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Free for All Arena!
3 pages • Page 3
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Ok, there is 1 more tweak i am considering, but it may become controversiel.
It is similar to the way exp is divided when killing a monster or creature. For example, lets take a hypothetical situation of 10 ppl attacking 1 guy. For each kill, if it was a 1 on 1 kill, the victor would be awarded 20 points. But, if it was 10 on 1, then the every1 who participated in the kill would only get 2 points, or 10% of the point awardance.
This would be a good idea because teaming wouldnt be rewarded as equally as 1 on 1, but it would still be effective in killing, if ppl wanted points to be marker of winning instead of king of the hill. Understand?
It is similar to the way exp is divided when killing a monster or creature. For example, lets take a hypothetical situation of 10 ppl attacking 1 guy. For each kill, if it was a 1 on 1 kill, the victor would be awarded 20 points. But, if it was 10 on 1, then the every1 who participated in the kill would only get 2 points, or 10% of the point awardance.
This would be a good idea because teaming wouldnt be rewarded as equally as 1 on 1, but it would still be effective in killing, if ppl wanted points to be marker of winning instead of king of the hill. Understand?
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/notsigned
I think this goes against what Guild Wars is all about. It is mentioned everywhere that this is a game of team work, not self reliant builds. Warriors and rangers will probably the most prominent builds in this. Mesmers, Elementalist, and Assasins have weak healing in primary, and if they invest in healing with a secondary, that weakens the overall effectiveness.
Touchers would obviously be a common choice in these. It seems like the best survival build will dominate. Soft characters will be targeted first, and after awhile of this will probably just quit sending them in all together.
I will only agree if this has team work in it. 4v4v4v4 like someone said would be good. Other than that you most likely won't find much diversity in this as people move to one or two builds that are ultimate at surviving. I can't see any practical balance in what you described.
I think this goes against what Guild Wars is all about. It is mentioned everywhere that this is a game of team work, not self reliant builds. Warriors and rangers will probably the most prominent builds in this. Mesmers, Elementalist, and Assasins have weak healing in primary, and if they invest in healing with a secondary, that weakens the overall effectiveness.
Touchers would obviously be a common choice in these. It seems like the best survival build will dominate. Soft characters will be targeted first, and after awhile of this will probably just quit sending them in all together.
I will only agree if this has team work in it. 4v4v4v4 like someone said would be good. Other than that you most likely won't find much diversity in this as people move to one or two builds that are ultimate at surviving. I can't see any practical balance in what you described.
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/notsigned
Guild Wars is a team game, the classes are not balanced to be used by themselves. And in order to balance the classes to a point where they can be used on their own it was send all of the other pvp metagame into a spiral. I think there's a reason this wasn't implemented already, and that's why.
Guild Wars is a team game, the classes are not balanced to be used by themselves. And in order to balance the classes to a point where they can be used on their own it was send all of the other pvp metagame into a spiral. I think there's a reason this wasn't implemented already, and that's why.
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/sign
This would rock
Even if there would have to be no reward due to balancing issues gone crazy, I think people would still play it just so they can blow a weekend killing random people. Really who wouldn't want to throw in a bunch of death nova bombers and EoE the place. Not to mention it'd be the PERFECT place to test builds on people without jeapordizing your team. I really woiuldn't want to be an ass and join RA with a build I think won't work but I want to try anyways. I like this idea more and more the more I think about it.
This would rock
Even if there would have to be no reward due to balancing issues gone crazy, I think people would still play it just so they can blow a weekend killing random people. Really who wouldn't want to throw in a bunch of death nova bombers and EoE the place. Not to mention it'd be the PERFECT place to test builds on people without jeapordizing your team. I really woiuldn't want to be an ass and join RA with a build I think won't work but I want to try anyways. I like this idea more and more the more I think about it.R
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