What will your henchmen be?
TadaceAce
Ok initial inference is that were going to get 7 customizable henchmen per character. For the sake of consistency lets just say your a warrior (everyone has a warrior, its a fact).
I will have at least 2, maybe 3, yeah were gonna go 3. TF axe wars.
TF, 6 adrenal axe attacks, rez sig
A fire ele thats not gonna disperse mobs.
Fireball, meteor shower, etc, prolly ether prodigy as elite, rez sig
2 heal monks.
kiss, word, orison, touch, sig rejuv,. prolly give um drain enchant and inspired hex for energy management, AI is ftw with stripping and stuff. No sig devotion though that'll lead to problems.
Big question here, can they play a MM? Prolly not, so lets not include him.
Another question, can they play a sin with complicated combos? prolly not, so lets not include him.
Lets not forget paragon and dervish, with AE attacks I think dervish is gonna be freakin sweet for pve and paragon does interest me. I don't know about you guys but R/Dervish with high expertise just spamming AE scythe attacks is gonna be nasty.
I wanna say ranger but man the best sustained damage ranger builds are melee (thumper). Mesmer is just a no go for pve imo. AI plays Rits like crap. Necro has gotta be useable. I wonder how computer would play SS. AI would work with dark bomber but too much stripping. I don't know what I want for last spot. Quite frankly I think warrior henchmen are gonna just be god even though they do spend a lot of time running from target to target. Discuss on.
I"M SO PSYCHED ABOUT THE CUSTOMIZABLE HENCHIES!
My number 1 question is going be of their AI, how well can they program the AI to use certain skills and when to use them. I would love to see them put in extra effort to get the AI of the MM down because thats a very welcomed addition to any group.
I will have at least 2, maybe 3, yeah were gonna go 3. TF axe wars.
TF, 6 adrenal axe attacks, rez sig
A fire ele thats not gonna disperse mobs.
Fireball, meteor shower, etc, prolly ether prodigy as elite, rez sig
2 heal monks.
kiss, word, orison, touch, sig rejuv,. prolly give um drain enchant and inspired hex for energy management, AI is ftw with stripping and stuff. No sig devotion though that'll lead to problems.
Big question here, can they play a MM? Prolly not, so lets not include him.
Another question, can they play a sin with complicated combos? prolly not, so lets not include him.
Lets not forget paragon and dervish, with AE attacks I think dervish is gonna be freakin sweet for pve and paragon does interest me. I don't know about you guys but R/Dervish with high expertise just spamming AE scythe attacks is gonna be nasty.
I wanna say ranger but man the best sustained damage ranger builds are melee (thumper). Mesmer is just a no go for pve imo. AI plays Rits like crap. Necro has gotta be useable. I wonder how computer would play SS. AI would work with dark bomber but too much stripping. I don't know what I want for last spot. Quite frankly I think warrior henchmen are gonna just be god even though they do spend a lot of time running from target to target. Discuss on.
I"M SO PSYCHED ABOUT THE CUSTOMIZABLE HENCHIES!
My number 1 question is going be of their AI, how well can they program the AI to use certain skills and when to use them. I would love to see them put in extra effort to get the AI of the MM down because thats a very welcomed addition to any group.
kratic
i dont think that feature is official yet. It is a cool concept but then wouldnt that get rid of the entire making a group for pve in each town aspect? and how would it choose which custom hench would come with you when in a group of 7/8 real people and one hench? Too many variables for me to say that this feature will be in the game...
but if it was: 1 axe tank w/ tripple chop and drednaughts armor (along w/ the other skills)
1 assassin (if they are able to fix suicidle Assassin npcs lol) or ritualist if assassin npcs still suck
Heal monk
Prot Monk (my own builds)
Lighting Ele
Degen Me/N w/ life transfer
Interupter/degen Ranger
and...
SS or FoC necro - maybe MM dunno yet.
but if it was: 1 axe tank w/ tripple chop and drednaughts armor (along w/ the other skills)
1 assassin (if they are able to fix suicidle Assassin npcs lol) or ritualist if assassin npcs still suck
Heal monk
Prot Monk (my own builds)
Lighting Ele
Degen Me/N w/ life transfer
Interupter/degen Ranger
and...
SS or FoC necro - maybe MM dunno yet.
The milk shake
lol, i would have
Ward Ele (melee/harm) with KD and maelstrom
Heal Monk
Prot Monk(Boon Prot)
Me/R Uber Interrupter
Me/E Mark of Rodgart+Fevered Dreams (has a fire attack)
E/R Earthquake+Dragon Stomp with brambles and lacerate (warden copy)
E/A Obsidian Flesh+Shadow Step KD AS Crystal Wave, Teinai Crystal
Ward Ele (melee/harm) with KD and maelstrom
Heal Monk
Prot Monk(Boon Prot)
Me/R Uber Interrupter
Me/E Mark of Rodgart+Fevered Dreams (has a fire attack)
E/R Earthquake+Dragon Stomp with brambles and lacerate (warden copy)
E/A Obsidian Flesh+Shadow Step KD AS Crystal Wave, Teinai Crystal
Jimyd
8 W/R IWAY TEAM, YES I AM SERIOUS.
It will be a sight to behold.
And for their pets they can all be blue crabs, just saw the new pirates of carribean movie.
It will be a sight to behold.
And for their pets they can all be blue crabs, just saw the new pirates of carribean movie.
Lowly Peasant
Think of it. 5 mesmers, 5 AI mesmers. The opposing forces will never get a single skill off. 2 ineptitude/clumsiness mesmers, and 2 Domination mesmers, 1 with power block, and since I like to be a dick when I play a mesmer, the other with Panic. The last one I will give only rez sig, echo, archane echo and cry of frustration.
Markaedw
about the only thing I would do, is take heal touch off Alesia's skill bar and add orision of healing
brute blake
The holy scythe wielding warrior can solo everything (like a wammo cuz there like so leet) so that will be my team
Former Ruling
Quote:
(everyone has a warrior, its a fact). |
Your post means nothing to me after that.
But I'll state that Anet has said that any information given on the game except whats on their site or linked form their site...is assumed FALSE until they say differently. (Gaile even posted in the thread that mentioned custom henchies, and reminded people that unless anet says it, it probably isn't true).
GloryFox
I would like to make Henchmen based on skills I have unlocked for my account.
This is so I can make
A Ritual Lord (spamming shelter, union, displacement, and brutal weapon)
A Boon Protection Monk
A Boon Healer WoH Monk
A Minion Master Minion Bomber Disease sending Death Necro
A Barrage or Poison Arrow / Pet Ranger
A Shouting Paragon (assumeing the class helps the whole party)
A Fast Casting Domination Hex Breaking Mesmer
A Stance Hammer Knockdown warrior with Dreadnaughts Armor
There should be an option to teach skills to henchmen or to use characters from ones own account as a henchman.
This is so I can make
A Ritual Lord (spamming shelter, union, displacement, and brutal weapon)
A Boon Protection Monk
A Boon Healer WoH Monk
A Minion Master Minion Bomber Disease sending Death Necro
A Barrage or Poison Arrow / Pet Ranger
A Shouting Paragon (assumeing the class helps the whole party)
A Fast Casting Domination Hex Breaking Mesmer
A Stance Hammer Knockdown warrior with Dreadnaughts Armor
There should be an option to teach skills to henchmen or to use characters from ones own account as a henchman.
Voltar
Quote:
Originally Posted by GloryFox
...to use characters from ones own account as a henchman.
|
reiterating that gaile kinda freaked about the original post with this alleged info and it's safe to assume that nothing from that site is true until anet deems it so, it's fun to dream...
1 w/mo axe with dismember and triple chop/cyclone/live vicariously
1 sin with recall and that crazy poison/kd stuff
1 dist shot/savage/incendiary/choking gas ranger
1 kindle/quickshot/fw/needling ranger
1 dom mesmer or ss
1 monk life barrier/bond that hits aegis to sheild them like steve and thom hit charge
1 dwayna's kiss/orison/vigorous/woh healer
boy that was kinda fun. not getting my hopes up though.
Arcador
WAMMO SQUAD
1.- 7. W/mo - with mending, healing hands, and frenzy and no ress sig
Task - charge, use frenzy, look cool.
1.- 7. W/mo - with mending, healing hands, and frenzy and no ress sig
Task - charge, use frenzy, look cool.
Brianna
if this is true, im gonna be happy, because im so sick of seeing stupid hench monks useing healing touch on wars and tanking on the front line cuz they are like this *runs to thom and uses healing touch, then wands the monsters next to the tank -monsters. woohoo a monk, kill it!* and yeah..on a bad day that just really makes me mad - just felt like ranting about that, but anyways yea id be happy to set up hench monks like i want, but i think it defeats the purpose of making a group in a town, atleast for me it will since i take hench for everything in the first place
Pillz_veritas
I would bring 4 Rangers 2 monks 1 Necro
1. Degen R/N
2. Distracting R/Me
3. Distracting R/Me
4. Oath shot R/Mo w/ Beast mastery Spirits(symbiosis in particular) + Healing springs
5. Bonding prot Mo/Me
6. Custom Monk build, High on Enchants Mo/R, "Healer"
7. SS Neco
1. Degen R/N
2. Distracting R/Me
3. Distracting R/Me
4. Oath shot R/Mo w/ Beast mastery Spirits(symbiosis in particular) + Healing springs
5. Bonding prot Mo/Me
6. Custom Monk build, High on Enchants Mo/R, "Healer"
7. SS Neco
Xenrath
If I wanted to play with bots, I'd buy a decent fleshed out single player game. I'd like to team up more with human players in this online game, even if some of them aren't that good players