Small change to vampiric weapons

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McMullen
McMullen
Krytan Explorer
#1
I just thought of a fairly decent idea for vampiric weapons. Instead of constant -1 health degen, make the degen kick in while you're attacking (much like the -10 armour penalty for +15% weapons).

That way you won't have to switch weapons after each fight to stop the vampiric mod killing you. Plus i'd be able to show off my vampiric weapon with a snazzy skin all the time
lyra_song
lyra_song
Hell's Protector
#2
But how would players who are stuck somewhere, and need to die and be rebirthed die intentionally?

/notsigned

Vamp Weapons are fine as is
Cracko
Cracko
Wilds Pathfinder
#3
/notsigned

else every1 would take a vamp mod.
j
j_unit66
Lion's Arch Merchant
#4
/notsigned, thats just lazy...
TheOneMephisto
TheOneMephisto
Forge Runner
#5
No offense, but just be less lazy and switch the weapon, it's not hard.
Arkantos
Arkantos
The Greatest
#6
/notsigned.

Constant -1 degen is nothing a warrior cant handle. Its fine the way it is.
prism2525
prism2525
Forge Runner
#7
as above

/notsigned
f
fallot
I'm the king
#8
/notsigned

Vampiric is very good, it deserves that drawback (not that you can call it that )
Mercury Angel
Mercury Angel
Avatar of Gwen
#9
-1 degen is hardly much of a penalty as it is for the armor ignoring damage bonus, let alone without making them take an alternate weapon set for downtime.
NatalieD
NatalieD
Desert Nomad
#10
I can't understand why anyone is against this. All it really does is streamline the UI a bit by removing additional button-presses. What's wrong with that?


Regarding stuck players, perhaps they should add some sort of /suicide command for that, with appropriate restrictions.
Rikimaru
Rikimaru
Wilds Pathfinder
#11
Seriously, there is no reason to be against this.
Like NatalieD said, all it does is removes the need to switch out weapons constantly. The drawback of the weapon is exactly the same, you just don't need to keap switching weapons.
Not only that, but this change is so simple it'd probably take a single programmer 4-5 hours to make the change at most, and 2-3 more to make it live.

/Signed
tear
tear
Academy Page
#12
a question:
does a "while attacking" condition affect you when you're knocked down, chasing someone, etc.? (meaning when you're in the battle and on a target but not swinging - i honestly don't know)
other than that, running around in combat etc. but not fighting currently drains you which is a drawback this change would remove, and if the above is answered "no", you can add those as well. these are all consequences given with the almost always best mod as far as added damage goes, and they help to balance it out. if this change were made, the only time it'd ever hurt you is when you missed your opponent, otherwise it'd always be a great damage bonus and slight form of healing.

"/notsigned"

Quote:
Originally Posted by Rikimaru
Not only that, but this change is so simple it'd probably take a single programmer 4-5 hours to make the change at most, and 2-3 more to make it live.
lol don't pull things out of your ass
Jetdoc
Jetdoc
Hell's Protector
#13
/not signed. It's annoying, but I can see more practical implications from changing it than dealing with this minor inconveinence.
P
Pkest
Wilds Pathfinder
#14
/not signed

Vampiric and Zealous mods are arguably 2 of the most powerful in the game and they should require some skill (or at least attention) to play.
s
sotodefonk
Frost Gate Guardian
#15
/Notsigned

because if they change it, it will be more like "3 hp when hit / -1hp when hit" making it at the end like "2hp when hit always".

maybe for conditional dmg (15% more dmg but -1 hp (can be more) when hit) but i dont now...
Undivine
Undivine
of Brackenwood
#17
Frankly, I almost think vampiric mods need a nerf, not a buff. Yeah, I am asking you all to flame me.
Arkantos
Arkantos
The Greatest
#18
Quote:
Originally Posted by Undivine
Frankly, I almost think vampiric mods need a nerf, not a buff. Yeah, I am asking you all to flame me.
Lolz nub!

On a serious note, I agree. If anything, they need to get nerfed more then they need a buff. -1 health degen is what, -1hp/sec? Well, when you hit with a sword/axe its about +3hp/1.33sec Then if you add frenzy onto that, its
+3hp/?sec. Tell me if that deserves a buff.
Lampshade
Lampshade
Wilds Pathfinder
#19
I thought one pip=2(mana or health)/sec
Arkantos
Arkantos
The Greatest
#20
Quote:
Originally Posted by Lampshade
I thought one pip=2(mana or health)/sec
Meh, even if it is 2/1, 3/1.33 still overpowers it