My point is if u now fighting battles in Fort Aspenwood and if ur lucky to get enough ppl in Jade quarry ( which i never had ) u dont really do any impact or influence the world map.
What i am trying to suggest is that we should bring PvP and PvE enviroments closer to each other.
So when lets say that one faction win over certain opposite city, opposite faction should feel some penalties ( lets say they couldnt buy armours, materials, runes.... it should become hostile city to them ) so they would have to capture that town back if they want to have control of it.
But when certain faction would loose an important city i think there would be more PvE enviroment side players involved.
I am not talking about raids on cities like we know them from other online MMORPGs... I was thinking about something like Fort aspenwood fights only difference is that we should be able to fight like that for each city on Kurzik ( or any faction side ).
And cities should have something important in it ( skill trainer, crafters... ) so it would be worth to retrive it back. Borders should move with occupation of cities ( outposts ).
I am PvE player but i never found any motivation to start PvPing because i dont find any reward in it ( i dont influence anything, dont get any real reward... ). But from time to time i like to try my self in Fort Spenwood ( since i never get anyone in quarry to fight ( i think Anet shoud do something about that, including with late missions which r usualy empty of players ).
While i was folowing the story about death hatred betwen Kurziks and Luxons i didnt really experience any of it in the game ( i am just being friends with everyone
Now to me its kinda strange when i can walk around Cavalon with no serious danger over my head ( if i have more kurzick faction i just cant buy anything from traders and so on.. nothing really dramatic about it ).
So Id like to see some of this would change in Chapter 3 so the story would become more deep and there would be something to draw me back to the game instead of struggling threw the missions ( usualy with hences ) which didnt realy incourage me to do it with all my chars. I just feel that game should be implemented with some dinamics in it.
Well this is my suggestion, I am open to any other suggestions comments other ideas... Plz feel free to donate ur 2 cents into this.
Suggestion: Faction Battles should have bigger influence on the world
Bhaaltazar
WasAGuest
Quote:
Originally Posted by Bhaaltazar
My point is if u now fighting battles in Fort Aspenwood and if ur lucky to get enough ppl in Jade quarry ( which i never had ) u dont really do any impact or influence the world map.
What i am trying to suggest is that we should bring PvP and PvE enviroments closer to each other. |
Anet working on merging the two has also created a watered down version of both game styles instead of the beauty that was in Prophesies.
Quote:
Originally Posted by Bhaaltazar
So when lets say that one faction win over certain opposite city, opposite faction should feel some penalties ( lets say they couldnt buy armours, materials, runes.... it should become hostile city to them ) so they would have to capture that town back if they want to have control of it.
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Quote:
Originally Posted by Bhaaltazar
But when certain faction would loose an important city i think there would be more PvE enviroment side players involved.
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Quote:
Originally Posted by Bhaaltazar
I am PvE player but i never found any motivation to start PvPing because i dont find any reward in it ( i dont influence anything, dont get any real reward... ). But from time to time i like to try my self in Fort Spenwood ( since i never get anyone in quarry to fight ( i think Anet shoud do something about that, including with late missions which r usualy empty of players ).
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Quote:
Originally Posted by Bhaaltazar
So Id like to see some of this would change in Chapter 3 so the story would become more deep and there would be something to draw me back to the game instead of struggling threw the missions ( usualy with hences ) which didnt realy incourage me to do it with all my chars. I just feel that game should be implemented with some dinamics in it.
Well this is my suggestion, I am open to any other suggestions comments other ideas... Plz feel free to donate ur 2 cents into this. |
*Merging them creates a watered down half baked mess rather than working on each game play uniquely and being able to give it the attention they require to be good. This is also probably why you had no "desire" to try PvP; it was only half baked, as was the PvE content.
Disclaimer: This is purely my opinion born of months of playing Factions. My opinion will not change but feel free to comment on it.
Kylie Minon
I expect we will be seeing at least one more attempt to bring PvE and PvP closer... as i stated on previous posts, i believe Anet underestimated PvE only players on the start, even that PvE was supposed to be an introduction to PvP (At least in Prophecies), some people really dig PvE and dont want to PvP at all.
Whether this attempt will be a sucess or not... lets wait and see.
I expect a more meaningfull PvE challenge or maybe some kind of HA-equivalent event in PvE...
Whether this attempt will be a sucess or not... lets wait and see.
Whether this attempt will be a sucess or not... lets wait and see.
I expect a more meaningfull PvE challenge or maybe some kind of HA-equivalent event in PvE...
Whether this attempt will be a sucess or not... lets wait and see.
Snow Board Guy
i like this idea......it should be an extra town that has koolest armor in game u fight for . i also dont see why peeps are stirctly PvP or PvE. i like both, tho atm i PvP more. Just the way i see it
Jimyd
First Person Shooter games "FPS" is my PvP.
It's way better that way.
It's way better that way.
Bhaaltazar
Quote:
Originally Posted by Jimyd
First Person Shooter games "FPS" is my PvP.
It's way better that way. |
I might like PvP if it had to do something with PvE, where i would gain my reward later when i keep up with PvEing ( but only if this PvP would be optional only - let PvPers take care of the fights ).
Well this is still only my prospective and i know there r many PvPers who dont give a S*** about PvE.
Amity and Truth
PVE is fine.
PVP is fine.
Forcing one side to do the other is a really really bad idea. I'm all for the option to switch between the current playing styles but i will unsign every idea that wants to force a certain style of playing onto others. A thing i fail to understand is the lack of tolerance towards the other side. PVE mostly hates PVP and vice versa. Yet both sides want to force the other side to do their thing but they surely don't want to do THEIR thing.
PVP is fine.
Forcing one side to do the other is a really really bad idea. I'm all for the option to switch between the current playing styles but i will unsign every idea that wants to force a certain style of playing onto others. A thing i fail to understand is the lack of tolerance towards the other side. PVE mostly hates PVP and vice versa. Yet both sides want to force the other side to do their thing but they surely don't want to do THEIR thing.
Sli Ander
It would be kinda nice to see pve affect the world more(titles being a slight step in that direction). The thing is they've either got to seperate us or mesh us together completely. People who only pvp scare away the people who only pve because who would want to casually pvp against someone who spends all their time doing nothing but? On the other hand people who pve to quickly instead of enjoying the depth of the game bore hard core pvpers to death, scaring them away. There has to be a balance somewhere.
Rent
What does any of this have to do with Nightfall?
Eet GnomeSmasher
I was wondering that too.
Bhaaltazar
Quote:
Originally Posted by Rent
What does any of this have to do with Nightfall?
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