Worst Elite in the Game
Ikari
I actually was playing in RA the other day with my Shocksin, and I was on a team with a monk using PnH, another sin, and a toucher. The monk placed PnH on the toucher, and seeing as he only used skills and spells, he gets a free energy pip. Toucher + 4 e-pips = won, 21 streak.
gasmaskman
Quote:
Originally Posted by PanGammon
Who in their right mind uses peace amd harmony for anything?
A bonder, maybe?
SnipiousMax
Quote:
Originally Posted by Zuranthium
No, they still suck with the new update.
But ago ahead and try spamming those EXHAUSTION spells at me. I'll just laugh and kill you when every cast past the first or second is doing barely any damage and not causing any conditions. They're actually really good for a short engagement. A very heavy offense, and a very short battle would make these skills great. Mind shock at least, I'm not sure I can label anything from the fire line as widely useful...
But ago ahead and try spamming those EXHAUSTION spells at me. I'll just laugh and kill you when every cast past the first or second is doing barely any damage and not causing any conditions. They're actually really good for a short engagement. A very heavy offense, and a very short battle would make these skills great. Mind shock at least, I'm not sure I can label anything from the fire line as widely useful...
El Panty Bandito
I say Second Wind has to be one of the worst Elite skills around.
cerb
Amity is not crap, people.
In HA, have a W/Mo with Amity aggro everyone, then, when everyone is adjacent, use Amity. Make sure your team don't deal damage.
On a serious note though, I don't think Wither or Keystone Signet are THE worst elites. Yes, they suck horribly, yet I wouldn't nominate them for the worst elite award until I saw Primal Rage and Seeping Wound.
Let's take a look at Primal Rage:
For 10 seconds, all of your attacks have an additional 10...46% chance of being critical hits and have 20% armor penetration. Primal Rage disables all skills for 10 seconds.
It would be really good if it didn't disable all skills, but it does, and for 10s. If you could use Executioner's strike, Final Thrust or something else with a high damage output while being in this stance, it could deal a lot of damage, however, you can't. Now, which are you going to choose: this or Eviscerate?
Next, Seeping Wound. This one gets my vote BTW.
For 5...17 seconds, if target foe is suffering from Bleeding or Poison, that foe suffers -1...3 Health degeneration.
I have nothing else to say than lol. This skill would be considered crappy if it wasn't an elite, yet it is. Oh, and it belongs to Critical Strikes (wtf?)
In HA, have a W/Mo with Amity aggro everyone, then, when everyone is adjacent, use Amity. Make sure your team don't deal damage.
On a serious note though, I don't think Wither or Keystone Signet are THE worst elites. Yes, they suck horribly, yet I wouldn't nominate them for the worst elite award until I saw Primal Rage and Seeping Wound.
Let's take a look at Primal Rage:
For 10 seconds, all of your attacks have an additional 10...46% chance of being critical hits and have 20% armor penetration. Primal Rage disables all skills for 10 seconds.
It would be really good if it didn't disable all skills, but it does, and for 10s. If you could use Executioner's strike, Final Thrust or something else with a high damage output while being in this stance, it could deal a lot of damage, however, you can't. Now, which are you going to choose: this or Eviscerate?
Next, Seeping Wound. This one gets my vote BTW.
For 5...17 seconds, if target foe is suffering from Bleeding or Poison, that foe suffers -1...3 Health degeneration.
I have nothing else to say than lol. This skill would be considered crappy if it wasn't an elite, yet it is. Oh, and it belongs to Critical Strikes (wtf?)
Isil`Zha
Quote:
Originally Posted by Thaddeus Bandito
Throwing up a vote for Ether Prodigy. Though it has advantages, like +6 energy regen, the caster takes 2 damage for every point of energy that's left. If it gets stripeed as it's cast, An ele with 16 ES (that has 90 energy) takes 160 damage + whatever the strip may do. Worst Case Scenario: Ether Prodigy gets stripped with Shatter Enchantment (16 Dom) = 266 damage immediately. There are ways to avoid this, but this is a spell is a trap.
Also, I give an Honorable Mention to Shadow Form. "All spells fail and all attacks miss." Cool, but when it ends, it leaves you with 53 health. Unless you have Divine Intervention, Recall, or something of the like, you're done for. Heart of Shadow + Dark Escape or simple a shadow step to saftey...
I use it quite a bit on several builds - mostly with Arcane Echo... used in Aspenwood you can run up to the NPC gate guards and slaughter them with impunity.
Also, on Kurz side it makes for a nearly unstoppable amber runner - I can turn it on, *cap the mine from lux* and run off with the amber.
With the newly buffed Shadow of Haste, I'll be able to find more uses for it too.
Also, I give an Honorable Mention to Shadow Form. "All spells fail and all attacks miss." Cool, but when it ends, it leaves you with 53 health. Unless you have Divine Intervention, Recall, or something of the like, you're done for. Heart of Shadow + Dark Escape or simple a shadow step to saftey...
I use it quite a bit on several builds - mostly with Arcane Echo... used in Aspenwood you can run up to the NPC gate guards and slaughter them with impunity.
Also, on Kurz side it makes for a nearly unstoppable amber runner - I can turn it on, *cap the mine from lux* and run off with the amber.
With the newly buffed Shadow of Haste, I'll be able to find more uses for it too.
lennymon
cool, ether prodigy, now with more damage...
still its not as bad as seeping wound, or archers signet...
keystone? there are more signets every chapter, this will eventually become more usefull, but at least it's got A viable build.
Wither?, me/n for alliance battles... fun with touchers
and I like touchers...
still its not as bad as seeping wound, or archers signet...
keystone? there are more signets every chapter, this will eventually become more usefull, but at least it's got A viable build.
Wither?, me/n for alliance battles... fun with touchers

Misc Merik
Locusts fury
ive used it to some success for pve but it has yet to give me any edge in pvp
ive used it to some success for pve but it has yet to give me any edge in pvp
Song Rui
Locust's Fury isn't bad. You are just too fixed on gimmix.
DarkRaider
ok sit back, this might be shocking....
I ACTUALLY USED KEYSTONE SIG
combine it with signet of weariness, signet of humility, Mantra of Inscriptions (important),leech signet, signet of disruption(?) and a few energy skills
it isnt too bad =/
I ACTUALLY USED KEYSTONE SIG

combine it with signet of weariness, signet of humility, Mantra of Inscriptions (important),leech signet, signet of disruption(?) and a few energy skills
it isnt too bad =/
LOBAL 2
Quote:
Originally Posted by CagedinSanity
Eh, this is one of those things where "One man's junk is another man's treasure" situations. Personally, i felt so happy when I capped my first elite skill, only for it to turn out to be nothing i'll ever use; Warrior's endurance.
Don't need, kthx. your right about the junk and treasure because Warriors Endurance is nice for a energy tank, better than battle rage for maintaining a heavy DD pressure,but it doesn't have the speed boost, which can be very helpful.
I think Quivering blade is horrible, IMO.
Don't need, kthx. your right about the junk and treasure because Warriors Endurance is nice for a energy tank, better than battle rage for maintaining a heavy DD pressure,but it doesn't have the speed boost, which can be very helpful.
I think Quivering blade is horrible, IMO.
I Brother Bloood I
Defiant Was Xinrae Zomg Why Havent U Said Yet!
Hyper Cutter
Quote:
Also, I give an Honorable Mention to Shadow Form. "All spells fail and all attacks miss." Cool, but when it ends, it leaves you with 53 health. Unless you have Divine Intervention, Recall, or something of the like, you're done for.
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Peace and Harmony can actually be used on several targets, because it lasts so long, 1 Monk can give 2 Monks (maybe 3) energy management, it's far from the worst.
Heal As One
It'd actually be useful if the recharge was shorter...
some guy
Primal rage is really good if you combine it with IWAY.
darkdawn
quick shot. called shot is better and isint elite...
BlueNovember ![]() Flopjack
LOL! Elite mending, ha ha.
Most of the elite you people mention are good, you just suck with them it sounds like. I think Healing Hands is a pretty gay spell. What it SHOULD do, is heal all their allies around them too in a nearby or area range, like an elite healing seed deal. How about Withdraw Hexes. Expensive and hard to use. gasmaskman
Quote:
Originally Posted by darkdawn
quick shot. called shot is better and isint elite...
Quick Shot > Called Shot because:
1) Called shot recharges at 3 seconds 2) Quick Shot only takes one second to recharge, AND it only takes 1 second to attack, unlike the lowest of 2 seconds on a short/flatbow. scamPOR
primal rage has to be the worst skill... it disables all your skills. WOW AWFUL!
Zui
Quote:
Originally Posted by scamPOR
primal rage has to be the worst skill... it disables all your skills. WOW AWFUL!
Yeah, and it makes your Warrior worse at everything that makes him good. Unless your opponent is absolutly retarded, in which case he stands still while you hit him, and you only loose everything that makes your Warrior good, except for slightly added pressure.
Guildmaster Cain
Quote:
Originally Posted by Poison Ivy
Unyeilding Aura...
Oo
UA is the perfect elite if u ask me. Firstly there are some peeps continuing to suicide themself and aggroing all the red dots on map if possible. Simply discontinuing UA or the fact they ran outside your area, will make them more obedient next time. Furthermore... UA is a perfect way to make sure your Ele does not get any energy problems... If the ele has low energy or lots of exhaustion, simply doubleclick the aura and recast it.... Full energy and health bar without exhaustion for ele.... ^^ And did I mention no DP? Zakarr
Primal Rage needs skills which boost something and last long enough so you benefit from their effects while your skills are disabled. I don't know if Primal Rage is mathematically enough to compensate lack of adrenaline attack skills in any common situation.
KitsunE81
Quote:
Originally Posted by Thomas.knbk
Shared Burden Archer's signet Ya don't PvP much uh? Cuz otherwise your team would not survive if you used PaH Actually if you have a warrior attacing you he'll own you because you need to spend 10e every 7 secs. xD To all the keystone haters, I once ran a Me/Mo holy wrath build with holy wrath and 7 signets and it really worked in that build. Ok who am I kidding Keystone blows. |
SoD does give you about 75% chance of blocking attacks, which is higher than any other skill will give you. (And don't forget you also get more armor from it, so less damage), in PvP use it on a Ghost on an altar map when you're trying to cap, now most Rangers have Seeking Arrows though which negates all evading/blocking.
Quote:
Quote: Originally Posted by Most Feared Fevered Dreams, awesome name, horrible and unusable skill. Use it on a target and call it, while the rest of your team stacks it with conditions, and you'll have aoe condition spreading (Dazing a person and then everyone getting it is pretty good)
Quote: Originally Posted by Thaddeus Bandito Throwing up a vote for Ether Prodigy. Though it has advantages, like +6 energy regen, the caster takes 2 damage for every point of energy that's left. If it gets stripeed as it's cast, An ele with 16 ES (that has 90 energy) takes 160 damage + whatever the strip may do. Worst Case Scenario: Ether Prodigy gets stripped with Shatter Enchantment (16 Dom) = 266 damage immediately. There are ways to avoid this, but this is a spell is a trap.
Also, I give an Honorable Mention to Shadow Form. "All spells fail and all attacks miss." Cool, but when it ends, it leaves you with 53 health. Unless you have Divine Intervention, Recall, or something of the like, you're done for. You get loads of energy from Ether Prodigy, not much to say, the damage is the drawback (and then of course Exhaustion), if it doesn't get stripped though it gives you loads of energy and you can use it everytime you want with a recharge of only 5.
You can use Shadow Form on a GvG flag runner for example, use Shadow Form, run in and cap the flag, get back into base and Shadow Form ends...
Quote:
Originally Posted by Electric Sky
Star Burst
Lots of damage, costs only 5 to activate, low recharge, 1 second cast (Which is pretty fast for fire spells), what's not to like? Quote:
Its not the worst for some parts of PvE (where it will seldom get "blocked"), but definately not "awesome".
Also remember that if you get blocked for that daze effect, it also disables for 4 secs (in which time it cannot gain adrenaline). Quote:
Lacerate+Melandru's arrow=GG
Requires two elites just to get the -6 degen, and remember Lacerate is an elite so no Oath on its packer, meaning if the other team things it is a problem then they can simply kill it and then they have like half a minute free time. | Anyway, why even have Lacerate in the game when Toxicity exists? (though i'm 99% sure Toxicity will be hit with the nerfstick before Nightfall is officially released) Quote:
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