Ice dome and frozen forest

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

Has anyone been through these areas? There are masses of enemies here, and it is near impossible to fight this in a short amount of time, or with henchman. It is near impossible to clear icedome with henchman, let alone real players. You get charged by masses of enemies even without agroing them. My idea is to get rid of some of the exess ememies making these places survivable.

/signed

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Mesmer in Need
Has anyone been through these areas? There are masses of enemies here, and it is near impossible to fight this in a short amount of time, or with henchman. It is near impossible to clear icedome with henchman, let alone real players. You get charged by masses of enemies even without agroing them. My idea is to get rid of some of the exess ememies making these places survivable.

/signed
why? o.O;

Theres such few challenges in pve already and you wanna reduce that area?

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

heared some rumors about it, went there yesterday, only alesia had 60dp. I died once, no other problems
lure is the clue,attack dolyaks -> mesmer dolyaks -> giants -> hammer warriors -> axe warriors->rangers.
no problems then
keep golems for the end, they're so weak

G_MAGNUS

G_MAGNUS

Lion's Arch Merchant

Join Date: Oct 2005

La Legion Del Dragon [LD]

W/

Don't think Frozen Forest is particularly dificult. Though I was pleasantly surprised when I found how many enemies were clustered in such a small area when I henchied my way to Ice Dome for the exploration title. Took me a little over 45 minutes to clear the area by doing several 'tactical' retreats. Though I'm sure it would be much quicker and easier with at least half a group of real players.

I agree with lyra, there are so few places that pose a real challenge, so why remove them?

boenan

boenan

Ascalonian Squire

Join Date: Jul 2006

Boston Area (Originally Arkansas)

R/

/not signed...
i love those areas.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Why remove them is because they are a major pain in the butt trying to map to 100% due to the horribly awful henchman AI.

I'd say make henchman actually not suck, instead of nerfing those areas, but the devs haven't been able to do that as of yet so maybe nerfing those areas would be easier for them to do.

They should definitely either fix henchmen, or nerf those areas. Along with a few other nearby areas like Spearhead and some parts of Talus Chute.

Across The Battle

Krytan Explorer

Join Date: Feb 2006

Jersey

W/

The exploring titles arent supposed to be easy..however the areas you mentioned are very easily clearable.

Phenixfire

Phenixfire

Krytan Explorer

Join Date: May 2006

Malice Dedication Ambition [MAD]

Mo/

previously mentioned, easy with a disciplined party -> henchies FTW

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

And since PvE is supposed to be a walk in the park...

Your in the 2nd last region of the game, dont expect to be fighting groups of 3 Ice Golems. If its too hard for you,guess what? Don't go there.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Arkantos
And since PvE is supposed to be a walk in the park...

Your in the 2nd last region of the game, dont expect to be fighting groups of 3 Ice Golems. If its too hard for you,guess what? Don't go there.
I always considered the Southern Shiverpeaks the hardest section of the game.

Even the mursaat's touch of agony cant compare to those evil evil dwarves >.<

Phenixfire

Phenixfire

Krytan Explorer

Join Date: May 2006

Malice Dedication Ambition [MAD]

Mo/

ice imps ftw ...

if you are a caster, they spike you dead ... if you are a melee

*i can reach them, i can do it* *mind freeze cast by imps* *uaargh, i can still get to them, only 5 metres left* *imp runs* *only 2 secs until freeze wears off, in a sec, now now ...* *mind freeze cast again*

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Frozen forest is not particularly difficult except in a few spots. I don't mind them being difficult, as you said "nearly" impossible. It is hard but doable.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

/not signed. I love trying to solo these areas with my warrior...one of the true remaining challenges in PvE that isn't in a mission.

Legendary Necromancer

Ascalonian Squire

Join Date: Jan 2006

N/Me

The henchmen's damage dealing capabilitity does not make up for their pitiful AI.

I say remove these super mobs, ever try going into Icedome via Frozen Forest? Immediately upon spawning, you are besieged by 2 super mobs, you die.. Oh hey! Resurrection shrine was 5 feet away. Die again.. and on and on..

Not all of us are super tanks. Lighten it up for the casters, if you want a challenge, go to Perdition rock.

I did finally map it btw.

/sign

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

This is how I see it:

1 - If the title is too hard for you to get, then you don't deserve it. Any requests to make getting the title easier will just seem like whining.

2 - I can cap in frozen forest reasonably easy with henchs as I did it with my monk, my mesmer and my necro. So that area isn't too hard.

3 - The only reason for going to icedome is for the exploration title, see point 1.

/not signed

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Legendary Necromancer
If you want a challenge, go to Perdition rock.
Mmmm...a real challenge? The IDS run is much more challenging that Perdition Rock, and tanks seem to do that very well.

I am categorically against any request to make any part of PvE easier, and this is definitely part of that. By the way, my non-55 necromancer has also soloed most of Ice Dome and Frozen Forest as well...it just takes patience and a ton of kiting/running for your life...

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Legendary Necromancer
I say remove these super mobs, ever try going into Icedome via Frozen Forest? Immediately upon spawning, you are besieged by 2 super mobs, you die.. Oh hey! Resurrection shrine was 5 feet away. Die again.. and on and on..

Not all of us are super tanks. Lighten it up for the casters, if you want a challenge, go to Perdition rock.
You must be bad with henchies then, because Ive capped elites there with my monk and necro with all henchies. Perditin rock a challenge? Don't make me laugh. It's the last explorable area in Tyria and its uber easy.

Blue man

Frost Gate Guardian

Join Date: Jul 2006

If anything y not make some pve areas harder?
Now i like a lot of southern shivies as is because if they were harder ud never get past. For example getting past those stupid birds to go troll farming. I farm on my ele and if i get caught up in the birds im dead.

But, places like pre (i know its off topic lol), maybe northern shivies, jungle, and defientely fire islands(those r easier than southern shivies even though u get there after), should be made harder!!!!!!!!!!!!!!!!!!!!!!!! Not as hard as icedome because I have also yet to clear it, but maybe add some more monsters in open areas.
/not signed
-blue man

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

Umm, Ice Dome and Froezn Forest are 100% henchable, with any class...

Caleb

Caleb

Nil nisi malis terrori.

Join Date: Aug 2005

Mo/Me

Please leave those areas alone, I enjoy them!

kosh

kosh

Krytan Explorer

Join Date: Dec 2005

hydrponic agriculture society [Herb]

Mo/

hmm... id would not even talk bout frozen burst... cap alot there... very hench
but ice dome.... i love. one of the few places in the game (pve side) that give you a run for your money. tight mobs, lots of hexes, degen (i think),
great place to see the last un farmable areas in the game.

tough up.

not sign.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Arkantos
Your in the 2nd last region of the game, dont expect to be fighting groups of 3 Ice Golems. If its too hard for you,guess what? Don't go there.
The problem is not that it is too hard for me or the original poster or the people who share in this frustration --- but it is way too hard for the horrible henchman AI who will drop like flies consistently. Having to rebirth 7 henchmen one by one, 10 times each, just to clear each insane-cluster-mobs, in Southern Shiverpeaks is the anti-thesis of fun.

"Hard for the player" is not the issue.

"Way too many enemies which are wayyyy too much for horrible henchman AI to handle" is the issue.

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

Then play with real players. explorable backwaters dont really need to be henchable.

ShadowStorm

ShadowStorm

Wilds Pathfinder

Join Date: May 2005

Take me where I cannot stand.

The Better Part of Valor

W/N

Please leave those areas alone. They are some of my favorite areas. And they are survivable with Henchmen. Very Survivable. I didn't need to go through Ice dome with my first two characters because I played the game normally with them, but on all 4 of my other characters, I either wanted to cap elites around there or I wanted to have access to Granite Citadel with them, so I pushed them through Ice Dome with henchies to get to Copper Mines. It's quite survivable, even with the least durable characters. Trust me.

No need for a nerf.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Navaros
The problem is not that it is too hard for me or the original poster or the people who share in this frustration --- but it is way too hard for the horrible henchman AI who will drop like flies consistently. Having to rebirth 7 henchmen one by one, 10 times each, just to clear each insane-cluster-mobs, in Southern Shiverpeaks is the anti-thesis of fun.

"Hard for the player" is not the issue.

"Way too many enemies which are wayyyy too much for horrible henchman AI to handle" is the issue.
Then the problem is the AI, not hard PvE areas. The henchmen are horrible, but its possible if you have knowledge with henchies. And hey, who said its supposed to be fun?

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Zui
Umm, Ice Dome and Froezn Forest are 100% henchable, with any class...
Correct. They are very hard areas, but they are henchable.

The simple rule is, if your not a ranger, then buy or find a cheap longbow for pulling and take things slowly. It's takes time to uncover the whole area, but it can be done.

moko

moko

??uo??o??

Join Date: May 2006

i went there with all hench and did it easily without much of running and pulling. the mobs are clearly seperated, i dont see a problem. i didnt die once, only in the end when i didnt see a doylak and got spiked. :P


leave them as they are, or at least buff ice dome! make it harder, that would be more fun nothing in proph really is hard anymore for me after playing factions *coughelebossescough* ^^