Dervish Theorys

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MadChaz
MadChaz
Ascalonian Squire
#1


the Dervish. alot has been said about these Scythe weilding paladins. I Personly believe These will be a cross breed of W/Mo - N/W.

'WHY NECRO!' you ask....well

simply, they weild a scythe...and they are paladins, the symbolism of the scythe in most cult like states of mind - is Death aspected - it symbolises the reaping of a harvest of souls. so seeing as there is no FACT on what these Dervishes will be like - except the fact they use a scythe - then this would be the only basis u can work on that can make sence.

ALSO



Look Familiar?

check out http://en.wikipedia.org/wiki/Zasalamel

i think ArenaNet have been playing it abit sly on the whole character stealing front lol

NONE THE LESS. I will defenatly be playing as a dervish...for sure!
A
AhuraMazda
Academy Page
#2
This 'physical embodiement of a God' sounds interesting.

Elite skills that enhance your related skills, i.e elite embodiement of Grenth boosts all your hexes etc?

Personally I hope they bring alot of tactical skills to the frontline of combat, as opposed to the assassin who brings alot of pain. Being able to suddenly switch your build from general damage to say hex heavy offence, would add some variation to the usual melee adren spike. Instead of just unleashing physical pain, you could perhaps unleash elemental damage or hexes enmasse from the front.

The one thing usually missing from front lines in my experiance is the ability to constantly negate enchants, inflict interrupts, energy deny etc.

No one wants them to be melee mesmers, but bringing some usual support abilities to the frontline, or having something other than just pure melee damage in your frontline, would be interesting.
Crazyvietguy
Crazyvietguy
Krytan Explorer
#3
I think Anet realized their mistakes when they made the Assassin and Ritualist so they decided to make characters that are really unmatched. It should truely change the gameplay. Ritualist was probably the better of the 2 Faction additons because it allowed a "Area Prot Spirit" as well as an individual spiker. IMO Assassins work only as condition dealers. These new characters will introduce completely new spells. (I dont call spirits "new" spells, however the urns were neat). But i think the dervish will become the new assassin. And the warrior will become a total tank, seeing that the assassin or dervish will be dealing damage and the paragon will be providing shouts (which I completely love the idea of "chants"). So Wammos get ready, cause your ability to stay alive forever will finally show its promise. As for assassins, if your not a good one yet.. you might wanna wait a few months.

These are only my thoughts
S
Solar_Takfar
Krytan Explorer
#4
Quote:
IMO Assassins work only as condition dealers. These new characters will introduce completely new spells. (I dont call spirits "new" spells, however the urns were neat).
what about weapon spells? (btw, spirits are technically not spells, they're rituals)

ALSO



Look familiar?

http://en.wikipedia.org/wiki/Grim_reaper
ischuros
ischuros
Lion's Arch Merchant
#5
Yeah I was just going to point that out. Big robeb man with face covered and a giant Scythe dealing punishment and reaping souls. Well we've got death rigt on our doorstep. Now once you dye the armour black....
A
AhuraMazda
Academy Page
#6
I seriously doubt Dervishes are going to become 'damage dealers' so that warriors can devote all their attention to tanking.

This may be how the game plays in PvE, but never forget that the game is balanced and developed with PvP as the core concern.

With the Assassin and the warrior, there doesnt appear to be any room nor need for another character who's main combat strength is physical damage.

I think the Dervish will be more of a melee range caster, like the Touch Necro. Im not sure what kind of roles it would play, but it would seem likely that area of effect spells/skills, debuffs, denial, interrupts would play a major role.

Things like shouts or skills and spells that knockdown conditioned foes, spread hexes, area of effect energy denial/interrupts, perhaps spike buffs etc.

What the game lacks is a character who can be involved and last like a warrior, and dictate like a necro or mesmer. The Dervish might be that guy who excels in removing all those gaurdians, and putting down aoe snares, and being able to buff melee combat at the exact second of an adren spike. A front line crowd controller/debuffer.

This would be an excellant counter / partner to the Ritualist, and vice versa.
Mister Muhkuh
Mister Muhkuh
Wilds Pathfinder
#7
Quote:
Originally Posted by MadChaz



that scythe looks nice

make the gold parts kinda black(like obsidian shards)
and it'll look great for dervish(would fit the dark armor and "evil" look of it better)
Z
Zamiel
Pre-Searing Cadet
#8
in my opinion i believe that the Dervish will become a physical damage dealer like the warrior. while the warrior has Strength and Tactics the Dervish could have attributes such as Holy Zeal. People believe that a Dervish could not be an alternative to the warrior because he wheres robes, but when you have the power of the gods on your side could you not easily imbue those robes with heavenly protection. Also people say we cant add another warrior class because we already have a warrior class, but with the addition of 2 new classes that brings the total to ten. And in my opinion when you only really have one class that is a TRUE melee character things will get a bit stagnant.
T
Trylo
Jungle Guide
#9
I'm torn between ideas:

Either Dervish will not be able to tank enough and i'll make a D/A with return and charge

...They will have +4 regen and the scythe gives +10 energy or something and go /E or /N to use the spikes for far away and take out the scythe if they get close

OR just do D/P for a new skill run... But i really wanna see a Rt/P, communing, spawning and spears? I could defineatly see that, especially after seeing how drunk a rit looks with a simple sword
unmatchedfury
unmatchedfury
Krytan Explorer
#10
i definantly thought zasalemel when i saw teh prase scythe weilding and that charictorisitc hood. but deverish is definantly gonna be cool.

the cool weapon type(guild wars was missing a polearm class) and the hood thingy , i just like it.

the deverish will probbably have a greater melee range and mainly use spells and skills to augment his combat abilities. while boosting party resistance to curses and hexes. i assume he'll be somethign of an anti caster, able to interupt and (again having a longer melee range) keep a target imobilized while melee counterparts or spikers can finish it off.

anywho, it would suck very mush if he became just another caster. and in response t oteh person who said that we dont need another melee class so its likely taht the deverish will be another caster, i cant say i agree. if you've got a big a** scythe.. why not use it? it would be horrible if the deverish just casted from behind the lines or was (god forbid) a class based on being a touch ranger.
F
Former Ruling
Grotto Attendant
#11
Quote:
i think ArenaNet have been playing it abit sly on the whole character stealing front lol
Everyone needs to shut up about that....EVERY GAME "steals" EVERY THING from other sources...

Soul Calibur 3 didnt COME UP with the idea of a Middle-Eastern warrior...
Mister_Smiley
Mister_Smiley
Wilds Pathfinder
#12
Well everyone, we got 1 week to find out, of course that also conserding that after the beta testing, well have another beta testing to balaince things, which will let us test out story line, possibly. Then the game comes out which could also change things. We will just have to wait and see how things go.
M
Maellus
Ascalonian Squire
#13
Quote:
Assassins and Ritualists are exclusive to Guild Wars Factions - Factions FAQ
This leads me to believe that perhaps assassins and ritualists won't be available for character creation in Nightfall...

Personally I see the Dervish to be a more defensive melee class. Assassins are overly offensive, Warriors can be either. Maybe that would explain why they wear robes as they prevent a lot of damage to themselves. I see skills like riposte that use the opponents attacks against them. Not to mention the self heals and God Aspects.

Now I remember reading somewhere that the Paragon is supposed to be the buff/debuffing class, so I doubt that the Dervish would impose on this too much.
Covenant
Covenant
Academy Page
#14
But of course, you don't even know what Dervishes are in real life.

So, you just assume they must have death-related skills since they have a scythe.

WRONG.
ChuckNorrispwns
ChuckNorrispwns
Ascalonian Squire
#15
The word Dervish, especially in European languages, refers to members of Sufi Muslim ascetic religious fraternities, known for their extreme poverty and austerity, similar to mendicant friars.

The term comes from the Persian word Darwīsh (درویش), which usually refers to a mendicant ascetic. This latter word is also used to refer to an unflappable or ascetic temperament (as in the Urdu phrase darwaishana thabiyath for an ascetic temperament); that is, for an attitude that is indifferent to material possessions and the like.

As Sufi practitioners, dervishes were known as a source of wisdom, medicine, poetry, enlightment, and witticisms. For example, Mollah Nasr-ad-Din (Mulla Nasrudin, Hoja Nasrudin) had become a legend in the Near East and the Indian subcontinent, not only among the Muslims.


Religious practice
Many of the dervishes are mendicant ascetics who have taken the vow of poverty. Though some of them are beggars by choice, others work in common professions; Egyptian Qadiriyya – known in Turkey as Kadiri – for example, are fishermen.

There are also various dervish fraternities (Sufi orders), almost all of whom trace their origins from various Muslim saints and teachers, especially Ali and Abu Bakr. They live in monastic conditions, superficially similar to Christian monk fraternities. Various orders and suborders have appeared and disappeared over the centuries.

Whirling dance, which is the practice of the Mevlevi Order in Turkey, is just one of the physical methods to try to reach religious ecstasy (majdhb, fana). Mevlevi comes from a Persian poet whose shrine is in Turkey and who was a Dervish himself. After reaching Fana, they are unaware of the world around them, and have made a connection with Allah. Rifa'is, also called the "howling dervishes", pierce themselves with knives, handle red-hot iron and eat hot coals or live serpents, depending on the subsect.

Other groups include the Bektashis, connected to the janissaries, and Senussi, who are rather orthodox in their beliefs. Other fraternities and subgroups chant verses of the Qur'an, play drums or dance vigorously in groups, all according to their specific traditions. Some practise quiet meditation, as is the case with most of the Sufi orders in South Asia, many of whom owe allegiance to, or were influenced by, the Chishti order. Each fraternity uses its own garb and methods of acceptance and initiation, some of them which may be rather severe.

Whirling dervish dances have also become a tourist attraction, particularly in Turkey (home of the Mevlevi order), and some are organized solely for that purpose.

Popular culture
In the computer roleplaying game Exile/Avernum by Spiderweb Software, Dervishs are the elite soldiers of the Empire. They usually take officer and commander roles and in battle are incredibly strong. They are considered the best of the best, and most consider fighting them as suicide.

The term Dervish is used throughout Massive Multiplayer Online Role Playing Games such as Everquest 2, World of Warcraft, and Star Wars Galaxies. The exact reference to the word Dervish is unknown, yet frequently used in the games. The dervish is also used as a prestige class in Dungeons & Dragons (DND). Guild Wars: Nightfall features the Dervish as a new class, described as "a scythe-wielding holy warrior." The Whirling Dervish is also a creature card in the game Magic: The Gathering. It's attributes are to gain strength with each successful attack. It is also used for the name of Dervish Grady in Darren Shan's Demonata series.

The term dervish is also used to suggest general frantic or energetic behaviour.


Thar ya go.
Wikipedia - I love you so.
T
Thermo
Ascalonian Squire
#16
Honestly I am thinking that the scythe weapon is going to be a low damage weapon like the assassin knives, but it is going to either be full time AoE, or have some sort of weird proc, like the assassin knives, where it does AoE dmg.

The whole god aspect thing is insteresting though. My thoughts on it are, becoming the incarnation of a god is going to make you ridiculous, but it is going to be very conditional when you do it. IE become the incarnation of Lyssa when you are suffering from at least 4-2 hexes, gain uber buff for 10 seconds. Of course there has to be un-elite versions of godhood, but i am guessing that the elite versions are going to be easier to pull off or ever more powerful then the non elite version.
N
Nightwish
Krytan Explorer
#17
Why is there multiple threads on dervish and almost none for paragons?
s
sassoonssamson
Frost Gate Guardian
#18
hmmn nice finding guys
ChuckNorrispwns
ChuckNorrispwns
Ascalonian Squire
#19
Quote:
Originally Posted by Nightwish
Why is there multiple threads on dervish and almost none for paragons?
Good Point.

I tink i might make one now - dont count on it though.
MadChaz
MadChaz
Ascalonian Squire
#20
Quote:
Originally Posted by Covenant
But of course, you don't even know what Dervishes are in real life.

So, you just assume they must have death-related skills since they have a scythe.

WRONG.
first thing....ur right...i dont know what dervishes are...all i kno is that its an turkish/egyption muslim dance.

second thing. in this game they are Avatars (embodyments of god)...this follows suit that they became this through rebirth. in order to 'Rebirth', it comes from incarnation AFTER death. this added to the symbolism of a scythe...yes it is safe to asume they could be death aspected. and at this moment in time...all we can do IS assume.

so. RIGHT!

this is a theory page after all.

stop ur negativity

ALSO!

Quote:
Originally Posted by Covenant
Why is there multiple threads on dervish and almost none for paragons?
alas...i dont find these as interesting....as they look like white-mantel.

by the looks of it all...these embodyments of gods (dervishes) and these Gaurdian angels (Paragons) i expect this chapter to be a rather different take on the whole guild wars dimension...taking us to more places in the underworld perhaps?