will the storyline in this one suck too?
sins
Prophacy storyline got lame.
Factions... storyline started lame and ended lame.
Nightfall... will they hire someone who actually can write a coherent and interesting storyline?
Factions... storyline started lame and ended lame.
Nightfall... will they hire someone who actually can write a coherent and interesting storyline?
Mister_Smiley
Well personaly, i like the story line for prophacys and as for factions, i like it too. As for nightfall i have no idea. But then again seeing how hard its to come up with a orginal storyline, i give them alot of credit. Then again if you don't like them, why not just leave? or mabey you should go try and make one by your self, but i bet it won't be that great.
Kais Unduli
The storylines haven't been too bad so far. I think the dialogue is what needs the most work. Some of the things they say are just downright ludicrous.
harshateja
The prophecies storyline was great. The factions storyline was rubbish. It was far to disconnected and rushed. The ascension process in Prophecies was well thought out and made sense and actually made you feel special. Becoming closer to the stars really didn't make me feel any different. Some of the things that happen in factions didn't have any thought behind them past "oh my gosh, the [Kurzicks/Luxons] are attacking us. Protect us." If they use prophecies rather than factions as the base, I will definetly purchase Chapter 3 - no questions asked.
BigTru
Both of them were lame and underdeveloped. Unless they hire new writers, this one will probably be lame, too. But if you wanted a story-driven online RPG, why are you in Guild Wars? Go play FFXI.
Prophecies felt like an excuse to take a field trip around Tyria.
Factions had the same goal with no plot twists (Besides a horribly forshadowed, predictable death) from begining to end.
::Spoilers::
The Afflicted are attacking. You suspect Shiro is behind this. Find who is behind the Afflicted and destroy him. You find out it was Shiro. Destroy him
Prophecies felt like an excuse to take a field trip around Tyria.
Factions had the same goal with no plot twists (Besides a horribly forshadowed, predictable death) from begining to end.
::Spoilers::
The Afflicted are attacking. You suspect Shiro is behind this. Find who is behind the Afflicted and destroy him. You find out it was Shiro. Destroy him
Anakin The Paladin
I thought prophecies storyline was good,It had alot of pieces including Charr,Stone Summit,White Mantle,etc..Unlike Prophecies I think Factions was 100% predictable.
:::Spoiler Below:::
As soon as that fortune teller talks to Shiro you know he is gonna be the "big bad boss guy".Hopefully Nightfall has a very thought out and interested plot and storyline with less predictability.
:::Spoiler Below:::
As soon as that fortune teller talks to Shiro you know he is gonna be the "big bad boss guy".Hopefully Nightfall has a very thought out and interested plot and storyline with less predictability.
TheMadKingGeorge
i doubt they will bother with a storyline i think they will just throw i na tom clancey book
TheMadKingGeorge
if you look at the factions storyline it dosnt actullay show what shiro did to emperor or what the emperor did to shiro i smell a fish
Vermilion
I don't know about the storyline improving..there aren't enough people who care enough about things like that to make it worthwhile to make it better, and those aren't the types of people Anet is catering to, imo. Its the same reason they won't likely improve the cutscenes..who cares? You mostly end up just skipping them anyway.
Vahn Roi
My, aren't you just a big bucket of negativity.
I missed most of the story going through Factions the first time, but going through it the second while doing the all the quests I can as I go along, the story is becoming richer and richer the further I get and I have grown to like the story as a whole.
I missed most of the story going through Factions the first time, but going through it the second while doing the all the quests I can as I go along, the story is becoming richer and richer the further I get and I have grown to like the story as a whole.
Vermilion
Quote:
Originally Posted by Vahn Roi
My, aren't you just a big bucket of negativity.
|
Quote:
I missed most of the story going through Factions the first time, but going through it the second while doing the all the quests I can as I go along, the story is becoming richer and richer the further I get and I have grown to like the story as a whole. |
I'll admit I have no idea what GW:P was about. not a clue what I was really doing there.
Paperfly
Neither storyline was awful. As Kais pointed out, the dialogue was more of a problem than anything else.
(And the horriffic voice acting in Factions, of course)
The thing to remember is that the story always has to keep player characters as impersonal protagonists simply because it has to suit both multiple class combinations and a variable number of players per mission. It's impossible to write a subtle exploration of character nuance when it's potentially going to address a Barrage party in which all the characters are named something along the lines of Fluffy Bunny Cakes.
So is the Nightfall storyline going to suck relative to great literature? Of course. Relative to a high-concept single-player RPG? Yes, and there's no getting around that. Who here can seriously conceive of a MMORPG story experience on par with Planescape: Torment's visceral exploration of identity?
...Relative to any other piece of popular fantasy entertainment? I think previous chapters are at least that good already, to be frank. I fail to see how people can take anything in the Warcraft universe as seriously as they do, f'rinstance.
(And the horriffic voice acting in Factions, of course)
The thing to remember is that the story always has to keep player characters as impersonal protagonists simply because it has to suit both multiple class combinations and a variable number of players per mission. It's impossible to write a subtle exploration of character nuance when it's potentially going to address a Barrage party in which all the characters are named something along the lines of Fluffy Bunny Cakes.
So is the Nightfall storyline going to suck relative to great literature? Of course. Relative to a high-concept single-player RPG? Yes, and there's no getting around that. Who here can seriously conceive of a MMORPG story experience on par with Planescape: Torment's visceral exploration of identity?
...Relative to any other piece of popular fantasy entertainment? I think previous chapters are at least that good already, to be frank. I fail to see how people can take anything in the Warcraft universe as seriously as they do, f'rinstance.
Sai of Winter
No matter how the story is going to be, it's going to have the same concept. Find out who is the main villain, fight through his allies and minions, and when you reach him, kill the guy.
Dark Suoon
wow proph never got lame, factions is starting to get lame cuz of its shortness, so by the time Nightfall starts, factions will be lame lol
princessstar
my first and only prohesies character only made it to kryta before i realised that my character sucked because i had one combo (immolation or w/e arrows and dual shot) and i just lost interest because the storyline was to slow....
HOWEVER in factions it is much faster...but much too controled....and i feel the storyline was scattered and when i got out of the city i was like HALLELUYAH grass the into arborstone there was confusing and controling paths......and thats where i am now...at house zu heltzertrying to cap the skill that will complete my assassin build FINALLY!!!! AoD FTW
HOWEVER in factions it is much faster...but much too controled....and i feel the storyline was scattered and when i got out of the city i was like HALLELUYAH grass the into arborstone there was confusing and controling paths......and thats where i am now...at house zu heltzertrying to cap the skill that will complete my assassin build FINALLY!!!! AoD FTW
Omega X
Quote:
Originally Posted by Sai of Winterland
No matter how the story is going to be, it's going to have the same concept. Find out who is the main villain, fight through his allies and minions, and when you reach him, kill the guy.
|
In other words, Guild Wars needs a random god or powerful being that will be a staple figure to keep things fresh while moving through the original story to keep it from looking mundane.
What they need to do is unravel more of the story. A more unique reason why the Guild Wars happen every so often and why the players' involvement is so critical.
SirNutWad
Quote:
Originally Posted by Sai of Winterland
No matter how the story is going to be, it's going to have the same concept. Find out who is the main villain, fight through his allies and minions, and when you reach him, kill the guy.
|
JiggyFly
It seemed like ,to me anyways, that the Factions storyline was somewhat shallow and 2-dimensional much like Prophecies (Not that I'm complaining it's just GW doesn't have a super in-depth storyline, just the path Anet took and I don't mind). What did bug me though was how the movie-clips in Factions seemed to try to make the story more in-depth and emotional than it really was. Such as the crying child in Master Cho's Estate, or Shiro becoming angry in the temple. What these movie-clips actually did in my opinion was simply come across as cheesy and made me want to skip them because of how poorly a vague storyline with emotional movie-clips limited to using in-game emotes and movement came across.
I'd be fine with the way Anet set-up the prophecies story with the movie-clips, filling in the gaps to propel the story, not trying to make the story be more in-depth and emotional than it actually was...
I'd be fine with the way Anet set-up the prophecies story with the movie-clips, filling in the gaps to propel the story, not trying to make the story be more in-depth and emotional than it actually was...
Sai of Winter
Quote:
Originally Posted by SirNutWad
...I'm not sure if that's a negative thought of not, but wtf do you expect from a game with...warriors, archers, mesmers, monks etc, or a "HERO" O.o seriously. I can't really think of anything else other then kill a bad guy...cause thats what heros...ya know, normaly do. If you think thats "lame" or "boring" go play something else, but ya, factions was very short thats why I didn't like it as much as i thought I would.
|
SirNutWad
(hehe spammmmm) anyways. O.o I never noticed the emotional stuff lol.
EDIT: ooo, gotta edit cause ^ posted before me. i wasnt saying that i was definatly sure that you were negative (note the first sentence) , plus, that wasn't really towards you :P that was towards all the other people who thinks the stories are lame.
EDIT: ooo, gotta edit cause ^ posted before me. i wasnt saying that i was definatly sure that you were negative (note the first sentence) , plus, that wasn't really towards you :P that was towards all the other people who thinks the stories are lame.
arcanemacabre
I sincerely loved the storyline in Prohpecies. Parts were repetitive, like the constant betrayals, but beyond that, it was actually pretty good. The voice acting and dialogue in general was pretty much crap, though, agreed there.
Factions, well, let's just say you can tell they didn't spend much time on the storyline. The overall plot was decent, but it was just simplistic. In Prophecies, it seemed like they jammed a lot of lore and backstory into it so that you would always have something to talk about. In Factions, well, it's just lacking.
SPOILER ALERT--
Though I do give a spoiler warning, this is really about the fact they're spoilers more than anything. The 'spoiler' in Prophecies seems just so much better. The Lich, the Titans, and Rurik all gave a good twist and was quite entertaining. In Factions, there is no good twist, at all. The only thing you don't really see coming is Togo, and honestly, it didn't even matter, to me at least.
Kuunavang seemed uninteresting and unimportant (except for celestial skills, YAY!), whereas Glint seemed to have much more bearing on the overall story. Oh and the Kurzick/Luxon thing, well it just seems un-needed. Why bother 'aligning' yourself and your guild to either side, end up fighting the other side in countless battles, only to align the two sides in the end against a 'greater foe'. Especially when your character knows that this is your intention from the start. Seems like wasted glory, honestly.
Ah well, I look forward to a storyline equal to or hopefully better than Prophecies, as it's done by the same team that worked on Prophecies. As others have said, just hire better voice actors, have their mouths move to the words, and please work harder on the script!!
Factions, well, let's just say you can tell they didn't spend much time on the storyline. The overall plot was decent, but it was just simplistic. In Prophecies, it seemed like they jammed a lot of lore and backstory into it so that you would always have something to talk about. In Factions, well, it's just lacking.
SPOILER ALERT--
Though I do give a spoiler warning, this is really about the fact they're spoilers more than anything. The 'spoiler' in Prophecies seems just so much better. The Lich, the Titans, and Rurik all gave a good twist and was quite entertaining. In Factions, there is no good twist, at all. The only thing you don't really see coming is Togo, and honestly, it didn't even matter, to me at least.
Kuunavang seemed uninteresting and unimportant (except for celestial skills, YAY!), whereas Glint seemed to have much more bearing on the overall story. Oh and the Kurzick/Luxon thing, well it just seems un-needed. Why bother 'aligning' yourself and your guild to either side, end up fighting the other side in countless battles, only to align the two sides in the end against a 'greater foe'. Especially when your character knows that this is your intention from the start. Seems like wasted glory, honestly.
Ah well, I look forward to a storyline equal to or hopefully better than Prophecies, as it's done by the same team that worked on Prophecies. As others have said, just hire better voice actors, have their mouths move to the words, and please work harder on the script!!
ShadowStorm
Quote:
Originally Posted by SirNutWad
...I'm not sure if that's a negative thought of not, but wtf do you expect from a game with...warriors, archers, mesmers, monks etc, or a "HERO" O.o seriously. I can't really think of anything else other then kill a bad guy...cause thats what heros...ya know, normaly do. If you think thats "lame" or "boring" go play something else, but ya, factions was very short thats why I didn't like it as much as i thought I would.
|
And yet there are more options as well! If the villain is too powerful to be defeated and you can't relocate the people, how do you save the day? Well, you remove all the reasons for the villain to be here in your lands threatening you. (If we had known the Lich was going to unleash the titans, all we would have had to do is destroy the Scepter of Orr. He would have been pissed, but we could have likely found a way to strand the Lich on the Fire Islands and sailed off into the sunset like Heros)
ShadowStorm
Quote:
Originally Posted by arcanemacabre
As others have said, just hire better voice actors, have their mouths move to the words, and please work harder on the script!!
|
/signed
Lady Lozza
It seems to me that a great many people are very confused between the actual storyline and the execution of that storyline by the developers.
Prophecies was one plot device after another to get from point A to point B.
1) The charr invade Ascalon, so we fight the charr (pre-post was a nice start)
2) Rurik suddenly decides to leave to go to Kryta, giving up the fight when a lot of people are working their butts off trying to rebuild Ascalon.
3) Crossing of the Shiverspeaks introduce us the the evil side of the Dwarves and give us a reason to want to kick their butts at a later stage.
4) Arrive in Kryta have to fight the undead. Win = welcomed by the Mantle, they suddenly let you escourt a group of "chosen" to the beach. Yeah we saved the Temple but hey, they've known us what? A week? A month?
5) Chosen are kidnapped we go to retrieve them - plot twist (apparently) Mantle aren't as good as we thought.
6) Help the Shining Blade retrieve a staff and give it to the man lore says destroyed Orr. Hmm, this doesn't seem quite right...
7) Oh no! The Mantle managed to *suddenly* overrun the Shining Blade, let's flee! Orr Destroyer wants us to do X. Apparently we are all chosen, how convienent.
8) Desert is a bunch of lore missions (nice to learn about the Elonians)
9) Oh here we have a seer. Wow, we have a destiny, so hey we had best fulfill it.
10) Let's rescue the Blade, nice honourable thing to do.
11) Oh, wow, Mantle know some really nasty guys. Like real nasty. But hey, not to worry, we know there is someone who can help us.
12) New superduper armour, yay! Now to help the dwarves.
13) *Evil music* Oh that ugly creature is back, what could he possibly want.
14) Another change of landscape, wow these Mursaat must be really evil, they live on a fire island.
15) Doh! Mursaat aren't the only evil things around, we've ended up in Hell!!!
16) Ok, we'll kill the bad guy.
Factions was actually a story, reads like a story.
A hero (to the common people) committed a crime a long time ago and earned a very evil reputation. For what was basically a mistake, he was employed in the service of an envoy to pay for his mistake. The mistake made was that he chose to pay attention to the seer. He made a bad choice. There was no reason for the Emperor to kill Shiro, from what we have seen, anyway.
The hero believes this is all very unfair, in many ways he didn't do anything wrong and he plots to get his life back. He becomes so obsessed with that that he does indeed loose his humanity, willing to do anything to restore himself to what he now sees as his rightful position.
Desperate to prevent a reoccurance of the Jade Wind, the heros of modern times rush to find a solution to the problem. Bad guy's plan (to return to life) succeeds, but it also dooms him.
The storyline of Factions is much more convincing than a bunch of plot devices stitched together. The problem is that the execution of that storyline was, IMHO, horrible. Where as the execution of the *apparent* storyline for Prophecies, was fairly decent.
We have been treated to some real gems over the years, KOTOR, TES, and others. MMOs cannot have a storyline to rival those games, but that doesn't mean that they have to stitch together plot devices simply to propel you from one area of the map to the other.
I for one hope that Nightfall has a storyline, not a bunch of plot devices, and that it is WELL executed in the game.
EDIT: On Togo, THAT was predictable. Might have been better if we hadn't known he was the Emperor's brother, and if Nika hadn't given that spoiler in the T Temple cutscene.
Prophecies was one plot device after another to get from point A to point B.
1) The charr invade Ascalon, so we fight the charr (pre-post was a nice start)
2) Rurik suddenly decides to leave to go to Kryta, giving up the fight when a lot of people are working their butts off trying to rebuild Ascalon.
3) Crossing of the Shiverspeaks introduce us the the evil side of the Dwarves and give us a reason to want to kick their butts at a later stage.
4) Arrive in Kryta have to fight the undead. Win = welcomed by the Mantle, they suddenly let you escourt a group of "chosen" to the beach. Yeah we saved the Temple but hey, they've known us what? A week? A month?
5) Chosen are kidnapped we go to retrieve them - plot twist (apparently) Mantle aren't as good as we thought.
6) Help the Shining Blade retrieve a staff and give it to the man lore says destroyed Orr. Hmm, this doesn't seem quite right...
7) Oh no! The Mantle managed to *suddenly* overrun the Shining Blade, let's flee! Orr Destroyer wants us to do X. Apparently we are all chosen, how convienent.
8) Desert is a bunch of lore missions (nice to learn about the Elonians)
9) Oh here we have a seer. Wow, we have a destiny, so hey we had best fulfill it.
10) Let's rescue the Blade, nice honourable thing to do.
11) Oh, wow, Mantle know some really nasty guys. Like real nasty. But hey, not to worry, we know there is someone who can help us.
12) New superduper armour, yay! Now to help the dwarves.
13) *Evil music* Oh that ugly creature is back, what could he possibly want.
14) Another change of landscape, wow these Mursaat must be really evil, they live on a fire island.
15) Doh! Mursaat aren't the only evil things around, we've ended up in Hell!!!
16) Ok, we'll kill the bad guy.
Factions was actually a story, reads like a story.
A hero (to the common people) committed a crime a long time ago and earned a very evil reputation. For what was basically a mistake, he was employed in the service of an envoy to pay for his mistake. The mistake made was that he chose to pay attention to the seer. He made a bad choice. There was no reason for the Emperor to kill Shiro, from what we have seen, anyway.
The hero believes this is all very unfair, in many ways he didn't do anything wrong and he plots to get his life back. He becomes so obsessed with that that he does indeed loose his humanity, willing to do anything to restore himself to what he now sees as his rightful position.
Desperate to prevent a reoccurance of the Jade Wind, the heros of modern times rush to find a solution to the problem. Bad guy's plan (to return to life) succeeds, but it also dooms him.
The storyline of Factions is much more convincing than a bunch of plot devices stitched together. The problem is that the execution of that storyline was, IMHO, horrible. Where as the execution of the *apparent* storyline for Prophecies, was fairly decent.
We have been treated to some real gems over the years, KOTOR, TES, and others. MMOs cannot have a storyline to rival those games, but that doesn't mean that they have to stitch together plot devices simply to propel you from one area of the map to the other.
I for one hope that Nightfall has a storyline, not a bunch of plot devices, and that it is WELL executed in the game.
EDIT: On Togo, THAT was predictable. Might have been better if we hadn't known he was the Emperor's brother, and if Nika hadn't given that spoiler in the T Temple cutscene.
SirNutWad
Quote:
Originally Posted by ShadowStorm
There are other options. What if the villain is too powerful to be defeated? As a hero, you could still try to save the people by taking them somewhere that the evil couldn't reach them. (Ring any bells? The Charr are too numerous! We can't defeat them as is, we must go to Kryta for sanctuary!)
And yet there are more options as well! If the villain is too powerful to be defeated and you can't relocate the people, how do you save the day? Well, you remove all the reasons for the villain to be here in your lands threatening you. (If we had known the Lich was going to unleash the titans, all we would have had to do is destroy the Scepter of Orr. He would have been pissed, but we could have likely found a way to strand the Lich on the Fire Islands and sailed off into the sunset like Heros) |
NinjaKai
Normally opinionated discussions like these often lead to nothing but negative speculation.
arcanemacabre
Quote:
Originally Posted by Lady Lozza
It seems to me that a great many people are very confused between the actual storyline and the execution of that storyline by the developers.
|
The execution of this 'storyline' by the developers is ultimately a guess, as we cannot know how they went about putting it all together. It doesn't matter anyway, as it works perfectly fine. There are always plotholes in the best of stories, so that really means nothing. Overall, plot devices are named such because they work. They're meant to hook the viewer into the story and make them continue. I don't know about you, but the story of Prophecies always had me hooked. I wanted to learn more, I wanted to be a part of it.
Factions did have a believeable story, and understandable. Unfortunately it left me with no interest to move forward in it (I just recently beat Factions, as I went so slow, not really caring if I beat it), and I didn't really care what happened to any of the main characters. I did like the ending, however, as it gave me a sense of accomplishment once I beat Shiro. That was kinda nice.
If the game is going to have a story, I'd rather it be full of plot devices and story hooks, no matter how hokey, than be bland and emotionless. Getting the Luxons and the Kurzicks together seemed to be made a MUCH more big a deal than becomming "Weh no Su" or whatever, which to me, should've been the other way around, since in the end, it's all that mattered.
Ventius Hozza
All the storyline that I knew in Factions was that I had to:
kill some Afffliced guys
kill some trees and stuff
kill some squiddies
kill shiro and his army of really annoying metal things
errrr... after looking at this thread it seems as if I did have the right storyline all along.
This is what I think NF's storyline will be:
Something is wrong in Elona
Some new enemy(ies) are introduced
We need to kill them
We find that some random dude is behind it all
We have to kill him
Saved the day w00t.
lets see...
kill some Afffliced guys
kill some trees and stuff
kill some squiddies
kill shiro and his army of really annoying metal things
errrr... after looking at this thread it seems as if I did have the right storyline all along.
This is what I think NF's storyline will be:
Something is wrong in Elona
Some new enemy(ies) are introduced
We need to kill them
We find that some random dude is behind it all
We have to kill him
Saved the day w00t.
lets see...
Caleb
I have enjoyed the storylines in both chapters so far, and look forward to chapter 3!
Takonic
im not gonna lie, i hate both the stories, both were not very good...though proh's story was decent compared to factions...factions story and shortness felt compared to prophs, was horrible,wasnt worth my money, but i love guild wars thus ill play it still....i hope nightfall's story be decent if not, i surely hope it feels longer..........I will still shiver at Shiro's Corny voice acting, even old school dubb'ed godzilla movies had better voice acting then shiros cheezy monotone lame lines....
Lady Lozza
Arcane, I agree with most of what you have said.
I take this view, plot devices aren't really needed in the face of a good, solid storyline. Now obviously this completely subjective. Let's take JKR and Harry Potter, her (seeming) plot devices more often than not, turn our to be an important part of the storyline - hence not really being a plot device. It is (as I have mentioned) a matter of opinions.
Prophecies worked because it kept moving you around and, despite there not really being much of a storyline, players were constantly on the move from one place to the next with the "storyline" generally in the front of their minds.
Factions on the otherhand, seemed to think the storyline would be enough to drive the story, and it wasn't. Furthermore the restriction of the "closed gates" simply added the sense of being pushed around the map against your will. In short there were simply no (or perhaps merely poor) plot devices used to aid what was otherwise a reasonable storyline. Of couse everyone sits around an whines that there was no storyline. All they had on their minds when doing the quests was: I was told to go here, I can't open more of the map if I don't, so I don't have a choice. Aided by some very poor cutscenes and scripting it is no wonder that a lot of people don't spend too much time pondering on whether or not the game actually had a story.
Poor Plot Device:
Well it was the champions of long ago who actually slew Shiro, so you should seek out their artifacts to help you fight him.
Come again? I mean really, ok I could go along with this, if they had given us just a touch more than, hey they wielded the blade that did the deed.
Poor Execution:
Uniting the Luxons and the Kurzicks.
The REASONING in the storyline for this one was simple, and reasonable. The afflicted were more numerous than expected and no doubt going to get worse, but the execution (HzH/Cavalon -> Unwaking Waters) was terrible. You ran around doing a bunch of unrelated tasks and then were asked to help out either side on a very important mission, and at the end of which they said, hey we'll be friends for the time being. Wouldn't it have made more sense to have 2-3 small missions where players were entrusted just a little more by either side before all coming together in the final battle with the afflicted? Either mission worked well enough as a mission, just that the leadup to those missions was non-existant.
Prophecies, however, kept players jumping from place to place. These guys are bad, now these guys are bad, but wait a moment the OTHER guys are bad. And it worked because players didn't have to think too much about what they were doing, most of it was happening far too quickly to do anything more than simply process the new information.
I take this view, plot devices aren't really needed in the face of a good, solid storyline. Now obviously this completely subjective. Let's take JKR and Harry Potter, her (seeming) plot devices more often than not, turn our to be an important part of the storyline - hence not really being a plot device. It is (as I have mentioned) a matter of opinions.
Prophecies worked because it kept moving you around and, despite there not really being much of a storyline, players were constantly on the move from one place to the next with the "storyline" generally in the front of their minds.
Factions on the otherhand, seemed to think the storyline would be enough to drive the story, and it wasn't. Furthermore the restriction of the "closed gates" simply added the sense of being pushed around the map against your will. In short there were simply no (or perhaps merely poor) plot devices used to aid what was otherwise a reasonable storyline. Of couse everyone sits around an whines that there was no storyline. All they had on their minds when doing the quests was: I was told to go here, I can't open more of the map if I don't, so I don't have a choice. Aided by some very poor cutscenes and scripting it is no wonder that a lot of people don't spend too much time pondering on whether or not the game actually had a story.
Poor Plot Device:
Well it was the champions of long ago who actually slew Shiro, so you should seek out their artifacts to help you fight him.
Come again? I mean really, ok I could go along with this, if they had given us just a touch more than, hey they wielded the blade that did the deed.
Poor Execution:
Uniting the Luxons and the Kurzicks.
The REASONING in the storyline for this one was simple, and reasonable. The afflicted were more numerous than expected and no doubt going to get worse, but the execution (HzH/Cavalon -> Unwaking Waters) was terrible. You ran around doing a bunch of unrelated tasks and then were asked to help out either side on a very important mission, and at the end of which they said, hey we'll be friends for the time being. Wouldn't it have made more sense to have 2-3 small missions where players were entrusted just a little more by either side before all coming together in the final battle with the afflicted? Either mission worked well enough as a mission, just that the leadup to those missions was non-existant.
Prophecies, however, kept players jumping from place to place. These guys are bad, now these guys are bad, but wait a moment the OTHER guys are bad. And it worked because players didn't have to think too much about what they were doing, most of it was happening far too quickly to do anything more than simply process the new information.
Raxxman
I think for a game, Proph has super storytelling, and it has a lot going on in it.
First time round you're desperatly fighting the charr, trying to do what's best for Ascalon, you get used a lot (Mantle-Mursaat, Lich, Glint, the Seers, Shining blade) but not always in an evil way (Mantle offer help and sanctuary for your people from the Charr, which is nice, because they get access to more chosen so intentions aren't pure, but many lives are saved). While its an A to B plot line drive you can break every story down to simplistic modes. It comes down to how a story is told.
Factions on the otherhand is very straightforward n boring
First time round you're desperatly fighting the charr, trying to do what's best for Ascalon, you get used a lot (Mantle-Mursaat, Lich, Glint, the Seers, Shining blade) but not always in an evil way (Mantle offer help and sanctuary for your people from the Charr, which is nice, because they get access to more chosen so intentions aren't pure, but many lives are saved). While its an A to B plot line drive you can break every story down to simplistic modes. It comes down to how a story is told.
Factions on the otherhand is very straightforward n boring
xXa1
the storylines had strong promise but they were fleshed out really really bad. it's as if someone had this great concept but in a fit of drunkness, let a bunch of grade schoolers do the storyboards ....
lyra_song
Lady Lozza you hit it right on the money.
I really do think the Factions storyline is much richer. Its really was just the execution that sucked. Terrible voice acting made people wanna skip the cinemas.
Hence they missed all flashbacks that actually built the story.
I really do think the Factions storyline is much richer. Its really was just the execution that sucked. Terrible voice acting made people wanna skip the cinemas.
Hence they missed all flashbacks that actually built the story.
Chaos II
Nightfall is coming out pretty soon after factions, this might mean that they haven't thought about the storyline, i don't know how much time they thought about factions or prophecies but this seems pretty quick
Tanith
Even more than the storyline, I hope to see a really good villain this time round (and who am I kidding, of course I'll buy NF). I mean...
***possible spoilers ahead***
The Lich teleports himself (and you) into the middle of a pool of lava, so you can't attack him. Later on we confront Shiro, wearing the loudest outfit I've ever seen on a bad guy. He "banishes" you...so you can't attack him. These guys are wusses!
Jeez, at least Diablo would stand there and fight! Let's have a bad guy who's really bad! I wanna see some digital intestinal fortitude out of my RPG villains.
Okay, silly rant ended. It's nap time.
Tanith
***possible spoilers ahead***
The Lich teleports himself (and you) into the middle of a pool of lava, so you can't attack him. Later on we confront Shiro, wearing the loudest outfit I've ever seen on a bad guy. He "banishes" you...so you can't attack him. These guys are wusses!
Jeez, at least Diablo would stand there and fight! Let's have a bad guy who's really bad! I wanna see some digital intestinal fortitude out of my RPG villains.
Okay, silly rant ended. It's nap time.
Tanith
pixel.summoner
Quote:
Originally Posted by NinjaKai
Normally opinionated discussions like these often lead to nothing but negative speculation.
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Khift
Quote:
Originally Posted by Kais Unduli
The storylines haven't been too bad so far. I think the dialogue is what needs the most work. Some of the things they say are just downright ludicrous.
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*cough*
Honestly, what is needed is some more interaction. While it is true that you cannot make the players into characters with motivations and such, you can easily make NPC allies and villains into such characters. Factions has a decent plot on paper -- but no characters, just cardboard cutouts. Prophecies has a horrible plot on paper -- but it has some actual characters to it. The Vizier, for example, has a good chunk of screen time and you get to know him way more than Shiro, making him the better villain easily. Shiro was just some dude who wanted to blow up the world whereas the Vizier was someone we previously trusted and we'd been lucky enough to sit down and have tea with who just so happened to want to blow up the world.
Nightfall needs more plot twists, and new kinds of plot twists. The heroes should be beaten more than once before they finally succeed, you know?
Bah, poorly put together posts ftl...
BigTru
They could ::gasp:: not make a 2-dimensional main villain.
"ROAR! I AM THE LICH! I AM EVIL, I WILL RULE ALL OF TYRIA!"
"ROAR! I AM SHIRO! I AM EVIL, I WILL RULE ALL OF CANTHA!"
How about a villain with a personality? Mabey one with differant ideaolgy than the group; one who thinks he's really doing the right thing. One trying to achieve peace by wrong ways. Sure it's not original, but atleast it has a bit more variety than the same villain over and over again.
How about a villain who is simply seeking revenge on a single person/nation? Seems like Factions MIGHT have been shooting for that, but the villain lacked any dialogue/personality to even assume he had an ACTUAL MOTIVE beyong "I WILL RULE ALL OF CANTHA".
"ROAR! I AM THE LICH! I AM EVIL, I WILL RULE ALL OF TYRIA!"
"ROAR! I AM SHIRO! I AM EVIL, I WILL RULE ALL OF CANTHA!"
How about a villain with a personality? Mabey one with differant ideaolgy than the group; one who thinks he's really doing the right thing. One trying to achieve peace by wrong ways. Sure it's not original, but atleast it has a bit more variety than the same villain over and over again.
How about a villain who is simply seeking revenge on a single person/nation? Seems like Factions MIGHT have been shooting for that, but the villain lacked any dialogue/personality to even assume he had an ACTUAL MOTIVE beyong "I WILL RULE ALL OF CANTHA".
Omega X
Quote:
Originally Posted by lyra_song
Lady Lozza you hit it right on the money.
I really do think the Factions storyline is much richer. Its really was just the execution that sucked. Terrible voice acting made people wanna skip the cinemas. Hence they missed all flashbacks that actually built the story. |
The Voice talent isn't small(I've seen the credits), but if THAT is what you have to work with then its all gonna stink.