The Paragon
ChuckNorrispwns
Hey all,
GameSpot defines The Paragon like so:
The paragon isn't meant to be a frontline fighter. Instead, the paragon is best suited in a support role as a battle commander, capable of supporting teammates by throwing spears and using verbal chants and shouts that can boost the fighting abilities of those nearby. And the paragon's angelic nature isn't just aesthetic, as this profession's presence can help teammates resist hexes and other curses.
This leads me to belive the following:
- There will be a new type of skill known as a 'chant'
- Paragon's will be able to use shouts to enchance the abilities of both him/herself and his/her mearby team members.
- They introduce the new weapon type - 'The Spear'
These are a few guesses that may or may not come to be facts:
- It seems that he/she might have a few simple healing-spells up his/her sleeve
- The Paragon might have different armour sets that give diffeent boosts to there team - As there presence alone can help.
I think some of you might agree when I call the Paragon a: Mo(prot)/Ranger(ranged atk)/War(shout) -
Making him a 'Spear Throwing Long Ranged Shouting Protector'
Please comment on my assumptions - and feel free to make your own.
GameSpot defines The Paragon like so:
The paragon isn't meant to be a frontline fighter. Instead, the paragon is best suited in a support role as a battle commander, capable of supporting teammates by throwing spears and using verbal chants and shouts that can boost the fighting abilities of those nearby. And the paragon's angelic nature isn't just aesthetic, as this profession's presence can help teammates resist hexes and other curses.
This leads me to belive the following:
- There will be a new type of skill known as a 'chant'
- Paragon's will be able to use shouts to enchance the abilities of both him/herself and his/her mearby team members.
- They introduce the new weapon type - 'The Spear'
These are a few guesses that may or may not come to be facts:
- It seems that he/she might have a few simple healing-spells up his/her sleeve
- The Paragon might have different armour sets that give diffeent boosts to there team - As there presence alone can help.
I think some of you might agree when I call the Paragon a: Mo(prot)/Ranger(ranged atk)/War(shout) -
Making him a 'Spear Throwing Long Ranged Shouting Protector'
Please comment on my assumptions - and feel free to make your own.
MadChaz
well thought out theory...so well thought out i agree out-right.
Thermo
I think the Paragon primary is going to be reducing duration of hexes and conditions, probably in the smallest range of AoE, so having one around means helping allies out. Chants I don't know about. This class definitaly sounds like an interesting class to play though.
Edit:
My guess on chants are shout like effects that are permanent, until you use another chant. AKA you can only have 1 chant active per paragon.
Edit:
My guess on chants are shout like effects that are permanent, until you use another chant. AKA you can only have 1 chant active per paragon.
Cid
So we have shouts(verbal skills). Why Chants as well?
The way I see it, either Chants are gonna be longterm shouts. Like maintainable enchantments, that only end if your knocked down.
Or possibly a group shout. But im not sure how that'd work. A proper battle cry sounds like a neat idea though. (charge = sucky)
The way I see it, either Chants are gonna be longterm shouts. Like maintainable enchantments, that only end if your knocked down.
Or possibly a group shout. But im not sure how that'd work. A proper battle cry sounds like a neat idea though. (charge = sucky)
theripperfex
Sounds awesome.
Where are you guys getting the info on the dervish and paragon?
Would wanna check it out.
Where are you guys getting the info on the dervish and paragon?
Would wanna check it out.
Aerian_Skybane
Although even I believe it would be near impossible to allow, it would be really cool if, since the Paragon seems to be deemed a battle commander, a skill type he had was "command".
What I mean, is that if a Paragon calls out a target, a bonus is given in some way (depending on the skill that is used), to all who attack that called target.
something like (mind you this is the first skill I have ever dreamed up, and its only an example):
"Focus!"
10e 30s
Command. For 15 seconds, allies who attack a target designated by you attack 33% faster.
Dont know if thats cool to anyone else but that seems pretty signifigant to me, VERY unique as well, and would streamline calls possibly, making the paragon actually signifigant in both PvE and PvP. Then again, I could be stupid.
Also, I do realize this would be completley code altering to do, so I dont expect this, just a cool idea. Now if only the hench decided my targets where worth their time...
What I mean, is that if a Paragon calls out a target, a bonus is given in some way (depending on the skill that is used), to all who attack that called target.
something like (mind you this is the first skill I have ever dreamed up, and its only an example):
"Focus!"
10e 30s
Command. For 15 seconds, allies who attack a target designated by you attack 33% faster.
Dont know if thats cool to anyone else but that seems pretty signifigant to me, VERY unique as well, and would streamline calls possibly, making the paragon actually signifigant in both PvE and PvP. Then again, I could be stupid.
Also, I do realize this would be completley code altering to do, so I dont expect this, just a cool idea. Now if only the hench decided my targets where worth their time...
crimsonfilms
I doubt there will be 'Chants'
It will likely be just more Shouts.
If that is the case, there will likely be an anti-shout skill. Currently, there is none.
It will likely be just more Shouts.
If that is the case, there will likely be an anti-shout skill. Currently, there is none.
Solar_Takfar
well the description does mention "verbal chants" specifically.
My guess is that those would be like sustained enchantments, but affecting all allies (or all enemies) inside a moderately-sized (earshot?) area. Would be like enchantments, but not subject to removal, except by interrupting the chanter somehow.
My guess is that those would be like sustained enchantments, but affecting all allies (or all enemies) inside a moderately-sized (earshot?) area. Would be like enchantments, but not subject to removal, except by interrupting the chanter somehow.
Horseman Of War
i could see a new type of skill being implemented... the chant thing sounds almost like something they would do. My guess would be an 'aura' spell that looks similar to some of the droppable effectors in AvA battles.
the thing about paragons that I am expecting, is a lot of w/pa or pa/w... since they use shields, there will be many combos dealing with tactics/shields/strength.
As far as the above poster says with the 'target-calling' - I remain skeptical about that one. The skill would most likely be a Hex, if it functioned like that- and I doubt the paragon will have hexes.
Im interested in Paragons using -Order skills (necros), or say a weapon from a different class (frontline paragons/ bow paragons/ scythe paragons)
also, Im thinking a secondary Ranger for the paragon might actually have Beastmaster able to be useful in more situations.
It really depends on which ability is their primary. Lets speculate on their skill sets:
spears
party buffs (auras/shouts)
protection ability (probably more like Restoration than Healing)
but which one would be primary, and what would be their 4th att?
the thing about paragons that I am expecting, is a lot of w/pa or pa/w... since they use shields, there will be many combos dealing with tactics/shields/strength.
As far as the above poster says with the 'target-calling' - I remain skeptical about that one. The skill would most likely be a Hex, if it functioned like that- and I doubt the paragon will have hexes.
Im interested in Paragons using -Order skills (necros), or say a weapon from a different class (frontline paragons/ bow paragons/ scythe paragons)
also, Im thinking a secondary Ranger for the paragon might actually have Beastmaster able to be useful in more situations.
It really depends on which ability is their primary. Lets speculate on their skill sets:
spears
party buffs (auras/shouts)
protection ability (probably more like Restoration than Healing)
but which one would be primary, and what would be their 4th att?
The truth itself
What i see is Diablo 2 paladin and auras, and they gave him a ranged attack
TadaceAce
What would you say to R/P with both high expertise and leadership, wouldn't that make for a whole lotta shouting?
Unfortunately if you want to do any damage you would have to quad spec - expertise - leadership - shout attribute - wilderness/marksmanship for damage.
Would be somethin like 8+4 expertise - 9 leadership - 11 shout attribute - 8+1 wilderness (apply poison for damage)
Edit: well.. they fixed it, leadership is now the primary
But no I am thinking P/W, watch yourself free 3+ energy for 4 adrenaline. What a leet energy management skill ><. Retreat, one person dies and at 9 leadership thats 21 energy! I'm seeing PvP builds with 2 P/W running retreat and a lvl 3 pet to fuel it. Permanent speed boost/+20 armor and infinite energy for the paragons!
Unfortunately if you want to do any damage you would have to quad spec - expertise - leadership - shout attribute - wilderness/marksmanship for damage.
Would be somethin like 8+4 expertise - 9 leadership - 11 shout attribute - 8+1 wilderness (apply poison for damage)
Edit: well.. they fixed it, leadership is now the primary
But no I am thinking P/W, watch yourself free 3+ energy for 4 adrenaline. What a leet energy management skill ><. Retreat, one person dies and at 9 leadership thats 21 energy! I'm seeing PvP builds with 2 P/W running retreat and a lvl 3 pet to fuel it. Permanent speed boost/+20 armor and infinite energy for the paragons!
Solar_Takfar
Quote:
Originally Posted by The truth itself
What i see is Diablo 2 paladin and auras, and they gave him a ranged attack
|
Mr Fizzle
I just hope they don't end up like Ritualists where Ritualists are quite untouchable in the backline,I guess the spear makes sure the Paragon is in the midline.
Urban_Nomad
I guess Paragons are going to use spears the way Rangers use arrows, just pulling them from the thin air behind their backs
Solar_Takfar
I think it's not that ritualists are untouchable, it's just that, in my slim PvP experience, they're really low on the targetting priority of enemies...
Xasew
Quote:
Originally Posted by Solar_Takfar
I think it's not that ritualists are untouchable, it's just that, in my slim PvP experience, they're really low on the targetting priority of enemies...
|
And from the description I'd say Paragons are in the midline.
Jin Of Stealth
Quote:
Originally Posted by ChuckNorrispwns
This leads me to belive the following:
- There will be a new type of skill known as a 'chant' - Paragon's will be able to use shouts to enchance the abilities of both him/herself and his/her nearby team members. - They introduce the new weapon type - 'The Spear' |
-Adjacent-Melee range
-Nearby- 1.5X melee range
-In the area-2X melee range
-Within Earshot-3X melee range
It was a new update
Felbryn
Quote:
Originally Posted by TadaceAce
Retreat, one person dies and at 9 leadership thats 21 energy!
|
With 15 leadership, looks like you can get as much as 5 energy from a shout, provided enough allies are in range. That's probably enough to reduce the effective cost of several interesting skills to zero, and will presumably allow noticeable (but not insane) energy recovery using warrior adrenal shouts.
Mr Slashalot
sounds like A.Net are hinding the word BARD....
Urban_Nomad
Leadership (PRIMARY ATTRIBUTE)
You gain 1 Energy for each ally affected by one of your Shouts or Chants (maximum 1 Energy for every 3 ranks).
So, at 12 Leadership, at least, you could gain 4 energy for every ally the shout affects. That could end up being a lot. If it affects all of your party (7 other members, don't know if they will affect the player themselves) Then that adds up to 28 energy with one shout. With 15 Leadership, that comes to 35.
I'd say that's pretty good.
You gain 1 Energy for each ally affected by one of your Shouts or Chants (maximum 1 Energy for every 3 ranks).
So, at 12 Leadership, at least, you could gain 4 energy for every ally the shout affects. That could end up being a lot. If it affects all of your party (7 other members, don't know if they will affect the player themselves) Then that adds up to 28 energy with one shout. With 15 Leadership, that comes to 35.
I'd say that's pretty good.
Genetic
Quote:
Originally Posted by Urban_Nomad
Leadership (PRIMARY ATTRIBUTE)
You gain 1 Energy for each ally affected by one of your Shouts or Chants (maximum 1 Energy for every 3 ranks). So, at 12 Leadership, at least, you could gain 4 energy for every ally the shout affects. That could end up being a lot. If it affects all of your party (7 other members, don't know if they will affect the player themselves) Then that adds up to 28 energy with one shout. With 15 Leadership, that comes to 35. I'd say that's pretty good. |
Mr Jazzy
i think the knew type of counter to shouts will be anti-shouts. for example, if a warrior calls out "watch yourself!", a mesmer or some other profession would shout "oh no you didn't!". probably something that cancels out the shout effects on foes.
merdle
Anti-shouts?
Possibly hexes with names like reminescent of annoying noises or distraction that will prevent people from being affected by shouts. Course such a Hex would have to hit multiple people to be useful, and it would assist in Hex spamming... so who knows, it could just be a shout itself. Maybe it'll actually be a paragon skill.
Possibly hexes with names like reminescent of annoying noises or distraction that will prevent people from being affected by shouts. Course such a Hex would have to hit multiple people to be useful, and it would assist in Hex spamming... so who knows, it could just be a shout itself. Maybe it'll actually be a paragon skill.
Solar_Takfar
Quote:
Originally Posted by Mr Jazzy
i think the knew type of counter to shouts will be anti-shouts. for example, if a warrior calls out "watch yourself!", a mesmer or some other profession would shout "oh no you didn't!". probably something that cancels out the shout effects on foes.
|
Shout. Cancel armor, evasion and block bonuses conceded to nearby foes by their allies' shouts. Suppress such bonuses conceded by chants and stances for 1...8 seconds.
"SHUT THE #%@& UP!!!"
Hex. Affected foe can't shout or chant for 5...20 seconds.
"Dude, your shoelaces are loose!!"
Shout. Interrupt all wammos within earshot range. Knockdown 1...4 wammos in the area.
But seriously, I don't hink they're gonna add such a thing, because they would have to make "counter-shouts" acquirable in prophecies and factions too, for it to be fair with players who own just those chapters, and it's unlikely they'd make nightfall skills available in other chapters.
Malchior Devenholm
Im with Solar on that one, this is the reason the Paragon is gonna be the new leader of the combat in GVG.
Shouts are like Weapon Spells, they cant be undone
However, i suspect something along the use of a new form of shouting such as chanting as already mentioned, chants will prob have a casting time because normal shouts as of now have no cast time and therefore cant b interrupted. Having such normal shouts on the Paragon that cant b disrupted or removed in anyway seems a bit lopsided to me
Shouts are like Weapon Spells, they cant be undone
However, i suspect something along the use of a new form of shouting such as chanting as already mentioned, chants will prob have a casting time because normal shouts as of now have no cast time and therefore cant b interrupted. Having such normal shouts on the Paragon that cant b disrupted or removed in anyway seems a bit lopsided to me
Vahn Roi
Quote:
Originally Posted by Urban_Nomad
Leadership (PRIMARY ATTRIBUTE)
You gain 1 Energy for each ally affected by one of your Shouts or Chants (maximum 1 Energy for every 3 ranks). So, at 12 Leadership, at least, you could gain 4 energy for every ally the shout affects. That could end up being a lot. If it affects all of your party (7 other members, don't know if they will affect the player themselves) Then that adds up to 28 energy with one shout. With 15 Leadership, that comes to 35. I'd say that's pretty good. |
King of War
Quote:
Originally Posted by ChuckNorrispwns
GameSpot defines The Paragon like so:
And the paragon's angelic nature isn't just aesthetic, as this profession's presence can help teammates resist hexes and other curses. |
evil.E
I see a lot of similarities between this prof and the pre-CURB/pre-NGE Squad Leader in Star Wars Galaxies. They used a lot of group buffs that added an interesting dimension to PvP. Like the skill "On Your Feet" which more or less helped knocked down players pop back up. Of course being SWG a lot of their skills didn't work, but if they did....
I could also see a possible counter to shouts being something that temporaily deafens players. After all they did make that change to shout descriptions to say "Within Earshot." IMO they could even make it a new condition.
Deafining Roar - For X seconds all foes in area gain no benefit from shouts.
Ringing Ears - For X seconds target foe suffers from.....
I could also see a possible counter to shouts being something that temporaily deafens players. After all they did make that change to shout descriptions to say "Within Earshot." IMO they could even make it a new condition.
Deafining Roar - For X seconds all foes in area gain no benefit from shouts.
Ringing Ears - For X seconds target foe suffers from.....