The Solution to end whammos and 55'ers

2 pages Page 1
Praetor
Praetor
Frost Gate Guardian
#1
I'm not putting this into the petition forum cause I know 80% of the people would flame me on the spot.

2 skill changes:
Healing Breeze- 5 energy, 3/4 cast, 2 cd
For 10 sec, +3-10 regen (0-15 attribute)
HB ends when target ally has full health.

Mending- 5 energy, 1 upkeep, 1 cast, 0 cd
+2-5 regen (0-15)
Mending ends when target ally has full health.

First off, w/mo's would have to recast HB & mending nonstop, thus having no energy to do so later. And, 55 builds would lose those enchantments practically instantly after casting, even while being hit. If such a skill change happened, whammos would whine at a.net, and then possibly realize far better profession combos. As for farming 55ers, only the spirit bond monk would be left as a invinci-monk build. Although HB & mending as a skill take a major hit, they're more cost efficient when used right.
Tachyon
Tachyon
Forge Runner
#2
Just 'cause you don't like something why do you feel the need to spoil it for the people who do? If you don't like the W/Mo or 55 build's then it's quite bloody simple, isn't it?

Don't use them!
Divinus Stella
Divinus Stella
Desert Nomad
#3
plz remind me why paladins need nerfing.
pork soldier
pork soldier
Krytan Explorer
#4
Quote:
Originally Posted by Divinus Stella
plz remind me why paladins need nerfing.
Because mending == instawin, didn't you get the memo?
Arwen Shiningstar
Arwen Shiningstar
Academy Page
#5
And why exactly do we need to nerf 55's and whammos. Did they ever hurt you?
eudas
eudas
Wilds Pathfinder
#6
Interesting ideas on how to ditch two annoying builds at the same time. Not sure it's the best idea, but it is interesting, at least.

eudas
Cyan The Archer
Cyan The Archer
Jungle Guide
#7
Quote:
Originally Posted by Divinus Stella
plz remind me why paladins need nerfing.
Because Mending is overpowered? Anet definately needs to do something about those Paladins..
O
Origami_Master
Ascalonian Squire
#8
Quote:
Originally Posted by Praetor
I'm not putting this into the petition forum cause I know 80% of the people would flame me on the spot.
Explain to me why you thought it would be different here.
Helll is for Heroes
Helll is for Heroes
Lion's Arch Merchant
#9
Quote:
Originally Posted by Praetor
I'm not putting this into the petition forum cause I know 80% of the people would flame me on the spot.
because both ideas are stupid.

Mending would have no use in game at all, and healing breeze would be a waste on anybody not less than half health. Why would you want to nerf whammos? they are nerfed as nerf can be.

and why 55hp monks? do they really damage your gaming experience that much? i thought not.
Aera Lure
Aera Lure
Desert Nomad
#10
Sigh. You know if it werent for farming and running, the end PvE game would literally be title and weapon and armor skin collection at a certain point - at least when you have finished the missions enough times to not wish to do them again and you have all level 20's, which is terribly easy to accomplish. Its already almost at that point. Seriously, why would you want to further limit PvE activity? 55's are nowhere near what they once were and the recent warrior changes made their life a little more interesting.
|pyro|
|pyro|
Wilds Pathfinder
#11
your medindg idea is so stupid its like 2 same skills only one makes less hp regeneration
K
Ken Dei
Wilds Pathfinder
#12
Yeah, just kinda "huh?"

There's nothing wrong with W/Mo who use some healing...

and wammos or whammos are mythical creatures that are near extinction and are really only seen by half-drunk, blind players who were blinking....at the time....
Age
Age
Hall Hero
#13
Quote:
Originally Posted by Praetor
I'm not putting this into the petition forum cause I know 80% of the people would flame me on the spot.

2 skill changes:
Healing Breeze- 5 energy, 3/4 cast, 2 cd
For 10 sec, +3-10 regen (0-15 attribute)
HB ends when target ally has full health.

Mending- 5 energy, 1 upkeep, 1 cast, 0 cd
+2-5 regen (0-15)
Mending ends when target ally has full health.

First off, w/mo's would have to recast HB & mending nonstop, thus having no energy to do so later. And, 55 builds would lose those enchantments practically instantly after casting, even while being hit. If such a skill change happened, whammos would whine at a.net, and then possibly realize far better profession combos. As for farming 55ers, only the spirit bond monk would be left as a invinci-monk build. Although HB & mending as a skill take a major hit, they're more cost efficient when used right.
You play Monk and what is the first heal a Monk gets is Healing Breeze and when they go to post they can use mending on the Warrior or Ranger .There are no strip enchanter around Ascalon so that is why they can use it and else where in the game Mending was meant for Monks.
K
Kali Magdalene
Lion's Arch Merchant
#14
Do you have a good reason as to why 55s and wammos need to be nerfed?
|pyro|
|pyro|
Wilds Pathfinder
#15
Maybe he is one of those players who say farming isnt playing and its a waste of time. He is probably saying that because a wammo kicked his ass in PvP, and he envies all the 55hp farmers and their other char. with rare skin weapons and 15k/obsidian armor.
L
LouAl
Wilds Pathfinder
#16
I've got a better idea:

Healing Breeze- 45 energy, 3/4 cast, 2 cd
For 10 sec, +3-10 regen (0-15 attribute)
HB ends randomly (can last 1.63 to 37.378 seconds)

Mending (signet) - 0 energy, 4 upkeep, 1 cast, 0 cd
+2-5 regen (0-15)
Mending ends when target is between 63.6% and 72.9% energy (or if anyone attacks the caster or the receiver of the spell)

LOL, I like these changes better

And just for good measure rewrite the coding for monks and warriors

Monks healing only heals target if target is already at full health
Warrior attacks can only do 5-25 max damage (including skill use) and warriors always take quadruple damage

that would really nerf them wooohooo I can't wait to play my new warrior or monk
|pyro|
|pyro|
Wilds Pathfinder
#17
Singet of stupid topic
Lock targeted topic
The Herbalizer
The Herbalizer
<3 Ecto
#18
Quote:
Originally Posted by Praetor
I'm not putting this into the petition forum cause I know 80% of the people would flame me on the spot.

2 skill changes:
Healing Breeze- 5 energy, 3/4 cast, 2 cd
For 10 sec, +3-10 regen (0-15 attribute)
HB ends when target ally has full health.

Mending- 5 energy, 1 upkeep, 1 cast, 0 cd
+2-5 regen (0-15)
Mending ends when target ally has full health.

First off, w/mo's would have to recast HB & mending nonstop, thus having no energy to do so later. And, 55 builds would lose those enchantments practically instantly after casting, even while being hit. If such a skill change happened, whammos would whine at a.net, and then possibly realize far better profession combos. As for farming 55ers, only the spirit bond monk would be left as a invinci-monk build. Although HB & mending as a skill take a major hit, they're more cost efficient when used right.
This is honestly one of the stupidest ideas I have ever seen. Warrior/Monks are sooo overpowered they should be nered
lyra_song
lyra_song
Hell's Protector
#19


Thats just...wow...
Jetdoc
Jetdoc
Hell's Protector
#20
Quote:
Originally Posted by Praetor
I'm not putting this into the petition forum cause I know 80% of the people would flame me on the spot.
...and putting this on the most visited board in the forum is a better idea?

You must be a glutton for punishment, or just like getting a rise outta people.