Touch Rangers no for PVE?
ANIM4L
I was curious, as i look into making a fun build to play where i can do quite wel by myself throughout the game, i see touch rangers and love the idea of constant damage dealing iwth healing, but EVERYTHING i read talks about pvp, can a touch ranger be effective in pve? If so anyone have builds or anything for pve touch rangers?
ANIM4L
Anyone have a pve build or response to my question?
A Leprechaun
i am no expert but i dont see why not..... sounds fun ^_^
( dont shout at me experianced players! )
~A leprechaun~
( dont shout at me experianced players! )

~A leprechaun~
Skuld
http://www.guildwarsguru.com/forum/s....php?t=3056267
Vahn Roi
There was a touch ranger on my Vizanuh mission party the other day. He didn't do very well. Probably becuase he was a prick and I wasn't healing him since he said he could sustain himself after telling me I have DS.
Francis Demeules
The touch range must do constant dmg/heal while in Melee. If he gets the aggro, you can use stances, throw dirt but you will get overwhelm anyway if the Aggro turns all against you in melee range.
Evilsod
Touch Ranger + Afflicted = No-go
They are actually quite good though, and by that i mean outisde of farming. I did Abaddons Mouth as one to help some people in the alliance get Oath Shot. Its actually quite good there. Only Armours can do you in (wild blow ftw). The bosses are weak as hell vs constant life steal.
They are actually quite good though, and by that i mean outisde of farming. I did Abaddons Mouth as one to help some people in the alliance get Oath Shot. Its actually quite good there. Only Armours can do you in (wild blow ftw). The bosses are weak as hell vs constant life steal.
ANIM4L
so if i wanted to run a touch ranger through the game as much of a solo player as possible, would he fare well or not? i got no, a yes, a may be lol. can i get instances why yes or no, or what your take is on it?
if i ran it with a couple stances and throw dirt, would i be able to fare in melee (i can constantly heal myself...)
i was debating between this and a meleemancer, but since this one seems better for the armor and stuff, i thought it owuld be a lto more fun, but still looking for ideas
if i ran it with a couple stances and throw dirt, would i be able to fare in melee (i can constantly heal myself...)
i was debating between this and a meleemancer, but since this one seems better for the armor and stuff, i thought it owuld be a lto more fun, but still looking for ideas

boberto
For a small fee i have a touch pve farm build, not sure if its good for regular play though...
Order of Blood (one out u cap from morgriff) - vamp touch - vamp bite - plague touch - dodge - zo haste - whirling defense - throw dirt
12 blood 16 exp r/n (idk wat kind of weap u should use i just use my bow, but i aint using it at all)
Order of Blood (one out u cap from morgriff) - vamp touch - vamp bite - plague touch - dodge - zo haste - whirling defense - throw dirt
12 blood 16 exp r/n (idk wat kind of weap u should use i just use my bow, but i aint using it at all)
XvArchonvX
Touch rangers are very good against single targets, but can only hold up for so long against big aggro. I see lots of touch rangers in PvP and very few in PvE. I haven't tried a touch ranger in PvE myself, but I assume there is a reason they are rare there.
Ashleigh McMahon
Quote:
Originally Posted by XvArchonvX
Touch rangers are very good against single targets, but can only hold up for so long against big aggro. I see lots of touch rangers in PvP and very few in PvE. I haven't tried a touch ranger in PvE myself, but I assume there is a reason they are rare there.
Archonv. Most builds are great against single targets. Touch rangers are good, but just a faster way to take down single targets. As the above said, there bad in heavy aggro, wherelse a full party isn't and can usually survive the fight. 
Ashleigh

Ashleigh
ScorchedTater
I personally play a PvE touch ranger in Cantha. I find that I can deal pretty consistent damage, and like a tank, be able to deal with most of the damage I receive. I think of touch rangers as somewhat similar to tanks in PvE. Granted they're not the same and each can do different things, but when it comes to dealing and taking damage, a touch ranger can fill that role.
Sir Mad
I did again Naphui with a touch build (I was too lazy to reskill so I decided to give it a try) - result: I was 2 minutes late for master, and I did it with henchies. No death for the whole team, and the targets used to die really fast. I can't say if it was faster than with other builds, but I found it pretty good. Now, I don't know if it will be that efficient with all the groups of mobs you can fight, but it definitely did the job where I have tried it. So just give it a try, and see the result...
Let's just hope star sentinels won't post a topic on guru to ask for a nerf of touch rangers now...
EDIT - For the build, just use the standard PvP build I guess, it's good enough:
Vampire Bite
Vampire Touch
Offering of Blood
Dodge
Whirling Defense
Throw Dirt
Plague Touch
Rez Sig
Replace Plague Sig by something else if your oponents don't spam conditions - you could eventually drop dodge as well: it's not as needed than in PvP with kitting targets, if you like another skill better.
And of course, full druids, mask and sup rune of expertise, and at least a +15 energy staff (I use to go with a +5e sword of fortitude and a +1/20 +30 off hand)
Let's just hope star sentinels won't post a topic on guru to ask for a nerf of touch rangers now...
EDIT - For the build, just use the standard PvP build I guess, it's good enough:
Vampire Bite
Vampire Touch
Offering of Blood
Dodge
Whirling Defense
Throw Dirt
Plague Touch
Rez Sig
Replace Plague Sig by something else if your oponents don't spam conditions - you could eventually drop dodge as well: it's not as needed than in PvP with kitting targets, if you like another skill better.
And of course, full druids, mask and sup rune of expertise, and at least a +15 energy staff (I use to go with a +5e sword of fortitude and a +1/20 +30 off hand)
ZennZero
In PvE the Touch Ranger is an excellent assasin replacement -- high-speed, short range damage to a single target. The advantage of course is that the touchie has better dmg avoiding stances, self healing and more consistent and reliable damage output.
The only real disadvantage (and it is small) is that if you *do* get into trouble, you can't get out as quickly as an assasin potentially could with his shadow step skills.
The only real disadvantage (and it is small) is that if you *do* get into trouble, you can't get out as quickly as an assasin potentially could with his shadow step skills.
Robin_Anadri
A well-played touch ranger *pwns* in PvE. It's a type of pressure (consistent, steady, armor-ignorning life-steal) that the AI in most areas (particularly in Tyria) is ill-equipped to deal with. A vampire is an excellent addition to a team of humans, or can lead even a half-strength team of henches though most areas (all you really need healing and some additional agro soak, like a warrior hench.)
A *swarm* of vampires is UNGODLY in PvE. My guild took a team with 3 vampires into FoW - the level-30 dragon liches were dead in 15 seconds.
Basically, touchers are steady damage-dealers that your healers don't have to worry too much about. They're vulnerable in PvE to the same things that hurt them in PvP - ie., snares, degen, energy- and skill-denial. Conditions can be plague-touched off, but condition-loading can overwhelm a vampire, paticularly if snared and there are no foes nearby. So, your healers basically don't need to worry about your health bar as long as you're in combat, but will need to mend conditions or smite hexes when necessary. (I prefer when working with human monks to tell them not to worry about hexes or conditions on my vampire unless I call them, indicating they're a *real* problem. For instance, blind me all day. I don't care. Weakness? Meh. Poison and bleeding? not a problem if there's somebody close by... but if there is no way to plague touch it off, that also means there is no enemy to steal health from... help! Many hexes I don't care about. Blurred Vision? Spiteful Spirit?Meh. Crippling Anguish + Conjure Phantasm? Help!)
The build that I use for PvE is usually:
Vampiric Touch
Vampiric Bite
Signet of Agony
Plague Touch
Throw Dirt
Whirling Defense
Offering of Blood {e}
Res Sig
Signet of Agony is for extra DPS vs big targets, it does 37 PBAoE damage, but more importantly it causes you to bleed for 25 seconds. Plague touch that to your target for extra evil.
A *swarm* of vampires is UNGODLY in PvE. My guild took a team with 3 vampires into FoW - the level-30 dragon liches were dead in 15 seconds.
Basically, touchers are steady damage-dealers that your healers don't have to worry too much about. They're vulnerable in PvE to the same things that hurt them in PvP - ie., snares, degen, energy- and skill-denial. Conditions can be plague-touched off, but condition-loading can overwhelm a vampire, paticularly if snared and there are no foes nearby. So, your healers basically don't need to worry about your health bar as long as you're in combat, but will need to mend conditions or smite hexes when necessary. (I prefer when working with human monks to tell them not to worry about hexes or conditions on my vampire unless I call them, indicating they're a *real* problem. For instance, blind me all day. I don't care. Weakness? Meh. Poison and bleeding? not a problem if there's somebody close by... but if there is no way to plague touch it off, that also means there is no enemy to steal health from... help! Many hexes I don't care about. Blurred Vision? Spiteful Spirit?Meh. Crippling Anguish + Conjure Phantasm? Help!)
The build that I use for PvE is usually:
Vampiric Touch
Vampiric Bite
Signet of Agony
Plague Touch
Throw Dirt
Whirling Defense
Offering of Blood {e}
Res Sig
Signet of Agony is for extra DPS vs big targets, it does 37 PBAoE damage, but more importantly it causes you to bleed for 25 seconds. Plague touch that to your target for extra evil.
ANIM4L
sounds awesome now, thanks for all the great replys!!! Im going to start using just ranger skills, until i start to get the neccisary skills to play the touch ranger, then switch him over. This is awesome, thanks everyone! Also, any other stories or builds or whatever else y ou have to say about this, go for it, im still listening!
Sir Mad
Quote:
Nice tip is the Signet of Agony "trick" btw - I'll try that.
Robin_Anadri
Quote:
Originally Posted by Sir Mad
Quote:
Nice tip is the Signet of Agony "trick" btw - I'll try that.
Heh, no trick, I'm fairly sure that's what it's designed to do, for people who are paying attention to combo it with Plague Touch, Plague Sending or Plague Signet. I love Signet of Agony, because the bleeding duration is not controlled by your level in Blood Magic, unlike the Poison duration for Chilblains (another condition inflicter you can use, as well as sucking two enchantments off your target, but at the low Curses level you can muster as a vampire you won't cause Poison for long. Plus, 25 energy... and a spell so your 16 Expertise doesn't matter, yikes!)
Evilsod
Quote:
Originally Posted by Robin_Anadri
unlike the Poison duration for Chilblains
Not true, the poison duration of Chilblains is fixed at 10 seconds. Which isn't worth 25 energy eitherway compared to the 0 energy for SoA.
Robin_Anadri
Bah. There I go talking out of school again. I usually post here from work and the wiki is blocked. The guru skill listing has been wrong enough to burn me before that I don't bother looking at it, plus pulling up two pages from GWG stresses the little hampsters on their wheels running the servers too much.
But yeah, not worth the 25 energy. The last skill update did give it a nice buff, making it remove two enchants. No good for a toucher, but for a primary Necro it was a nice change, justifying (a little) the 25 energy. Sir Mad
Quote:
Originally Posted by Robin_Anadri
Meh. Amusing, I'm sure, but it's hard to coordinate. You need a really good team of people who can work together well, and your basic B/P PUG isn't that.
ROFL, yeah that's right.
Talking about that, just one warning to the OP: have fun with your PVE touchie, but keep in mind if you join bad PUG and if things go bad, you'll be the "noob" they'll blame for having an unusual PvE build ("Go and learn a real build!" anyone?). At least Sister Tai dies, but she doesn't whine... Nivrax Deathbringer
Tryed Touch in PvE and i still prefer beastmaster :P. Althought this build is just great in Fort Aspenwood and making gold status of one of Kurzick mission (that with Tree singers or whatever), because he can solo Siege Turtles. Never though that killing Turtles can be so easy
![]() Evilsod
Quote:
Originally Posted by Robin_Anadri
No good for a toucher, but for a primary Necro it was a nice change, justifying (a little) the 25 energy.
Imo it was good to begin with, now its just unbalanced again, like all necro enchantment removal skills.
Signet of Disenchantment (ignores Spellbreaker) lose ALL energy and remove ONE enchantment. Chilblains, 25 energy (things die too often to care outside of GvG), loses upto 3 enchantments (or is it still 2 max for 16 curses). Untargeted, ignores Spellbreaker, removes that and all about 600 other enchantments from people nearby. Yet again Anet suck at balancing enchantment removal skills. |