Originally Posted by Opeth11
Hehe, I've quit Guild Wars too. I'm just here in the forums offering my opinion, backing up arguments and what not.
Just yesterday, Blizzard went on a banning spree on Diablo and my cd-key was done because of use of maphack. Strange how my friend who bots, maphacks, dupes, ebays, and scams managed to keep himself going on his original cd-key. There is no justice, is there? |
A way to raise level cap without ruining game!
Tarun
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Loviatar
since experience points basically equal time why not simply have a toggle that shows your characters age in big green numbers over their head?
Dr Strangelove
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Originally Posted by Alfrond
Speaking of titles, that would be an easy way to implement this idea. Just have an experience title. Would they actually show skill? Maybe not, but it wouldn't be any worse than the titles for opening lots of chests, IDing lots of rare items, and standing in circles for hours.
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/notsigned for ever thinking of raising the level cap in any way, shape, or form.
/signed for an xp title
Quote:
Originally Posted by Loviatar
since experience points basically equal time why not simply have a toggle that shows your characters age in big green numbers over their head?
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"You have wasted 1300 hours playing video games in the last year. If you had spent that at work, you would now have 15,000 dollars."
arcanemacabre
I see no point in any of this. We already have FoW armor, town ownership/faction farming, and titles to show 'elitism', all this is is another form of all that. Unlike other MMOs where the level actually means something, I wouldn't feel the least bit 'intimidated' to have my lowly level 32 standing next to a level 232. It's a pointless representation, means nothing (except wasted time played), and anyone who would get the slightest elitist attitude for having such a high number will simply be flamed to infinity.
Something like this will only add to the jerks and assholes we already have plagueing our game.
/nothanks
Skill Hunter, Survivor, Gladiator, etc titles would far outweigh any amount of XP-related perks/titles people could acquire.
Something like this will only add to the jerks and assholes we already have plagueing our game.
/nothanks
Skill Hunter, Survivor, Gladiator, etc titles would far outweigh any amount of XP-related perks/titles people could acquire.
Kijik Oni Hanryuu
I'm not even going to read this.. I have one answer NO, and if youcan't handle that then....GO...PLAY...(hey guys guesswhat I'm gonna say next :P)...WoW!
oh and I scanned up for one sec and saw something I wanted to chime in on... there actually is a sort of experience title, it's called survivor, ever see an indomitable survivor? they got ALOT of experience. Stil though, all-in-all Grinding FTL
oh and I scanned up for one sec and saw something I wanted to chime in on... there actually is a sort of experience title, it's called survivor, ever see an indomitable survivor? they got ALOT of experience. Stil though, all-in-all Grinding FTL
Thom Bangalter
rofl do it.
what do I care?
I'll be over level 100! awesome!
what do I care?
I'll be over level 100! awesome!
bunnys are ebil
Maybe instead of the lvl thing you could just have auras for how much experience you have earned that are just for looks i wouldnt mind that
logan90
Quote:
Originally Posted by bunnys are ebil
Maybe instead of the lvl thing you could just have auras for how much experience you have earned that are just for looks i wouldnt mind that
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Auras are just as bad.
Avarre
My ego agrees wholeheartedly, so long as the 8-digit aura looks really awesome. Like veils of shining stars or flames or something.
My common sense says wtf no. Changing the level cap will throw everything out of proportion, might as well program a whole new game.
And since common sense is in charge when I'm posting on the forum, /notsign!
My common sense says wtf no. Changing the level cap will throw everything out of proportion, might as well program a whole new game.
And since common sense is in charge when I'm posting on the forum, /notsign!
actionjack
I agree with the OP, in that there are added incentive to play if the level cap is raised, however, I disagree on rising the actuall level cap, nor its reward.
What is needed are the "Illusion" of gain more level, yet not actually effect your character level. One suggestion would be to make it in form of Title/Rank, but only to certain area.
What is needed are the "Illusion" of gain more level, yet not actually effect your character level. One suggestion would be to make it in form of Title/Rank, but only to certain area.
Cjlr
Not only will this never happen, ever, but if you don't understand why I pity you. There is absolutely no point to it. Whee, I get big numbers! I must be waaay better than you!! Pathetic. Yeah, it would help out those poor RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOers who seem to need the empty goals, the pointless grind, and the constant reassurances of some sort of pretend superiority. But it wouldn't even mean anything. If it didn't add anything in terms of attribute points or health, then it would be completely meaningless inasmuch as it wouldn't represent any functional difference at all. If it did, well, that brings me to my next point:
Any reasonable implementation (keep in mind that it won't happen anyway though) of this would necessarily involve retroactive effects... And how many people already have characters who would be level 50? 100? 200? Poof, the level cap is removed, and we've got level 1000+ people running around. I'm sure that would be balanced.
Any reasonable implementation (keep in mind that it won't happen anyway though) of this would necessarily involve retroactive effects... And how many people already have characters who would be level 50? 100? 200? Poof, the level cap is removed, and we've got level 1000+ people running around. I'm sure that would be balanced.
vaxmor
lol lol this is EXACTLY what GW needs, youll be able to spot 55iron monks not only by the fact that they are MO/W but by their aura, too!
yeah, wonderful, I propose we call this aura the 'farmers aura'.
ps - can we little a tractor follow them around, too?
yeah, wonderful, I propose we call this aura the 'farmers aura'.
ps - can we little a tractor follow them around, too?
Tarun
To the OP. Don't be discouraged by all the idiotic, closed minded people who will post. They just whine and say what they will because they've never played a real RPG.
Loviatar
[QUOTE]
considering i have played the games you mentioned (when they first came out and were not *classics*) plus the wonderful Baldurs Gate series, and the Elder Scrolls series not to mention D&D with real live friends i think i am qualified to say that simply adding levels is boring and if old console games are your speed so be it.
considering that you have the time to come back to a game fan forum to tell people you have quit but the game sucks instead of doing something else that is more fun/important/gives more satisfaction tells quite a bit about your real life.
i pity you for having nothing better to do
Quote:
Originally Posted by Tarun
To the OP. Don't be discouraged by all the idiotic, closed minded people who will post. They just whine and say what they will because they've never played a real RPG.[/QUOTE]
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considering that you have the time to come back to a game fan forum to tell people you have quit but the game sucks instead of doing something else that is more fun/important/gives more satisfaction tells quite a bit about your real life.
i pity you for having nothing better to do
Zakarr
Experience titles mean nothing because you can farm easy EXP all day without any skill. Even IWAY needs more skill than this.
Maybe titles for completing all quests in FoW, UW, SF? You could get higher rank titles from these by playing with smaller party. If someone drop at the end, it is still counted as party member so people can't cheat.
Maybe titles for completing all quests in FoW, UW, SF? You could get higher rank titles from these by playing with smaller party. If someone drop at the end, it is still counted as party member so people can't cheat.
logan90
Quote:
Originally Posted by Tarun
To the OP. Don't be discouraged by all the idiotic, closed minded people who will post. They just whine and say what they will because they've never played a real RPG.
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Loch
Whatever happened to just playing the game? If you need numbers to go up just to enjoy the game, it's probably not for you.
lyra_song
Quote:
Originally Posted by Tarun
To the OP. Don't be discouraged by all the idiotic, closed minded people who will post. They just whine and say what they will because they've never played a real RPG.
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To revisit the idea of the OP.
No to raising the level cap, even if it is "cosmetic".
The only thing i see within reason that the game could implement is as mentioned already, Titles based on XP.
So it would be something that tells how many skill points you earned through XP after lvl 20.
Racthoh
Quote:
Originally Posted by Cjlr
Yeah, it would help out those poor RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOers who seem to need the empty goals, the pointless grind, and the constant reassurances of some sort of pretend superiority.
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lacasner
Hmm...actually im kind of amused by the idea of this, but several things would have to be implemented. No offense, but i see it as kind of a shame that you can reach this games potentiel in 1 day. Technically, you can be the same as some guy with FoW armor and 5mil exp in 1 DAY!
One thing which would have to be changed, in my opinion, is farming, and only in terms of a difinitive monster spawn. As far as i know, this eliminates the bot problem and not only that, it makes the "precious" exp much harder to obtain. UW and FoW can be preserved, because technically there is no repetitive spawn there, and it is very difficult to solo it anyway.
Basically, i oppose changing the lvl cap now, but i think it would be a good thing for guild wars if things were changed. I know ill probably get flamed for saying this, but most of the places i go i see many bored people doing nothing, and some arent even lvl 20 and still moping. I love GW, perhaps it is one of the best games i have ever played, but lets not be ignorant and try to ignore whats in front of our own eyes.
One thing which would have to be changed, in my opinion, is farming, and only in terms of a difinitive monster spawn. As far as i know, this eliminates the bot problem and not only that, it makes the "precious" exp much harder to obtain. UW and FoW can be preserved, because technically there is no repetitive spawn there, and it is very difficult to solo it anyway.
Basically, i oppose changing the lvl cap now, but i think it would be a good thing for guild wars if things were changed. I know ill probably get flamed for saying this, but most of the places i go i see many bored people doing nothing, and some arent even lvl 20 and still moping. I love GW, perhaps it is one of the best games i have ever played, but lets not be ignorant and try to ignore whats in front of our own eyes.
Loviatar
Quote:
Quote:
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OMG I AM SURROUNDED BY INFERIORS WHO LOOK EQUAL TO ME
i love it
Tarun
Quote:
Originally Posted by Cjlr
Yeah, it would help out those poor RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOers who seem to need the empty goals, the pointless grind, and the constant reassurances of some sort of pretend superiority. But it wouldn't even mean anything.
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A game is meant to be a challenge of variety, not similarity. (This is something Loviatar doesn't, let alone refuses to comprehend.)
Replicant had it right. "Oh boo hoo this game has a challenge, I want instant gratification!"
lyra_song
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Originally Posted by Tarun
Replicant had it right. "Oh boo hoo this game has a challenge, I want instant gratification!"
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WasAGuest
Quote:
Originally Posted by logan90
Heres an idea: If you want to know what level you would be if there was no cap then do the math.
Level = (exp + 162,400) / 15,000. (according to guildwiki) Level 100 is 1,337,600 Level 200 is 2,837,600 Level 300 is 4,337,600 Level 400 is 5,837,600 Level X is (X * 15,000) - 162,400. |
I always wondered why they didn't cap the levels yet allow the numbers to keep growing (for personal knowledge). No point other than "cause" though... guess that's probably why. heh
Loviatar
[QUOTE]
so answer a simple question since we are on the level raising topic.
do you see *variety* as a large difference between peoples relative levels in the game as opposed to the *similarity* of most players gaining the max level fast and easily ?
Quote:
Originally Posted by Tarun
A game is meant to be a challenge of variety, not similarity. (This is something Loviatar doesn't, let alone refuses to comprehend.) QUOTE] |
do you see *variety* as a large difference between peoples relative levels in the game as opposed to the *similarity* of most players gaining the max level fast and easily ?
Tarun
Loviatard, since you still don't get it, I'll tell you one last time.
Skill
Get it? Got it? No? Then keep quiet and learn by studying what skill is.
And please stop bolding everything and starting with those smilies. It makes you look extremely trollish.
Skill
Get it? Got it? No? Then keep quiet and learn by studying what skill is.
And please stop bolding everything and starting with those smilies. It makes you look extremely trollish.
Loviatar
[QUOTE]
and it is you who comes to a forum of a game you despise just to flog it one more time.
you amuse me
i consider a smilie much less trollish than your cute name calling.
what relevance does skill have in a thread dedicated to level raising anyway?
level raising is simply increasing your ability by the brute force method of adding to the numbers you have not necessarily any actual skill increase
Quote:
Originally Posted by Tarun
Loviatard, since you still don't get it, I'll tell you one last time.
Skill Get it? Got it? No? Then keep quiet and learn by studying what skill is. And please stop bolding everything and starting with those smilies. It makes you look extremely trollish.[/QUOTE] |
you amuse me
i consider a smilie much less trollish than your cute name calling.
what relevance does skill have in a thread dedicated to level raising anyway?
level raising is simply increasing your ability by the brute force method of adding to the numbers you have not necessarily any actual skill increase
Mr Fizzle
Wouldn't it be the same exact thing as what we have now ?Its just fighting a lvl 26 at lvl 20.Except fighting a lvl 35 at lvl 26.If you understand what I mean.
gamecube187
/not signed
This would be nice, and please a lot of people (probably), but I am against it simply because of how people are. There are already people that don't accept you in the latter missions or farming groups if you aren't lvl 20. This would make it so that that wouldn't accept you unless you were a high lvl and, if you made new characters, then you would have a hard time finding a group. Plus a lot of people would be anoying and show of thier lvl. It would possibly become another HoH where you need a certain rank to get in a group, but instead it will be lvl.
Not to mention more grinding which I HATE...
This would be nice, and please a lot of people (probably), but I am against it simply because of how people are. There are already people that don't accept you in the latter missions or farming groups if you aren't lvl 20. This would make it so that that wouldn't accept you unless you were a high lvl and, if you made new characters, then you would have a hard time finding a group. Plus a lot of people would be anoying and show of thier lvl. It would possibly become another HoH where you need a certain rank to get in a group, but instead it will be lvl.
Not to mention more grinding which I HATE...
Tristan the Impure
well....there should be some sort of reward for leveling after lvl 20 besides skill points. Several of my chars have over 1 Mil xp points, but my account is fully unlocked so i dont need skill points. Titles fortheamount of xp earned. Like lvl 20 which is around 140k i believe you become a squire, 500k knight, 750 knight commander, 1mil Lord, etc.
Stockholm
Quote:
Originally Posted by Dr Strangelove
"You have wasted 1300 hours playing video games in the last year. If you had spent that at work, you would now have 15,000 dollars."
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TheLordOfBlah
[QUOTE=Talon one]i think its not a bad idea, ...
and there would be elitist lfg spamming 'LOOKING for ppl mission and bonus, no noobs below lvl40 (i'm lvl42)' ...
QUOTE]
That completely WRECKS EVERYTHING. I dont want to be judged by a levle that means absolutwely nothing. what if I make a new character? are people going to reject me from groups because of it?
and there would be elitist lfg spamming 'LOOKING for ppl mission and bonus, no noobs below lvl40 (i'm lvl42)' ...
QUOTE]
That completely WRECKS EVERYTHING. I dont want to be judged by a levle that means absolutwely nothing. what if I make a new character? are people going to reject me from groups because of it?
Opeth11
Quote:
Originally Posted by TheLordOfBlah
That completely WRECKS EVERYTHING. I dont want to be judged by a levle that means absolutwely nothing. what if I make a new character? are people going to reject me from groups because of it?
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I've been rejected at The Wilds simply because I was level 19 at the time. How stupid.
logan90
I just realised this would also break the whole exp system. Exp gained is based on enemy level, how many people are in your team and YOUR LEVEL. At higher levels the exp would stop. It would come to 0xp. How will you get skill points then? Quests? What if you've done all quests? All that would be left is FoW/UW and repeatable quests. It would bring grind for more skill points just because there would be no other way to get them. So not only is it a rediculous idea, it also breaks part of the Guild Wars system which is essential to keep working.
Arkantos
Quote:
Originally Posted by logan90
I just realised this would also break the whole exp system. Exp gained is based on enemy level, how many people are in your team and YOUR LEVEL. At higher levels the exp would stop. It would come to 0xp. How will you get skill points then? Quests? What if you've done all quests? All that would be left is FoW/UW and repeatable quests. It would bring grind for more skill points just because there would be no other way to get them. So not only is it a rediculous idea, it also breaks part of the Guild Wars system which is essential to keep working.
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Cjlr
Quote:
Originally Posted by logan90
I just realised this would also break the whole exp system. Exp gained is based on enemy level, how many people are in your team and YOUR LEVEL. At higher levels the exp would stop. It would come to 0xp. How will you get skill points then? Quests? What if you've done all quests? All that would be left is FoW/UW and repeatable quests. It would bring grind for more skill points just because there would be no other way to get them. So not only is it a rediculous idea, it also breaks part of the Guild Wars system which is essential to keep working.
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Instead of fighting level 26 monsters with level 20 characters, we could fight level 36 monsters with level 30 characters! That's totally new and exciting and completely different! The mechanics are completely unchanged but we get higher numbers to play with! Genius! God almighty, why haven't they done this already?</satire>
Perhaps it hasn't been implemented because it's imbecilic to the extreme. Perhaps it hasn't been implemented because it goes against all previous stated and implied methodology of ArenaNet. Perhaps it hasn't been implemented because all it means is that the devs get to hold down the casual players while the hardcore players and powergamers RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO them softly with a chainsaw up the ass.</raving>
Bedsides, levels are meaningless - get over it. Balanced PvP requires that the maximum level and best gear are attainable by virtually anyone (heh heh... get it?), including the casual player. Balanced PvE, on the other hand - now there's a concept - has absolutely no relation to player level whatsoever. It should be capability that determines success. Time invested should only effect the outsome so far as allowing (some would say forcing) a learning curve adds to the initial investment. Once you know how to play you are (or at least should be, but nothings perfect) on an equal footing with all other players in terms of available armour, skills, and weapons - the raw power of which will not increase from that point. The levels don't matter. They never have. They never will.
Additionally, for the game to have any sort of relation to reality there needs to be an attainable maximum level. Someone who has earned 20,000,000 experience is on an equal footing with someone who has earned 200,000. Let's analogize - let's say they're sprinters. And let's say person A has 20,000,000 xp and person B has 200,000. Then let's say B can run 100 metres in 11 seconds. A is a hardcore trainer - s/he has 100 times B's training and 100 times the experience. But A is not not 100 times as fast. A's time is nothing approaching 1/100th of B's time. A's time is 9 seconds. That's pretty fast. That's significantly better than B. But it sure as hell isn't 100 times as fast.
Like it or not there is a bar for human ability. We have limits. The wonderful thing about a game like GW is that we can set that bar anywhere we want - but there are still limits. To maximize the playability for the casual crowd (and with no monthly fee we can be as casual can really mean casual) that bar needs to be set low. If you don't like that then it's too bad for you. There's a big galaxy out there. I'm willing to bet that you can find another game.</post>
Arkantos
Quote:
Originally Posted by Cjlr
No, no! You don't get it! See, it's brilliant, because they could release new content with - guess what - *higher level content*. And we'd all have to pay for it to keep playing!
Instead of fighting level 26 monsters with level 20 characters, we could fight level 36 monsters with level 30 characters! That's new and exciting and completely different! The mechanics are completely unchanged but we get higher numbers! Genius! God almighty, why haven't they done this already |
Cjlr
Quote:
Originally Posted by Arkantos
May I remind you, this games called Guild Wars not Grind Wars. The thing about Guild Wars is that we dont have to grind for levels. Level 20 is easy to get, and lots of people are happy with this. But if ANey added say level 50 enemies, we'd have to grind to level 50. People dont want that.
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Quote:
Originally Posted by Cjlr
</satire>
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Arkantos
Quote:
Originally Posted by Cjlr
Miss something on the first read-through?
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omny
Quote:
Originally Posted by Cjlr
Miss something on the first read-through?
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