I'm Tired of ppl not knowing what a Crit/Barrager is...
Shadow Maruader
Well ive had it im gona make this thread in hopes ppl will become a lil more inlightened to this build i use for pve...unfortunatly its only pve but its really good.
Skills--
Barrage{E}
Critical Eye
Sharpen Daggers
Way of perfection
Shadow refuge
(Any skill preferbly Critical defense)
(any skill i use a distracting shot)
(Any skill i use a Rez signet)
Attributes--
Marksmanship->12
Critical Strikes->11+2
Shadow Arts->all the rest possibly 6
Armor--
You know it doesnt matter the armor i use reg 25 energy armor but its said that 32 energy works better i dont see much difference since it willworkds really well...
Weapon--
Doesn't matter so long as the bow u use is maxed i have a sundering which adds some dmg to the build but other then that its pretty much any bow u think is well suited.
Strategy--
Don't Rush into battle like normal if you were used to using daggers, just stay back and let the warriors take aggro, while they are doing that start preping urself for shooting activate critical eye, and Sharpen daggers(maby even way of perfection if u want to start with it), then pick ur target(try for one in a mob to utalize barrages effectivness)and start spaming barrage,For every critical hit u land with the Bow u get +1 +3 energy and with sharpen daggers on they will begin to bleed, if u had way of perfection on it will heal you for 20hp if u have 6 shadow arts,If u begin to recieve Fire or u get attacked by an Enemy warrior use Critical Defense to evade some of that fire and shadow refuge to start healing a little bit while u escape, If the enemy is about ot use a power skill but it takes a long time to cast use distracting shot to interupt it, and last use rez sig to ressurect fallen allies.
Credits--
Build Testing->Maruader of Shadows(me)
Build creator->I Feel really bad About this but i cant remember i just know it wasnt me who came up with this build so i wish them to have the credit if they are to see this thread,in fact i duno who originaly created this i just heard from a guy...lol so embarrasing.
Skills--
Barrage{E}
Critical Eye
Sharpen Daggers
Way of perfection
Shadow refuge
(Any skill preferbly Critical defense)
(any skill i use a distracting shot)
(Any skill i use a Rez signet)
Attributes--
Marksmanship->12
Critical Strikes->11+2
Shadow Arts->all the rest possibly 6
Armor--
You know it doesnt matter the armor i use reg 25 energy armor but its said that 32 energy works better i dont see much difference since it willworkds really well...
Weapon--
Doesn't matter so long as the bow u use is maxed i have a sundering which adds some dmg to the build but other then that its pretty much any bow u think is well suited.
Strategy--
Don't Rush into battle like normal if you were used to using daggers, just stay back and let the warriors take aggro, while they are doing that start preping urself for shooting activate critical eye, and Sharpen daggers(maby even way of perfection if u want to start with it), then pick ur target(try for one in a mob to utalize barrages effectivness)and start spaming barrage,For every critical hit u land with the Bow u get +1 +3 energy and with sharpen daggers on they will begin to bleed, if u had way of perfection on it will heal you for 20hp if u have 6 shadow arts,If u begin to recieve Fire or u get attacked by an Enemy warrior use Critical Defense to evade some of that fire and shadow refuge to start healing a little bit while u escape, If the enemy is about ot use a power skill but it takes a long time to cast use distracting shot to interupt it, and last use rez sig to ressurect fallen allies.
Credits--
Build Testing->Maruader of Shadows(me)
Build creator->I Feel really bad About this but i cant remember i just know it wasnt me who came up with this build so i wish them to have the credit if they are to see this thread,in fact i duno who originaly created this i just heard from a guy...lol so embarrasing.
Celab
Don't bother, almost every regular to this area knows what is it.
Plus its in the sticky :P
Plus its in the sticky :P
Shadow Maruader
o well lol thx for the info lol, although i wish i could post it somwhere else so i could show ppl who hate assassins cus ppl who dont play assassins dont know about this and thats like 90 out of every 100 ppl
Celab
Meh, i usually get into decent groups by saying "Critical barrager LFP" or create my own by stating exactly what i want ie "Team LF Tank, Healer monk (boon prot or other), Minion Master, Bonder OR second healer monk, Nuker."
usually gets enough people.
usually gets enough people.
Chooby
Quote:
Tingi
Crit barager sucks anyway. A normal ranger with barrage is way better...
fiery
Agreed, Crit Barrager the most useless build ever.
Lord Oranos
Im sure when he logs on hell appreciate the useless flames. Maybe since no one wants melee assassins thats why this is used. If you dont have anything good to say besides "oh this build sucks" , dont say anything.
Tainek
Quote:
Originally Posted by fiery
Agreed, Crit Barrager the most useless build ever.
You only have a valid point if you actually point out reasons
The Main Advantage of this build is the bleeding Inflicted, so vs many high AL targets this build will actually Out-do a Ranger Primary
if you havent got anything worth reading to say, dont waste everybodys time
You only have a valid point if you actually point out reasons
The Main Advantage of this build is the bleeding Inflicted, so vs many high AL targets this build will actually Out-do a Ranger Primary
if you havent got anything worth reading to say, dont waste everybodys time
dargon
Quote:
Originally Posted by Tainek
You only have a valid point if you actually point out reasons
The Main Advantage of this build is the bleeding Inflicted, so vs many high AL targets this build will actually Out-do a Ranger Primary
if you havent got anything worth reading to say, dont waste everybodys time The secondary advantage being the Assassins higher rate of critical hits, meaning more damage.
The Main Advantage of this build is the bleeding Inflicted, so vs many high AL targets this build will actually Out-do a Ranger Primary
if you havent got anything worth reading to say, dont waste everybodys time The secondary advantage being the Assassins higher rate of critical hits, meaning more damage.
wilebill
Crit Barrager works very well for an Assassin who wants to be comfortable in PvE. For variety, add a pet, because pets are fun. No other reason.
I have an assassin variant of this which I ought to write up. Core of it, though, is marksmanship = 3, beast mastery = 12. I use the longbow you get from the collector outside Fort Rankin, 11-18, +7 elemental resistance. For a pet, I just got the level 20 blue reef crawler at the beginning of the Boreas Seabed mission. The Elite is Assassin's Promise.
With such a weak bow, doesn't sound like it would do much, but it is intended for use out with a full set of henchies. The low damage bow has the advantage that you yourself don't attract attention! Your pet does all the work with pet skills, and with Assassin's Promise each combat ends with all skills recharged and usually full energy.
Welcome to Mowing Down the Wildlife 'R Us! I've tested it on all of the Southern Kurzick Map and it leaves great smoking heaps of wildlife in its wake. Be sure and carry couple interrupts if you are going after boss groups.
I have an assassin variant of this which I ought to write up. Core of it, though, is marksmanship = 3, beast mastery = 12. I use the longbow you get from the collector outside Fort Rankin, 11-18, +7 elemental resistance. For a pet, I just got the level 20 blue reef crawler at the beginning of the Boreas Seabed mission. The Elite is Assassin's Promise.
With such a weak bow, doesn't sound like it would do much, but it is intended for use out with a full set of henchies. The low damage bow has the advantage that you yourself don't attract attention! Your pet does all the work with pet skills, and with Assassin's Promise each combat ends with all skills recharged and usually full energy.
Welcome to Mowing Down the Wildlife 'R Us! I've tested it on all of the Southern Kurzick Map and it leaves great smoking heaps of wildlife in its wake. Be sure and carry couple interrupts if you are going after boss groups.
xiao1985
TBH, I played as a trapasin before I capped barrage so I can be a critical Barrager. cept i found i much like the style of a trapasin over critical barrager. sure you can inflict bleeding (which to lvl24 monsters are nothing any way) and you can maintain a steady dmg output, it's just that... feels like i am doing absolutely nothing cept barrage, barrage, barrage, barrage, dist shot when a boss/monster is casting a spell, then continuing barraging
s th irrelated
did shenjiang yesterday, apparently assassin hate (to both crit barrager and others) has yet gone down...
s th irrelated
did shenjiang yesterday, apparently assassin hate (to both crit barrager and others) has yet gone down...
Elaine Donnerbalken
average Damage per shot with bow (ranger, mk16): 41,01
average Damage .... (assassin, mk12, crit 13, crt eye): 38,91
The assassin would also cause 6dps through bleeding, the ranger could use a brutal weapon from the ritualist line (which would make the ranger superior for damage dealing).
All in all, barrage rangers seem to be better.
average Damage .... (assassin, mk12, crit 13, crt eye): 38,91
The assassin would also cause 6dps through bleeding, the ranger could use a brutal weapon from the ritualist line (which would make the ranger superior for damage dealing).
All in all, barrage rangers seem to be better.
Phades
Quote:
Originally Posted by Elaine Donnerbalken
The assassin would also cause 6dps through bleeding, the ranger could use a brutal weapon from the ritualist line (which would make the ranger superior for damage dealing).
If the ranger cast the spell himself the damage per hit would be more, but the refire rate would be far worse almost cutting the damage in half depending on the target. If you were to have a ritualist babysitting your ranger, you would be better off just using a orders necro instead hitting the entire party at the same time with the buff.
Shadow Maruader
Heh wow lotz of discussion all i have to say is im comfortable it hits plenty of Criticals on the lvl 28s in raisu palace(most likely due to my 20/19 Sundering bow since it has armor penetration it increases my chances of striking with a critical hit)
Hollerith
Quote:
Originally Posted by Shadow Maruader
(most likely due to my 20/19 Sundering bow since it has armor penetration it increases my chances of striking with a critical hit)
What?
And I lol'd with the screenshot of the bow. Why post that?
And I lol'd with the screenshot of the bow. Why post that?
Vahn Roi
I first heard about the "On Woman Blood Storm" build between the end of FPE and the release of Factions. I was very interested in it, but never played it.
Now I'm kind of sad when I see Assassins playing it in PvE, I'm much happier when I see an assassin play a dagger build effectively. But that's so rare...meh
Now I'm kind of sad when I see Assassins playing it in PvE, I'm much happier when I see an assassin play a dagger build effectively. But that's so rare...meh
Shadow Maruader
Yeh lol all u want but no matter i posted that bow and reply this morning and its already out of date as far as to bow goes because i just finished killing shiro and got my new bow(hell no its not vampiric cus i dont see the need for it also i cant keep my hp up effectivly when it drains...)The zealous one since i have however had a few energy issues as far as barrage and the spamming but as long as i hit criticals and esspecialy with a mob i wont have to worry about running out of energy, i love it looks cool too.
Shadow Maruader
Quote:
Originally Posted by fiery
Agreed, Crit Barrager the most useless build ever.
Actualy would u rather
A-Have a Sin using Daggers run in and die b/c he doesn have hit and run skills
B-Have a Sin who is good with hit and run skills but hardly puts out Dmg
C-Have a Crit/Barrager who uses a bow hitting up to 50s on lvl 28s with critical hits and causing that foe to bleed,along with the 6 available targets close together.
Which would you rather prefer its pretty clear to me that Crit/Barrager is not a useless build at all.
A-Have a Sin using Daggers run in and die b/c he doesn have hit and run skills
B-Have a Sin who is good with hit and run skills but hardly puts out Dmg
C-Have a Crit/Barrager who uses a bow hitting up to 50s on lvl 28s with critical hits and causing that foe to bleed,along with the 6 available targets close together.
Which would you rather prefer its pretty clear to me that Crit/Barrager is not a useless build at all.
Skuld
+5 dmg per hit always.. wth? you arent switching bow between fights?
dargon
Quote:
Originally Posted by Shadow Maruader
Heh wow lotz of discussion all i have to say is im comfortable it hits plenty of Criticals on the lvl 28s in raisu palace(most likely due to my 20/19 Sundering bow since it has armor penetration it increases my chances of striking with a critical hit)
Uhm, hate to break it to ya, but sundering doesn't increase your chance of a critical hit, it only increases the amount of damage you do on the off chance that it triggers the same time as the critical hit.
Lando Griffen
Assassins try to find ways to make them seem more appealing to a group, but as a pvp'er who does some pve, I'd have to say using a bow is one of the worst uses for an assassin imaginable. Rangers need expertise to effectively use bows, even if you get back energy you have so much less utility than a regular barrager. If you're gonna be an assassin, either be a smart assassin with daggers, or do whatever you can to complete missions with henchmen. Don't compare assassin bow damage at 12 marksmanship to ranger bow damage at 16 marksmanship, instead, compare assassin damage at 16 dagger mastery to ranger damage at 16 marksmanship. If I want a ranger I'll take a ranger.
Faer
Quote:
Originally Posted by Shadow Maruader
A-Have a Sin using Daggers run in and die b/c he doesn have hit and run skills
B-Have a Sin who is good with hit and run skills but hardly puts out Dmg
C-Have a Crit/Barrager who uses a bow hitting up to 50s on lvl 28s with critical hits and causing that foe to bleed,along with the 6 available targets close together.
Which would you rather prefer its pretty clear to me that Crit/Barrager is not a useless build at all.
Assassins are made to be in-your-face-wtf-pwn!-and-GONE?! characters, not backline bowmen. Until more people start playing Assassins the way they should be played, and learning to improve, the hate for Assassins in PvE will never subside.
And by the way... 50 damage a hit with Bleeding on level 24+ foes? Sounds nice and all, but when your Assassin can match my Ranger's 80+ damage per hit (which, by the way, smokes you big time), then I'll be impressed.
Now, I'm not saying the Critical Barrager is a bad build. Not at all. What I'm saying is that people need to learn to play Assassins the way they are built to be played before they go off making fancy gimmick builds. I cleared the Factions campaign in a matter of days with my old Assassin, using henchies because groups were hard to come by. If I could do that with daggers, so can anyone else.
When people stop playing Assassins as Monks, Rangers, and Ritualists (among other obscure things), and start playing them like Assassins, then they will learn to properly deal with the "low" armor and close-range combos. When they learn to deal with being an Assassin, the hate will subside. Not before - only after.
Lord Oranos
Quote:
Originally Posted by Avaith Faer
Assassins are made to be in-your-face-wtf-pwn!-and-GONE?! characters, not backline bowmen. Until more people start playing Assassins the way they should be played, and learning to improve, the hate for Assassins in PvE will never subside.
And by the way... 50 damage a hit with Bleeding on level 24+ foes? Sounds nice and all, but when your Assassin can match my Ranger's 80+ damage per hit (which, by the way, smokes you big time), then I'll be impressed.
Now, I'm not saying the Critical Barrager is a bad build. Not at all. What I'm saying is that people need to learn to play Assassins the way they are built to be played before they go off making fancy gimmick builds. I cleared the Factions campaign in a matter of days with my old Assassin, using henchies because groups were hard to come by. If I could do that with daggers, so can anyone else.
When people stop playing Assassins as Monks, Rangers, and Ritualists (among other obscure things), and start playing them like Assassins, then they will learn to properly deal with the "low" armor and close-range combos. When they learn to deal with being an Assassin, the hate will subside. Not before - only after. Im sure that explains Ele's Spamming Heal Party, and Touch Rangers as well...Assassins(I hope) should have more to them than what you see in the top guild battles. I still run a pure Assassin build, but Im sure this build has its perks...playing with real people being one...
Although I have had real groups as a pure Assassin.
But, if this is all they are meant to do, spike and run... then something is wrong... pretty much all the classes Ive seen have more than one way of playing.
JAGeAkurei
Until Sin spikes are on par with Elem or N/R, you will continue to see off the wall hybrid builds.
As it stands with the Sins base attributes + skills, it is simply not possible to match other dps classes spikes. Given such there is little reason to roll a pure sin, unless that's your thing. Any theorycrafter is going to laugh at a sole Sin build and throw it away for countless better spike prof combos.
It's not a matter of people playing the class bad. The same is seen in EVERY class. Where some players are simply better than others. It's a matter of the math, and sin abilities simply don't add up like other classes. The math isn't terribly off, but you can tell it is after having 16 daggers long enough. Sorta like how Aspenwood feels just a little off when playing on defense. Not like omg remake the game, just tweak a couple %s.
I could rant on for hours, but this post is full of enough of them already.
As it stands with the Sins base attributes + skills, it is simply not possible to match other dps classes spikes. Given such there is little reason to roll a pure sin, unless that's your thing. Any theorycrafter is going to laugh at a sole Sin build and throw it away for countless better spike prof combos.
It's not a matter of people playing the class bad. The same is seen in EVERY class. Where some players are simply better than others. It's a matter of the math, and sin abilities simply don't add up like other classes. The math isn't terribly off, but you can tell it is after having 16 daggers long enough. Sorta like how Aspenwood feels just a little off when playing on defense. Not like omg remake the game, just tweak a couple %s.
I could rant on for hours, but this post is full of enough of them already.
Shadow Maruader
lol how the hell was i supposed to know this topic would get so much discussion on it and im glad but i originaly hated the idea no one knew wat a crit/barrager was...anyhow i finished the game so i can start experimenting with dagger builds now... since i have not much use for pve only build i can start with dagger builds all around and see if i can come up with a beat down assassin build using daggers...Wish me luck everybody