Well, take a wild blow from a Dervish and you'll see that criticals from Dervishes hurt.
- Locust's Fury basically makes an Assassin deal damage every 0.5 seconds, is that bad?
- Quickshot can be used for DPS builds and spiking, to much success.
- Stone Sheath, like mentioned previously, can be used to convert damage to Earth and enjoy Mantra of Earth, which a Mo/Me couldn't do alone as Stone Strike (non-elite) means a 3rd profession.
- Archer's Signet + Concussion Shot = Voila, you can try a few more times before getting screwed up in energy for a good time.
I've yet to see a useful build with SCAVENGER'S FOCUS. Basically same damage as RtW but Elite. It's WS, so what? Marksmanship is also non-primary atribute. WS doesn't even have a weapon to be benefited from. If I had a weapon linked to WS, then it could have some use as I dropped Marksmanship from my attribute spending list. Really, it sucks, other professions have better elites to use than trying this a secondary. Ritualist has the Spawning Power linked Elite that makes even Ritualists viable weapon wielders and immune to blindness... And I didn't even have to mention the fact Scavenger's Focus needs foe to be under a condition in order to trigger the incredibily high (notice the sarcasm) damage bonus...
Expert's Dexterity. It's true, you can try some obscene builds with it, use Debilitating Shot with it and your target will get out of energy in no time, but the problem is you'll also get out of energy, probably before a spellcaster. 150% more is a bit too much... it means 2.5 times the base energy cost. At Expertise 16 you can only expect to be able to spam 5 energy attacks. Maybe if they added a variable like 150..80 it could get more viable, or if there was a bow attack like "Auspicious Shot" non-elite for energy management. Don't even try using Concussion Shot with Expert's Dexterity on
