Small change to vampiric weapons
McMullen
I just thought of a fairly decent idea for vampiric weapons. Instead of constant -1 health degen, make the degen kick in while you're attacking (much like the -10 armour penalty for +15% weapons).
That way you won't have to switch weapons after each fight to stop the vampiric mod killing you. Plus i'd be able to show off my vampiric weapon with a snazzy skin all the time
That way you won't have to switch weapons after each fight to stop the vampiric mod killing you. Plus i'd be able to show off my vampiric weapon with a snazzy skin all the time
lyra_song
But how would players who are stuck somewhere, and need to die and be rebirthed die intentionally?
/notsigned
Vamp Weapons are fine as is
/notsigned
Vamp Weapons are fine as is
Cracko
/notsigned
else every1 would take a vamp mod.
else every1 would take a vamp mod.
j_unit66
/notsigned, thats just lazy...
TheOneMephisto
No offense, but just be less lazy and switch the weapon, it's not hard.
Arkantos
/notsigned.
Constant -1 degen is nothing a warrior cant handle. Its fine the way it is.
Constant -1 degen is nothing a warrior cant handle. Its fine the way it is.
prism2525
as above
/notsigned
/notsigned
fallot
/notsigned
Vampiric is very good, it deserves that drawback (not that you can call it that )
Vampiric is very good, it deserves that drawback (not that you can call it that )
Mercury Angel
-1 degen is hardly much of a penalty as it is for the armor ignoring damage bonus, let alone without making them take an alternate weapon set for downtime.
NatalieD
I can't understand why anyone is against this. All it really does is streamline the UI a bit by removing additional button-presses. What's wrong with that?
Regarding stuck players, perhaps they should add some sort of /suicide command for that, with appropriate restrictions.
Regarding stuck players, perhaps they should add some sort of /suicide command for that, with appropriate restrictions.
Rikimaru
Seriously, there is no reason to be against this.
Like NatalieD said, all it does is removes the need to switch out weapons constantly. The drawback of the weapon is exactly the same, you just don't need to keap switching weapons.
Not only that, but this change is so simple it'd probably take a single programmer 4-5 hours to make the change at most, and 2-3 more to make it live.
/Signed
Like NatalieD said, all it does is removes the need to switch out weapons constantly. The drawback of the weapon is exactly the same, you just don't need to keap switching weapons.
Not only that, but this change is so simple it'd probably take a single programmer 4-5 hours to make the change at most, and 2-3 more to make it live.
/Signed
tear
a question:
does a "while attacking" condition affect you when you're knocked down, chasing someone, etc.? (meaning when you're in the battle and on a target but not swinging - i honestly don't know)
other than that, running around in combat etc. but not fighting currently drains you which is a drawback this change would remove, and if the above is answered "no", you can add those as well. these are all consequences given with the almost always best mod as far as added damage goes, and they help to balance it out. if this change were made, the only time it'd ever hurt you is when you missed your opponent, otherwise it'd always be a great damage bonus and slight form of healing.
"/notsigned"
lol don't pull things out of your ass
does a "while attacking" condition affect you when you're knocked down, chasing someone, etc.? (meaning when you're in the battle and on a target but not swinging - i honestly don't know)
other than that, running around in combat etc. but not fighting currently drains you which is a drawback this change would remove, and if the above is answered "no", you can add those as well. these are all consequences given with the almost always best mod as far as added damage goes, and they help to balance it out. if this change were made, the only time it'd ever hurt you is when you missed your opponent, otherwise it'd always be a great damage bonus and slight form of healing.
"/notsigned"
Quote:
Originally Posted by Rikimaru
Not only that, but this change is so simple it'd probably take a single programmer 4-5 hours to make the change at most, and 2-3 more to make it live.
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Jetdoc
/not signed. It's annoying, but I can see more practical implications from changing it than dealing with this minor inconveinence.
Pkest
/not signed
Vampiric and Zealous mods are arguably 2 of the most powerful in the game and they should require some skill (or at least attention) to play.
Vampiric and Zealous mods are arguably 2 of the most powerful in the game and they should require some skill (or at least attention) to play.
sotodefonk
/Notsigned
because if they change it, it will be more like "3 hp when hit / -1hp when hit" making it at the end like "2hp when hit always".
maybe for conditional dmg (15% more dmg but -1 hp (can be more) when hit) but i dont now...
because if they change it, it will be more like "3 hp when hit / -1hp when hit" making it at the end like "2hp when hit always".
maybe for conditional dmg (15% more dmg but -1 hp (can be more) when hit) but i dont now...
Hidden in the Mist
/Not-signed.
Undivine
Frankly, I almost think vampiric mods need a nerf, not a buff. Yeah, I am asking you all to flame me.
Arkantos
Quote:
Originally Posted by Undivine
Frankly, I almost think vampiric mods need a nerf, not a buff. Yeah, I am asking you all to flame me.
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On a serious note, I agree. If anything, they need to get nerfed more then they need a buff. -1 health degen is what, -1hp/sec? Well, when you hit with a sword/axe its about +3hp/1.33sec Then if you add frenzy onto that, its
+3hp/?sec. Tell me if that deserves a buff.
Lampshade
I thought one pip=2(mana or health)/sec
Arkantos
Quote:
Originally Posted by Lampshade
I thought one pip=2(mana or health)/sec
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Rikimaru
1 arrow of degen/regen is 3 HP per second.
Vampiric gives 3 health stolen per hit, and 3 health lost per second.
Also, I think 1 arrow of energy degen/regen is 0.33 points per second, or 0.25
Vampiric gives 3 health stolen per hit, and 3 health lost per second.
Also, I think 1 arrow of energy degen/regen is 0.33 points per second, or 0.25
shardfenix
Quote:
Originally Posted by McMullen
Instead of constant -1 health degen, make the degen kick in while you're attacking (much like the -10 armour penalty for +15% weapons).
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The reason why the -10 while attacking mod is only for attacking is simply because it would be too weak if it was -10 armor always, and if it was -5 armor always, you could balance it with a +5 armor mod. The designers thought about that very carefully when making that mod.
Compare the -10 armor while attacking mod to frenzy, where you deal higher damage on the risk that you take higher damage.
Kijik Oni Hanryuu
sorry but that would negate the point of the vamp as said because then you would get a serious gain from the vamp, I like the idea but there has to be some downside to vamp, like 15>50 if yer under 15 it is weakened, vamp, if you aren't attacking there is a negative. sorry /notsigned
linh
Don't make people hate Sundering more with this idea. No one will use Sundering anymore and use Vampiric instead
/notsigned
/notsigned
vaxmor
Its fine - learn to weapon swap.
Terra Xin
Quote:
Originally Posted by Lampshade
I thought one pip=2(mana or health)/sec
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Quote:
Originally Posted by Rikimaru
1 arrow of degen/regen is 3 HP per second.
Vampiric gives 3 health stolen per hit, and 3 health lost per second. Also, I think 1 arrow of energy degen/regen is 0.33 points per second, or 0.25 |
1 Health arrow is 2 Health per second. 1 Energy arrow is 1 Energy per 3 seconds.
ta ta^^.
Medion
I'd almost say yes if only it were to save those warriors in RA that don't swap weapons...
But really, vampiric is fine as it is, no need to buff it.
But really, vampiric is fine as it is, no need to buff it.
Evilsod
/notsigned
Its like saying the Zealous mod should only kick in when your using energy skills.
Its like saying the Zealous mod should only kick in when your using energy skills.
Amy Awien
I'd think that the max version of the mod is supposed to be an improvement for a weapon, not the other way around. Vamp mods need no nerfing.
Not sure about the propsed change ... I think if your 'natural' regeneration would kick in as normal there would be plenty of regen to compensate. I would favor that, but not a lot, switching isn't such a big problem.
Not sure about the propsed change ... I think if your 'natural' regeneration would kick in as normal there would be plenty of regen to compensate. I would favor that, but not a lot, switching isn't such a big problem.
frojack
Over-powered. There would esentially be no drawback. I'd put a vamp mod on every weapon I have. I'd even try and fit one on my caster characters .
/not-signed
/not-signed
BahamutKaiser
There is a simple reason to be against this, reducing the degen unbalances the power, just because you can get around the degen by swaping weapons doesn't mean you should make it even easier. It is the best weapon mod, let it be difficult.
Flabber Babble
Changing the Mod: Costs time and money for ANet to implement, download times, resetting your game, and fixing any potential bugs that may arise from it.
Manually Switching Weapon Sets: Takes less than 3 inches of hand movement and 1 click.
/notsigned
Manually Switching Weapon Sets: Takes less than 3 inches of hand movement and 1 click.
/notsigned
richirich
i dont think thats such a good idea although it kinda makes sense...i think what should be fixed about it is though while you have the weapon on it gives the -1 regen but also the game thinks you are in a battle as you are taking damage and does not give you any natural regen i think that needs fixing tbh
EDIT: the button that says quick reply is very misleading....
EDIT: the button that says quick reply is very misleading....
Quid Pro Quo
/throws pen away
Vampiric is good enough as it is.
Vampiric is good enough as it is.
Turbobusa
Quote:
Originally Posted by vaxmor
Its fine - learn to weapon swap.
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Caleb
/no thank you
anonymous
Quote:
Originally Posted by linhlh
Don't make people hate Sundering more with this idea. No one will use Sundering anymore and use Vampiric instead
/notsigned |