Monk + inspired hex? I don't get it!

Niosisw

Frost Gate Guardian

Join Date: Sep 2005

Few Fallen Heros [FFH]

W/Mo

I don't see what the HUGE deal is with inspired hex.

Great, you get a minute amount of energy
Great, it has a low cast time

But a 20 sec recharge? Why is this so amazing?


Holy veil is good, can be precasted AND works with CoP for PvP
Remove hex is good too, long cast though.


I don't get why everyone loves inspired hex.

Flopjack

Flopjack

Academy Page

Join Date: Jul 2006

N/E

Most monks look for immediate answers to gain mana. That spell takes away a hex, and gives them what they want. It is a good spell, but using Monk spells will remove hexes better, generally.

Dodo The Extinct

Dodo The Extinct

Wilds Pathfinder

Join Date: Dec 2005

Me/Rt

Is it possible to get rid of diversion w this? I wasn`t sure

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Dodo The Extinct
Is it possible to get rid of diversion w this? I wasn`t sure If you remove another hex (besides diversion) Inspired Hex is not diverted. If you try to remove diversion, it gets diverted.

Inspired hex is hex removal + energy management. So your sacrificing eight seconds for better e-management.

Apple

Apple

Desert Nomad

Join Date: Dec 2005

N/Mo

Versus IWAY, if you're short of energy, you can spam inspired hex on yourself and gain loads of energy from channeling.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

See here about that "minute" amount of energy: http://www.guildwarsguru.com/forum/s...d.php?t=133734

keathmae

keathmae

Ascalonian Squire

Join Date: Apr 2006

Australia

Fortune Cookie

E/Mo

Quote:
Originally Posted by Dodo The Extinct
Is it possible to get rid of diversion w this? I wasn`t sure
just as SnipestMax said

to get rid of diversion, it is best to do this...

If you use this spell to remove other allies hex when you are under the Diversion hex. Diversion will not affect this skill. Inspire Hex will automatically available to re-use after 20 sec of hex replacement.

But if you are under hexed by Diversion but you decided to use Inspire Hex to remove it . It wont work simply diversion will kick in and end b4 inspired hex can remove it, therefore inspired hex will get diverted.

I believe Archane Echo can get around with the Diversion effect as well.

azunder

azunder

Frost Gate Guardian

Join Date: Apr 2005

Basically, it's almost an extra energy pip. The removed hex thing and the handiness against diversion is just a bonus. And, it's great fun if the hex you capture is somehow useful in your situation.

It's one of the few non-elite spells that give you energy on demand.

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

I don't usually use Inspired Hex, since most of my spells are 5-energy ones. I carry GoLR for the occasional Heal Party that I throw in. I personally don't think that investing 48 attribute points in Inspiration is enough to justify one spell.

azunder

azunder

Frost Gate Guardian

Join Date: Apr 2005

Well, if you invest that much in inspiration, you'd get about 2 spells from that line. The other one's usually edrain, mor, drain enchant or chanelling.

The extra energy is really needed when you're using boon (where 5 energy per spell becomes 7 and you lose a pip). Otherwise, if you're energy's fine, you can always go for efficiency instead of extra energy.

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

Quote:
Originally Posted by azunder
The extra energy is really needed when you're using boon (where 5 energy per spell becomes 7 and you lose a pip). Yea, I don't usually play boon, since I PvE most of the time, and you tend to run out of energy real fast in PvE if you use boon, well, in my experience, anyway.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Inspired Hex: 1 sec casting time, 20 sec recharge, Energy management, doesn't trigger Diversion. - Great for Energy management, sucks for hex removal. I recommend this when your team isn't in need of hex removal (when there's a Blessed Light Monk in your team for example) and you need that extra bit of Energy management .

Holy Veil: 1 sec casting time, 12 sec recharge, preveil, works with CoP, triggers Divine Boon and Divine Favor bonuses. - Great for hex removal, but no Energy management. It also heals your target for the Divine Boon and Divien Favor bonus, which can be good, but can be bad. I recommend this when your team is in need of hex removal and you don't need that extra bit of Energy management.

And Hex Removal just sucks, don't use it.

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
And Hex Removal just sucks, don't use it. "Remove Hex" I assume you meant? If so, that's correct It's terrible on anything but a fastcast mesmer (and even then moderately terrible.)

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Remove Hex + Mantra of Recovery = as good as Expel Hexes ( sorta )

Pure Healer

Ascalonian Squire

Join Date: Jul 2006

Puppet Killers

Rt/R

Well, Im a experienced healer, Mo/Me and I use Inspired Hex regularly.

Well, if I'm in a are where my allies are going to get hexed. I hardly run out of energy, but at times Inspired Hex does me some good. It's quick, efficent, and gives me just enough energy to do what I must. Besides...I dont care about the Hex Removal portion of the skill, my goal is not to remove Hexes as a healing Monk.

I usually just keeping on healing the Hexed allies (and no, I dont waste alot of energy, I manage it well) and soon the Hex is gone and we continue. Ahh, the skill Hex Removal is crappy, and I advice totally against it, Mend Ailment is better...but of course I never use that one either.

Brutal

Academy Page

Join Date: Aug 2005

UK

Hired Killers [HK]

Mo/

Talking from a GvG standpoint, I'd rather run with a Boon Protector and a Blessed Light monk. If I'm the Booner I'd prefer to take MoR or EDrain + Drain Enchantment for my energy management and let the Blessed monk worry about the hexes. We also run at least one other character with some sort of hex removal also with both monks able to remove conditions as well (Mend Condition on Booner and Blessed Light on Blessed monk).

Inspired Hex is good but I'd rather run with the above and use CoP to remove Diversion from myself (if in the situation where I need to) as that doesn't trigger it either.

BigBlue42

Ascalonian Squire

Join Date: Jun 2006

Oregon City, OR

Auspicious Incantation [Ai]

R/Rt

I have to disagree completely, Inspired hex is NOT a good monk skill, sure, you can get a hex removed quickly, but then you can't remove another for 20 seconds. I don't get how you people can say that its worth the energy. 20 seconds is a LONG time in a heated battle. Remove Hex is a much better choice, costs only 5 energy, 2 second caste time, and 5 seconds to recharge. That's 1/4th the recharge of Inspired, so, really, what possible reason is there to not use it?

BTW, Pure, how is Mend Ailment better? It dosen't treat hexes...

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

^Thread Necro

Oh, and Remove Hex sucks on Monks...

azunder

azunder

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by BigBlue42
I have to disagree completely, Inspired hex is NOT a good monk skill, sure, you can get a hex removed quickly, but then you can't remove another for 20 seconds. I don't get how you people can say that its worth the energy. 20 seconds is a LONG time in a heated battle. Remove Hex is a much better choice, costs only 5 energy, 2 second caste time, and 5 seconds to recharge. That's 1/4th the recharge of Inspired, so, really, what possible reason is there to not use it?
Quote:
Originally Posted by azunder
Basically, it's almost an extra energy pip. The removed hex thing and the handiness against diversion is just a bonus. And, it's great fun if the hex you capture is somehow useful in your situation.

It's one of the few non-elite spells that give you energy on demand. Thanks for reading

ender6

ender6

Wilds Pathfinder

Join Date: Feb 2006

Mo/

Quote:
Originally Posted by BigBlue42
I have to disagree completely, Inspired hex is NOT a good monk skill...
Inspired Hex is actually a Mesmer skill
Quote: Originally Posted by BigBlue42 sure, you can get a hex removed quickly, but then you can't remove another for 20 seconds. I don't get how you people can say that its worth the energy. 20 seconds is a LONG time in a heated battle. If that is your concern (and you must be talking PvP) then Holy Veil is a far better option
Quote: Originally Posted by BigBlue42 Remove Hex is a much better choice, costs only 5 energy... Amazing that you mention that, considering Inspired Hex gains you energy.
Quote: Originally Posted by BigBlue42
2 second caste time, And there's the biggest problem. 2 secs is an eternity.
Quote:
Originally Posted by BigBlue42
and 5 seconds to recharge. and if it gets interrupted you are looking at 20 secs of recharge time.
Quote:
Originally Posted by BigBlue42
so, really, what possible reason is there to not use it? Another reason: Diversion

BigBlue42

Ascalonian Squire

Join Date: Jun 2006

Oregon City, OR

Auspicious Incantation [Ai]

R/Rt

I meant its not a good skill to use with a monk. Anyway, if your that hard-up for energy, theres something wrong with your build. And I'm talking about pve, not pvp. Considering all the health degen that gets thrown around in many areas, the idea of just ignoring it is retarded. You spend more time and energy healing someone who has degen then if you'd spend 2 seconds, treat it, then move on to someone else.

easyg

Frost Gate Guardian

Join Date: Jul 2005

Hawaii

FPS

Mo/Me

I kinda agree that Inspired Hex just plain sucks as hex removal. It sucks bad. I do use Mantra of Recall on both my healer and boon protect builds; and I sometimes take Inspired Hex because it makes sense to with an attribute of 9 in Inspiration Magic. It's good energy management, together with MoR.

But the truth of the matter is, most monks are terrible on hex removal. Hexes are hard to remove anyway, because most hexers have a bunch of hexes, and a 1 hex removal skill, even Remove Hex, won't recycle fast enuf to keep a group totally hex free.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

For the Air Enchantment build smite hex would work really good.I would hit another spell have it diverted and then smite that hex.I never had diversion on me in PvP but in PvE I have lots of times and it only effects one spell.I say smite becuase the castor will take damage.That was in the old FI Boon Healer build with OoB.

Kuja

Kuja

Frost Gate Guardian

Join Date: May 2005

MA

Kame

Mo/W

Its not meant as purely hex removal...its a jack of all trades.

-a little extra energy
-a little hex removal
-a little extra skill bonus (at times)

B Ephekt

B Ephekt

Wilds Pathfinder

Join Date: Feb 2006

Team Crystalline [TC]

Mo/

Quote:
Originally Posted by BigBlue42
I have to disagree completely, Inspired hex is NOT a good monk skill ... Remove Hex Remove Hex is absolute crap for anything but pve, and even then I'd choose I-hex or Veil over it.

In pvp, Inspired Hex is amazing because it's energy on demand, doesn't trigger diversion when removing a hex, it casts fast enough that you're often able to remove dangerous debuff hexes before they're covered and it can get you a free diversion, etc. The 20 second recharge is really no issue when your average 8-person pvp team will have multiple hex removal skills (generally 3-5 including Blessed Light, Expel or Convert). Also, in certain situations you can spam I-Hex on someone and gain free energy from channeling.

Of course, if you're speaking strictly about pve, take whatever you want - any random crap will work in pve.

BigBlue42

Ascalonian Squire

Join Date: Jun 2006

Oregon City, OR

Auspicious Incantation [Ai]

R/Rt

Why is every one so worried about energy? I've seldom had energy problems with any class, you guys are making far to big a deal outta the Inspired energy gain. And if you guys are that worried about energy management, then Holy Veil is a TERRIBLE choice of skills. First off its a maintained enchantment, which I am not a big fan of in most cases. Secondly, it's only good for up to 4 allies, and if you do that, then your regen is gone. Remove Hex is a far better choice, it's cheap, quick recharge, and it dosen't depend on any attribute, which is a nice bonus.

B Ephekt

B Ephekt

Wilds Pathfinder

Join Date: Feb 2006

Team Crystalline [TC]

Mo/

Quote:
Originally Posted by BigBlue42
then Holy Veil is a TERRIBLE choice of skills. First off its a maintained enchantment, which I am not a big fan of in most cases. Secondly, it's only good for up to 4 allies, and if you do that, then your regen is gone. Remove Hex is a far better choice, it's cheap, quick recharge, and it dosen't depend on any attribute, which is a nice bonus. L O L

Veil isn't for using like Life Bond (that's a ridiculous idea), it's for allowing you to remove Migraine before it gets covered, and for use as a normal hex removal. Remove Hex is absolutely terrible for pvp, anyone with even a days experience will tell you that.

Also, the energy gain from I-Hex isn't something you rely on for energy management, it's just a nice bonus. In pvp a monk will have Energy Drain, Mantra of Recall or Channeling for energy management. It's still nice to have a utility skill that also gives you some energy.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by BigBlue42
Remove Hex is a much better choice, costs only 5 energy, 2 second caste time, and 5 seconds to recharge. That's 1/4th the recharge of Inspired, so, really, what possible reason is there to not use it? 7 second recharge, and when you factor in the 2 second cast time it is hardly 1/4th.

holden

holden

Wilds Pathfinder

Join Date: Nov 2005

[NICE]

Mo/

Quote:
Originally Posted by BigBlue42
Why is every one so worried about energy? I've seldom had energy problems with any class, you guys are making far to big a deal outta the Inspired energy gain. And if you guys are that worried about energy management, then Holy Veil is a TERRIBLE choice of skills. First off its a maintained enchantment, which I am not a big fan of in most cases. Secondly, it's only good for up to 4 allies, and if you do that, then your regen is gone. Remove Hex is a far better choice, it's cheap, quick recharge, and it dosen't depend on any attribute, which is a nice bonus.
once hexed and covered, cast holy veil then CoP. for 10 energy you remove two hexes and a condition.

or just use holy veil as your hex removal. it cost 5 energy with a one second cast time. the 12 second cooldown isn't great but the 1 second cast time is.

you dont cast it on someone and leave it. cast it on your allie when hexed then remove it and the hex.

and really, if you've never suffered energy problems it's because you're running straight heal in pve.

The Red Knight

Krytan Explorer

Join Date: Apr 2005

Zero Files Remaining [LaG]

R/Mo

Quote:
Originally Posted by BigBlue42
Why is every one so worried about energy? I've seldom had energy problems with any class, you guys are making far to big a deal outta the Inspired energy gain. And if you guys are that worried about energy management, then Holy Veil is a TERRIBLE choice of skills. First off its a maintained enchantment, which I am not a big fan of in most cases. Secondly, it's only good for up to 4 allies, and if you do that, then your regen is gone. Remove Hex is a far better choice, it's cheap, quick recharge, and it dosen't depend on any attribute, which is a nice bonus. ever fought a energy surge,eburn,sig weariness mesmer yet? ;b

ender6

ender6

Wilds Pathfinder

Join Date: Feb 2006

Mo/

Quote:
Originally Posted by BigBlue42
Why is every one so worried about energy? I've seldom had energy problems with any class, you guys are making far to big a deal outta the Inspired energy gain. And if you guys are that worried about energy management, then Holy Veil is a TERRIBLE choice of skills. First off its a maintained enchantment, which I am not a big fan of in most cases. Secondly, it's only good for up to 4 allies, and if you do that, then your regen is gone. Remove Hex is a far better choice, it's cheap, quick recharge, and it dosen't depend on any attribute, which is a nice bonus. LOL...

Ah to be green and brash...I'm feeling nostalgic all of a sudden.

But seriously, Remove hex is a worthless skill. And to reiterate how holy veil works, cast it on target that has hex, and then remove it--once you drop holy veil it will pull off the hex as well.

You may be wondering, but how is this advantgeous? Answers are as follows:
-Quciker cast time.
-Get the benefit of Divine healing.
-If you use it conjuction with CoP, get an added healing bonus.

Inspired Hex, why is this one advantageous? Answers are as follows:
-Adds to energy management. (and yes i realize for whatever you are doing it isn't a concern, but trust me, for more experienced/challenging elements of the game this becomes a concern).
-Quicker cast time.
-Diversion counter.
-Plus you never know what goodie you will snag.

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

I love Inspired Hex, and I love Holy Veil.

I don't like Remove Hex.

samcobra

samcobra

Krytan Explorer

Join Date: Jan 2006

USA

Mo/Me

First of all, due to the extreme demands of monking in PvP situations, most monks do face energy problems at some points (yes, even WoH monks). For this reason, why would u spam remove hex? while you are doing that you could be

a) spending that 2 seconds healing someone (sb/ri anyone?)
b) getting energy from iHex
c) removing dangerous hexes when they need removed instead of waiting to remove parasitic bond or some other cover hex.

Honestly, remove hex, despite the short cooldown is not all that its cracked up to be

sam sam, sam i am

Pre-Searing Cadet

Join Date: Aug 2006

AOD

Mo/Me

wow ill try using inspire hex

dynei

dynei

Pre-Searing Cadet

Join Date: Nov 2005

Under your bed

[OoDW] Order of the Divine Wing

Mo/Me

Quote:
Originally Posted by Kuja
Its not meant as purely hex removal...its a jack of all trades.

-a little extra energy
-a little hex removal
-a little extra skill bonus (at times) I agree, that's the whole idea.

The extra skill bonus can be awesome sometimes. One time in PvP I used it to remove a hex and ended up with Life Transfer. Buahaha. It can also be nice to trick a mesmer by removing his backfire then casting it on him! Minimal damage..usually a waste of your own energy.. but it's still funny anyway :P (plus, some people might just look at the backfire icon and panic, not casting, regardless of how many points there were in domination).

Let's not forget that if you have enough points in inspiration, you just removed a hex for free!

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Please lock thread - Monks who have not yet played against a competent Mesmer should not be directing a debate.