Small change to vampiric weapons

McMullen

McMullen

Krytan Explorer

Join Date: Oct 2005

R/W

I just thought of a fairly decent idea for vampiric weapons. Instead of constant -1 health degen, make the degen kick in while you're attacking (much like the -10 armour penalty for +15% weapons).

That way you won't have to switch weapons after each fight to stop the vampiric mod killing you. Plus i'd be able to show off my vampiric weapon with a snazzy skin all the time

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

But how would players who are stuck somewhere, and need to die and be rebirthed die intentionally?

/notsigned

Vamp Weapons are fine as is

Cracko

Cracko

Wilds Pathfinder

Join Date: Apr 2006

/notsigned

else every1 would take a vamp mod.

j_unit66

Lion's Arch Merchant

Join Date: Jul 2005

team love [kiSu]

W/

/notsigned, thats just lazy...

TheOneMephisto

TheOneMephisto

Forge Runner

Join Date: Nov 2005

No offense, but just be less lazy and switch the weapon, it's not hard.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

/notsigned.

Constant -1 degen is nothing a warrior cant handle. Its fine the way it is.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

as above

/notsigned

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

/notsigned

Vampiric is very good, it deserves that drawback (not that you can call it that )

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

-1 degen is hardly much of a penalty as it is for the armor ignoring damage bonus, let alone without making them take an alternate weapon set for downtime.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

I can't understand why anyone is against this. All it really does is streamline the UI a bit by removing additional button-presses. What's wrong with that?


Regarding stuck players, perhaps they should add some sort of /suicide command for that, with appropriate restrictions.

Rikimaru

Rikimaru

Wilds Pathfinder

Join Date: Dec 2005

R/

Seriously, there is no reason to be against this.
Like NatalieD said, all it does is removes the need to switch out weapons constantly. The drawback of the weapon is exactly the same, you just don't need to keap switching weapons.
Not only that, but this change is so simple it'd probably take a single programmer 4-5 hours to make the change at most, and 2-3 more to make it live.

/Signed

tear

tear

Academy Page

Join Date: Aug 2005

a question:
does a "while attacking" condition affect you when you're knocked down, chasing someone, etc.? (meaning when you're in the battle and on a target but not swinging - i honestly don't know)
other than that, running around in combat etc. but not fighting currently drains you which is a drawback this change would remove, and if the above is answered "no", you can add those as well. these are all consequences given with the almost always best mod as far as added damage goes, and they help to balance it out. if this change were made, the only time it'd ever hurt you is when you missed your opponent, otherwise it'd always be a great damage bonus and slight form of healing.

"/notsigned"

Quote:
Originally Posted by Rikimaru
Not only that, but this change is so simple it'd probably take a single programmer 4-5 hours to make the change at most, and 2-3 more to make it live.
lol don't pull things out of your ass

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

/not signed. It's annoying, but I can see more practical implications from changing it than dealing with this minor inconveinence.

Pkest

Wilds Pathfinder

Join Date: May 2006

Hooded Reavers of Eternal Life(Ankh)

R/

/not signed

Vampiric and Zealous mods are arguably 2 of the most powerful in the game and they should require some skill (or at least attention) to play.

sotodefonk

Frost Gate Guardian

Join Date: Feb 2006

Mo/Me

/Notsigned

because if they change it, it will be more like "3 hp when hit / -1hp when hit" making it at the end like "2hp when hit always".

maybe for conditional dmg (15% more dmg but -1 hp (can be more) when hit) but i dont now...

Hidden in the Mist

Hidden in the Mist

Banned

Join Date: May 2006

/Not-signed.

Undivine

Undivine

of Brackenwood

Join Date: Oct 2005

Ontario, Canada

Frankly, I almost think vampiric mods need a nerf, not a buff. Yeah, I am asking you all to flame me.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Undivine
Frankly, I almost think vampiric mods need a nerf, not a buff. Yeah, I am asking you all to flame me.
Lolz nub!

On a serious note, I agree. If anything, they need to get nerfed more then they need a buff. -1 health degen is what, -1hp/sec? Well, when you hit with a sword/axe its about +3hp/1.33sec Then if you add frenzy onto that, its
+3hp/?sec. Tell me if that deserves a buff.

Lampshade

Lampshade

Wilds Pathfinder

Join Date: Jun 2005

USA

Xen of Onslaught

I thought one pip=2(mana or health)/sec

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Lampshade
I thought one pip=2(mana or health)/sec
Meh, even if it is 2/1, 3/1.33 still overpowers it

Rikimaru

Rikimaru

Wilds Pathfinder

Join Date: Dec 2005

R/

1 arrow of degen/regen is 3 HP per second.
Vampiric gives 3 health stolen per hit, and 3 health lost per second.
Also, I think 1 arrow of energy degen/regen is 0.33 points per second, or 0.25

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

Quote:
Originally Posted by McMullen
Instead of constant -1 health degen, make the degen kick in while you're attacking (much like the -10 armour penalty for +15% weapons).
That would negate the point of having a vamp weapon. The vamp amount and the leech amount balance each other out while you're attacking at normal speed (unless you have a shortbow), so all the mod does is add +3 (or +5) damage.

The reason why the -10 while attacking mod is only for attacking is simply because it would be too weak if it was -10 armor always, and if it was -5 armor always, you could balance it with a +5 armor mod. The designers thought about that very carefully when making that mod.

Compare the -10 armor while attacking mod to frenzy, where you deal higher damage on the risk that you take higher damage.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

sorry but that would negate the point of the vamp as said because then you would get a serious gain from the vamp, I like the idea but there has to be some downside to vamp, like 15>50 if yer under 15 it is weakened, vamp, if you aren't attacking there is a negative. sorry /notsigned

linh

Wilds Pathfinder

Join Date: Jul 2005

Mo/

Don't make people hate Sundering more with this idea. No one will use Sundering anymore and use Vampiric instead
/notsigned

vaxmor

vaxmor

Krytan Explorer

Join Date: Dec 2005

Ascalon

R/

Its fine - learn to weapon swap.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Quote:
Originally Posted by Lampshade
I thought one pip=2(mana or health)/sec
half right

Quote:
Originally Posted by Rikimaru
1 arrow of degen/regen is 3 HP per second.
Vampiric gives 3 health stolen per hit, and 3 health lost per second.
Also, I think 1 arrow of energy degen/regen is 0.33 points per second, or 0.25
half wrong^^

1 Health arrow is 2 Health per second. 1 Energy arrow is 1 Energy per 3 seconds.

ta ta^^.

Medion

Wilds Pathfinder

Join Date: Aug 2005

Netherlands

I'd almost say yes if only it were to save those warriors in RA that don't swap weapons...

But really, vampiric is fine as it is, no need to buff it.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

/notsigned

Its like saying the Zealous mod should only kick in when your using energy skills.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

I'd think that the max version of the mod is supposed to be an improvement for a weapon, not the other way around. Vamp mods need no nerfing.

Not sure about the propsed change ... I think if your 'natural' regeneration would kick in as normal there would be plenty of regen to compensate. I would favor that, but not a lot, switching isn't such a big problem.

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

Over-powered. There would esentially be no drawback. I'd put a vamp mod on every weapon I have. I'd even try and fit one on my caster characters .

/not-signed

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

There is a simple reason to be against this, reducing the degen unbalances the power, just because you can get around the degen by swaping weapons doesn't mean you should make it even easier. It is the best weapon mod, let it be difficult.

Flabber Babble

Academy Page

Join Date: Feb 2006

Defenders of Claro

R/Mo

Changing the Mod: Costs time and money for ANet to implement, download times, resetting your game, and fixing any potential bugs that may arise from it.

Manually Switching Weapon Sets: Takes less than 3 inches of hand movement and 1 click.

/notsigned

richirich

Ascalonian Squire

Join Date: Jan 2006

destinys elite

W/

i dont think thats such a good idea although it kinda makes sense...i think what should be fixed about it is though while you have the weapon on it gives the -1 regen but also the game thinks you are in a battle as you are taking damage and does not give you any natural regen i think that needs fixing tbh


EDIT: the button that says quick reply is very misleading....

Quid Pro Quo

Quid Pro Quo

Wilds Pathfinder

Join Date: Jul 2005

/throws pen away

Vampiric is good enough as it is.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

Quote:
Originally Posted by vaxmor
Its fine - learn to weapon swap.
QFT. /notsigned

Caleb

Caleb

Nil nisi malis terrori.

Join Date: Aug 2005

Mo/Me

/no thank you

anonymous

Wilds Pathfinder

Join Date: Jan 2006

Quote:
Originally Posted by linhlh
Don't make people hate Sundering more with this idea. No one will use Sundering anymore and use Vampiric instead
/notsigned
Wait, sundering is used by anyone that doesnt want it just because they think it makes them 1337?