Weapon Mod’s 2.0
This will act as an extension to the current way weapon mod’s are handled and applied, to weapons. It will also double as a new mechanic to ease the movement of Role-playing Characters into PvP Characters. And lastly, the change will triple as a gold sink.
What I would like to recommend, is sockets, those crazy things from the Diablo 2 series. I searched for awhile and after using thesauruses dot com I realized that socket is the best way to describe what I am aiming for, so sorry for ripping off a Diablo 2 term.
Basically, a couple new NPC’s would show up in the Great Temple of Balthazar. I placed them here for 2 reasons. The first being the change really is geared towards getting players PvP ready and the other is that anyone from any chapter would of course have access to them.
The first new NPC would be;
Generic Name [Socket’s]
And the other;
Generic Name [Weapon Upgrade’s]
The job of the first one would be to turn any pre-existing max weapon/staff mod into a “socket able” one. (Note, only perfect mods are eligible to be converted, sund20(20%) could be, while sund20(15%) could not.)
While the job of the second is to convert weapons and staff’s to hold the sockets.
The cost for turning a mod into a socket is 1,000 gold.
The cost for upgrading a weapon is 5,000 gold.
What bonus would you gain from this?
The ability to add and then remove mods from weapons and staff’s, while retaining the actual mod.
As far as getting the sockets into and out of the weapons / staffs a simple window interface can be opened, where you place the weapon along with the desired mod’s and viola! They are added.
Of course, you wouldn’t be able to apply a mod that doesn’t fit the target weapon. Meaning, no sundering mods for your staffs.
For those wondering about possible abuse, don’t fret. Weapon sockets should and would need to follow the same guild lines as skills. Only change in towns or outposts.
One other thing I would like to mention is the ability to add a socket trader. It would be (in my opinion anyway) much easier to implement a trader for weapon mods, if it only dealt with perfect/max sockets. Having each item listed 20 separate times for each change in % would be a nightmare, this may help implement a mod trader while alleviating the head-ache of listing Sword – Sundering (X%) 20 times over.
While I did not specifically mention it, this could also be carried over to shield’s very easily. And again, please note, that this would be an entirely different way to handle the weapon mods, the current way would still be in effect this would act as an extension for those that wish to be more flexible weapon mod wise.
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