[Petition] A cure to PvE content restriction
Tarus From Taros
This debate on advanced areas of the game has been going on since the beginning and while Arenanet has tried different methods it's still not working well. I think we can all agree the way that the elite areas in both campaigns are accessed is flawed. But I think I have a solution,why not make elite areas accessible to characters based on titles?
I'm going to use the current content we have as an example. How about making Access to FoW available if your character has the Protector of Tyria (or Cantha) title? Perhaps UW can be unlocked if your character has all the quests completed. Think of the benefits:
*No more dead towns! People will be going through all the towns constantly with their characters trying to complete missions and quests for unlocking the elite areas.
* Better pickup groups! With the way elite areas are accessed now far too many novices can access them. This would also stop people from running through the game considerably just to access the elite areas.
* No pointless grinding! In Factions access to elite areas was based on how much faction your alliance could farm. Doing this doesn't teach you how to play the game. Doing missions and quests to earn your elite areas will not only make you a better team player, but will also make you more knowledgeable on the lore. Also, you won't have to worry about how many people are in your guild/alliance to access the best places.
* And the most obvious benefit, no more PvP favor! Everybody has an equal chance of gaining access to these areas regardless of what region of the world they live in. No more bitterness directed towards PVP players because you can't access the areas you want in PvE.
I think it's a pretty good idea, what do you all think? Sign it if you think this is a better approach. If not, explain why.
I'm going to use the current content we have as an example. How about making Access to FoW available if your character has the Protector of Tyria (or Cantha) title? Perhaps UW can be unlocked if your character has all the quests completed. Think of the benefits:
*No more dead towns! People will be going through all the towns constantly with their characters trying to complete missions and quests for unlocking the elite areas.
* Better pickup groups! With the way elite areas are accessed now far too many novices can access them. This would also stop people from running through the game considerably just to access the elite areas.
* No pointless grinding! In Factions access to elite areas was based on how much faction your alliance could farm. Doing this doesn't teach you how to play the game. Doing missions and quests to earn your elite areas will not only make you a better team player, but will also make you more knowledgeable on the lore. Also, you won't have to worry about how many people are in your guild/alliance to access the best places.
* And the most obvious benefit, no more PvP favor! Everybody has an equal chance of gaining access to these areas regardless of what region of the world they live in. No more bitterness directed towards PVP players because you can't access the areas you want in PvE.
I think it's a pretty good idea, what do you all think? Sign it if you think this is a better approach. If not, explain why.
Bhaaltazar
/signed
especially i agree with dead town suggestion... now there waay to many dead towns/outposts especialy late missions which is realy annoying.
Since i am PvE player i realy dont want to depend on PvPers when can enter FoW / UW.
especially i agree with dead town suggestion... now there waay to many dead towns/outposts especialy late missions which is realy annoying.
Since i am PvE player i realy dont want to depend on PvPers when can enter FoW / UW.
Sir Mad
Quote:
Doing missions and quests to earn your elite areas will not only make you a better team player... |
Your idea is good in a way but... I don't think there are too many newbies in "elite" missions/areas. Yes there are newbies, as everywhere. But the newbies in ToA are generally not those who run through the whole game to get there. Why? Because they don't know about UW/FoW, because they don't know such places exists untill they randomly arrive in ToA. Newbies (players training their first character) wanna beat the game, complete the missions, first.
Concerning the quests: I'd like to have a title based on the number of quests you have completed (or maybe a second tier for Protector based on that - tier 1 : complete all the bonuses, tier 2 : complete all the quests) but at the moment it doesn't exist so ANET should have to implant this 1st to make it a requirement to have access to the "elite" areas.
However, I agree with you: the current system is not flawless, and I would like something else in the 3rd campaign. But ANET wil probably never change the flavour system. And I think there may be another way to do that, rather than basing the access on completing all the quests or bonuses. Don't ask me what, I don't know. Hopefully, someone (or ANET) will come with THE perfect system.
So, despite the fact that I agree with several statements of yours, I think your idea is not the best, so I'm not going to sign, sorry.
Blackhawk
/signed
Not too keen on the Title Suggestion relating to FoW/UW access as being Ascended is enough, although there should be something other than completing just 1 mission for Canthans as Tyrians have to complete 3 and face the dopple or can "cheat" by going to Cantha.
Agree with the issue over Favor 100%, it's a stupid idea and shouldnt interfere with PvE areas IMO
Theres also the issue of nerfs being introduced for PvP balance which completley knackers PvE builds as well but I wont go into that.
Not too keen on the Title Suggestion relating to FoW/UW access as being Ascended is enough, although there should be something other than completing just 1 mission for Canthans as Tyrians have to complete 3 and face the dopple or can "cheat" by going to Cantha.
Agree with the issue over Favor 100%, it's a stupid idea and shouldnt interfere with PvE areas IMO
Theres also the issue of nerfs being introduced for PvP balance which completley knackers PvE builds as well but I wont go into that.
onerabbit
Omg, i was talking about this with my alliance! like last month, we was talking about what we wanna see in the new guild wars, so...
/Signed!
/Signed!
TheDrake
I disagree with opening up FoW/UW, since HA play is a major component of GW. I would like to see the different access to Urgoz/Deep that we've been waiting for months to see. Faction farming is a complete failure and one of the most boring styles of play.
Dougal Kronik
If access was granted for Protector of Tyria/Cantha - that would work.
/Signed.
/Signed.
Aisius
/Signed.
I've lost all incentive and motivation to even finish Hells Precipice(sp?). This would get me off my a** and maybe keep the mission area's more populated.
I've lost all incentive and motivation to even finish Hells Precipice(sp?). This would get me off my a** and maybe keep the mission area's more populated.
Bhaaltazar
Quote:
Originally Posted by Aisius
/Signed.
I've lost all incentive and motivation to even finish Hells Precipice(sp?). |
Solar_Takfar
well, signed.
but if you are having trouble getting through some of the mission for the lack of a PUG, you should try to get a few guildmates to help ya...
but if you are having trouble getting through some of the mission for the lack of a PUG, you should try to get a few guildmates to help ya...
achan1523
/Signed
I agree with this. This would definitely help relieve some of the frustration caused by a "lack of endgame activity" PvE-Wise. I totally think this is within the power of A.net to start working on.
I agree with this. This would definitely help relieve some of the frustration caused by a "lack of endgame activity" PvE-Wise. I totally think this is within the power of A.net to start working on.
Tarus From Taros
I want to make clear that I'm only using FoW, UW, Deep, Urgoz as an example because I don't know what the new elite areas in the next expansion will be. I wanted to use something people can relate to. I think such a feature should be implemented in Nightfall first to see what the general community response is. If people think this is the definite way to go then maybe alter the previous elite areas. I think it's a safe bet that Nightfall will have a couple elite areas (be it God areas or Elite Missions).
If the majority do agree this is a better way of granting access altering the previous areas would be easy. Accessing ToA isn't relevant to the storyline or progressing through the game so that town could actually be gated off at the entrance. Let's say Access to ToA was granted by having Both Missions and Quests in Tyria Completed, the only problem this would arise is how to complete "The Lost Princess" and "The False Gods" quests. Simply have Npc's Salma and Brother Mizar standing outside the entrance of ToA. Perhaps you would even speak to one of them to gain access to ToA once you met the requirements.
Zin Ku Corridor would take a slightly different approach. Since it would be illogical to remove access to the entire town, just have the statue section of the town gated off. There's even a gate there already, so all they would have to do is move the door down to seal it off. In the spirit of house Zu Heltzer and Cavalon you would just talk to somebody near the gate to teleport you to the other side once you met the Canthan requirements.
I know it's unlikely that Anet would change the favor system and I know more pvers would appreciate this idea but perhaps PVPer's would gain a different benefit relevant to the PVP aspect of the game for holding Halls. This way everyone is happy.
Who knows? Maybe a similar feature could be implemented in PVP too. Like more fiercer arenas that would require a certain level of "Gladiator" title.
If the majority do agree this is a better way of granting access altering the previous areas would be easy. Accessing ToA isn't relevant to the storyline or progressing through the game so that town could actually be gated off at the entrance. Let's say Access to ToA was granted by having Both Missions and Quests in Tyria Completed, the only problem this would arise is how to complete "The Lost Princess" and "The False Gods" quests. Simply have Npc's Salma and Brother Mizar standing outside the entrance of ToA. Perhaps you would even speak to one of them to gain access to ToA once you met the requirements.
Zin Ku Corridor would take a slightly different approach. Since it would be illogical to remove access to the entire town, just have the statue section of the town gated off. There's even a gate there already, so all they would have to do is move the door down to seal it off. In the spirit of house Zu Heltzer and Cavalon you would just talk to somebody near the gate to teleport you to the other side once you met the Canthan requirements.
I know it's unlikely that Anet would change the favor system and I know more pvers would appreciate this idea but perhaps PVPer's would gain a different benefit relevant to the PVP aspect of the game for holding Halls. This way everyone is happy.
Who knows? Maybe a similar feature could be implemented in PVP too. Like more fiercer arenas that would require a certain level of "Gladiator" title.
Vermilion
@OP - I think that your proposed system would work..I really hate the timed bonuses in GW:Factions though..meh, still good though.
/signed
I can't say I like this..Gladiator points don't come *that* easy to everyone, and I think you'd have trouble filling the districts with these requirements anyway. That, and how would you make it more fierce anyway? Just having the title requirement makes it another version of TA, so you might have to increase the # of people in a group, or include other goals other than slaughter the opposing team. (This needs its own thread for real discussion anyway)
/signed
Quote:
Originally Posted by Tarus From Taros
Who knows? Maybe a similar feature could be implemented in PVP too. Like more fiercer arenas that would require a certain level of "Gladiator" title.
|
zeroxy
/signed
Solar_Takfar
How about an auto-ferry? you know, the ruling alliance stipulates a price (Anet would provide a maximum and minimum), and players would be able to get ferried by NPCs at the gate by paying that price (kind of like the God offering in the ToA).
A portion of that price would go to the alliance's coffers (such a thing would have to be implemented, of course), and the rest would be dissipated, as a moneysink to keep the economy running. Alternatively, money paid would be all dissipated, but the ruling alliance would get some other sort of bonus, just for bragging rights.
This way, people who like to faction farm would still have an incentive to do so, while other players would have easy access to the elite missions without having to spam LF Ferry around.
A portion of that price would go to the alliance's coffers (such a thing would have to be implemented, of course), and the rest would be dissipated, as a moneysink to keep the economy running. Alternatively, money paid would be all dissipated, but the ruling alliance would get some other sort of bonus, just for bragging rights.
This way, people who like to faction farm would still have an incentive to do so, while other players would have easy access to the elite missions without having to spam LF Ferry around.
Nevin
/signed
angry_irish_man
/signed
Misa
/signed
A little suggestion:
Perhaps people with "Friends of Luxon/Kurzick" titles will be able to gain Elite mission access by talking to an NPC
A little suggestion:
Perhaps people with "Friends of Luxon/Kurzick" titles will be able to gain Elite mission access by talking to an NPC
Tarus From Taros
Solar_Takfar: I see what your saying. Say Anet finally implemented Guild Hall storage for everyone in the guild, and all the proceeds from the access fee NPC went into the the Leading guild's storage. The downfall to this is even if the entrance fee is something minimal like 25 Gold your now encouraging Faction Farming big time.
Misa: Fantastic idea! Why didn't I think of that . However, I think that if this was incorporated the NPC should ferry these people directly into the elite mission, bypassing the fireworks and reduced price vendor... this way people would still have incentive in owning towns. Perhaps if people got the highest title they would be allowed to access those NPCS in any town. This way people would have some real incentive to keep gaining faction.
Guy's, keep signing the petition and please add more ideas like this.... hopefully someone from Anet will read it and implement these great suggestions!
Misa: Fantastic idea! Why didn't I think of that . However, I think that if this was incorporated the NPC should ferry these people directly into the elite mission, bypassing the fireworks and reduced price vendor... this way people would still have incentive in owning towns. Perhaps if people got the highest title they would be allowed to access those NPCS in any town. This way people would have some real incentive to keep gaining faction.
Guy's, keep signing the petition and please add more ideas like this.... hopefully someone from Anet will read it and implement these great suggestions!
Gavin The Great
I do think there is a problem with the dead towns/outposts and agree with you there, but I think the Favor of the Gods system works well, otherwise everyone would be constantly farming UW/FoW and there would be even more dead towns/outposts, or Anet would end up nerfing it or something. I know Europe has favor most of the time, and when we lose it all you hear from people in ToA is "UHHH When will we get favor back" or "I'll just sit here and sell my ectos and shards till we get it back".
I do think its a good system, but also not totally fair to those from places like Korea because they very rarely get the favor
Hopefully we will see something great come out of Nightfall. Fingers crossed
/Signed
I do think its a good system, but also not totally fair to those from places like Korea because they very rarely get the favor
Hopefully we will see something great come out of Nightfall. Fingers crossed
/Signed
Kijik Oni Hanryuu
why the F not, /signedless FFing for me WOOT, I'd still AB tho, just cuz I looooove kicking kurz a....butt
Sai of Winter
/signed
Those are some pretty good solutions/fixes to the flaws in this game.
Those are some pretty good solutions/fixes to the flaws in this game.
Solar_Takfar
Quote:
Originally Posted by Tarus From Taros
Solar_Takfar: I see what your saying. Say Anet finally implemented Guild Hall storage for everyone in the guild, and all the proceeds from the access fee NPC went into the the Leading guild's storage. The downfall to this is even if the entrance fee is something minimal like 25 Gold your now encouraging Faction Farming big time.
|
But I like that other idea too, about using the title as a prerequisite... It does require quite a bit of boring farming to get, but people who don't want to do that could keep taking ferries as we do now.
Tarus From Taros
I see what your saying now. It would be another money sink like FoW and UW. Well, to keep with tradition it should probably be another 1k entrance fee. What bonus do you think the owning Aliance should have though?
Sli Ander
/signed
Consider allowing 90% and up Cartographers through as well, as that denotes a certain amount of skill, effort, and coincides with having actually having done most, if not all of the missions.
Consider allowing 90% and up Cartographers through as well, as that denotes a certain amount of skill, effort, and coincides with having actually having done most, if not all of the missions.
Tarus From Taros
Let's get some more sigs!
Steps Ascending
Here's what I sugest:
Instead of getting permanetn access from 1 title, give it for 2-3 titles.
Perhaps 2 among :
Carthographer(90% and up maybe),
all quest/bonus,
a quest title (do X quests per continent),
and for PvP-er win HoH (or whichever you prefer) X times.
+maybe another like ''friend of the luxon/kurzick'' for faction only.
That way both PvP and PvE could gain access to elites zones.
And if they dont want to abandon favor, If your region has favor anyone can access them.
/SIGNED
Instead of getting permanetn access from 1 title, give it for 2-3 titles.
Perhaps 2 among :
Carthographer(90% and up maybe),
all quest/bonus,
a quest title (do X quests per continent),
and for PvP-er win HoH (or whichever you prefer) X times.
+maybe another like ''friend of the luxon/kurzick'' for faction only.
That way both PvP and PvE could gain access to elites zones.
And if they dont want to abandon favor, If your region has favor anyone can access them.
/SIGNED
Thallandor
/signed
Anything but from what we currently have is a good idea.
Anything but from what we currently have is a good idea.
EagleEye33
I agree there should be a way to increase the population in dead areas for new players.
Luckily ive had the game for a while so I got to do bonuses and explore a lot of the game with actual people. Now a lot of people dont care.
At least they created titles so far to incrase play in certain areas.
How many people would actually go for the bonuses (or masters for that matter) if it werent for the title?
Slowly it looks like there trying, i guess just not fast enough
Luckily ive had the game for a while so I got to do bonuses and explore a lot of the game with actual people. Now a lot of people dont care.
At least they created titles so far to incrase play in certain areas.
How many people would actually go for the bonuses (or masters for that matter) if it werent for the title?
Slowly it looks like there trying, i guess just not fast enough
Stockholm
Quote:
Originally Posted by Misa
/signed
A little suggestion: Perhaps people with "Friends of Luxon/Kurzick" titles will be able to gain Elite mission access by talking to an NPC |
Loki Seiguro
/signed
EternalTempest
/signed - I like OP ideas.. and Misa about Elite mission access (Friend of X rank) or controlling alliance.
and very suprised that people are bashing it as much as I thought when I read the OP's post
and very suprised that people are bashing it as much as I thought when I read the OP's post
X89
/not signed
while i can agree that the elite missions should have been delt with in a different manner, and that ToA should have more of a req. then run to desert, get run through 3 missions, fight dopple, and welcome to uw/fow.
i have to disagree with the favor idea. as we all know, or have seen, pvp takes up a lot of the guild wars world. taking the favor of the gods out would destroy what anet has tried to accomplish. with a constant favor flux from america, europe, taiwan...etc, it keeps a good amount of competition going. withought this flux people wouldn't really appreciate going to uw/fow and in the end you would be getting rid of the intergrated factor that the winning of halls "pvp" lets those people get to uw/fow "pve". the central balance would be gone, and the game would probably turn into a "wow" type environment.
while i can agree that the elite missions should have been delt with in a different manner, and that ToA should have more of a req. then run to desert, get run through 3 missions, fight dopple, and welcome to uw/fow.
i have to disagree with the favor idea. as we all know, or have seen, pvp takes up a lot of the guild wars world. taking the favor of the gods out would destroy what anet has tried to accomplish. with a constant favor flux from america, europe, taiwan...etc, it keeps a good amount of competition going. withought this flux people wouldn't really appreciate going to uw/fow and in the end you would be getting rid of the intergrated factor that the winning of halls "pvp" lets those people get to uw/fow "pve". the central balance would be gone, and the game would probably turn into a "wow" type environment.
Drizix, Mursaat God
I believe the only thing that needs a twist is Canthan Elites... Possibly a 1k entrance fee for members of guilds who don't own the alliances and free for those who do.
But I totally and completely disagree with removing TOA and/or access to Tyria's "elite areas" *BECAUSE* They're not the same...if you die in UW or FOW, you're done, gotta pay another 1,000 gold.
Also, Favor of the Gods is a PVP incentive and one of the only ways to get Uber Rare Weapons (Chest at end of HOH). I don't like pvp, never really have, but if someone came in and screwed the reason I did something, I'd be pissed...and that seems what half of this will do to PVP.
I'm not agreeing or disagreeing 100% with everything...
I like my idea for Canthan Elites and I say don't touch Tyrian "elites." Also, if you change canthan elites, their popularity will go down because their reward value will drop quickly.
I remember Kanaxai's Edge and Axe used to be ~ 100K+50 Ecto....now you can get both for about 150k if you try.
If we over farm the elites the greens will be worth no more then 30-50k each. And the rare "Zodiac" stuff will drop quickly as well....
So think about that too...cause I know there are a few that have signed this only because they want to farm their butts off to get all the "100K+" items...and if ya do this those will be 15-30k items in a matter of weeks if not days.
But I totally and completely disagree with removing TOA and/or access to Tyria's "elite areas" *BECAUSE* They're not the same...if you die in UW or FOW, you're done, gotta pay another 1,000 gold.
Also, Favor of the Gods is a PVP incentive and one of the only ways to get Uber Rare Weapons (Chest at end of HOH). I don't like pvp, never really have, but if someone came in and screwed the reason I did something, I'd be pissed...and that seems what half of this will do to PVP.
I'm not agreeing or disagreeing 100% with everything...
I like my idea for Canthan Elites and I say don't touch Tyrian "elites." Also, if you change canthan elites, their popularity will go down because their reward value will drop quickly.
I remember Kanaxai's Edge and Axe used to be ~ 100K+50 Ecto....now you can get both for about 150k if you try.
If we over farm the elites the greens will be worth no more then 30-50k each. And the rare "Zodiac" stuff will drop quickly as well....
So think about that too...cause I know there are a few that have signed this only because they want to farm their butts off to get all the "100K+" items...and if ya do this those will be 15-30k items in a matter of weeks if not days.
Zehnchu
I agree with wanting a better way to access elite missions and FoW/UW other then the current favor system they have now.
But access to elite areas/missions based on titles is a flawed idea, just because you have a maxed title doesn’t equal skill nor does mean you are a good player they are just something to brag about. One thing that people don’t like is being forced to do something just to gain access to something. Personally I would like to enjoy the game meaning that I don’t want to be rushed because someone wants “Masters” getting killed having to restart the whole missions and having to deal with immature people when thing’s fail.
No more dead towns!
Dead towns are just part of the game now, you are going to see a lot more when nightfall comes out.
Better pickup groups!
The only way PUG's are going to get better is doing things over and over again. Who’s more experienced a person who has done the mission once or someone who has done it a hundreds of times?
No pointless grinding!
Not much can be added to this other then flawed from the get go.
I agree that PvP should not interfere with PvE and vise versa.
/Signed for the most part.
/Not Signed for title based access.
But access to elite areas/missions based on titles is a flawed idea, just because you have a maxed title doesn’t equal skill nor does mean you are a good player they are just something to brag about. One thing that people don’t like is being forced to do something just to gain access to something. Personally I would like to enjoy the game meaning that I don’t want to be rushed because someone wants “Masters” getting killed having to restart the whole missions and having to deal with immature people when thing’s fail.
No more dead towns!
Dead towns are just part of the game now, you are going to see a lot more when nightfall comes out.
Better pickup groups!
The only way PUG's are going to get better is doing things over and over again. Who’s more experienced a person who has done the mission once or someone who has done it a hundreds of times?
No pointless grinding!
Not much can be added to this other then flawed from the get go.
I agree that PvP should not interfere with PvE and vise versa.
/Signed for the most part.
/Not Signed for title based access.
Tarus From Taros
As I stated again in my previous posts, i was using FoW and UW as an example of how this works, read my posts again please. I only said that if the majority of the community supports this idea for a future chapters it could easily be implemented into the previous ones.
X89: withought this flux people wouldn't really appreciate going to uw/fow and in the end you would be getting rid of the intergrated factor that the winning of halls "pvp" lets those people get to uw/fow "pve".
Do you really think that even 10% of the people who go to HA care about winning HoH for FoW or UW? No, they do it because they like the PVP aspect of the game, and giving them a better reward for attaining favor that's pvp based would give more players an incentive to go to HA.
Zehnchu: Just because dead towns are part of the game now doesn't mean it can't be remedied. I also disagree with you saying the "Only way" you can get better groups is through repetition of the same mission because that's obviously not true. When Nightfall comes out who do you think is going to get through it easier, someone new to the franchise or a veteran with such and such titles. It certainly helps if someone knows exactly what to do but I would feel much better knowing that i'm partied with a veteran guildwars player than any joe schmoe who got ran through ascension by his buddy.
X89: withought this flux people wouldn't really appreciate going to uw/fow and in the end you would be getting rid of the intergrated factor that the winning of halls "pvp" lets those people get to uw/fow "pve".
Do you really think that even 10% of the people who go to HA care about winning HoH for FoW or UW? No, they do it because they like the PVP aspect of the game, and giving them a better reward for attaining favor that's pvp based would give more players an incentive to go to HA.
Zehnchu: Just because dead towns are part of the game now doesn't mean it can't be remedied. I also disagree with you saying the "Only way" you can get better groups is through repetition of the same mission because that's obviously not true. When Nightfall comes out who do you think is going to get through it easier, someone new to the franchise or a veteran with such and such titles. It certainly helps if someone knows exactly what to do but I would feel much better knowing that i'm partied with a veteran guildwars player than any joe schmoe who got ran through ascension by his buddy.
Death Snapper
I love the idea for the most part, but UW only for if you have ALL quests completed seems a bit much. There are a very large amount of quests in the game and I believe that it may be too much of a task for just the access of the UW. The protector idea seems much more reasonable.
however I do agree with the idea of making it harder to access those areas (like the protector idea)
however I do agree with the idea of making it harder to access those areas (like the protector idea)
Eet GnomeSmasher
Say bye bye to titles being only superficial and non mandatory...
Trunce
/signed
With the 2 years that Guild Wars has had, I was suprised they haven't raised the lvl cap, but then again I saw why. However, now I think that even an extra 5-10 lvls would be good, before another expansion. Because, you'll have to do more skills for those 8 classes, where down the road, it would be 12, maybe even 14.
Another thing I would like to see kind of added, would be certain skill slots. Like, the current 8, and then above the bar, specific slots for skills. You would earn the slots through missions/over time (Kind of like how you go from parties of 2-8) There could be a signet slot, then a hex slot, (or a debuff in general?) and so on. That way, you don't just get mindlessly added slots, you have to put a bit more strategy in. Now, you could always bring more than one hex, but it'd be great to have that one extra skill that isn't great, but can help alot.
With the 2 years that Guild Wars has had, I was suprised they haven't raised the lvl cap, but then again I saw why. However, now I think that even an extra 5-10 lvls would be good, before another expansion. Because, you'll have to do more skills for those 8 classes, where down the road, it would be 12, maybe even 14.
Another thing I would like to see kind of added, would be certain skill slots. Like, the current 8, and then above the bar, specific slots for skills. You would earn the slots through missions/over time (Kind of like how you go from parties of 2-8) There could be a signet slot, then a hex slot, (or a debuff in general?) and so on. That way, you don't just get mindlessly added slots, you have to put a bit more strategy in. Now, you could always bring more than one hex, but it'd be great to have that one extra skill that isn't great, but can help alot.
Eet GnomeSmasher
Quote:
Originally Posted by Trunce
/signed
With the 2 years that Guild Wars has had, I was suprised they haven't raised the lvl cap, but then again I saw why. However, now I think that even an extra 5-10 lvls would be good, before another expansion. Because, you'll have to do more skills for those 8 classes, where down the road, it would be 12, maybe even 14. Another thing I would like to see kind of added, would be certain skill slots. Like, the current 8, and then above the bar, specific slots for skills. You would earn the slots through missions/over time (Kind of like how you go from parties of 2-8) There could be a signet slot, then a hex slot, (or a debuff in general?) and so on. That way, you don't just get mindlessly added slots, you have to put a bit more strategy in. Now, you could always bring more than one hex, but it'd be great to have that one extra skill that isn't great, but can help alot. |
And why are you talking about raising the level cap and adding more to the skill bar? That's not what is being talked about here, dude.