Need help with proper monking
bungusmaximus
Hi all,
I played factions a while with a wr/mo and got pretty good at it, but now ive a new monk character (Healing/Prot) and that's a whole other story. Does anyone of you has good tips to prevent parties from dying under my hands? What are the best skills to use?
Note: i only have factions, this will change in the future however.
thanx in advance...
I played factions a while with a wr/mo and got pretty good at it, but now ive a new monk character (Healing/Prot) and that's a whole other story. Does anyone of you has good tips to prevent parties from dying under my hands? What are the best skills to use?
Note: i only have factions, this will change in the future however.
thanx in advance...
Silent Kitty
Try to equip only 5 energy heals. Any other heal will drain you out fast, and don't believe the people who say that healing breeze is a good healing spell. It is good against degen but doesn't work for healing.
Shadow of Light
You're probably better off asking for help in the Monk forum.
Some tips, though:
Memorise the macros for your spells as best you can. It's faster and more efficient than clicking between the person you want to target and the skill you want to use.
Watch your energy management. There's nothing worse than a monk who spams high-cost spells, leaving themselves useless halfway through a fight.
Remember that you heal your target for bonus points the higher your Divine Favor is. For this reason it can be more effective to put as many points as you can into Divine, and EITHER healing OR protection. Find your own balance, though.
Don't try to be all things for everyone.
If you're unfamiliar with an area you're going into, ask your party if there are any particular skills that would be useful to bring (ie. a condition or hex remover).
If you have another monk in the party, try to arrange your skillbars so that you complement each other rather than doubling up on unnecessary skills.
Be aware of hexes (like Backfire) that affect your spellcasting! You're not going to help your party if you kill yourself.
Have fun.

Memorise the macros for your spells as best you can. It's faster and more efficient than clicking between the person you want to target and the skill you want to use.
Watch your energy management. There's nothing worse than a monk who spams high-cost spells, leaving themselves useless halfway through a fight.
Remember that you heal your target for bonus points the higher your Divine Favor is. For this reason it can be more effective to put as many points as you can into Divine, and EITHER healing OR protection. Find your own balance, though.

Don't try to be all things for everyone.
If you're unfamiliar with an area you're going into, ask your party if there are any particular skills that would be useful to bring (ie. a condition or hex remover).
If you have another monk in the party, try to arrange your skillbars so that you complement each other rather than doubling up on unnecessary skills.
Be aware of hexes (like Backfire) that affect your spellcasting! You're not going to help your party if you kill yourself.
Have fun.

logan90
Healing Seed may come in useful, but im not sure if it is Prophecies-only or not. The 5 heals are also good, like Kitty said.
art_
mending x 4
UltimaXtreme
ive said this before and ill say it again.
ENERGY MANAGEMENT
I dont care what you bring, offering of blood, channeling, drain enchant/inspired hex/energy drain/hell, even energy tap works in pve. If your in my pve group, and you dont have an energy management (even signet of devotion works), im kicking you.
ENERGY MANAGEMENT
I dont care what you bring, offering of blood, channeling, drain enchant/inspired hex/energy drain/hell, even energy tap works in pve. If your in my pve group, and you dont have an energy management (even signet of devotion works), im kicking you.
Sekkira
Don't just bring a bunch of 5 energy spells though, read them and see if they'll be of any use. For example, dwayna's kiss is useless as a heal unless you have enchantments flying around or hexes galore flying at you. Word of healing acts like heal other, but only under 50% health, it's not hard to time the heals and personally I bring heal other for when two people are heading towards 50%, word for one, other for the other.
Orison is good for a standard heal and as a self heal. Healing touch is good as a self heal but I really see that as a waste. Etheral Light (factions skill) is something that's always on my bar as a monk, long recharge, but great heal. Heal area, while being deemed as a crappy skill can actually be quite useful if your back line has taken some serious damage, about as much as heal other has to offer, but multiple targets. Not something I'd see being of use too often.
Quote:
Originally Posted by UltimaXtreme
Orison is good for a standard heal and as a self heal. Healing touch is good as a self heal but I really see that as a waste. Etheral Light (factions skill) is something that's always on my bar as a monk, long recharge, but great heal. Heal area, while being deemed as a crappy skill can actually be quite useful if your back line has taken some serious damage, about as much as heal other has to offer, but multiple targets. Not something I'd see being of use too often.
Quote:
ENERGY MANAGEMENT
I dont care what you bring, offering of blood, channeling, drain enchant/inspired hex/energy drain/hell, even energy tap works in pve. If your in my pve group, and you dont have an energy management (even signet of devotion works), im kicking you.
Quote:
Originally Posted by Cottage Pie
A monks job is not to keep peoples health bars full, just to keep them alive and fighting no matter what.
bungusmaximus
That's already some very useful info I read here, thx folks, keep it coming.
![]() Peewee
Prot Spirit. The skill is so good it could have been elite. The great thing about it, is when that warrior has leeroyed and got himself killed for the fourth time, your Prot Spirit nearly makes him invincible.
Along with that you will need some kind of energy management to keep the heal coming. Stay away from things like healing breeze. They are a good heal, over 10 seconds, but then again think how much damage can be unloaded in 10 seconds... You might want to try using a boon prot. I dont know how useful they are in PvE, but certainly in pvp they are the dogs. Consist around using cheap, relatively fast casting protetion prayers, such as Reversal of Fortune, Prot Spirit, Guardian and Mend Ailment, along with Divine Boon, and enchantment which will make your spells more costly in energy, but many times the healing power. If i remember correctly Divine Boon is a prophecies skill tho :/ In general, make sure you have energy management, hex removal, and condition removal as well, and ofc make sure you can heal your team effectively. Modigy your build accordingly. For example, a spirit spaming ritualist may make the need for protetion magic less, so you can focus more on healing. Make sure your party is doing everything to help you. All to often teams will lay blame on a monk for people dying, when really its there own fault. I always say i you dont like the monks healing, they can do it themselves. Things that you should persuade your party members to take. Persuade elementalists to take Heal Party. its far too much energy for a monk to carry, but Elementalists arnt going to have any problems spamming that. Heal party realy helps massively, especially in PvE where damage is usually spread among the entire party. Persuade necros to bring blood ritual, as it is very useful to keep the heals coming. Finally, the best way your team can help is knowing how to kite. That means knowing how to run away. I see elementlists standing around in PvE attempting to tank 3 melee, and ofc they cant, and the only reason they are still alive is the fact you just spent 40 energy doing so. If they would just run away the melee would quickly change targets, hopefully to something easier to heal. All in all, a lot of being a good monk is about having a good team. gl, you will need it ![]() forelli3600
genral tips:
- don't stand in the front. Stay in the back, there you have an overview of whats in front of you. - don't only focus on your partybar. Look on the map and your screen to see whats happening. If you look around you can prevent damage. - keep moving. Don't stand still. If you see foes coming to you run away. But make sure you dont run out of range of your teammembers. - if a teammate runs away from you and the team, don't run after him. You don't want to save 1 teammate and let the others die. - doesn' tmatter that much what skills you take. Just make sure you don't have too much skillls that require different attributes. - don't go in unprepared. talk with your teammates before going in a mission or quest. - don't just spam skills. Read them good and use a skill when it is needed. remember: without energy you are useless. Manage your energy well. Don't take 5 skills that need 10 energy. -...... there's plenty more but not in the mood ![]() Look at some fansites. You will find usefull guides there that can help you. grtz Shadow of Light
Healing breeze is great so long as you don't overuse it.
![]() Silent Kitty
Quote:
Originally Posted by Shadow of Light
Healing breeze is great so long as you don't overuse it.
![]() Don't use breeze in an environment with monsters that shatter enchantment. Never heal the wammo ![]() bungusmaximus
Quote:
Originally Posted by Peewee
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Quote: Originally Posted by Peewee Along with that you will need some kind of energy management to keep the heal coming. Stay away from things like healing breeze. They are a good heal, over 10 seconds, but then again think how much damage can be unloaded in 10 seconds... Healing breeze was nice with relatively weak monsters, but later in the game indeed too expensive
Quote: Originally Posted by Peewee You might want to try using a boon prot. I dont know how useful they are in PvE, but certainly in pvp they are the dogs. Consist around using cheap, relatively fast casting protetion prayers, such as Reversal of Fortune, Prot Spirit, Guardian and Mend Ailment, along with Divine Boon, and enchantment which will make your spells more costly in energy, but many times the healing power. If i remember correctly Divine Boon is a prophecies skill tho :/ Good one, I haven't done any pvp with my monk yet, but ill keep it in mind.
Quote: Originally Posted by Peewee
In general, make sure you have energy management, hex removal, and condition removal as well, and ofc make sure you can heal your team effectively. Modigy your build accordingly. For example, a spirit spaming ritualist may make the need for protetion magic less, so you can focus more on healing.
Energy management = a good point, since I indeed tend to run out of energy quite fast 

Quote:
Originally Posted by Peewee
Make sure your party is doing everything to help you. All to often teams will lay blame on a monk for people dying, when really its there own fault. I always say i you dont like the monks healing, they can do it themselves. Things that you should persuade your party members to take. Persuade elementalists to take Heal Party. its far too much energy for a monk to carry, but Elementalists arnt going to have any problems spamming that. Heal party realy helps massively, especially in PvE where damage is usually spread among the entire party. Persuade necros to bring blood ritual, as it is very useful to keep the heals coming..
I can relate, some people r such wankers. For example, you got that mission called 'captured son' with the large mob of crimson skulls. Most parties just run in there like crazy so I can't reach them anymore without being fried by their mages, and then they always come up with the annoying n-word (n00b) because they die like flies. Quote:
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