and uhm..Eviscreate > Decapitate...lose ALL adren AND energy ...if u dont kill in one hit ur pretty much gai'd
That's called a spike, and it's exactly what Decapitate is meant for. You can switch weapons as well if you like to, so you have energy to follow up with a Critical Chop.
Worst Elite in the Game
22 pages • Page 21
Quote:
Originally Posted by Thomas.knbk
That's called a spike, and it's exactly what Decapitate is meant for. You can switch weapons as well if you like to, so you have energy to follow up with a Critical Chop.
jajaja but cant most groups successfully spike w/ eviscreate
and i'd be too dumb to remember to switch ne ways lol...
and as for teh guy under him...stance wars sawk in pvp homie, unless ur like RA war vs war-ing...but if u cant kill a monk ur pretty much uselessness and
a sword [[seeing as ur going riptose]] / tatics wars dont usually carry enough
dmg to kill a "decent"-monk ~ and if u were going for the 1v1 War build... Gladiators defence would probably show to be more effective dmg wise ~ and u'd need like a low lvl shock incase u just happen to be vsing a noob w/ the same build, to interrupt his heal sig so u dont have to worry about him throwing up deadly riptose at the last second...
Signet of Illusions is questionable ~ i could see it being good in some cases but imo mesmers are getting the shaft end of the goods ~ most their good ones come from proph ~ and Keystone Signet dont deserve to be an elite imo...its kinda like...mantra of signets...for all ur signets...im sure mantra of signets -> keystone signet would be nice if u could carry 2 elites....[[spam SoJ ~ would be uber annoying]]
but jajaja ~ before i make myself look any more nubbier imma go get mai r8 today ^^ juss 16 fame away <3
and i'd be too dumb to remember to switch ne ways lol...
and as for teh guy under him...stance wars sawk in pvp homie, unless ur like RA war vs war-ing...but if u cant kill a monk ur pretty much uselessness and
a sword [[seeing as ur going riptose]] / tatics wars dont usually carry enough
dmg to kill a "decent"-monk ~ and if u were going for the 1v1 War build... Gladiators defence would probably show to be more effective dmg wise ~ and u'd need like a low lvl shock incase u just happen to be vsing a noob w/ the same build, to interrupt his heal sig so u dont have to worry about him throwing up deadly riptose at the last second...
Signet of Illusions is questionable ~ i could see it being good in some cases but imo mesmers are getting the shaft end of the goods ~ most their good ones come from proph ~ and Keystone Signet dont deserve to be an elite imo...its kinda like...mantra of signets...for all ur signets...im sure mantra of signets -> keystone signet would be nice if u could carry 2 elites....[[spam SoJ ~ would be uber annoying]]
but jajaja ~ before i make myself look any more nubbier imma go get mai r8 today ^^ juss 16 fame away <3
w
Quote:
Originally Posted by Nero
"The Power Is Yours!"
the captain planet reference elite should've been better
110% the worst elite ever. Party gains 8 energy each, you get -10 degen for 10 seconds WTF???
Compare this to the other para energy support skills - Aria of Zeal gives instant energy the next time you cast a skill, Never Surrender gives energy to everyone below 75% health, following this trend an elite version should give free energy without any condition. But -10 regen for 10 seconds???
Were anet drunk and on crack when they made this skill?
the captain planet reference elite should've been better
Compare this to the other para energy support skills - Aria of Zeal gives instant energy the next time you cast a skill, Never Surrender gives energy to everyone below 75% health, following this trend an elite version should give free energy without any condition. But -10 regen for 10 seconds???
Were anet drunk and on crack when they made this skill?
Ok, ive now read every post on this page and have the following to say on some stupid comments:
1) Quickshot - Use this with called shot and read the wind on a Rt/R with max warmongers weapon. Just do it. Attack monks. PWNZORRED OMG!!!
2) Energy boon - I recently thought I would give this skill a go on my my air spike and guess what? It works very nicely, keeps my energy topped up all the time with air attunement, and is very nice.
3) Master of Magic - Was whoever read the skill description for this and called it a crap elite blind? Use this + ice prison on an air spiker. 4 energy return per air skill used. I recently used this in HA on dual smite with 2 E/Mo master of magic smiters. With the elite, and 3 long recharge smite skills you get a net return of 7 energy (Zealots fire -1) per RoF, Gaurdian and Draw conditions used. Energy NEVER runs out untill it wears off, then be careful for 6 secs before recasting it.
4) Gust - I thought this was a bad skill untill i bothered to make and play a build using it. Here goes:
Enervating Charge, Stoning, Grasping earth, Gust, Gale, air att, earth att, res sig. It needs 2 attunements to prevent serious energy degen but when used correctly your target will be on the floor PERMANANTLY.
1) Quickshot - Use this with called shot and read the wind on a Rt/R with max warmongers weapon. Just do it. Attack monks. PWNZORRED OMG!!!
2) Energy boon - I recently thought I would give this skill a go on my my air spike and guess what? It works very nicely, keeps my energy topped up all the time with air attunement, and is very nice.
3) Master of Magic - Was whoever read the skill description for this and called it a crap elite blind? Use this + ice prison on an air spiker. 4 energy return per air skill used. I recently used this in HA on dual smite with 2 E/Mo master of magic smiters. With the elite, and 3 long recharge smite skills you get a net return of 7 energy (Zealots fire -1) per RoF, Gaurdian and Draw conditions used. Energy NEVER runs out untill it wears off, then be careful for 6 secs before recasting it.
4) Gust - I thought this was a bad skill untill i bothered to make and play a build using it. Here goes:
Enervating Charge, Stoning, Grasping earth, Gust, Gale, air att, earth att, res sig. It needs 2 attunements to prevent serious energy degen but when used correctly your target will be on the floor PERMANANTLY.
Quote:
Originally Posted by Arcador
Quickshot is actually quicker than all shots except interupts. Called is normal attack speed but flyes faster. Anyway if they remove the reset attack time after the quick shot, it may become usefull.
And now the winner is...
SPOIL VICTOR!!!!
Go look at the discription, check several other necro spells, even mesmer one sand then try to think another. Ummm you're kidding right?
And now the winner is...
SPOIL VICTOR!!!!
Go look at the discription, check several other necro spells, even mesmer one sand then try to think another. Ummm you're kidding right?
d
Quote:
Originally Posted by Alleji
I used to say quick shot (because it does nothing) but after NF, I'd have to change my vote to wastrel's collapse.
Why?
Well, it does nothing. And quick shot at least damages people just like a normal arrow. QFT Wastrel's Collapse is the worst, with Seeping Wound being a close second.
Why?
Well, it does nothing. And quick shot at least damages people just like a normal arrow. QFT Wastrel's Collapse is the worst, with Seeping Wound being a close second.
M
Someone said something about signet of illusion being a bad elite. You can take it as a primary mesmer dump points into illusion fast casting and inspiration and abuse secondary skills with it without investing a single skill point into the attribute. For example you can take a Mes/Ele and take skills like wards blinding flash and water snares and make them last as long as a ele could without running your points to thin to make them any useful and you get to use your primary attribute and cast them faster then a ele can.
As far as bad elites goes I myself am going to have to vote with Keystone signet . Its not really worth your elite spot when in the same line of magic you have Mantra of inscriptions which works just as good if not better then it and has no bad draw backs like a HUGE recharge time.
As far as bad elites goes I myself am going to have to vote with Keystone signet . Its not really worth your elite spot when in the same line of magic you have Mantra of inscriptions which works just as good if not better then it and has no bad draw backs like a HUGE recharge time.
