Speculation is making a scary specter

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Anet don’t do this to us.

Don’t leave us in speculation about skills for Faction Character classes. We need to know if Assassins and Ritualist will have more skills to learn when Nightfall is released. This is really getting on the nerves of many Ritualist and Assassin players. I love my Rit and I know I will be able to take her to Elona but will I ever increase my Restoration Knowledge, will my Assassin ever learn more dagger skills.


Please don’t keep us in speculation like this…..

Domino

Domino

Lion's Arch Merchant

Join Date: May 2005

Houston

A/Rt

The fact that they haven't quashed this rumor instantly leads me to believe that it's true and they're hoping people forget about it quickly.

Kalki

Lion's Arch Merchant

Join Date: Dec 2005

Summoners of Forgotten Gods

W/Mo

I'm one of the people that is optimistic that the Rit and Asn will get new skills. It's just too logical and good for business for Anet not to do it. They want people, who have main characters as Asn's and Rit's, to buy future campaigns right? I can't understand everyone's pessimism about this (did some beta tester leak info and I'm missing something?). Many people assume that because Anet is being silent about new skills for the Factions classes it's gonna be "bad news" and not what we want to hear. You won't get your answer here. Anet will release this information when they are ready. If they gave in with information or changes everytime the community got a little frenzied about a topic we'd see people going bonkers on the forums all the time. Anet has backbone and I respect that. You'll probably get your answers during the PvP preview of Nightfall next week-end. Can you wait 4 days?

inscribed

inscribed

Lion's Arch Merchant

Join Date: Jan 2006

I am 100% positive that it has been said before that chapter specific classes will not recieve skills outside of their chapter. I cannot find the interview/chat log, but I am positive it has been said before. There is a reason the original 6 classes are called 'core classes'; they will appear in every chapter and recieve new skills/armor in every chapter. In reality, the chapter specific classes do not need new skills or armor to remain effective in later chapters, just like 99% of the core classes use original skills and remain effective, so I really don't see why everyone wants to cry about it. You can still take you Assassin and Ritualist through later chapters, do all of the PvE content, and change secondaries to other classes that will be released in future chapters. Its not like the core classes are going to be recieving uber-elite skills that will make any skill from previous chapters useless. Even if (there won't - but if) there were to be new skills released for assassins and ritualists, 99% of players would still use the skills from the original set.

Please clarify how this makes your character 'useless', at least any more than it is now.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

I could understand your ability to Make certain classes only based on chapters, but that does not mean you leave everything else in the dust.

Also when I make a character I make him or her for the long hall. I have hours spent in getting that armor weapon skill elite skill etc. In the HOPE of expanding upon him or her for future chapters. There is no reason ANET can not do this, with future chapters.

Many on this forum have stated that ANET will only support the 6 first classes. Can anyone referance when they said Flavor classes will only be for Flavor and not suited for long term play.

Flavor classes would be ASSASSIN and RITUALIST; PARAGON and DERVISH.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by inscribed
I am 100% positive that it has been said before that chapter specific classes will not recieve skills outside of their chapter. I cannot find the interview/chat log, but I am positive it has been said before. There is a reason the original 6 classes are called 'core classes'; they will appear in every chapter and recieve new skills/armor in every chapter. In reality, the chapter specific classes do not need new skills or armor to remain effective in later chapters, just like 99% of the core classes use original skills and remain effective, so I really don't see why everyone wants to cry about it. You can still take you Assassin and Ritualist through later chapters, do all of the PvE content, and change secondaries to other classes that will be released in future chapters. Its not like the core classes are going to be recieving uber-elite skills that will make any skill from previous chapters useless. Even if (there won't - but if) there were to be new skills released for assassins and ritualists, 99% of players would still use the skills from the original set.

Please clarify how this makes your character 'useless', at least any more than it is now.
I would REALLY like to see some proof. Otherwise its just more speculation like the thread title suggests.

Markaedw

Markaedw

Desert Nomad

Join Date: Nov 2005

N/

Quote:
Originally Posted by Kalki
Can you wait 4 days?

NO!!!!!

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by Omega X
I would REALLY like to see some proof. Otherwise its just more speculation like the thread title suggests.
The proof is that Anet will not say eitherway. They niether confirm nor deny that they will give things to Zin and Rit. Izzy mentioned this in an interview.


Quote:
You'll probably get your answers during the PvP preview of Nightfall next week-end. Can you wait 4 days?
They don't show the core class skills in the pvp weekend, atleast they didnt for Factions. You didnt see them til the PvE weekend, months later.

Voltar

Voltar

Krytan Explorer

Join Date: May 2006

My dog let's me crash at her place.

POB

R/

i'd assume that there won't be new skills for factions characters. that being said, the nature of anet not confirming or denying it implies that they might not have decided themselves.

if you're the type of player i am and get every primary skill there is, imagine how expensive that'll get after 10 chapters...

22 professions worth at roughly 30 per profession.

ouch.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Well they'd either have to make new skills to keep the sinner and rit on equal playing field with all other professions, or they will have to defend their statement of "you are not at a disadvantage PvP wise if you have not bought a particular chapter" which can be argued depending on what skills they introduce.

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

Quote:
or they will have to defend their statement of "you are not at a disadvantage PvP wise if you have not bought a particular chapter"
...Can we get a quote on that one? Because it sounds like an idiotic thing for them to say in the first place.

Dunno if you've noticed, but Factions introduced a fair few skills for the core classes as well, some of which (gasp!) are playable in PVP settings. I would've thought it was self-evident that someone with both campaigns (and consequently more skill options) has a theoretical advantage, even if it's just a small one, over someone with only one of the two.

ischuros

ischuros

Lion's Arch Merchant

Join Date: Jul 2006

Ireland

N/Me

Look, Nightfall is made by the guys who made Prophecies, so they probably wont include skills for the professions introduced by Factions. Your best bet is that the fourth chapter, being made by the guys who did Factions, will include some new skills for ritualists and assassins. I am pretty certain that I read that chapter unique characters wont be getting more armour/skills in next chapters and that only the core professions will get new stuff. Anyway, how does not getting new skills/armour give you a disadvantage? Most of them are duplicates anyway.

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

There are two things that ANet left unclear: Whether there will be new skills/armor for Rt and A in Nightfall and whether guest accounts or additional character slots will be given out for the Nightfall preview. For me the solution is simple: I'll scrap my Rt, which I have not put much work into (it's only level 7 or so) for good and use the free slot for the preview event. Killing 2 birds with 1 stone.

KurtBatz

Academy Page

Join Date: Jul 2006

Me/W

Quote:
Originally Posted by Tetris L
There are two things that ANet left unclear: Whether there will be new skills/armor for Rt and A in Nightfall and whether guest accounts or additional character slots will be given out for the Nightfall preview. For me the solution is simple: I'll scrap my Rt, which I have not put much work into (it's only level 7 or so) for good and use the free slot for the preview event. Killing 2 birds with 1 stone.
The last time I saw a company keep this quiet on a subject, it was Sony Online Entertainment keeping its lips sealed about Star Wars Galaxies....shortly before it bought out the NGE (New Game Improvements) and raped its own game so badly that entire servers were emptied.

I'm sure they're keeping quiet, so they can surprise us with all the nice new SIN and RIT improvements in a big ole press report. Ever the optimist here.

TimTimTimma

Frost Gate Guardian

Join Date: Mar 2006

Indianapolis

krazy Guild with Krazzzzy People [krzy]

Mo/

Gaile recently said there would be 'content' in nightfall for the rit/ass but 'content' can be anything >_> hell it could merely be armour or more assasin/ritualist henchies o_0;

Malchior Devenholm

Malchior Devenholm

Krytan Explorer

Join Date: Nov 2005

The Dragon Arena!!!

Pshycho Ninjas [oGod] | Vent Rage [vR] | Zealots of Shiverpeak [ZoS]

Can't you see, its not eliminating ur Factions characters for good...

Dervish and Paragon wont get skill upgrades for GW 4, each of the chapter classes is balanced out with the class before it.

Only the core will advance in skills over each new installment of GW

Felbryn

Academy Page

Join Date: Jun 2005

Mo/E

Someone with access to a wider set of skills has more options, but not necessarily better options, so it's not clear they have to have an advantage. You've already got many times the number of skills you can equip for a single battle.


First Point:

Since they haven't retroactively created any Assassin or Ritualist skills in prophecies, those classes already have a smaller selection of available skills than the core professions. Paragon and Dervish presumably won't get skills from either chapters 1 or 2. This all strongly suggests that Anet does not consider this inequality in number of skills between the core professions and the new ones to be a balance problem, which is what you would expect them to aim at, because they presumably want people with only one chapter to still be able to compete.

Whether you think they're succeeding at that aim or not, I'd say its pretty obvious that's how they view the balance situation, and I'm inclined to see that as reasonable. Giving a class more skills can't hurt it, and may help it, but the number of skills is way down in the noise compared to the balance issues of precisely what those skills are.


Second Pont:

The Assassin and Ritualist were portrayed as unique professions arising out of the Canthan culture; this is the explanation given for why there are none native to Tyria.


Third Point:

If they keep adding the same number of new skills to each profession in each new chapter, and they add them to all previous classes from all chapters, they're going to need to add more and more skills each chapter as the number of classes grows. This will take development resources and mean that the different chapters are not all equal projects, which seems like an unwise decision if they plan to produce a lot of them.


Fourth Point:

Open up your skill listing and sort by campaign. For core classes, you see three categories: prophecies skills, factions skills, and "core" skills. For Ritualist and Assassin, you see factions skills, but no "core" skills. It's always possible they could change this later, but this suggests that, at least as their current system is set up, there are no Assassin or Ritualist skills available in more than one campaign, which probably means there aren't any in the other campaigns.



I would say this all points towards keeping the new classes "special" to a particular chapter. I don't think this adversely affects balance or development. I realize it may make it less satisfying to play one of the "special" professions in another campaign, but trade that off against the fact that you're bringing unique talents to that campaign that people native to that continent can't access.


Of course, I could always be wrong.

*shrug*

Solar_Takfar

Krytan Explorer

Join Date: Jun 2006

Oh, well, Felbryn put it very well. Listen to da man.

Which doesn't mean we shouldn't push for a future update that added a few (say, 11 normal, 4 elite) skills for all the chapter-specific classes, later on. Sort of a Sorrow's Furnace for the expansions, big, free update, which makes everyone happy.

sinican

Krytan Explorer

Join Date: May 2006

SAW

D/

I personally do not care what may or may not have been said...

by my pov is this...

the "core" professions will come with every chapter whether you do or dont have chapter 1...

if you have other chapters those core professions should be available at creation of every chapter you upgrade too... meaning... if you have chapters 1,2 and 3 you should be able to create any class up to chapter 3 in chapter 3... you should be able to create any class up to chapter 2 in chapter 2... and of corse in chapter 1 only able to create chapter 1 classes...

also each chapter should include universally new skills for every class up to that chapter... chapter 2 has new skills for the new professions and the old ones (core)... chapter 3 should have new skills for the new profesions and new skills for the professions from chapter 1 and 2...

i can understand not adding backwards compatability because of story issues... meaning assassins and rituallies origional from cantha not from profacies... however since cantha came before nightfall cantha classes should be available in nightfall just like the tyria chars are avaiable for cantha.. of corse again ONLY if the account has previous standalone chapters excluding "core" professions...

i just find it dificult how balance can preserved without adding new skills for each profession up to that chapter.. meaning core classes needed some of the new skills to balance not only pvp vs the new classes but also vs pve mobs...

i mean seriousely there has to be concern that the new skills for the new classes being introduce are going to be overpowered without adding new "counter" skills to the other classes.

Xx Monk Hunter Xx

Ascalonian Squire

Join Date: Jul 2006

4th circle of hell (may be moving soon to the fifth)

[jade]

A/W

Quote:
Originally Posted by inscribed
I am 100% positive that it has been said before that chapter specific classes will not recieve skills outside of their chapter. I cannot find the interview/chat log, but I am positive it has been said before. There is a reason the original 6 classes are called 'core classes'; they will appear in every chapter and recieve new skills/armor in every chapter. In reality, the chapter specific classes do not need new skills or armor to remain effective in later chapters, just like 99% of the core classes use original skills and remain effective, so I really don't see why everyone wants to cry about it. You can still take you Assassin and Ritualist through later chapters, do all of the PvE content, and change secondaries to other classes that will be released in future chapters. Its not like the core classes are going to be recieving uber-elite skills that will make any skill from previous chapters useless. Even if (there won't - but if) there were to be new skills released for assassins and ritualists, 99% of players would still use the skills from the original set.

Please clarify how this makes your character 'useless', at least any more than it is now.
i dunno about evryone else, but the reason i want my assn (favorite class) to get more skills evry chapter isnt cause i want him to get more powerful (well i do, just not main reason) but because its just more fun gettin new skills and testin new combos