Free for All Arena!

Ashleigh McMahon

Ashleigh McMahon

Site Contributor

Join Date: Apr 2005

North East England

WoTU[Warlords of the Underworld]

Mo/Me

I agree..but would it be the same without DP?

Perhaps gaining morale for killing people would be fun- and having it reset when you die.

daraaksii

daraaksii

Desert Nomad

Join Date: Oct 2005

Like in WoW!

It looks like a Gladiator Arena. 80-100 players fighting eachother. The last one will be able to open the chest in the center that has great weapons.

/signed

Ashleigh McMahon

Ashleigh McMahon

Site Contributor

Join Date: Apr 2005

North East England

WoTU[Warlords of the Underworld]

Mo/Me

Hehe..I'd hate to see weapons and stuff as rewards. I think say the top 20 people on the scoreboard at the end of the battle (presuming it has a time limit, not continuous) should receive a certain number of points towards a title.

Say the title could be '(1) Lone Ranger'
This is an example - If you were 20th you receive 1 point towards the title; and if you were first you receive 20 points towards the title. 8=12 points, 7=13 ect ect.

You would for example need 20 points for the first title-with the number doubling per title. I think that the title should not be extraordinarily high - maybe capped at 400 points. I would hate it if titles got too high alike the alliance battle titles ; as in my personal opinion it promotes elitism.

Just another wild idea...hey! My brains actually working for once

seraphite86

seraphite86

Frost Gate Guardian

Join Date: Jul 2005

Florida

Talk Less More [Sekz]

Rt/E

I never considered the fact that GW and WoW were competing MMOs. They are too different from standard MMOs from years past and I cannot fathom how why people suggest something from A game to be incorporated in B game. Both games have their different goals and target markets. The concept of Guild Wars from day one to now was all about team play. Why deviate from the formula now?

/notsigned

Feathermoore Rep

Feathermoore Rep

Krytan Explorer

Join Date: Nov 2006

PM me for JACT Invite

Feathermoore Clan

R/Mo

I suggested something similar to this. I didnt search too hard, but i also looked for current threads, and october was a long time.

/signed

However, there should be:
-No DP
-Different game types: Killcount, Survior, etc.
-No "alliancing" system. That would get complicated. Any teamwork should be either from all chat or from mutual-enemies. Double-crossing is fun in FFAs.
-Possibly a title for it.
-Random. Aka you hit enter and you go where you go. (well except for picking game type) This would prevent, for the most part, guilds and teams grouping and just farming the arena for the title. Some like RA. (Yes, i know sometimes you can still sync join.)


This would definately be fun and new feature for guild wars.

Chaos Herald

Chaos Herald

Ascalonian Squire

Join Date: Feb 2006

always changing.

/signed
It would be cool for at least one of the areas to be a giant maze, but there can't be any DP, and the corpses should exploit themselves.

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

Sadly, one of the major concepts around this gametype is "Whoever gets the most kills, wins".

Considering all the issues people are having with killcount in 3-way HA battles, imagine the fury that will rise when considering that system for a 20-person Free for All.

The system and rules have to be better defined and tested first.

Legendary Battousai

Legendary Battousai

Lion's Arch Merchant

Join Date: Jul 2005

CA

[Ryuk]

W/A

Who cares if it is based around it or not; it is very similar to Alliance battles except that you do have a few allies if you actually go there to play as a team.

Regardless of how stupidly "gay" (as everyone seems to call it now a days) it would be, it would be a nice addition to the game and fun to play around in. I came from a background of Diablo 2 EXP PvP where the only real PvP is unorganized, except for clan battles that you must set up with other clans which was also fun, I think it would be a way for people who don't like working together as much have fun, similar in appeals to the Hero system in PvE.

Kereton Arindale

Pre-Searing Cadet

Join Date: Dec 2006

E/Me

This can either be done really well or really poorly...there's isn't much gray area.

How about enviroment effects? You could have a few dozen maps with random effects, so in one enviroment the elementalist could have the advantage, in others, healing. You could even have some effects that sound kinda stupid, but can tear some builds asunder. A map where stances have no effect. A constant effect that makes enchantments and hexes twice as slow and a little more costly to cast. Enchantments take twice as long to cast. And, to prevent people leaving. Switch the effect up every minute or so. No one will be invinceable.

To solve the MM problem. When people die they are out and are sent back to the place they entered (some outpost or something) Ergo, they disappear. Minion Masters won't have much effect unless they time it perfectly. Same with wells.

I'm not sure about a free-for-all, because some classes are designed as support classes. Especially Paragon and Ritualist, not to mention monk. Sure, they have attack skills, but they are much better at supporting. I like the 4v4v4v4 idea a lot. You could have a random and team slaughterfest, which will work. I'm not too big on the lag it will create though.

Because I'm optimistic, and hopeful this will be put in correctly if it ever will be.../signed.

Bigger Redd

Bigger Redd

Academy Page

Join Date: Jan 2006

Demon Dawg Knights [DAWG]

Mo/Me

/Signed

I've never played WoW, but this does sound like fun (without comparing it to anything that other game has)..

Obviously Invincimonks and Grenths dont mix well, and there'll be loads of counters for all classes, since there'll be so many other enemies.

Temp. teams will be a little hard. You cant heal enemies very efficiently! May the biggest fish win.

The Silver Star

The Silver Star

Krytan Explorer

Join Date: Jun 2006

UK, Scotland

Il Guild Name Il

W/

/unsigned while im here i would like to say hi to my mum and my dad and all my friends!

But seriously go play another game if you want to go solo and headbutt people on "battlefields".

This is simply NOT what GW is about, it is a TEAM game and is NOT designed for this. However WoW is, so please make your way down to your nearest store and purchase a copy if you want Imbalanced Free-for-all PvP.

Stoneys Rock

Stoneys Rock

Frost Gate Guardian

Join Date: Jul 2006

Wales, United Kingdom

Great Success [GS]

Mo/

/notsigned

there is no way to do this unless it fixes out like the dragon arena and you all egt a set of 8 pre-determaned skills hp and energy.

anything else is useless because most classes can't defend against a specific and would never be fair at all.

Bahumhat

Bahumhat

Krytan Explorer

Join Date: May 2005

Somewhere

C A K E[YuM]

/signed.

(may have been suggested before, but I have very little time. ^^)

Add an arena condition to fray as long as the battle rages on. For instance, if a 55 monk decides to join, he might be unstoppable with the other competitors. But add some conditions, hexes etc. to everyone in the area as it goes on(like VoD in GvG), it might even out.

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

I love this idea, but I have serious doubts about it's feasibility.

I think it would be great for new PvP players. Finally, a place we can go to learn PvP without worrying about having a team depending on us.

Problems:
- If this arena is "last man standing" wins, then I'd be hiding out in a back corner and waiting for everyone else to kill each other.
- 30 people start in this arena and after 10 minutes all are dead except for 4 people. Those 4 have high healing buffs and/or kites and almost no offensive. They have no way to kill each other and so no way to end the match. Stalemate.

How about these mods? Arena is 30 people and condition is last man standing wins. When you die, you leave the arena. Match is also timed at 20 minutes. After 15 minutes, if you've killed no one then you auto-forfeit and leave the arena. At the end of 20 minutes, the match ends. If more than 1 person is left, the winner will be the person with the most kills.


Edit: It would be nice if A-Net could create this arena for a weekend test. Let us go out it for a few days and see what works and what doesn't. If it's enjoyable and builds can somehow be balanced then keep it.

sage tank

Frost Gate Guardian

Join Date: Apr 2006

W/Mo

Quote:
Originally Posted by eVeRt
Inepitude, clumsiness, interrupts, energy surge, enchant removal, distortion, heavy degen skills, those kind of things would really give someone a hard time 1vs1.
Mes only own idiots who are dumb enough to attack. You wouldn't kill a warrior in a miilion years if he just spam healing sig or shadow refuge....... that wimpy -5 degen don't hurt that much

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

I theory it sounds good, but in reality, what will happen is:
Touchers
Wammos,
runners, last man standing?
different tanks without damage, earth tanks anyone?
healing builds without damage, prot/healing monks etc..

Need a smart solution for all these.

-

For the mesmer > all idea, ignorance is a bliss! (pun intended )

Ashleigh McMahon

Ashleigh McMahon

Site Contributor

Join Date: Apr 2005

North East England

WoTU[Warlords of the Underworld]

Mo/Me

Quote:
Originally Posted by Feathermoore Rep
-No "alliancing" system. That would get complicated. Any teamwork should be either from all chat or from mutual-enemies. Double-crossing is fun in FFAs.
I don't mean to sound picky, but how would monk's and support classes work without some form of alliance? I agree Double crossing is extremely fun (found out from my time in runescape)...but I really think monks shouldn't get restricted too smiting.

Thanks Arkantos for merging as requested

Chewbacca Defense

Lion's Arch Merchant

Join Date: Aug 2006

667 Neighbour of the Beast

Ttgr

Quote:
Originally Posted by Kereton Arindale
To solve the MM problem. When people die they are out and are sent back to the place they entered (some outpost or something) Ergo, they disappear. Minion Masters won't have much effect unless they time it perfectly.
Not that it'll be easy to build an army, but:

[skill]Malign Intervention[/skill][skill]Verata's Gaze[/skill]

Balan

Pre-Searing Cadet

Join Date: Feb 2007

R/

Guess my post was combined with this one, oh well, Admin obviously did not read it closely. My suggestion starts on Page 4 of this thread.

I am not suggesting FFA -- one against many -- environment. Rather I'm suggesting Loose Team based play for fun in PvP, rather than the current required Super/Elite/Spec/Team/Build/Hardcore guild required, "Newbs need not apply" State of GW.

GW has shut the door on casual play for PvP, and since its conception this game was targeted FOR casual play. Sure PvE is casual, but random arenas? Aspenwood/Jade(closed)quarry? Casual Pvp is so very lacking in GWs compared to "cough" other games.

I only draw parallels with WoW because of what WoW does well, In my opinion GW could and should provide for casual Play and make casual play PVP much more accessible with a much broader player base, Age of Conan by Funcom is just around the corner and you can bet Funcom is taking notes.

Catering to elite PvPers is a dead end, and a formula that won't last but another year, or will provide very little return on your investment.

I'm making these suggestions because I know M. OBrien's ability to capture an audience, and suggesting Anet bring back Diablo style game play in it's PvP environment, within a looser arena, not necessarily a FFA arena, but Pick up Teams, with more wiggle room in the battlefield, A more EPIC feeling, that lasts beyond a few minute adrenline rush. GW does currently build so well on D2 PvE wise, and just general feel; it should take the next step and apply long term accessibility to PvP, even for those who play casually and can't schedule their life around a game.

Anyway my suggestions are similar to the OP FFA suggestion, but, much different in many ways. . . found on page 4

Zonzai

Zonzai

Krytan Explorer

Join Date: Feb 2005

E/

/signed

Love it.

-EDIT-

BOTH ideas.

Hanharr

Hanharr

Banned

Join Date: Aug 2006

AVA

W/Mo

This idea would own, it could be a huge map with many players just fighting like crazy, I love it!

/signed a lot.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

/notsigned
I swore I posted on this topic before, but it seems I didn't.
As Lyra_Smash did say, most of the skills are based on team stuff, not individual. An I find that very true.
Also Paragons are going to get raped since Leader's Comfort won't work in such a situation.
Kill stealing would be the number one complaint also, you can't really feel good about killing when your kill was snatched by a person roaming for injured players.
Touchers will dominate and most people hate them unless if they're one.
And then tons of problems will spawn once people start playing it. Just like any other game.

The Leviathan

Ascalonian Squire

Join Date: Oct 2006

The Heroic Underword Guardians

N/Mo

This looks fun =D

/signed

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

this would only be fun if you had to get kills to win (no outlasting people). Maybe Suicide Bombers would pwn up the hizzy then.

Maximumraver

Maximumraver

Krytan Explorer

Join Date: Sep 2006

The Netherlands

Twisted Revenge [TR]

E/

/Signed

Very nice idea

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

/signed. Show my geo tank some love

Hanharr

Hanharr

Banned

Join Date: Aug 2006

AVA

W/Mo

Quote:
Originally Posted by gameshoes3003
And then tons of problems will spawn once people start playing it. Just like any other game.
I guess your right, but if random spawn+huge map is added, people camping places wont make sense, because you won't know where people will pop up. But dude, if we take your mentality nothing new will ever arise, because you can always argue a technically valid arguement that problems will spawn no matter what new thing is added.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

But, there are many problems with the skills. For the Paragon, it's ultimate screwage for them. Most of their skills rely on party members, same with their primary attribute.
Kill Steals will go rampant creating angry people....
Touchers, Minion Masters, Dervishes will probably be the only things that can fair in such a fight anyway with so many people and that there's no team.

Takonic

Takonic

Lion's Arch Merchant

Join Date: May 2006

[TFA] The Forsaken Allegience

Mo/

/signed I believe if this RPG had a deathmatch option it would rock...im sick of un balanced RA teams or sometimes you just wanna kill people for Faction points....im used to playing FPS and their death match concept, weither frags would work , i think possibly a FFA King of the hill idea would work very easyily in a set time place. As for rewards? maybe instead of holding the Halls, a player could "hold the hill"...rewards? hmm maybe specialized greens or items similar to the Wintersday golds that are really broken or really godly...that can be exchanged for token rewards much like WoW's new pvp honor system

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Aside form Wammo I am sure there are builds to be made self sufficient, it looks like fun for immortal elementalists, and escape rangers.

It would require a few new skills from a next expansion perhaps, but I'm sure it would own, making people think out of the box for new builds entirely different from team arenas.
A ritualist setting up and maintaining a spirit fortes on the hill for instance.

And mesmers would not do that well as their self heals are the worst of all classes(this is to balance out their skill in 1v1) this does not mean mine does not use second prof heals

/signed for more pvp variation

Pwny Ride

Pwny Ride

Wilds Pathfinder

Join Date: Oct 2006

Aussieland

Prime Players Of [OSHA] ~ [dth] alliance. <3

Me/E

/indifferent

im not sure if this will be a good thing...

i mean guild wars is about team unity, but then again it could be a helluva lot of fun

Goreman

Ascalonian Squire

Join Date: Mar 2007

Brother Blood

W/Mo

this would be pretty cool! to show off ya skillz man! woh!

/signed

jaymat

Desert Nomad

Join Date: Sep 2005

Lack of Talent [Luck]

/signed

i love this idea and really hope anet is listening

Shmanka

Shmanka

Wilds Pathfinder

Join Date: Oct 2006

In Your Head

The Brave Will Fall [Nion]

Me/

This would be RA but even more ridiculous, chaotic, absurd, unethical, unbalanced, frustrating, waste of time, addictive, filled with OBS tanks...

/signed

Cthulu

Cthulu

Ascalonian Squire

Join Date: Jul 2006

LaZY

W/

people dont seem to realize that while you are trying to kill a person or just trying to hex or crip and kite there could be three other people running around waiting to jump on you. so a mes that throws his skills around on one person could get ganked by another at the same time. there is no build that will own. In my opinion they should make each match random. one time be kill count. next last man standing, next something else. this way there wont be any build meant directly to stay alive only.
/signed

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

I mean, sure some things could be added, but i think the premise is correct. Obviously it wont be as simply of putting 50 people in 1 arena and just letting them fight each other, so think carefully before signing/unsigning and possibly new additions to the idea you can bring.

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

/notsigned

Guild wars is team based and It should stay that way.
If this does come into being, then the "last man standing" way would be terrible because it would just result in people running incredably defensive builds while they let all the other people kill every for them - until the final 2 where it doesnt really matter what happens because they would have gotten 2nd place (out of 30 that is really good). So i would have to say "most kills wins" is the best idea. I do not like the idea of a 1 v all match in the first place but if we had to have it then I would go with that "most kills wins".

Alexander Castle

Alexander Castle

Academy Page

Join Date: Jun 2006

Netherlands

Pure Phoenix

W/A

/signed

this idea rocks, being like a real gladiator

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

Quote:
Originally Posted by Brian the Gladiator
Guild wars is team based and It should stay that way.
If this does come into being, then the "last man standing" way would be terrible because it would just result in people running incredably defensive builds while they let all the other people kill every for them - until the final 2 where it doesnt really matter what happens because they would have gotten 2nd place (out of 30 that is really good). So i would have to say "most kills wins" is the best idea. I do not like the idea of a 1 v all match in the first place but if we had to have it then I would go with that "most kills wins".
Again like I stated it wont be like RA format rules or something, it wouldnt make sense with the 1vs1 style format. It is true guild wars is team based, but just think about how many players dont have adaquete guilds or players to play with, this would be very good for the casual player.