Ok initial inference is that were going to get 7 customizable henchmen per character. For the sake of consistency lets just say your a warrior (everyone has a warrior, its a fact).
I will have at least 2, maybe 3, yeah were gonna go 3. TF axe wars.
TF, 6 adrenal axe attacks, rez sig
A fire ele thats not gonna disperse mobs.
Fireball, meteor shower, etc, prolly ether prodigy as elite, rez sig
2 heal monks.
kiss, word, orison, touch, sig rejuv,. prolly give um drain enchant and inspired hex for energy management, AI is ftw with stripping and stuff. No sig devotion though that'll lead to problems.
Big question here, can they play a MM? Prolly not, so lets not include him.
Another question, can they play a sin with complicated combos? prolly not, so lets not include him.
Lets not forget paragon and dervish, with AE attacks I think dervish is gonna be freakin sweet for pve and paragon does interest me. I don't know about you guys but R/Dervish with high expertise just spamming AE scythe attacks is gonna be nasty.
I wanna say ranger but man the best sustained damage ranger builds are melee (thumper). Mesmer is just a no go for pve imo. AI plays Rits like crap. Necro has gotta be useable. I wonder how computer would play SS. AI would work with dark bomber but too much stripping. I don't know what I want for last spot. Quite frankly I think warrior henchmen are gonna just be god even though they do spend a lot of time running from target to target. Discuss on.
I"M SO PSYCHED ABOUT THE CUSTOMIZABLE HENCHIES!
My number 1 question is going be of their AI, how well can they program the AI to use certain skills and when to use them. I would love to see them put in extra effort to get the AI of the MM down because thats a very welcomed addition to any group.
T

