts.

Even if you want a way to spam high energy attacks, you will have more damage using the following skill combo:
[skill]Screaming Shot[/skill][skill]Penetrating Attack[/skill][skill]Prepared Shot[/skill][skill]Apply Poison[/skill]

Even this combo, really isn't much better than [skill]Crossfire[/skill][skill]Burning Arrow[/skill][skill]Apply Poison[/skill]

The big difference between these builds is that one depends on hitting with a skill while under a prep, while the other one needs higher expertise. Both are better than Archer's Signet.

If you need to spam concussion shot, you are either doing something very wrong, need to practice interupting, and/or just need to switch to [skill]Broad head Arrow[/skill]
P.s. [skill]Mending Touch[/skill] > [skill]Purge Conditions[/skill]