will the storyline in this one suck too?

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s
sins
Academy Page
#1
Prophacy storyline got lame.

Factions... storyline started lame and ended lame.

Nightfall... will they hire someone who actually can write a coherent and interesting storyline?
Mister_Smiley
Mister_Smiley
Wilds Pathfinder
#2
Well personaly, i like the story line for prophacys and as for factions, i like it too. As for nightfall i have no idea. But then again seeing how hard its to come up with a orginal storyline, i give them alot of credit. Then again if you don't like them, why not just leave? or mabey you should go try and make one by your self, but i bet it won't be that great.
Kais Unduli
Kais Unduli
Wilds Pathfinder
#3
The storylines haven't been too bad so far. I think the dialogue is what needs the most work. Some of the things they say are just downright ludicrous.
h
harshateja
Ascalonian Squire
#4
The prophecies storyline was great. The factions storyline was rubbish. It was far to disconnected and rushed. The ascension process in Prophecies was well thought out and made sense and actually made you feel special. Becoming closer to the stars really didn't make me feel any different. Some of the things that happen in factions didn't have any thought behind them past "oh my gosh, the [Kurzicks/Luxons] are attacking us. Protect us." If they use prophecies rather than factions as the base, I will definetly purchase Chapter 3 - no questions asked.
BigTru
BigTru
Jungle Guide
#5
Both of them were lame and underdeveloped. Unless they hire new writers, this one will probably be lame, too. But if you wanted a story-driven online RPG, why are you in Guild Wars? Go play FFXI.

Prophecies felt like an excuse to take a field trip around Tyria.

Factions had the same goal with no plot twists (Besides a horribly forshadowed, predictable death) from begining to end.

::Spoilers::

The Afflicted are attacking. You suspect Shiro is behind this. Find who is behind the Afflicted and destroy him. You find out it was Shiro. Destroy him
Anakin The Paladin
Anakin The Paladin
Academy Page
#6
I thought prophecies storyline was good,It had alot of pieces including Charr,Stone Summit,White Mantle,etc..Unlike Prophecies I think Factions was 100% predictable.
:::Spoiler Below:::


As soon as that fortune teller talks to Shiro you know he is gonna be the "big bad boss guy".Hopefully Nightfall has a very thought out and interested plot and storyline with less predictability.
T
TheMadKingGeorge
Banned
#7
i doubt they will bother with a storyline i think they will just throw i na tom clancey book
T
TheMadKingGeorge
Banned
#8
if you look at the factions storyline it dosnt actullay show what shiro did to emperor or what the emperor did to shiro i smell a fish
Vermilion
Vermilion
Wilds Pathfinder
#9
I don't know about the storyline improving..there aren't enough people who care enough about things like that to make it worthwhile to make it better, and those aren't the types of people Anet is catering to, imo. Its the same reason they won't likely improve the cutscenes..who cares? You mostly end up just skipping them anyway.
Vahn Roi
Vahn Roi
Forge Runner
#10
My, aren't you just a big bucket of negativity.

I missed most of the story going through Factions the first time, but going through it the second while doing the all the quests I can as I go along, the story is becoming richer and richer the further I get and I have grown to like the story as a whole.
Vermilion
Vermilion
Wilds Pathfinder
#11
Quote:
Originally Posted by Vahn Roi
My, aren't you just a big bucket of negativity.
You know it!

Quote:
I missed most of the story going through Factions the first time, but going through it the second while doing the all the quests I can as I go along, the story is becoming richer and richer the further I get and I have grown to like the story as a whole.
I'm still working through the factions pve..I haven't been paying much attention to the details, but the cutscenes really weren't helping. I have the basic idea though..Shiro=bad, Afflicted=bad, luxons + Kurzicks = gg Shiro.

I'll admit I have no idea what GW:P was about. not a clue what I was really doing there.
Paperfly
Paperfly
Krytan Explorer
#12
Neither storyline was awful. As Kais pointed out, the dialogue was more of a problem than anything else.

(And the horriffic voice acting in Factions, of course)

The thing to remember is that the story always has to keep player characters as impersonal protagonists simply because it has to suit both multiple class combinations and a variable number of players per mission. It's impossible to write a subtle exploration of character nuance when it's potentially going to address a Barrage party in which all the characters are named something along the lines of Fluffy Bunny Cakes.

So is the Nightfall storyline going to suck relative to great literature? Of course. Relative to a high-concept single-player RPG? Yes, and there's no getting around that. Who here can seriously conceive of a MMORPG story experience on par with Planescape: Torment's visceral exploration of identity?

...Relative to any other piece of popular fantasy entertainment? I think previous chapters are at least that good already, to be frank. I fail to see how people can take anything in the Warcraft universe as seriously as they do, f'rinstance.
Sai of Winter
Sai of Winter
Jungle Guide
#13
No matter how the story is going to be, it's going to have the same concept. Find out who is the main villain, fight through his allies and minions, and when you reach him, kill the guy.
Dark Suoon
Dark Suoon
Lion's Arch Merchant
#14
wow proph never got lame, factions is starting to get lame cuz of its shortness, so by the time Nightfall starts, factions will be lame lol
princessstar
princessstar
Ascalonian Squire
#15
my first and only prohesies character only made it to kryta before i realised that my character sucked because i had one combo (immolation or w/e arrows and dual shot) and i just lost interest because the storyline was to slow....

HOWEVER in factions it is much faster...but much too controled....and i feel the storyline was scattered and when i got out of the city i was like HALLELUYAH grass the into arborstone there was confusing and controling paths......and thats where i am now...at house zu heltzertrying to cap the skill that will complete my assassin build FINALLY!!!! AoD FTW
Omega X
Omega X
Ninja Unveiler
#16
Quote:
Originally Posted by Sai of Winterland
No matter how the story is going to be, it's going to have the same concept. Find out who is the main villain, fight through his allies and minions, and when you reach him, kill the guy.
So what you are saying is that GW needs a reoccurring villain? Someone who interferes with the normal flow of the plot? Someone ominous enough to cause twisted situations?

In other words, Guild Wars needs a random god or powerful being that will be a staple figure to keep things fresh while moving through the original story to keep it from looking mundane.

What they need to do is unravel more of the story. A more unique reason why the Guild Wars happen every so often and why the players' involvement is so critical.
SirNutWad
SirNutWad
Academy Page
#17
Quote:
Originally Posted by Sai of Winterland
No matter how the story is going to be, it's going to have the same concept. Find out who is the main villain, fight through his allies and minions, and when you reach him, kill the guy.
...I'm not sure if that's a negative thought of not, but wtf do you expect from a game with...warriors, archers, mesmers, monks etc, or a "HERO" O.o seriously. I can't really think of anything else other then kill a bad guy...cause thats what heros...ya know, normaly do. If you think thats "lame" or "boring" go play something else, but ya, factions was very short thats why I didn't like it as much as i thought I would.
JiggyFly
JiggyFly
Lion's Arch Merchant
#18
It seemed like ,to me anyways, that the Factions storyline was somewhat shallow and 2-dimensional much like Prophecies (Not that I'm complaining it's just GW doesn't have a super in-depth storyline, just the path Anet took and I don't mind). What did bug me though was how the movie-clips in Factions seemed to try to make the story more in-depth and emotional than it really was. Such as the crying child in Master Cho's Estate, or Shiro becoming angry in the temple. What these movie-clips actually did in my opinion was simply come across as cheesy and made me want to skip them because of how poorly a vague storyline with emotional movie-clips limited to using in-game emotes and movement came across.

I'd be fine with the way Anet set-up the prophecies story with the movie-clips, filling in the gaps to propel the story, not trying to make the story be more in-depth and emotional than it actually was...
Sai of Winter
Sai of Winter
Jungle Guide
#19
Quote:
Originally Posted by SirNutWad
...I'm not sure if that's a negative thought of not, but wtf do you expect from a game with...warriors, archers, mesmers, monks etc, or a "HERO" O.o seriously. I can't really think of anything else other then kill a bad guy...cause thats what heros...ya know, normaly do. If you think thats "lame" or "boring" go play something else, but ya, factions was very short thats why I didn't like it as much as i thought I would.
Geez, chill man. It was nothing negative. I'm just stating the obvious of the storyline that occurs in most of these type of games. Never said that they can do better.
SirNutWad
SirNutWad
Academy Page
#20
(hehe spammmmm) anyways. O.o I never noticed the emotional stuff lol.
EDIT: ooo, gotta edit cause ^ posted before me. i wasnt saying that i was definatly sure that you were negative (note the first sentence) , plus, that wasn't really towards you :P that was towards all the other people who thinks the stories are lame.