i duno if this has been dun, but ive been playin with this idea. basacily its an aoe knockdown build:
rt/mes
channerl: 12 +1+3
communing: 12
spawning:
restoration:
domination: 3
skils:
diversion:
echo
Grasping Was Kuurong
Ancestors' Rage
Channeled Strike
Lamentation
Earthbind
res sig or flesh of my flesh
u start of by castin, earthbinding, then u cast echo, cast grasping, then run up to your target, this works best against, fleshy targets (ie. non tanks). cast diversion, just for fun. so right now u are holding grasping and beside ure target. cast channeled, strike, immediately drop ure item. he's down on the ground and so are people near. then cast ancestor rage, then lamentation, he should be getin up in another 1sec. so cast ure echoed grasping, use channeled strike. then drop grasping again.then again lamentation and ancestors if needed. he should be dead.
damge:
channelled strike: 101+37
lamentation:106
grasping:53
anscestors: 106
total = 2*138 + 2*106 + 2*53 + 2*106 = 806,
additon bonus is most of this damage is aoe. so other players should also take damage. this works nice near the flag, since people tend to fight in a small area .
knockdown rt
banditjin
Jetdoc
You have two elites - Echo and Grasping Was Kuurong.
Did you mean Arcane Echo?
Did you mean Arcane Echo?
Altrex
Quote:
Originally Posted by Jetdoc
You have two elites - Echo and Grasping Was Kuurong.
Did you mean Arcane Echo? |
banditjin
yes i did, mean archane echo. : )
banditjin
tried it out in ra, its works ok. in gvg its not good. also u have energy problems, need a big cool down, cause the spike, depletes all ure energy. so ure out of business for a while.
maybe someone can think for something.
maybe someone can think for something.
HaloGrunt
maybe get rid of diversion for a energy management skill?