2-man IDS farm - Is it possible?
Shiraishi
Many of you are probably aware of the powerful potential of the Vengeful Was Khanhei solo Ritualist.
Perhaps some of you have also seen that while it works great against melee enemies, it is also possible to farm spell casters if done correctly (Ancestor's and Sympathetic Visage FTW).
So I figured that a VWK rit would be a good place to start for farming Ice Imps.
But when you've got 12 Maestroms on you all at once, it's impossible to keep your spells active. And even with Mantra of Frost dulling down the cold damage, you probably wouldn't last more than 10 seconds.
Therefore, solo farming for an IDS is pretty much impossible to my knowledge.
But it's so close to being possible, all you need is something to interrupt all those Ice Imp spells long enough to where they lose most of their energy, and so that you can have your ashes handy when the physical attacks start coming.
By that time, it's just like farming Trolls.
Hm, I seem to recall Monks having a handy little elite that causes spells on a target ally to fail for a certain amount of time. And with a Mesmer secondary, they could Arcane Echo it for good measure.
Heck, why not throw in some smite and protection skills as well? Zealot's Fire and Reversal of Fortune would probably do nicely.
So here's what I'm proposing.
Get a Monk and a Ritualist together. Have the Ritualist run a Rt/Me VWK build, and the Monk run a Mo/Me SB build.
Try to run through most of Mineral Springs if you can. If you can't, always send the Ritualist into battle first so they can suck up all the damage, and have the Monk sit in the background and play support. Spell Breaker should help get the Avicara Mesmers off the Ritualist's back. You shouldn't have to worry much about the Ritualist's ability to tank, because I've used mine to go toe-to-toe with Avicara before when making my way to the Troll cave.
Upon entering the Ice Imp cave, prepare as normal, but make sure the Ritualist has SB on them before they go and aggro all the Imps. Aggro the Imps, get them in a nice tight group, make sure all your enchantments are active, and start spamming Vengeful Was Khanhei, Vengeful Weapon, and Reversal of Fortune.
Within a few minutes, you should be standing over a large pile of dead Ice Imps, and hopefully a shiny new Icy Dragon Sword.
I don't have a good Monk friend handy, so that explains why I'm not already able to tell you whether or not it works. Instead, I'm relying on you guys to try and make this idea a reality, or at least report flaws if there are any.
Happy farming.
Perhaps some of you have also seen that while it works great against melee enemies, it is also possible to farm spell casters if done correctly (Ancestor's and Sympathetic Visage FTW).
So I figured that a VWK rit would be a good place to start for farming Ice Imps.
But when you've got 12 Maestroms on you all at once, it's impossible to keep your spells active. And even with Mantra of Frost dulling down the cold damage, you probably wouldn't last more than 10 seconds.
Therefore, solo farming for an IDS is pretty much impossible to my knowledge.
But it's so close to being possible, all you need is something to interrupt all those Ice Imp spells long enough to where they lose most of their energy, and so that you can have your ashes handy when the physical attacks start coming.
By that time, it's just like farming Trolls.
Hm, I seem to recall Monks having a handy little elite that causes spells on a target ally to fail for a certain amount of time. And with a Mesmer secondary, they could Arcane Echo it for good measure.
Heck, why not throw in some smite and protection skills as well? Zealot's Fire and Reversal of Fortune would probably do nicely.
So here's what I'm proposing.
Get a Monk and a Ritualist together. Have the Ritualist run a Rt/Me VWK build, and the Monk run a Mo/Me SB build.
Try to run through most of Mineral Springs if you can. If you can't, always send the Ritualist into battle first so they can suck up all the damage, and have the Monk sit in the background and play support. Spell Breaker should help get the Avicara Mesmers off the Ritualist's back. You shouldn't have to worry much about the Ritualist's ability to tank, because I've used mine to go toe-to-toe with Avicara before when making my way to the Troll cave.
Upon entering the Ice Imp cave, prepare as normal, but make sure the Ritualist has SB on them before they go and aggro all the Imps. Aggro the Imps, get them in a nice tight group, make sure all your enchantments are active, and start spamming Vengeful Was Khanhei, Vengeful Weapon, and Reversal of Fortune.
Within a few minutes, you should be standing over a large pile of dead Ice Imps, and hopefully a shiny new Icy Dragon Sword.
I don't have a good Monk friend handy, so that explains why I'm not already able to tell you whether or not it works. Instead, I'm relying on you guys to try and make this idea a reality, or at least report flaws if there are any.
Happy farming.
remmeh
if you aggro the imps properly i have no doubt you can solo it with a vwk build. i.e. wand but no spells.
Poison Ivy
Didn't they also put Ice Golems and Mountain Trolls inside the cave too?
Minus Sign
Quote:
Originally Posted by Poison Ivy
Didn't they also put Ice Golems and Mountain Trolls inside the cave too?
Yup. And don't forget the Eldon. Consider Mo/R for a SpellBreaker Chain. I hear that works quite well. GL with tis, but, as 55 monks and Wa/Mes can solo the imps, trolls, et al, i don't see too much play for duo farmers in hardcore runs for this weapon.
Shiraishi
Quote:
Originally Posted by Poison Ivy
Didn't they also put Ice Golems and Mountain Trolls inside the cave too?
Mountain Trolls aren't a problem for a Rt/Me.
Ice Golems are only annoying if you use signets or move around a lot, which is not the idea behind a Rt/Me solo farm build.
Ice Golems are only annoying if you use signets or move around a lot, which is not the idea behind a Rt/Me solo farm build.
Shiraishi
Quote:
Originally Posted by Minus Sign
Yup. And don't forget the Eldon. Consider Mo/R for a SpellBreaker Chain. I hear that works quite well. GL with tis, but, as 55 monks and Wa/Mes can solo the imps, trolls, et al, i don't see too much play for duo farmers in hardcore runs for this weapon.
I must be really out of the loop, because I'd normally expect a 55 monk to have problems with Ice Imps.
And while a W/Me probably doesn't have any problems at all with Ice Imps, I'm wondering how they survive the Avicara and Ice Golems.
And while a W/Me probably doesn't have any problems at all with Ice Imps, I'm wondering how they survive the Avicara and Ice Golems.
kvndoom
Quote:
Originally Posted by Shiraishi
And while a W/Me probably doesn't have any problems at all with Ice Imps, I'm wondering how they survive the Avicara and Ice Golems. Once upon a time...
Of course now you gotta add 10 to all those beautiful 0's and 1's, which breaks my heart. I'm so glad I'm already rich, because making a fortune now would be a pain...
Shiraishi
Quote:
Originally Posted by kvndoom
Bastian
I don't know if you are specifically looking for a ritualist solo farm for ids, but it is fairly easily soloable with a warrior mesmer. I did it quite often months ago, but alas the drops typically suck (except for the one time I got 3 in one run ^^)
Either way, I cant remember the whole build, but I think it goes something like this:goos
Sprint
Charge
Elemental Resistence
Healing Sig
Sever Artery
Gash
Dolyaks Signet
(I forget the name of the last skill but its the +20 armor shout)
Anyways, I am pretty sure that is it - as long as the spawns are good, its a fairly easy run.
Good Luck
Either way, I cant remember the whole build, but I think it goes something like this:goos
Sprint
Charge
Elemental Resistence
Healing Sig
Sever Artery
Gash
Dolyaks Signet
(I forget the name of the last skill but its the +20 armor shout)
Anyways, I am pretty sure that is it - as long as the spawns are good, its a fairly easy run.
Good Luck
bos_dr
Venom_395
i knew a W/Mo build that u could solo old ids, but with the new monsters in there maybe u cant...
i donno soloing ids takes a while and drops are so scarce, so i dont usually do it.
i donno soloing ids takes a while and drops are so scarce, so i dont usually do it.
king_robin
W/Mo can solo the WHole CAve without problem. But W/me is kinda hard with rust but i dunno. So this thread how in the world do you gonna get to the cave with a rit? Maybe RT/R not me
Zeph
The easiest I find for solo IDS farming is R/Me. Poison and mantra of frost ftw.
There are only 2 problem areas, the rock throwing giants by the respawn/hill and the azura shadows inside the cave as you go up to the top where you get infused. If you get past the giants, which 9 times out of 10 you do, then you can clear the cave no problem, just don't try to go up after clearing the cave. Just use hit and run poison tactics on the avicara and take a firey bow string for ice golems.
I've got 4 IDS so far using this method. I can post a screenie with the full build on it if anyone needs it.
There are only 2 problem areas, the rock throwing giants by the respawn/hill and the azura shadows inside the cave as you go up to the top where you get infused. If you get past the giants, which 9 times out of 10 you do, then you can clear the cave no problem, just don't try to go up after clearing the cave. Just use hit and run poison tactics on the avicara and take a firey bow string for ice golems.
I've got 4 IDS so far using this method. I can post a screenie with the full build on it if anyone needs it.
king_robin
Or you can just use 55 monk or R/me or R/x or W/mo or W/me (i think that dont work so well). I recommend 55 monk that is the fastest way to farm them.
Hiero
Quote:
Originally Posted by king_robin
W/Mo can solo the WHole CAve without problem.
Care to share the build? I allways used a W/Me before and with the damage reduction change I can't get it to work as well as before.
RebelHero
Mending
Live Vicariously
Balthazars Spirit
Dolyak
Defy Pain
Watch Yourself
Sprint
Desperation Blow
8 Healing
14 Strength
9 axe/sword
11 tactics
something like that I think
Also Rt/Me could bring mantra of persistance and channeling. Mantra for cancelling interrupts and channeling to regain some energy. Not sure if it will work though. Somebody try it.
Live Vicariously
Balthazars Spirit
Dolyak
Defy Pain
Watch Yourself
Sprint
Desperation Blow
8 Healing
14 Strength
9 axe/sword
11 tactics
something like that I think
Also Rt/Me could bring mantra of persistance and channeling. Mantra for cancelling interrupts and channeling to regain some energy. Not sure if it will work though. Somebody try it.
Youshuddup
Well me and a guildy can quite happily famn them 2 man with a warrior using elemental resistance and dolyaks with a monk in support set up for running. All the monk has to do is maintain spell breaker on the warrior whilst the warrior tanks away doing as much damage as possible. Spell breaker prevents rust and maelstrome making it easy for the warrior to tank and farm.
king_robin
I have something like
Mending
Live Vic
Balt sprit
Defy Pain
WY
Sprint
Power Attack or something
Dolyak
8 heal
(?) Strength (that you can keep dolyak up all time)
rest sword or axe.
Mending
Live Vic
Balt sprit
Defy Pain
WY
Sprint
Power Attack or something
Dolyak
8 heal
(?) Strength (that you can keep dolyak up all time)
rest sword or axe.
Free elly
Quote:
Originally Posted by Bastian
I don't know if you are specifically looking for a ritualist solo farm for ids, but it is fairly easily soloable with a warrior mesmer. I did it quite often months ago, but alas the drops typically suck (except for the one time I got 3 in one run ^^)
Either way, I cant remember the whole build, but I think it goes something like this:goos
Sprint
Charge
Elemental Resistence
Healing Sig
Sever Artery
Gash
Dolyaks Signet
(I forget the name of the last skill but its the +20 armor shout)
Anyways, I am pretty sure that is it - as long as the spawns are good, its a fairly easy run.
Good Luck
wut are the attributes?
Either way, I cant remember the whole build, but I think it goes something like this:goos
Sprint
Charge
Elemental Resistence
Healing Sig
Sever Artery
Gash
Dolyaks Signet
(I forget the name of the last skill but its the +20 armor shout)
Anyways, I am pretty sure that is it - as long as the spawns are good, its a fairly easy run.
Good Luck
wut are the attributes?
BowLad21
Oh, good job. Instead of PMing him, you bump.
sigried
IDs is possible with a w/m i have been doing it solo over this week.
to tell the truth i stop doing it since i have no drops from it.
to tell the truth i stop doing it since i have no drops from it.
HariTec
Well, the change to absorption really affected my IDS build and at first I thought it was no longer a solo run - but you can do it pretty easily solo. The trick was to add more healing and reduce some attacks - it takes longer but you can live everytime. Before the absorption nerf I never needed to include Watchyourself or Healing sig - but now at least one of those is a necessity.
EQUIPMENT
ARMOR
SENTINELS ARMOR - 100 ARMOR while strentht >= 13
and you want high strength for other skills anyways (dolyak, sprint, defy)
HELM
Lieutenants Helm (Henge of Denravi) for runnning - reduces hex times
Weapon Helm when fighting ( I use swordmsanship +1 with a +3 rune)
SHIELD
+10 armor against cold while fighting imps (or a +60 HP while hexed collector)
+45 HP -2 physical damage while enchanted for fighting shadows or giants
Weapons
Fiery Crenallated sword of Giantslaying (giants - weak to fire damage)
Fiery Fellblade of Warding (IMPS) want a warding pommel for extra armor
Sundering Fellblade of Defense(Shadows)
xxx of Fortitude (any sword) while running
ATTRIB
Healing 8
Strength 13 (11+2)
Sword 8 (running with Lieutenants) 12 Fighting (8+1+3)
Tactics 9
Skills
Sprint
Dolyak Signet
Defy Pain
Watchyourself
Sever Artery
Healing Signet (or optionally another attack)
Mending
Live Vicariously
With this build, I run with +45 enchant shield and fortitude sword and lieutenants helm - high health and shorten hex duration. Mending on but no live vic yet.
Remember - you should not be fighting ANYTHING in Tasca's demise - this is a pure and simple run - go with someone who has done it before to show you the way, the patrols to wait for and the safe spots.
Mineral springs is a run as well at first - With this build you can fight all the avicari groups that dont have wise or Guille with them but I have not found it very profitable to do so. If you are going to fight the birds - remember - try to aggro only one group at a time.
I take the route that goes through the giants and the narrow pass.
No issues unless you get stopped by Hyl Thunderwing. If he gets you (iron mist) , Hit Dolyak, start swinging at nearest bird to charge up defy, hit healing sig, heal sig, Defy and sprint (by this time dolyak and mist should be done).
If Giants are blocking you on hill Hit dolyak, live vic and start attacking. Keep dolyak up and use your other armor /health skills to stay alive and own those giants. They are easy.
Solo it can still be a problem if birds are mixed iwth imps at mouth of cave - if so start from Granite again. It is usually a waste of time to try and pull them and kill.
Assuming you are past the birds - get that live vic on and sprint to imps. As soon as they slow you with hex, hit dolyak and TARGET AGAIN IMMEDIATELY. Damn dolyak stops your targetting, so you will just stand there - Target and get fighting to make that live vic work for you.
Dont worry about Golems or Trolls being there too much - this build is very golem/troll resilient. Trolls will come to you - bleed them to death. Fiery sword owns ice golems. Golems and Trolls make the W/Mo build shine versus the W/Me - the W/me has elemlental resistance up which reduces his resistance to the physical damage of the trolls and W/me relies on Healing Sig - which can get owned by rust.
You should be able to take out everything in the cave - except maybe the ice beast. Change Healing Signet for Riposte and Ice beast goes down easily. Riposte still does damage even while he is in Mist Form. So does a vampiric blade (only 3 mind you) while he has mist form on. Riposte works good on those damn shadows too ( I hate them).
I used this build and in two and a half hours got 4 ids.
Remember, if you have favor to kneel at the shrine - Lyssa's blessing goes a long way !!!
EQUIPMENT
ARMOR
SENTINELS ARMOR - 100 ARMOR while strentht >= 13
and you want high strength for other skills anyways (dolyak, sprint, defy)
HELM
Lieutenants Helm (Henge of Denravi) for runnning - reduces hex times
Weapon Helm when fighting ( I use swordmsanship +1 with a +3 rune)
SHIELD
+10 armor against cold while fighting imps (or a +60 HP while hexed collector)
+45 HP -2 physical damage while enchanted for fighting shadows or giants
Weapons
Fiery Crenallated sword of Giantslaying (giants - weak to fire damage)
Fiery Fellblade of Warding (IMPS) want a warding pommel for extra armor
Sundering Fellblade of Defense(Shadows)
xxx of Fortitude (any sword) while running
ATTRIB
Healing 8
Strength 13 (11+2)
Sword 8 (running with Lieutenants) 12 Fighting (8+1+3)
Tactics 9
Skills
Sprint
Dolyak Signet
Defy Pain
Watchyourself
Sever Artery
Healing Signet (or optionally another attack)
Mending
Live Vicariously
With this build, I run with +45 enchant shield and fortitude sword and lieutenants helm - high health and shorten hex duration. Mending on but no live vic yet.
Remember - you should not be fighting ANYTHING in Tasca's demise - this is a pure and simple run - go with someone who has done it before to show you the way, the patrols to wait for and the safe spots.
Mineral springs is a run as well at first - With this build you can fight all the avicari groups that dont have wise or Guille with them but I have not found it very profitable to do so. If you are going to fight the birds - remember - try to aggro only one group at a time.
I take the route that goes through the giants and the narrow pass.
No issues unless you get stopped by Hyl Thunderwing. If he gets you (iron mist) , Hit Dolyak, start swinging at nearest bird to charge up defy, hit healing sig, heal sig, Defy and sprint (by this time dolyak and mist should be done).
If Giants are blocking you on hill Hit dolyak, live vic and start attacking. Keep dolyak up and use your other armor /health skills to stay alive and own those giants. They are easy.
Solo it can still be a problem if birds are mixed iwth imps at mouth of cave - if so start from Granite again. It is usually a waste of time to try and pull them and kill.
Assuming you are past the birds - get that live vic on and sprint to imps. As soon as they slow you with hex, hit dolyak and TARGET AGAIN IMMEDIATELY. Damn dolyak stops your targetting, so you will just stand there - Target and get fighting to make that live vic work for you.
Dont worry about Golems or Trolls being there too much - this build is very golem/troll resilient. Trolls will come to you - bleed them to death. Fiery sword owns ice golems. Golems and Trolls make the W/Mo build shine versus the W/Me - the W/me has elemlental resistance up which reduces his resistance to the physical damage of the trolls and W/me relies on Healing Sig - which can get owned by rust.
You should be able to take out everything in the cave - except maybe the ice beast. Change Healing Signet for Riposte and Ice beast goes down easily. Riposte still does damage even while he is in Mist Form. So does a vampiric blade (only 3 mind you) while he has mist form on. Riposte works good on those damn shadows too ( I hate them).
I used this build and in two and a half hours got 4 ids.
Remember, if you have favor to kneel at the shrine - Lyssa's blessing goes a long way !!!