In many fantasy books and such elementists and spellcasters have always gotten more powerful spells and such when they are closer to their elements (for example water elementists might summon a tidal wave when they are close to a sea or something).
What im proposing is that elementists maybe get +1 or +2 to their respective elemental attribute when they are closer to their elements. In dark areas such as Kurzick territory Necromancers could get more shadow or dark damage. In Cold or Dwayna/Balth statue areas monks and Warriors could get some sort of buff (Warriors and Monks are probably the hardest to please). Rangers could get more power when they are in heavily forested or wilderness areas. Im not sure about assasins or Ritualists.
O well its just an idea. Maybe if it is 2 imbalanced something else of the class could be nerfed in order to make this buff. All im saying is it would be cool if for example on the Burning Isle Random arena map my fire spells would be stronger since i am more attuned to that certain element. Maybe my water attributes could go down on a fire map while my fire attributes go down. Just an idea.
Usefull non ranting comments/suggestions encouraged
