a plain ranger dmg build??
A Leprechaun
anyone got one?
just a good simple PvE bow dmg dealing build
~A leprechaun~
just a good simple PvE bow dmg dealing build
~A leprechaun~
Helll is for Heroes
Troll Unguent
Kindle Arrows
Dual Shot
Distracting Shot
Savage Shot
Punishing Shot {E}
Whirling Defence
Res Sig
just a personal fav build for ranger
yes, i do love interrupts
Kindle Arrows
Dual Shot
Distracting Shot
Savage Shot
Punishing Shot {E}
Whirling Defence
Res Sig
just a personal fav build for ranger

Cyan The Archer
Kindle Arrows
Dual Shot
Is a good for dmg.. Or just a preparation + Dual Shot. An interrupt right after is also nice.
Dual Shot
Is a good for dmg.. Or just a preparation + Dual Shot. An interrupt right after is also nice.
Master Ketsu
If your /mo then add judges insight to that. If your /N add weaken armor.
A Basic ranger damage build like what HiFH posted added to one of those skills = 100+ damage pr attack.
http://img205.imageshack.us/img205/1940/untitledpl2.jpg
A Basic ranger damage build like what HiFH posted added to one of those skills = 100+ damage pr attack.
http://img205.imageshack.us/img205/1940/untitledpl2.jpg
Amy Awien
Mhh, 15-28 base damage +38% => 21 - 39
Weaken Armor, -20 AL, another 41% => 29 - 54 base.
A critical hit is max base and -20AL, so, that is anothe 41% ... 78 dmg
Now add bonusdamage from skills like Punishing Shot (+20), Read the Wind (+10) and Favorable Winds (+10) and your arrows start to hurt. Perhaps not 100 on overage, but close.
Weaken Armor, -20 AL, another 41% => 29 - 54 base.
A critical hit is max base and -20AL, so, that is anothe 41% ... 78 dmg
Now add bonusdamage from skills like Punishing Shot (+20), Read the Wind (+10) and Favorable Winds (+10) and your arrows start to hurt. Perhaps not 100 on overage, but close.
Bad Apache
RtW and FW are rumoured to be bugged, and don't stack.
Not sure though, never got time to test the two with enough records to create averages and compare.
Not sure though, never got time to test the two with enough records to create averages and compare.
Amy Awien
You can see that fairly easily with critical hits, since you know they always have the max bowdamage there is no need for statistical analysis.
Edit: Yes, they stack, critical hit damage was 9 higher with RtW and FW up as compared to only FW up and only RtW did 3 more damage then only FW. They appear to stack and the order of applying has no influence.
Edit: Yes, they stack, critical hit damage was 9 higher with RtW and FW up as compared to only FW up and only RtW did 3 more damage then only FW. They appear to stack and the order of applying has no influence.
Sha Noran
Savage Shot
Penetrating Attack (Sundering Attack)
Punishing Shot {E}
Kindle Arrows
Troll Unguent
<Variable>
Storm Chaser
<Variable, usually rez>
That's what I run in 99% of the areas of the game. The variable slot is frequently Mend Ailment, and the rez is frequently Rebirth.
Penetrating Attack (Sundering Attack)
Punishing Shot {E}
Kindle Arrows
Troll Unguent
<Variable>
Storm Chaser
<Variable, usually rez>
That's what I run in 99% of the areas of the game. The variable slot is frequently Mend Ailment, and the rez is frequently Rebirth.
RobotMULE
I like using R/E with Favorable Winds+Kindle Arrows+Conjure Flame+Vamp Bow, and then do a dual shot followed by an interrupt (Or dual shot+quick shot+interrupt for 3 rapidly fired shots).
Edit: I didnt notice you meant for PvE, I've only used this much in PvP. I like barrage more for PvE.
Edit: I didnt notice you meant for PvE, I've only used this much in PvP. I like barrage more for PvE.
Dyon Adell
Quote:
Originally Posted by Bad Apache
RtW and FW are rumoured to be bugged, and don't stack.
Not sure though, never got time to test the two with enough records to create averages and compare. They stack. I'm a regular spiker and I use a longbow with both FW and RtW. The longbow's flight time is pretty slow, so I can significantly feel the difference in flight times. Damage is even more obvious.
The first build suggested was pretty much a spike. If you want a pure marksman build, I'll suggest something like:
Just max your marksmanship and put the rest into expertise.
Dual Shot
Punishing Shot or Quick Shot {Elite}
Maurader's Shot
Hunter's Shot or Determined Shot
Read the Wind or Kindle Arrows
Favorable Winds
Whirling Defense
Res Sig
Not sure though, never got time to test the two with enough records to create averages and compare. They stack. I'm a regular spiker and I use a longbow with both FW and RtW. The longbow's flight time is pretty slow, so I can significantly feel the difference in flight times. Damage is even more obvious.
The first build suggested was pretty much a spike. If you want a pure marksman build, I'll suggest something like:
Just max your marksmanship and put the rest into expertise.
Dual Shot
Punishing Shot or Quick Shot {Elite}
Maurader's Shot
Hunter's Shot or Determined Shot
Read the Wind or Kindle Arrows
Favorable Winds
Whirling Defense
Res Sig
SparhawkJC
Why no love for Melandru's Shot? I'd take this over punishing shot because it does more damage and has a chance of giving you energy back, allowing you to spike for often. Also assuming you're the only ranger in the group you don't need the quick attack speed of punishing shot to time for a spike.
I would go:
Marksmanship: 16
Expertise: 9/13
Wilderness Survival: Everything Else
Dual Shot
Melandru's Shot
Marauder's Shot
Savage Shot
Read the Wind
Troll Unguent
Whirling Defense
Rez
Basically Keep on alternating attack skills with savage shot for a quick mini spike.
I would go:
Marksmanship: 16
Expertise: 9/13
Wilderness Survival: Everything Else
Dual Shot
Melandru's Shot
Marauder's Shot
Savage Shot
Read the Wind
Troll Unguent
Whirling Defense
Rez
Basically Keep on alternating attack skills with savage shot for a quick mini spike.
Sir Mad
Kindle or Ignite + dual shot + poison arrow is nice as well if you're fighting fleshy creatures. However, the damage added by kindle/ignite is influenced by the armor of your opponents.
Sol_Vie
Marauder's Shot, Dual Shot, Punishing Shot. Nice little 3 shot, high damage build there. Throw in Kindle Arrows or Judge's Insight or what have you to heap on some more damage. I tried this on the Am Fah outside Senji's Corner. Had a nice little time. They didn't.
XtrmEend
I just found out Needling shot (bought factions yesterday :-) ), combine that with Marksmans Wager and you got shoot pretty quick and you dont run out of energy, shame the damage of needling shot is not that amazing
LordLucifer
dual shot
kindle arrows
conjure flame
needling shot
fav winds
rest optional
weapon: any vamp bows
armor:i use druids, always
can even kill warriors in PvP in a few secs
kindle arrows
conjure flame
needling shot
fav winds
rest optional
weapon: any vamp bows
armor:i use druids, always
can even kill warriors in PvP in a few secs
Robin_Anadri
Quote:
Originally Posted by RobotMULE
I like using R/E with Favorable Winds+Kindle Arrows+Conjure Flame+Vamp Bow, and then do a dual shot followed by an interrupt (Or dual shot+quick shot+interrupt for 3 rapidly fired shots).
Correct me if I'm wrong here (and I'd like to be wrong, because the combo sounds yummy) but don't the Conjure <element> enchantments require you to be wielding an elemental weapon to deal the extra damage? Like, if you use Conjure Flame don't you *have* to use a Fiery bow, precluding you from using a vamp string?
Or is Kindle Arrows enough to make the weapon elemental and give you a Fiery/Vamp combo?
The build I've been using lately is:
Dual Shot
Punishing Shot {e} (my new favorite elite - hella damage PLUS interrupt!)
Distracting Shot
Savage Shot
Penetrating Shot
Ignite Arrows
Troll Unguent
Resurrection Chant
I throw Ignite and then Dual/Punishing - all three arrows from the combo seem to arrive at the same time for a hellacious AoE spike plus an interrupt on the primary target. Eeeeeeevil.
Or is Kindle Arrows enough to make the weapon elemental and give you a Fiery/Vamp combo?
The build I've been using lately is:
Dual Shot
Punishing Shot {e} (my new favorite elite - hella damage PLUS interrupt!)
Distracting Shot
Savage Shot
Penetrating Shot
Ignite Arrows
Troll Unguent
Resurrection Chant
I throw Ignite and then Dual/Punishing - all three arrows from the combo seem to arrive at the same time for a hellacious AoE spike plus an interrupt on the primary target. Eeeeeeevil.
Sir Mad
Quote:
Originally Posted by Robin_Anadri
Correct me if I'm wrong here (and I'd like to be wrong, because the combo sounds yummy) but don't the Conjure <element> enchantments require you to be wielding an elemental weapon to deal the extra damage? Like, if you use Conjure Flame don't you *have* to use a Fiery bow, precluding you from using a vamp string?
Or is Kindle Arrows enough to make the weapon elemental and give you a Fiery/Vamp combo? Kindle converts your damage to fire damage (and eventually overwrite an elemental string), which is a difference with Ignite (that only adds fire damage but doesn't convert to fire), so yes it's enough for Conjure Flame, and it can be used with a vamp string or anything else actually.
Or is Kindle Arrows enough to make the weapon elemental and give you a Fiery/Vamp combo? Kindle converts your damage to fire damage (and eventually overwrite an elemental string), which is a difference with Ignite (that only adds fire damage but doesn't convert to fire), so yes it's enough for Conjure Flame, and it can be used with a vamp string or anything else actually.
Marksmen of Hell
My favored dmg dealing build is
Dual shot
Quick Shot
Savage Shot
Kindle Arrows
Conjure flame
FW
Troll
Rez
With a vampiric shorbow or flatbow its a massive dmg dealing build spike build that can easily cause ~120 dmg with dual shot + quickshot (@60AL) The main problem with that i have with this build is the energy management after a few rounds, in which atleast one foe will be down, but ill be out of energy. Bringing Claude or Eve or a blood necro who is willing to BR/BiP u will help maintain the your energy level enough to keep spiking while the enchantment is on you
Dual shot
Quick Shot
Savage Shot
Kindle Arrows
Conjure flame
FW
Troll
Rez
With a vampiric shorbow or flatbow its a massive dmg dealing build spike build that can easily cause ~120 dmg with dual shot + quickshot (@60AL) The main problem with that i have with this build is the energy management after a few rounds, in which atleast one foe will be down, but ill be out of energy. Bringing Claude or Eve or a blood necro who is willing to BR/BiP u will help maintain the your energy level enough to keep spiking while the enchantment is on you
Simath
I usually use...
Punishing Shot {E}
Savage Shot
Dual Shot
Read the Wind
Throw Dirt
Dodge
Troll Ungent
Res Sig
Expertise 12+1
Wilderness Survival 3+1
Marksmanship 12+1+3
It can put out a great deal of damage and you can also interrupt. Read the wind will increase your dps and also help you get those interrupts to their target faster. The high expertise is important so you can constantly spam the skills.
Punishing Shot {E}
Savage Shot
Dual Shot
Read the Wind
Throw Dirt
Dodge
Troll Ungent
Res Sig
Expertise 12+1
Wilderness Survival 3+1
Marksmanship 12+1+3
It can put out a great deal of damage and you can also interrupt. Read the wind will increase your dps and also help you get those interrupts to their target faster. The high expertise is important so you can constantly spam the skills.
Munanko Roha
For a damaging (no spike) build I would drop Punishing and go for Quick Shot instead. Read the Wind, Favourable Winds, Quick Shot, Marksmanship at 16 and Expertise at 13 is all you need to put constant high pressure on your target without going low on energy. I would not spread points in Wilderness for Kindle Arrows 'cause I would have some energy problem lowering Expertise and less overall damage dropping RTW.
Nvwa Strider
glass arrows {E} - because its 1min prep and +13/16 dmg
penetrating attack/sundering attack
crippling shot
distract shot
savage shot
needling shot
debilate shot
troll unquent
penetrating attack/sundering attack
crippling shot
distract shot
savage shot
needling shot
debilate shot
troll unquent
SnipiousMax
I'm not a big fan of conjure. One it requires you to split your point spread into four attributes, unless you use an elemental string. And the damage gain is not impressive unless you use barrage.
Kindle, again, I'm not terribly fond of. One, the fire damage is dealt in 'packets'. Your not dealing an attack with additional damage, your dealing two fire attacks. As such, the additional damage from kindle is subject to being reduced by armor. (the positive end of this spectrum, is that it has the potential to be boosted against foes weak to fire) It also requires a larger, more significant investment than something like Troll Ungent, which only needs a few points to be effective. Those are points that must come from Expertise or Marks. Expertise means a lowered ability to use skills, which lowers your damage, and lower marks means less critical hits and lowered damage. I'm not saying its worthless by any stretch of the imagination, I'm just not convinced that it is the 'end all' damage prep. RtW should not be overlooked.
Kindle, again, I'm not terribly fond of. One, the fire damage is dealt in 'packets'. Your not dealing an attack with additional damage, your dealing two fire attacks. As such, the additional damage from kindle is subject to being reduced by armor. (the positive end of this spectrum, is that it has the potential to be boosted against foes weak to fire) It also requires a larger, more significant investment than something like Troll Ungent, which only needs a few points to be effective. Those are points that must come from Expertise or Marks. Expertise means a lowered ability to use skills, which lowers your damage, and lower marks means less critical hits and lowered damage. I'm not saying its worthless by any stretch of the imagination, I'm just not convinced that it is the 'end all' damage prep. RtW should not be overlooked.
Amy Awien
Quote:
Originally Posted by Munanko Roha
..., Marksmanship at 16 and Expertise at 13 is all you need to put constant high pressure on your target without going low on energy. I would not spread points in Wilderness for Kindle Arrows 'cause I would have some energy problem lowering Expertise and less overall damage dropping RTW.
Mhh, but it is easy enough to get a 13/13/12 attribute spread ... by lowering marksmanship and not expertise. Kindle does add a lot more damage then RtW, 20 vs 10. RtW otoh decreases flight time, good for interupting. Kindle turns the arrow's physical base damage into firedamage, warrior armor has 100AL vs physical and 80AL vs elemental, Kindle Arrows could mean a lot more pain for those pesky warriors.
FlipFantastic
I am very new, so dont laugh.
Is there any merit to having your 2nd profession be Mes and using your elite spot for Echo? Kindle Arrows, Echo, Double shot, Double shot?
Also, how does it make sense that Quick Shot is better than Called Shot when CS moves 3x as fast and cannot be dodged?
Like i said, i am very new and am building my first character, which i want to be a bow ranger. I have picked Mes as my 2nd.
Thanks.
Is there any merit to having your 2nd profession be Mes and using your elite spot for Echo? Kindle Arrows, Echo, Double shot, Double shot?
Also, how does it make sense that Quick Shot is better than Called Shot when CS moves 3x as fast and cannot be dodged?
Like i said, i am very new and am building my first character, which i want to be a bow ranger. I have picked Mes as my 2nd.
Thanks.
Robin_Anadri
I'm not looking at the skills right now, but I think Called Shot has a prohibitive recharge time, Quick Shot not only moves quickly but recharges quickly, so you can use it over and over.
Amy Awien
Quick Shot can be used to increase firing rate because it can follow up another shot more quickly and does not have the post-fire delay that the interupts have. You'd have to try it to see how it works: Kindle, Dual, Quick, Savage
Echo, never really though about that one, yes, I imagine having two dual shot's on Kindle (+FW +Winnowing) could produce interesting results. There could be some other bowattacks that might benefit hugely ... two distracting shots in short succession might be surprising ...
Looks like I'll be capping Echo soon, Perdition Rock, here I come ... again
Heh, we could go together, because Quick Shot is there too
Echo, never really though about that one, yes, I imagine having two dual shot's on Kindle (+FW +Winnowing) could produce interesting results. There could be some other bowattacks that might benefit hugely ... two distracting shots in short succession might be surprising ...
Looks like I'll be capping Echo soon, Perdition Rock, here I come ... again

Heh, we could go together, because Quick Shot is there too

SnipiousMax
Quote:
Originally Posted by Robin_Anadri
I'm not looking at the skills right now, but I think Called Shot has a prohibitive recharge time, Quick Shot not only moves quickly but recharges quickly, so you can use it over and over.
Not only that, but it has a set 'cast time' like an interrupt. It fires in 1 second regardless of bow type. It works well with a hornbow, exploiting the natural armor penetration without having to face the slow refire rate.
FlipFantastic
Another good echo use could be debilitating shot (or the one that subtracts 10 energy from the target, i think it is debilitating) and the mes hex that gives damage for when the target has 0 energy.
I saw a good build for this on GameFAQs.
I saw a good build for this on GameFAQs.
SnipiousMax
Quote:
Originally Posted by FlipFantastic
...and the mes hex that gives damage for when the target has 0 energy.
Mind Wrack
Mind Wrack
Dyon Adell
Actually I don't really see the point of what we're discussing, the so called pure damage builds. What you want is probably damage over time rather than heavy damage over slower time. Once faced with a boon prot, this build is pretty useless. It's probably useful against dumb asses who charge up to your team without any aids or heals.
Spike is better in general compared to the damage build, for 2 reasons.
1) It does damage real quick(the sound of the arrows go "pra-pra prak, pause, prak prak!" while normal slow damager builds go "pak, pak, .... pak,... pak"). Well I'm sort of addicted to the rhythm of spike, and successfuly hearing this melodious rhythm along with 3 sets of yellow numbers appearing on top of my target gives me no greater joy in game.
2) It interrupts well while damaging, giving a high chance to foil monks' healings if you're shooting them.
Spike is better in general compared to the damage build, for 2 reasons.
1) It does damage real quick(the sound of the arrows go "pra-pra prak, pause, prak prak!" while normal slow damager builds go "pak, pak, .... pak,... pak"). Well I'm sort of addicted to the rhythm of spike, and successfuly hearing this melodious rhythm along with 3 sets of yellow numbers appearing on top of my target gives me no greater joy in game.
2) It interrupts well while damaging, giving a high chance to foil monks' healings if you're shooting them.
Sir Mad
He's asking for a PvE build, not a PvP build...
Nefas
I always go for this:
(R/Mo)
Rebirth
Troll Unguent
Cap sig
Charm Animal
Comfort animal
Apply Poison
Sundering shot (the piercing attack
)
Punishing shot *
set Marksmanship to 15, put some in wild survival and in expertise, if you have any left go for beast mastery : )
It's fun, and it does something like 55 dmg / hit , + poison degen...
hf
(R/Mo)
Rebirth
Troll Unguent
Cap sig
Charm Animal
Comfort animal
Apply Poison
Sundering shot (the piercing attack

Punishing shot *
set Marksmanship to 15, put some in wild survival and in expertise, if you have any left go for beast mastery : )
It's fun, and it does something like 55 dmg / hit , + poison degen...
hf

K U J A
The way i see it, Kindle Arrows sucks. Why waste 10+ points in an attribute if your only going to use 1 skill from that line (maybe 2 with troll unguent).
I usually run:
Dual Shot
Punishing Shot
Savage Shot
Distracting Shot
Read The Wind
Whirling Defense
Resurrection Signet
(ANYTHING THATS LOOKS TEMPTING)
With about 15-16 marks and 14 expertise (with dual majors i think).
With this build (which has pretty much most skills everyone has listed), you can do about 40+dmg per hit and you have the advantage of interrupting at the same time. Follow your dual shots with Punishing Shot or savage shot. This is the ranger spike build people have been using forever and it works wonders in PvE as well.
I usually run:
Dual Shot
Punishing Shot
Savage Shot
Distracting Shot
Read The Wind
Whirling Defense
Resurrection Signet
(ANYTHING THATS LOOKS TEMPTING)
With about 15-16 marks and 14 expertise (with dual majors i think).
With this build (which has pretty much most skills everyone has listed), you can do about 40+dmg per hit and you have the advantage of interrupting at the same time. Follow your dual shots with Punishing Shot or savage shot. This is the ranger spike build people have been using forever and it works wonders in PvE as well.
Dyon Adell
Call me noob if you will, but I apply Spike build even for pve. And it works for me. Just call a target, wait for someone to whack. And then do the usual combo, usually target would be dead, or near death. Or you can start spiking off spell casters... a single combo takes up a large fraction of their lives, possibly more than 50%. Don't forget the spike combo unleases uinder 1.5s.
SnipiousMax
Quote:
Originally Posted by Dyon Adell
Call me noob if you will, but I apply Spike build even for pve. And it works for me. Just call a target, wait for someone to whack. And then do the usual combo, usually target would be dead, or near death. Or you can start spiking off spell casters... a single combo takes up a large fraction of their lives, possibly more than 50%. Don't forget the spike combo unleases uinder 1.5s.
Alot of the builds posted, especially those containing Savage shot and Punishing shot, are aimed at doing 'mini-spikes'. Using an attack skill first then following with either Punishing shot or Savage shot deals a hefty amound of damage. True spiking loses it's effectiveness in PvE because it is not accompanied by an orders necro (unless you just happen to see one hanging around waiting for a PuG).
Mera Regila
Quote:
Originally Posted by Sir Mad
Kindle converts your damage to fire damage (and eventually overwrite an elemental string), which is a difference with Ignite (that only adds fire damage but doesn't convert to fire), so yes it's enough for Conjure Flame, and it can be used with a vamp string or anything else actually.
No, it spacifically says in the description of the skill Conjure Flame that you must be wielding a fire weapon in order for the damage to work. I've read it.
Direct Quote from Guildwiki:
"For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 1...13 fire damage."
You have to be wielding a bow with a Firey Bowstring for this combo to work.
Direct Quote from Guildwiki:
"For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 1...13 fire damage."
You have to be wielding a bow with a Firey Bowstring for this combo to work.
RobotMULE
Sir Mad is correct.
The way Conjure Flame is worded makes it seem that you would need a fiery mod on your bow rather than Kindle Arrows for the effect to work, but that is not the case.
If you have a vampiric bow, kindle arrows, and conjure flame, when you shoot something, 4 dmg numbers show over your target. (normal arrow dmg, kindle dmg, conjure dmg, and vamp dmg)
The way Conjure Flame is worded makes it seem that you would need a fiery mod on your bow rather than Kindle Arrows for the effect to work, but that is not the case.
If you have a vampiric bow, kindle arrows, and conjure flame, when you shoot something, 4 dmg numbers show over your target. (normal arrow dmg, kindle dmg, conjure dmg, and vamp dmg)
Munanko Roha
Quote:
Originally Posted by Amy Awien
Mhh, but it is easy enough to get a 13/13/12 attribute spread ... by lowering marksmanship and not expertise. Kindle does add a lot more damage then RtW, 20 vs 10. RtW otoh decreases flight time, good for interupting. Kindle turns the arrow's physical base damage into firedamage, warrior armor has 100AL vs physical and 80AL vs elemental, Kindle Arrows could mean a lot more pain for those pesky warriors.
Correct but the 10 points added to RtW are armor ignoring while the 20 added to Kindle are fire elemental; it means it's almost no damage to rangers, it's less damage against shielded warriors, your arrows are more avoidable and you lose anyway a bit of base damage from your arrows. I would still stick with RtW, but I guess it's just a metter of likings...