3 Man FoW - Faster than a full group
My personal apocalypse
This was created a while back by me (Dragonfire) and a friend Ur Mom.
We offer classes for this farm at this thread http://www.guildwarsguru.com/forum/s...php?t=10004948
For this farm you need A Shirt-less monk, Holy Smiter, and a Kiss Necro
Shirt-less monk Mo/X
Divine 13 (12 + 1)
Prot 14 (12 + 1 +1)
Spirit bond
Prot spirit
Spell Breaker {E}
Blessed sig
Blessed Aura
Essence Bond
Balthazar’s Spirit
Rebirth
For equipment the Tank needs
-Some Cold weapon with a enchanting mod on it and a Soul Stone
-AL 15 shepherds pants and boots with a Prot head
-Minor Prot and Divine with a Sup Vigor (Major is Fine)
Job - Tank
Kiss necro N/Mo
Curse 16 (12+3+1)
Blood 6 (5+1)
Soul Reaping 10 (9+1)
Healing 8
SS {E}
Dwayna's kiss
Reckless haste
Optional
Spinal Shivers/Shivers of Dread
Essence bond
Rebirth
Blood Ritual
Need
- A cold bow
Job ~ Kill the Shadow Beasts and heal the Tank when he/she needs it
Smiter Mo/X
Prot 15 (12 + 3)
Smite 15 (11 + 3 + 1)
Heal 6 (5 + 1)
Divine 5 (4 + 1)
Dwayna's kiss
Optional (SB is good for new tanks)
Rebirth
Blessed Sig
Life Attunement
Holy Wrath
Retribution
Vital blessing
Needs
-nothing really
Job – Kill stuff and STAY BACK
Read over this for UW and the basics:
http://www.guildwarsguru.com/forum/s....php?t=3031254
http://i115.photobucket.com/albums/n...7/Fowroute.jpg
^^map
You enter FoW and take the red route (the quest is optional)
When you get in put all the enchantments on the Tank. For most of this run the Kiss necro will stay back. The Smiter will stay back all the time.
The tank aggros the left group with Spell breaker on for the Mesmer. They will die before Spell Breaker runs out. For the group on the left (or any group with monks) equip your cold weapon, aggro every one, and attack the Monk. The SS necro will put Shivers on the boss and then SS on beasts as they do not do enough damage to trigger Spirit Bond.
For the Abyssals and shadow rangers both the Kiss and Smiter stay back while the tank aggros and kills.
Next continue on to the place outlined in Yellow. This is the easy part. Because you deal Holy damage the Undead will take extra damage. For this part the Kiss and Smiter stay back again. For the Ether Breakers use Spell breaker to stop strip enchant
You can do the Book quest if you feel like it but when your done with that its done.
On a normal run you should get about 2 shards each
~~~~~ You can run Forge Master with an extra Mesmer to shut down the monks
NOW REMEMBER YOU HEARD IT HERE 1ST NOT ANY WHERE ELSE
We offer classes for this farm at this thread http://www.guildwarsguru.com/forum/s...php?t=10004948
For this farm you need A Shirt-less monk, Holy Smiter, and a Kiss Necro
Shirt-less monk Mo/X
Divine 13 (12 + 1)
Prot 14 (12 + 1 +1)
Spirit bond
Prot spirit
Spell Breaker {E}
Blessed sig
Blessed Aura
Essence Bond
Balthazar’s Spirit
Rebirth
For equipment the Tank needs
-Some Cold weapon with a enchanting mod on it and a Soul Stone
-AL 15 shepherds pants and boots with a Prot head
-Minor Prot and Divine with a Sup Vigor (Major is Fine)
Job - Tank
Kiss necro N/Mo
Curse 16 (12+3+1)
Blood 6 (5+1)
Soul Reaping 10 (9+1)
Healing 8
SS {E}
Dwayna's kiss
Reckless haste
Optional
Spinal Shivers/Shivers of Dread
Essence bond
Rebirth
Blood Ritual
Need
- A cold bow
Job ~ Kill the Shadow Beasts and heal the Tank when he/she needs it
Smiter Mo/X
Prot 15 (12 + 3)
Smite 15 (11 + 3 + 1)
Heal 6 (5 + 1)
Divine 5 (4 + 1)
Dwayna's kiss
Optional (SB is good for new tanks)
Rebirth
Blessed Sig
Life Attunement
Holy Wrath
Retribution
Vital blessing
Needs
-nothing really
Job – Kill stuff and STAY BACK
Read over this for UW and the basics:
http://www.guildwarsguru.com/forum/s....php?t=3031254
http://i115.photobucket.com/albums/n...7/Fowroute.jpg
^^map
You enter FoW and take the red route (the quest is optional)
When you get in put all the enchantments on the Tank. For most of this run the Kiss necro will stay back. The Smiter will stay back all the time.
The tank aggros the left group with Spell breaker on for the Mesmer. They will die before Spell Breaker runs out. For the group on the left (or any group with monks) equip your cold weapon, aggro every one, and attack the Monk. The SS necro will put Shivers on the boss and then SS on beasts as they do not do enough damage to trigger Spirit Bond.
For the Abyssals and shadow rangers both the Kiss and Smiter stay back while the tank aggros and kills.
Next continue on to the place outlined in Yellow. This is the easy part. Because you deal Holy damage the Undead will take extra damage. For this part the Kiss and Smiter stay back again. For the Ether Breakers use Spell breaker to stop strip enchant
You can do the Book quest if you feel like it but when your done with that its done.
On a normal run you should get about 2 shards each
~~~~~ You can run Forge Master with an extra Mesmer to shut down the monks
NOW REMEMBER YOU HEARD IT HERE 1ST NOT ANY WHERE ELSE
lambda the great
I highly doubt this is faster than a full team... I can see it being faster than PuGs.
EDIT: The Skeletal army and Shadow army go down really fast, can't find out which is faster(skeles faster than any group) but once you get around to FM things slow down, but by tower of strenth EoE(before it got nerfed) kicked so much ass, same in spider cave, I use 2 monks and a ranger.
EDIT: The Skeletal army and Shadow army go down really fast, can't find out which is faster(skeles faster than any group) but once you get around to FM things slow down, but by tower of strenth EoE(before it got nerfed) kicked so much ass, same in spider cave, I use 2 monks and a ranger.
Avarre
Another build that's only examined until forge, which is the easy half of Fissure?
I don't see why you couldn't clear forge and beyond if you worked with the builds and tried it.
I don't see why you couldn't clear forge and beyond if you worked with the builds and tried it.
Seventh
Hmmm... i dont see the point of the necro, and i highly doubt it is faster then a full group. A decent group could easily clear that area faster then any 3 man team.
Firefox78
U borrowed most from the 3-man Urgoz farming guide
Avarre
It has more in common with the 3-man UW team and other 3man fow teams that use a 55 (now a spirit bond monk), if you want to declare references.
My personal apocalypse
Quote:
Originally Posted by Avarre
I don't see why you couldn't clear forge and beyond if you worked with the builds and tried it.
Quote: Originally Posted by Firefox78 U borrowed most from the 3-man Urgoz farming guide This build was derived from the 2 Man UW build useing The Dual Sb and Smiter. I only put it out now becuse I figured that someone would find it sooner or later. And it is hardly like the 55 build.
Quote:
Originally Posted by Seventh
Hmmm... i dont see the point of the necro, and i highly doubt it is faster then a full group. A decent group could easily clear that area faster then any 3 man team.
The necro is there to kill the shadow beasts, shut down the monks, and heal the Tank if he/she needs it. It is possible to 2 man it but it takes a long long time.
please try this build before you say it isnt faster than a full group ![]() Turbobusa
I can't see how the smitter is gonna heal the tank with holy wrath up. even if you strip it, the smitter would hae to blessed sig to get some nrj -> the tank can die 3 times meanwhile lol.
I'll suggest you to take Smite Hex My personal apocalypse
Quote:
Originally Posted by Turbobusa
I can't see how the smitter is gonna heal the tank with holy wrath up. even if you strip it, the smitter would hae to blessed sig to get some nrj -> the tank can die 3 times meanwhile lol.
I'll suggest you to take Smite Hex the smiter dosnt really heal and if he does is blessed sig and then kiss really fast Anarion Silverhand
Quote:
Originally Posted by Firefox78
U borrowed most from the 3-man Urgoz farming guide
Just how?
Avarre
Quote:
Originally Posted by My personal apocalypse
And it is hardly like the 55 build.
Old 3man build : 55, support SB, necro New build : Dual-SB, support smiter, necro Identical build frame, only difference is the SB and support smiter instead of the 55 and support spellbreak, like I said. It's possible to clear all the fissure with three, in any case, so a build only taking part of the zone seems ineffective. I'd prefer filling out the group to 4 if that can finish the whole area, because you're only clearing about half of FoW as it is (less), so 1 more for that much more loot and speed wouldn't hurt. For necro optional, put in defile flesh. Helps versus monks. Though for the record, a 3man group can clear faster than a PuG. I've tried ![]() |pyro|
I did it with my guild is one day.
Didnt know if they have read this guide. But everthing went great And yea is as fast or mabe even faster. Evilsod
Well considering a full team that know the power of an *INTERRUPTER* be it Ranger or Mesmer can clear groups in seconds, i doubt its faster. All those eles that are needed to nuke the crap out of Shadow Monks where a warrior and a Ranger with Concussion Shot or Mesmer can completely shut it down while the eles nuke something that requires attention. Eles don't need to be nuking monks all the time you know, its only when you get more than 1 you need that.
Out of interest.... no SV? Guitary Boy
I really do doubt its faster than a full team....and why do you seem so strict on making sure you heard it here and no where else
![]() Kcp
You can clear just as much as your 3 man team is doing.... if not more solo
![]() My personal apocalypse
Quote:
Originally Posted by |pyro|
I did it with my guild is one day.
Didnt know if they have read this guide. But everthing went great And yea is as fast or mabe even faster. Thank you for trying the build. Im glad you like it Bokocasso
1st - it IS absolutely faster. 2 or 3 times faster.
2nd - it's not new 3rd - u can also replace necro with a 3rd support monk with dwaynas kiss and smiting ( scourge healing, SoJ) 4th - hell of a fun it is. ![]() osk
Quote:
Kiss necro N/Mo | Curse 16 (12+3+1) Blood 6 (5+1) Soul Reaping 10 (9+1) Healing 8 SS {E} Dwayna's kiss Reckless haste Optional Spinal Shivers/Shivers of Dread Essence bond Rebirth Blood Ritual Need - A cold bow Job ~ Kill the Shadow Beasts and heal the Tank when he/she needs it Question: -on who the Essence Bond is casted ? (SB tank has 1 on himself) My personal apocalypse
Quote:
Originally Posted by osk
Question:
-on who the Essence Bond is casted ? (SB tank has 1 on himself) Im pretty sure that if you cast it on the Tank both of you gain energy. nebuchanezzar
Its totally doable and very fast.
Cant keep SB up permanently though with this build as is but not a huge problem. That does however lead to difficulties in the burning forest from skales eventually getting to GB and LT. Grab some guildies and relax while getn some shards =]. My personal apocalypse
Quote:
Originally Posted by Avarre
Old 3man build : 55, support SB, necro
New build : Dual-SB, support smiter, necro Identical build frame, only difference is the SB and support smiter instead of the 55 and support spellbreak, like I said. It's possible to clear all the fissure with three, in any case, so a build only taking part of the zone seems ineffective. I'd prefer filling out the group to 4 if that can finish the whole area, because you're only clearing about half of FoW as it is (less), so 1 more for that much more loot and speed wouldn't hurt. For necro optional, put in defile flesh. Helps versus monks. Though for the record, a 3man group can clear faster than a PuG. I've tried ![]() Xaero Gouki Kriegor
Quote:
Originally Posted by My personal apocalypse
Im pretty sure that if you cast it on the Tank both of you gain energy.
you can have 2 of the same enchantments on the same target? well hell i guess echo mending isnt a joke, you could have the tank of a normal fow group bring life barrier and have the bonder bring life barrier and ahve 2 life barriers stack if you can have 2 essense bonds on the same ally
nebuchanezzar
Quote:
Originally Posted by Xaero Gouki Kriegor
you can have 2 of the same enchantments on the same target? well hell i guess echo mending isnt a joke, you could have the tank of a normal fow group bring life barrier and have the bonder bring life barrier and ahve 2 life barriers stack if you can have 2 essense bonds on the same ally
Lol.
Ok it like this...2 necros cast Life Syphon on me...I see one Life Syphon on my screen. Both Necros however are getting +3 health regen even though I am suffering only -3. I cast Essence Bond on myself and I get E per hit. If anyone else casts EB on me it can move EB in the "stack" but it wont show another one. And yes everyone gets 1E when the target(tank) gets hit. Yes 5 people could cast mending on one super wammo. Each would have -1 E regen. The only Mending that would matter however was the last one cast. It will be the only one with any effect on the target. Does that help any? Dien
Quote:
Originally Posted by Firefox78
U borrowed most from the 3-man Urgoz farming guide
Yeh this looks like the same but no ranger and smiter has sb not soj.
My personal apocalypse
Quote:
Originally Posted by Dien
Yeh this looks like the same but no ranger and smiter has sb not soj.
like i said I made this build befor i even saw the 1st screen of 3 man urgoz.
but since that i have been working on a ranger to take down into FoW. i feel this build would do really well with constant SB provided by Qz My personal apocalypse
i heard some one was doing 4 man forge run and i just wanted to point out that if you add a mesmer with power block or a BH arrow ranger for the Dual monks this build can also run forge in 45-55 min with practice.
Gavin The Great
faster than an 8 man party imo
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