Dervishes in my point of view and how they fit in.

Fox Reeveheart

Fox Reeveheart

Jungle Guide

Join Date: Jul 2005

Michigan

none q.q

D/

I look at it from this point of view...

Warriors represent basically heavily armored knights/barbarians of fantasy and history.

Dervishes kinda make me think of the normal average soldier or something of the kind, they didn't wear big bulky metal armor, they wore hard leather or studded leather armor, which leather isn't metal >.>, and they still went onto the front lines.. AND had much better mobility than someone in heavy metal armor.

Which kind of fits how they say their skills are, of course they have a weapon like any soldier, but because they have more agility than say a heavy bulking warrior because of their light armor... they rely more on dodging attacks rather than soaking damage. So as said in the sneak peak that dervishes rely on their fast moves than their armor to protect them.

Heres another way to look at it is that people TRY to avoid attacks usually, not just take it.

So in a nutshell... dervishes ARE warriors... they just do it differently. I expect the dervish to be heavy in attack evasion stances and skills like "deflect arrows" and such, or heck, maybe even some sort of AOE or targeted spell evading... like how a rogue in D&D can evade and take no damage from a fireball!

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

i would hope so, so at least they don't have the huge dieing rep that sins got. It seems every class i really like, is hated...

Turalisj

Academy Page

Join Date: Jul 2006

A/R

*looks into the future*
I'm guessing they will be a ranger/sin/war mix. Good attacks, quick attacks, and lots of dodge skills.

Ventius Hozza

Ventius Hozza

Wilds Pathfinder

Join Date: Aug 2005

London, UK

Powerpuff Boys [PUFF]

R/

Much like the Mirmillones and the Retiarii types of Roman gladiators.

The Mirmillones normally had heavy-ish armor, a piscine helmet and a sword+shield, whereas the Retiarii were known for winning by their cunning and agility in combat, as they normally used daggers, nets and spears. Retiarii had no helmets, no shields and no body armor but had cloth to cover themselves. Retiarii is Roman for net-man and contrasted nicely with the fish-like appearance of the Mirmillo.

(Sorry, I'm into that kinda thing)

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

You forget that dervishes can embody themselves as the gods they serve. Which probably means they get some sort of ability bonus depending on the form that they take. Think of it like ritualist weapon spells.

Iltazyara

Pre-Searing Cadet

Join Date: Jul 2006

defence of cantha

E/Mo

Quote:
Originally Posted by Fox Reeveheart
So in a nutshell... dervishes ARE warriors... they just do it differently. I expect the dervish to be heavy in attack evasion stances and skills like "deflect arrows" and such, or heck, maybe even some sort of AOE or targeted spell evading... like how a rogue in D&D can evade and take no damage from a fireball!
*snifs the air* who said D&D?! well anyway that sounds like how i was thinking there going like

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

What would be interesting if they got the same elemental resistance that rangers get, or perhaps Chaos, Dark, or Shadow dmg resistance. A Warrior that hunts down casters, hmmmm.

ChuckNorrispwns

ChuckNorrispwns

Ascalonian Squire

Join Date: Jun 2006

The Engineered Plague [TEP]

'sin/Rit/War perhaps?

some guy

some guy

Jungle Guide

Join Date: Jul 2006

SPAWN CAMPING YOUR HOUSE

We Speed Clear H O H [ HsC]

they weild a scythe, so they might be connected to the underworld some how

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

nonono no more "let's compare X class to the othr classes" now specualting on the role they will UNIQUELY play, I think that they will be all about setting up a couple of evasive skills then walking though a group swinging their scythes, and if thing's get hot it's god time. oh and ins don't have a problem with dying. idiots do. Smart sins can completely avoid getting hit while taking out key targets. Oh and I just thought of this, about how they recently made absorption physical only, so warriors will die bad to casters, but guess what sins are made for killing? CASTERS Sin/War symbiosis here I come.

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Quote:
Originally Posted by Kijik Oni Hanryuu
nonono no more "let's compare X class to the othr classes" now specualting on the role they will UNIQUELY play, I think that they will be all about setting up a couple of evasive skills then walking though a group swinging their scythes, and if thing's get hot it's god time. oh and ins don't have a problem with dying. idiots do. Smart sins can completely avoid getting hit while taking out key targets. Oh and I just thought of this, about how they recently made absorption physical only, so warriors will die bad to casters, but guess what sins are made for killing? CASTERS Sin/War symbiosis here I come.
Except Sins have even worse armor, a half intelligent kiting caster can easily escape or cause a miss turn around an wipe out said Assassin. Do not pass "GO" do not collect a kill, go directly to the underworld. Thank you and good night.

Don't give me the arguement "smart" Assassins don't get hit while attacking. It's a load of bull and you know it. There is very little recourse for Assassins to not get hit other then killing the target and getting out, which as illustrated above is a big enough pain in the ace.

Stop blaming near non-exsistant "idiots" for the problems with the Assassin class.

P.S. Before you accuse me of playing my Assassin like an "idiot" would, I don't. My average deaths per alliance battle on a BAD day is about 3-4. On a good day it's 0-2.

Of Topic Tip for PvP Assassin on the Saltspray Map:
If the enemy is attacking the Dragon Roost from the Hillside Shrine and have the battle locked in a stalemate due to well protected Monks here's a tactic to use to kill those monks.

Go down the side ramps from the Dragon Roost, underneathe the bridge which the enemy is standing on, select your target, then standing under them, teleport UP next to them. Usually the enemy forces will be focused on what's in front of them and not notice you for up to an extra second or so.

You should be able to use the element of surprise to either dispatch your target or drive them out of healing range so that your other team members can break the stalemate. And of course having teleported in from under the bridge give you a better haven to escape to if things go badly.

Remember, offensive teleporting in many, not all, cases ignore the Z axis boundries. Use this to your advantage. Usually this works best using AoD.