Worst Elite in the Game
Jette Antral
I can't really pick a "worst" elite skill, there are just so many bad ones to pick from, it's hard to choose. I can pick a worst skill from each profession, though.
Assassin: This was a hard one, I have to say. I was torn between Wastrel's Collapse and Mark of Insecurity, but I decided in the end that Mark had the reasonable capacity to hinder an opponent, whereas Collapse was essentially unusable.
Dervish: Also a difficult choice, though for different reasons: almost all of the Dervish's elites are valid and viable, given a decent player and a decent build. In the end, I picked Vow of Silence, which shouldn't be on a "worst elites" list at any time, but it is the most likely to get you killed, since allies can't cast on you.
Elementalist: This one wasn't quite so difficult. Stone Sheath, without question. I'll admit, denying critical hits is nice, sure, but hardly worth an elite slot. As for the earth damage thing, it's hardly worth mentioning, because Stone Striker is superior in most every way.
Mesmer: Symbols of Inspiration, Keystone Signet, Air of Disenchantment, Stolen Speed... the list of bad Mesmer elites seems to just keep growing. I picked Extend Conditions in the end, as it was just a truly crappy skill. Mesmers don't cause any conditions worth extending, and even if they did, the real vulnerability of conditions lies in their ease of being removed more so than their duration. If this was a hex that prevented conditions from being cured while it was active, we might have something, but as it is, it can never hope to have a seat on my mesmer's bar.
Monk: Another class with a veritable plethora of crappy skills. But one stands out above all the rest: yes, you guessed it, Balthazar's Pendulum. Scribe's Insight, Peace and Harmony, and Ray of Judgement may have their sickening flaws, but only Balthazar's Pendulum has in the history of Guild Wars make me wonder what the dev team was smoking when they came up with this piece of garbage. If it did 75 damage to the knocked down foe and affected the whole party instead of one target, still I would never consider putting this on my bar.
Necromancer: Comparatively speaking, Necromancers don't have many bad elite skills. Even the ones that seem useless to a primary necro can be awesome on a secondary one (Contagion, for example). Of course there are a few, erm... questionable skills, like Ravenous Gaze and Soul Bind, but for the most part, their elites are all pretty good. But, there is one skill that has stubbornly refused to change from bad to good throughout all of Guild Wars: Plague Signet. A required investment into Curses and elite status only serve to further degrade the skill's already weak, easily replicated effect.
Paragon: Lots of weird elites here. Anthem of Guidance was a strong candidate for the position, but I decided in the end that it had its uses. "Incoming!" definitely gets second place for its short duration, long-assed recharge, and somewhat iffy effect. But the worst is probably "The Power is Yours!", a skill that defies all attempts of effective use. Having another team mate bring an elite so that you don't have to worry so much about energy is bad enough (BiP, I'm looking at you...), but the fact that it almost completely disables that ally for a full ten seconds is simply preposterous. If it completely removed all traces of the energy loss effect, it might - might - pass as a serviceable elite. As it is, though, worthless.
Ranger: Rangers get the full spectrum of incredible (Cripshot, Burning Arrow, Rampage as One), good (Barrage, BHA), mediocre (QuickShot, Escape) and downright terrible (Practiced Stance, Scavenger's Focus, Strike as One) elites. But my personal least favorite is the exceptionally stupid, exceedingly unreliable, and generally useless Spirit, Equinox. There are no skills that "combine" with exhaustion. There are almost no skills that cause exhaustion on an enemy. There is mostly only one profession that can cause exhaustion unto itself. And finally, there is no real penalty for exhaustion, so long as you don't accrue a huge amount. This skill would need as much or more work as Otyugh's Cry ended up getting to make it playable at all, and even then it would remain mostly unused simply because of its elite spirit status.
Ritualist: An interesting set of elites belongs to the ritualist. In my experience, they are all conditional to your build, and either mind-boggling useful or completely worthless, with little middle ground. Clamor of Souls was the first "bad" ritualist elite that came to my mind, but as it would turn out, there are two that are far worse. So much worse, indeed, that I've mostly blocked them out of my mind: the Xinrae skills. Useful only in situations where 2 or more of your enemies have the exact same offensive spell on their bar and just so happen to be targeting the recipient of your spell, it even then rarely makes a remarkable impact. The most either of these skills can ever really hope to achieve, aside perhaps from a vital role in a gimmicky farming build, is a "o cool lol" comment in an 8v8, akin to what happens when a monk casts Spellbreaker on the guy that's about to get six Obsidian Flames cast on him at once.
Warrior: Primal rage. No introduction needed, no explanation necessary. Despite all the horrid skills warriors get, like "Coward!" (which is actually pretty cool when those damned Luxon warriors use it at Ft. Aspenwood) or Defy Pain, Primal Rage truly stands out for being wretched and awful. I'd give a full explanation, but there's at least a dozen other people in here who picked as well with good reasons for why it sucks monkey ass. Hell, I wrote this whole list without thinking of it, and now realize it's the worst skill of the lot. Except maybe Balthazar's Pendulum. Huh.
tl;dr Primal Rage and Balthazar's Pendulum.
Assassin: This was a hard one, I have to say. I was torn between Wastrel's Collapse and Mark of Insecurity, but I decided in the end that Mark had the reasonable capacity to hinder an opponent, whereas Collapse was essentially unusable.
Dervish: Also a difficult choice, though for different reasons: almost all of the Dervish's elites are valid and viable, given a decent player and a decent build. In the end, I picked Vow of Silence, which shouldn't be on a "worst elites" list at any time, but it is the most likely to get you killed, since allies can't cast on you.
Elementalist: This one wasn't quite so difficult. Stone Sheath, without question. I'll admit, denying critical hits is nice, sure, but hardly worth an elite slot. As for the earth damage thing, it's hardly worth mentioning, because Stone Striker is superior in most every way.
Mesmer: Symbols of Inspiration, Keystone Signet, Air of Disenchantment, Stolen Speed... the list of bad Mesmer elites seems to just keep growing. I picked Extend Conditions in the end, as it was just a truly crappy skill. Mesmers don't cause any conditions worth extending, and even if they did, the real vulnerability of conditions lies in their ease of being removed more so than their duration. If this was a hex that prevented conditions from being cured while it was active, we might have something, but as it is, it can never hope to have a seat on my mesmer's bar.
Monk: Another class with a veritable plethora of crappy skills. But one stands out above all the rest: yes, you guessed it, Balthazar's Pendulum. Scribe's Insight, Peace and Harmony, and Ray of Judgement may have their sickening flaws, but only Balthazar's Pendulum has in the history of Guild Wars make me wonder what the dev team was smoking when they came up with this piece of garbage. If it did 75 damage to the knocked down foe and affected the whole party instead of one target, still I would never consider putting this on my bar.
Necromancer: Comparatively speaking, Necromancers don't have many bad elite skills. Even the ones that seem useless to a primary necro can be awesome on a secondary one (Contagion, for example). Of course there are a few, erm... questionable skills, like Ravenous Gaze and Soul Bind, but for the most part, their elites are all pretty good. But, there is one skill that has stubbornly refused to change from bad to good throughout all of Guild Wars: Plague Signet. A required investment into Curses and elite status only serve to further degrade the skill's already weak, easily replicated effect.
Paragon: Lots of weird elites here. Anthem of Guidance was a strong candidate for the position, but I decided in the end that it had its uses. "Incoming!" definitely gets second place for its short duration, long-assed recharge, and somewhat iffy effect. But the worst is probably "The Power is Yours!", a skill that defies all attempts of effective use. Having another team mate bring an elite so that you don't have to worry so much about energy is bad enough (BiP, I'm looking at you...), but the fact that it almost completely disables that ally for a full ten seconds is simply preposterous. If it completely removed all traces of the energy loss effect, it might - might - pass as a serviceable elite. As it is, though, worthless.
Ranger: Rangers get the full spectrum of incredible (Cripshot, Burning Arrow, Rampage as One), good (Barrage, BHA), mediocre (QuickShot, Escape) and downright terrible (Practiced Stance, Scavenger's Focus, Strike as One) elites. But my personal least favorite is the exceptionally stupid, exceedingly unreliable, and generally useless Spirit, Equinox. There are no skills that "combine" with exhaustion. There are almost no skills that cause exhaustion on an enemy. There is mostly only one profession that can cause exhaustion unto itself. And finally, there is no real penalty for exhaustion, so long as you don't accrue a huge amount. This skill would need as much or more work as Otyugh's Cry ended up getting to make it playable at all, and even then it would remain mostly unused simply because of its elite spirit status.
Ritualist: An interesting set of elites belongs to the ritualist. In my experience, they are all conditional to your build, and either mind-boggling useful or completely worthless, with little middle ground. Clamor of Souls was the first "bad" ritualist elite that came to my mind, but as it would turn out, there are two that are far worse. So much worse, indeed, that I've mostly blocked them out of my mind: the Xinrae skills. Useful only in situations where 2 or more of your enemies have the exact same offensive spell on their bar and just so happen to be targeting the recipient of your spell, it even then rarely makes a remarkable impact. The most either of these skills can ever really hope to achieve, aside perhaps from a vital role in a gimmicky farming build, is a "o cool lol" comment in an 8v8, akin to what happens when a monk casts Spellbreaker on the guy that's about to get six Obsidian Flames cast on him at once.
Warrior: Primal rage. No introduction needed, no explanation necessary. Despite all the horrid skills warriors get, like "Coward!" (which is actually pretty cool when those damned Luxon warriors use it at Ft. Aspenwood) or Defy Pain, Primal Rage truly stands out for being wretched and awful. I'd give a full explanation, but there's at least a dozen other people in here who picked as well with good reasons for why it sucks monkey ass. Hell, I wrote this whole list without thinking of it, and now realize it's the worst skill of the lot. Except maybe Balthazar's Pendulum. Huh.
tl;dr Primal Rage and Balthazar's Pendulum.
FoxS
Quote:
Originally Posted by mazey vorstagg
[skill]Archer's Signet[/skill]
This actually looks pretty good. If you had a skillbar where your skills recharged pretty fast then at the beginning of every fight you could spam high cost skills.
the only problem is, there are no high cost skills for rangers. ---
The one that immediately comes to mind is concussion shot, I have a build for archer's signet that uses concussion shot, dis shot, and sav shot. I can't remember it off the top of my head though. I am surprised that so many people said Archer's Signet is the worst elite skill. It's uses are limited but I am certain there are many less useful ones.
This actually looks pretty good. If you had a skillbar where your skills recharged pretty fast then at the beginning of every fight you could spam high cost skills.
the only problem is, there are no high cost skills for rangers. ---
The one that immediately comes to mind is concussion shot, I have a build for archer's signet that uses concussion shot, dis shot, and sav shot. I can't remember it off the top of my head though. I am surprised that so many people said Archer's Signet is the worst elite skill. It's uses are limited but I am certain there are many less useful ones.
Turbobusa
the main reason its terrible is that it's in expertise. the more expertise you have, the less you would need that skill
Whirlwind
Quote:
Originally Posted by lilnate22
wow....
ok go find a use for quivering blade... wich is the same as glarath or silverwing xceot if u miss it is disabled and u are dazed....
go ahead find a use for that skill Quivering Blade + Plauge Touch..
Also Icy Viens actually is very useful.
http://www.pvxwiki.com/wiki/Build:N/E_Softening_Bile
That build on a hero is pretty effective.
ok go find a use for quivering blade... wich is the same as glarath or silverwing xceot if u miss it is disabled and u are dazed....
go ahead find a use for that skill Quivering Blade + Plauge Touch..
Also Icy Viens actually is very useful.
http://www.pvxwiki.com/wiki/Build:N/E_Softening_Bile
That build on a hero is pretty effective.
Peter Panic
Quote:
Originally Posted by Arcador
And now the winner is...
SPOIL VICTOR!!!!
Go look at the discription, check several other necro spells, even mesmer one sand then try to think another. FAIL sv is amazing, especially against shadow prison spikers in ab, also finds its uses in pve. just wrong.
Full Metal X
Quote:
Originally Posted by Peter Panic
FAIL sv is amazing, especially against shadow prison spikers in ab, also finds its uses in pve. just wrong.
SV used to do a tops of 40-50 damage until it got buffed awhile back.
Wolala Wagaga
Balthazar's Pendulum is actually not that bad esp now we hav smiter boon to go with it. its pretty decent in PvP with all the KDs and A/Mo running around. it also goes well with release of enchantments
Nemo the Capitalist
Quote:
Originally Posted by Hockster
Primal Rage, Peace and Harmony, Second Wind.
peace and harmony is exceptionally useful especially for a Doa farm run
peace and harmony is exceptionally useful especially for a Doa farm run
LifesRestorer
Amity.
12 characters
12 characters
phoo slaya
practiced stance is a good skill
Pyro maniac
[skill]Avatar of Balthazar[/skill][skill]Ward against Harm[/skill][skill]Tease[/skill]
The Way Out
I would have to say "barrage" in PvP, even with the updated damage
and Crippling Shot in PvE
I am a Ranger fan, sue me
and Crippling Shot in PvE
I am a Ranger fan, sue me
Shadow Own
hmmm... i think ill go for Decapitate, plague signet and Lightbringers Signet
Hyper Cutter
Quote:
Originally Posted by Pyro maniac
[skill]Avatar of Balthazar[/skill]
lol wut? That's not even the worst dervish elite, or even the worst of the avatars (I think Lyssa takes that title)...
MisterB
Quote:
Originally Posted by The Way Out
I would have to say "barrage" in PvP, even with the updated damage
and Crippling Shot in PvE
I am a Ranger fan, sue me [skill]Archer's Signet[/skill] is still worse than both of those, because it's worthless in PvE and PvP.
[skill]Balthazar's Pendulum[/skill] gets my vote.
and Crippling Shot in PvE
I am a Ranger fan, sue me [skill]Archer's Signet[/skill] is still worse than both of those, because it's worthless in PvE and PvP.
[skill]Balthazar's Pendulum[/skill] gets my vote.
moko
Quote:
Originally Posted by Hyper Cutter
lol wut? That's not even the worst dervish elite, or even the worst of the avatars (I think Lyssa takes that title)...
i think you are bad because AoB is useless.
Sister Rosette
Warrior: Decapitate: No Energy and no Adrenaline makes for a soon-to-be-dead meatbag.
Monk: Now? Light of Deliverance. Before? P&H
Necro: Order of Undeath: Let's make MM's even easier to kill!
Mesmer: Simple Thievery: Using up your elite spot just to play Disabling Roulette is stupidity.
Ranger: No, not Archer's Signet. Expert's Dexterity. It should be obvious just reading it's description.
Elementalist: Yeah, Stone Sheath.
Assassin: Wastrel's Collapse
Ritualist: Clamor of Souls. There are so many different (and better) options for a Rit choosing to attempt a damage spike.
Paragon: 'The Power is Yours!' Give your team a whopping 8 energy and render all your non-adrenal skills useless. Whoopie.
Dervish: Arcane Zeal, hands down. The only thing this could possibly be used for with any degree of success would be a Mystic Twister spike, and even that's pushing it.
Monk: Now? Light of Deliverance. Before? P&H
Necro: Order of Undeath: Let's make MM's even easier to kill!
Mesmer: Simple Thievery: Using up your elite spot just to play Disabling Roulette is stupidity.
Ranger: No, not Archer's Signet. Expert's Dexterity. It should be obvious just reading it's description.
Elementalist: Yeah, Stone Sheath.
Assassin: Wastrel's Collapse
Ritualist: Clamor of Souls. There are so many different (and better) options for a Rit choosing to attempt a damage spike.
Paragon: 'The Power is Yours!' Give your team a whopping 8 energy and render all your non-adrenal skills useless. Whoopie.
Dervish: Arcane Zeal, hands down. The only thing this could possibly be used for with any degree of success would be a Mystic Twister spike, and even that's pushing it.
I GO TO AMERICA
Second Wind, it's just bizarre...
Abedeus
Warrior: Primal Rage - super useless skill...
Monk: Not LoD... It's still great with Holy Haste. I'd say PnH or Balthazar's Pendulum.
Necro: Signet of Suffering (lolrotfl) or Plague Signet. Baaaad elites.
Mesmer: Tease... no. I'd say Stolen Speed. First elite I've ever capped (I don't count PvP unlocked skills - first overally is Spiteful Spirit) and I wish I captured Animate Flesh Golem instead. Yeah, on N/Me.
Ranger: Archer's Signet. Expert's Dexterity is pretty nice for spamming scythe attacks with 4 sec recharge.
Elementalist: Energy Boon or Second Wind.
Assassin: Wastrel's Collapse or Seeping Wound.
Ritualist: Defiant was Xinrae... And Xinrae's Weapon -.-
Paragon: ,,Incoming!''
Dervish: Arcane Zeal.
But the worst elite is either Xinrae's Weapon or Incoming!. But since Incoming was good before nerfs, I say that XW is the worst elite EVER!
Monk: Not LoD... It's still great with Holy Haste. I'd say PnH or Balthazar's Pendulum.
Necro: Signet of Suffering (lolrotfl) or Plague Signet. Baaaad elites.
Mesmer: Tease... no. I'd say Stolen Speed. First elite I've ever capped (I don't count PvP unlocked skills - first overally is Spiteful Spirit) and I wish I captured Animate Flesh Golem instead. Yeah, on N/Me.
Ranger: Archer's Signet. Expert's Dexterity is pretty nice for spamming scythe attacks with 4 sec recharge.
Elementalist: Energy Boon or Second Wind.
Assassin: Wastrel's Collapse or Seeping Wound.
Ritualist: Defiant was Xinrae... And Xinrae's Weapon -.-
Paragon: ,,Incoming!''
Dervish: Arcane Zeal.
But the worst elite is either Xinrae's Weapon or Incoming!. But since Incoming was good before nerfs, I say that XW is the worst elite EVER!
Tyla
Quote:
Originally Posted by Pyro maniac
[skill]Ward against Harm[/skill]
whoa there....you tried this in fire based areas?
this>destroyers,titans,and almost everything fire based
this>destroyers,titans,and almost everything fire based
Turbobusa
Arcane zeal?!? LOL yeah right
order of undeath, lmao. Its awesome.
order of undeath, lmao. Its awesome.
Dronte
As my primary is warrior, the worst elite for me:
[skill]Primal Rage[/skill]
[skill]Primal Rage[/skill]
Aldric
Quote:
Originally Posted by Sister Rosette
Necro: Order of Undeath: Let's make MM's even easier to kill!
You can spam that nonstop in PVE in conjunction with BotM and never come close to dying without too much trouble. Not even close to being a bad elite
MBP
not to mention [skill]animate vampiric horror[/skill]
ohh and worst elite: [skill]avatar of balthazar[/skill]
ohh and worst elite: [skill]avatar of balthazar[/skill]
Magikarp
Quote:
Originally Posted by Hyper Cutter
lol wut? That's not even the worst dervish elite, or even the worst of the avatars (I think Lyssa takes that title)...
lol.. no.. AoB IS the worst derv elite
overall by far, the most epic failure as far as elites go is TEASE.
so so so so many flaws in its design.
overall by far, the most epic failure as far as elites go is TEASE.
so so so so many flaws in its design.
ensoriki
Wastrel's Collapse is the worst elite in the game.
Xinrae's weapon isn't bad
Put wastrels on any class, and it still sucks.
Best use I can find is Wastrels+ maelstrom...and that sucks too!
Tease doesn't suck like you think magikarp.
Use it on someone whos not attacking you, they won't realize until you've moved a distance from them. Then simply Strafe and Bows/spears/wands and kite melee
Wastrels is still the biggest crap ever.
Onslaught < AoB
Does not fit in with the dervish at all, and why waste the elite slot on any other profession!?
Xinrae's weapon isn't bad
Put wastrels on any class, and it still sucks.
Best use I can find is Wastrels+ maelstrom...and that sucks too!
Tease doesn't suck like you think magikarp.
Use it on someone whos not attacking you, they won't realize until you've moved a distance from them. Then simply Strafe and Bows/spears/wands and kite melee
Wastrels is still the biggest crap ever.
Onslaught < AoB
Does not fit in with the dervish at all, and why waste the elite slot on any other profession!?
Stormlord Alex
Shadow Walk + Tease followed by Distortion is fun, and Tease is a very nasty Hex capable of seriously crippling most classes. I wouldn't say it's anywhere near the worst elite, it just needs more work to... well... work.
Magikarp
if i need 3 skills to run any skill, its useless.
tease has no use for any class, and especailly a mes who cant afford to get so close. frustration, arcane con, migrane, anything really is better, and a lot of them arent even elites, AND dont put you at risk of death.
tease has no use for any class, and especailly a mes who cant afford to get so close. frustration, arcane con, migrane, anything really is better, and a lot of them arent even elites, AND dont put you at risk of death.
Stormlord Alex
Quote:
Originally Posted by Magikarp
if i need 3 skills to run any skill, its useless.
. Searing Flames needs just about a whole bar to run.
Rodgort's Invocation needs Mind Blast/Ele Attunement + Fire Attunement.
Neither of these skills are close to useless.
And I dunno where you play, but in AB Shadow Walking to an opposing ele doesn't get me killed. Maybe in PvE, but PvE encouters are mobs that you ought to be rolling before recharges come into consideration; or bosses where Tease's effect is actually rather spiffy. And unless it's a nasty point-blank ele boss, it honestly doesn't matter where you are, and can safely Tease away.
. Searing Flames needs just about a whole bar to run.
Rodgort's Invocation needs Mind Blast/Ele Attunement + Fire Attunement.
Neither of these skills are close to useless.
And I dunno where you play, but in AB Shadow Walking to an opposing ele doesn't get me killed. Maybe in PvE, but PvE encouters are mobs that you ought to be rolling before recharges come into consideration; or bosses where Tease's effect is actually rather spiffy. And unless it's a nasty point-blank ele boss, it honestly doesn't matter where you are, and can safely Tease away.
Magikarp
i dont ab, and in any other form of pvp, its major fail. in pve, unless its you and a team against one target, mobs will find you, and if you hide so far away you cant cast, its pointless
SF and Rog DOES req energy management skills, and utility, but its for effective play, not so they dont lose a skill cause they get hit. SF-glowing gaze is a combo, not a diversion to not get hit.
SF and Rog DOES req energy management skills, and utility, but its for effective play, not so they dont lose a skill cause they get hit. SF-glowing gaze is a combo, not a diversion to not get hit.
TGgold
I think Clamor of Souls is possibly the worst elite in the game. It does medicore, condionally AoE damage. It's just...not worth taking. Ever.
Magikarp
nice call TG, i honestly forgot about that skill. rethinking the post, i went and looked at them all again..
top picks:
amity
skull crack
tease
glimmering mark (sorry, i just dont find it worth "elite" status)
whirling axe (again.. this sucks if you play a real warrior)
primal rage (this would OWN if it was a skill, not a stance)
"coward!" (not worth your elite)
word of censure
balths pendulum
life sheath
weaken knees (what??)
ok ok.. im writing this in order of me seeing them, and i still feel like i missed a few, and im only 1/3 done listing..
there are a LOT of crappy elites.. its more sad looking at them all like this lol
i still stick to what i said about tease, but i'll change my top worst to:
[skill]Extend Conditions[/skill]
and
[skill]"Incoming!"[/skill]
top picks:
amity
skull crack
tease
glimmering mark (sorry, i just dont find it worth "elite" status)
whirling axe (again.. this sucks if you play a real warrior)
primal rage (this would OWN if it was a skill, not a stance)
"coward!" (not worth your elite)
word of censure
balths pendulum
life sheath
weaken knees (what??)
ok ok.. im writing this in order of me seeing them, and i still feel like i missed a few, and im only 1/3 done listing..
there are a LOT of crappy elites.. its more sad looking at them all like this lol
i still stick to what i said about tease, but i'll change my top worst to:
[skill]Extend Conditions[/skill]
and
[skill]"Incoming!"[/skill]
A Leprechaun
[skill]Magehunter's Smash[/skill]
As a warrior I have to say I have never used this, well too conditional in my opinion. It almost looks like a good skill but when you use it you can tell its not worth its elite status.
Ok so its a KD, thats a good thing, but then the hammer line has quite a few KDs. Its 5 adrenaline, which is ok but considering Hammer bash is 6 adrenaline its not exactly mega-cheap. And then it only KDs if your foe is enchanted, a big drawback, even hammer bash will KD any foe.
~A Leprechaun~
As a warrior I have to say I have never used this, well too conditional in my opinion. It almost looks like a good skill but when you use it you can tell its not worth its elite status.
Ok so its a KD, thats a good thing, but then the hammer line has quite a few KDs. Its 5 adrenaline, which is ok but considering Hammer bash is 6 adrenaline its not exactly mega-cheap. And then it only KDs if your foe is enchanted, a big drawback, even hammer bash will KD any foe.
~A Leprechaun~
Crom The Pale
Oh WOW, I found a way to make Primal Rage actually work!!!
All you have to due is use "I am the strongest" + Signet of Strength + enough consumables to raise your axe and str attributes to 20.
Now this will cost you about 1K every 10 min and you won't deal as much damage as say a war with only Dslash and FGJ and no other skills....but yea hey this really does sorta kinda maybe in a wierd way work
All you have to due is use "I am the strongest" + Signet of Strength + enough consumables to raise your axe and str attributes to 20.
Now this will cost you about 1K every 10 min and you won't deal as much damage as say a war with only Dslash and FGJ and no other skills....but yea hey this really does sorta kinda maybe in a wierd way work

ensoriki
Why isn't Wastrels collapse on your List Magikarp?
Generally wastrel's will Never work, unless you have them in a high knock down storm which is hard to begin with.
Or you have to be some black out sin or something in which case Wastrel's still fails.
Wastrel's collapse is crap because its so unusable >.>
Generally wastrel's will Never work, unless you have them in a high knock down storm which is hard to begin with.
Or you have to be some black out sin or something in which case Wastrel's still fails.
Wastrel's collapse is crap because its so unusable >.>
Magikarp
Quote:
Originally Posted by ensoriki
Why isn't Wastrels collapse on your List Magikarp?
Generally wastrel's will Never work, unless you have them in a high knock down storm which is hard to begin with.
Or you have to be some black out sin or something in which case Wastrel's still fails.
Wastrel's collapse is crap because its so unusable >.> lol, it is, i just got tired of listing the millions of super crappy elites.
Generally wastrel's will Never work, unless you have them in a high knock down storm which is hard to begin with.
Or you have to be some black out sin or something in which case Wastrel's still fails.
Wastrel's collapse is crap because its so unusable >.> lol, it is, i just got tired of listing the millions of super crappy elites.
pumpkin pie
Quick Shot, don't think I will need to use that elite, waste my skill slots
Magikarp
Quote:
Originally Posted by pumpkin pie
Quick Shot, don't think I will need to use that elite, waste my skill slots
really? quick shot's one of my fav ranger elites. its got some really cool, almost spike-like capabilities if you know how to use it.
Kashrlyyk
@~A Leprechaun~: Hammer bash looses all your adrenaline.
@Magicarp: glimmering mark: Blinding someone by attacking with a lightning weapon. That is worth an elite.
@pumpkin pie: QuickShot can be uses right after an attack. Both arrows hit very fast after each other and apply the effects of a preparation or a weapon skill.
@Magicarp: glimmering mark: Blinding someone by attacking with a lightning weapon. That is worth an elite.
@pumpkin pie: QuickShot can be uses right after an attack. Both arrows hit very fast after each other and apply the effects of a preparation or a weapon skill.
A Leprechaun
In PvE I would think that having to hit an enchanted foe is a bigger drawback than losing all adrenaline, all you need is a bit of adrenaline management and a brain to get around the lose all adrenaline , but if your foes not enchanted it a waste of your elite slot.
I just said that skills because I have pretty much never found an areas where it would be useful, when for just 2 more adrenaline I could use Devastating.
~A Leprechaun~
I just said that skills because I have pretty much never found an areas where it would be useful, when for just 2 more adrenaline I could use Devastating.
~A Leprechaun~