Flyte/Relambrien Dervish Concept Builds

Flyte

Flyte

Ascalonian Squire

Join Date: Feb 2006

Canada

[ULGG]

Well, this all started when a fellow alliance member and I were having a discssion on the Mysticism att for the Dervish. We have come up with the following theories.

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A D/E Spammer.

It pretty much goes like this:

At 16 mysticism you will gain 8 energy and 48 health every time an enchantment ends. Relambrien and I have found that Kenetic Armour is in fact reapllied every time you cast it, making you in effect, gain 8 energy and 48 health for each spell casted. So if you spam stone daggers, that is 48 health and 8 energy ever second, for the cost of 5 energy. This could theoretically make you near invincible and even able to spam spells.

We have done further calculations that it you have elemental attuenment and the attuenment of your choice, you can cast a 25 energy spell, and gain 28 energy and 48 health, making all spells (except exhaustion) spammable.

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D/Mo

As a dervish monk, you could effectively spam 5 energy enchanments with boon on for a cost of 7 energy each, while you gain 8 energy when that enchant ends. The Bonus from Mysticism will help take up the healing lost from divine, but only on yourself.

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Near Infinate Energy D/-

With this combo, you could have a Necromancer continually spam order spells on you, giving you a bonus of 48 health and 8 energy every 5 seconds (2.5sec on average if there is 2 orders), this would cause an 8 vs 8 build using this to become very effective. You could also have a monk spam RoF on you for nice energy bonus every 2 seconds or so.

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As you can see, there is many uses for Mysticism, and there were many more that we have thought of, but this pretty much covers the basics.

All credits for these go to myself (Zerek Flyte) and my honourable alliance member Relambrien Divino.

Thank you,

- Flyte

P.S. Feel Free to post anything you would consider to be an improvment on this thread, thanks.

Covenant

Covenant

Academy Page

Join Date: Nov 2005

What Were You Thinking? [WTF]

N/Me

What about recharging time? I don't know what Stone Dagger's regeneration time is, but if it's low..you may be onto something here.

Just hope it doesn't get nerfed..

Flyte

Flyte

Ascalonian Squire

Join Date: Feb 2006

Canada

[ULGG]

Believe it or not, Stone Daggers has no recharge time.

Sheol

Sheol

Frost Gate Guardian

Join Date: Nov 2005

涼宮ハルヒ主義 [SOS団]

W/

Quote:
Originally Posted by Flyte
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D/Mo

As a dervish monk, you could effectively spam 5 energy enchanments with boon on for a cost of 7 energy each, while you gain 8 energy when that enchant ends. The Bonus from Mysticism will help take up the healing lost from divine, but only on yourself.

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Do you suppose the enchant ending condition is only if it is on you? and boon will not be vry useful because it is powered by divine favor.

Flyte

Flyte

Ascalonian Squire

Join Date: Feb 2006

Canada

[ULGG]

I assume it is only if it is on you, the D/Mo build is more for self survival than anything else, though it is only a concept.

The boon is there to add just a alittle extra healing power, since it is free anywas and adds an enchant just incase.

unholy guardian

unholy guardian

Jungle Guide

Join Date: Mar 2006

Lost Haven

A/Mo

man i feel the nerf bat so badly with something like the spammable stone daggars :'(

Flyte

Flyte

Ascalonian Squire

Join Date: Feb 2006

Canada

[ULGG]

I assume that this also will be quicly nerfed, but hey, maybe they will let us abuse it just for the weekend, lol.

Relambrien

Relambrien

Wilds Pathfinder

Join Date: Jan 2006

Delaware, USA

Error Seven Operators [Call]

W/

Great...this was just supposed to be a secret build for us that we made in alliance chat!

Now there's gonna be even more enchant removal in PvP ;_;

Ah well. Those who don't view Guru won't know what hit em...

Flyte

Flyte

Ascalonian Squire

Join Date: Feb 2006

Canada

[ULGG]

Ah well Relambrien, we cannot have all the fun, and as it is not many people have viewed the thread anyways.

Somebody else would come up with it sooner or later anyways.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Actually, I think everyone should abuse the bejeezus out of this, this weekend. Think of this weekend as a beta test. Look for bugs, look for easily exploited skills, etc. If you find that as a D/E you can spam one spell and near keep yourself alive, then you've got something to put on the forums so that it can be later changed before the release.

Relambrien

Relambrien

Wilds Pathfinder

Join Date: Jan 2006

Delaware, USA

Error Seven Operators [Call]

W/

We will of course use this to its fullest extent, and I plan on doing everything possible within three days with the Paragon. Not to brag, but I've been called a strategical genius, and the Paragon sounds like my dream come true.

The Dervish doesn't sound too appealing to my play style, except for this build of course.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

wow you guys are 1337 man, I love you guys thanks for the ideas *hand them both 1,000 cookies and a nerf bat helmet* good build theorizing, lets hope this works out,oh and this could work for fire users, ultimate flareway ftw, 16 myst, 9 fire, 9 earth or somethin like that, I won't be using mysticism much tho likely as a derv, unless it gives me my god form, then well, gotta use the god form.

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

Using kinetic armor and armor of earth, thats a good + 130 or so armor at 12 earth. Add that with spamming stone daggers for 48 life and 3 net energy every 1.75 seconds, thats so sick. Add in tenais crystals, crystal wave, whirlwind, AS. Thats 7 skill + rez sig.

Stone Daggers
Tenai's Crystals
Crystal Wave
Whirlwind / shock?
Aftershock
Kinetic Armor
Armor of Earth
Rez Sig

Sick build, will work great for taking out wars and sins. Taking out casters with half a brain (move away and don't stand next to you wanding) will not be easy =P

I'm so sad I don't have char slots.

I don't see it being nerfed because it has a lot of weakness, strips, distract stone daggers, kite until kinetic runs off (edit: correction, you can keep it up using tenais/whirlwind/crystal).

Lol I can see 8 man HoH runs with this, 8 man pve teams with this (hella good tanks). Who can say farming? See the npcs will be dumb enough to stand next to you and wand you.

I dub thee, stone dervish.

Kijik Oni Hanryuu

Desert Nomad

Join Date: Feb 2006

the 7th level of HELL! J/K Somewhere in GW assassinating things

[acid]members of the KAWS alliance

A/

uhhh tadaceace, sorry to say but a half decent sin could still take down that build, KD/Poison/Bleed/Deep Wound tele out, FTW... sorry.

levac

levac

Ascalonian Squire

Join Date: Jul 2006

The Forgotten Returned

I think reapply acts differently to ends. Its a bit like wastrels worry, if you reapply the damage from the skill is avoided.

This skill will only work when the enchantment ends, I'm more curious whether it's going to be an enchantment by yourself or anyone, because let's be honest RoF from a monk on a dervish will be awesome energy and health management!

Salemo

Ascalonian Squire

Join Date: Dec 2005

The Council of Demigods

W/N

levac is right, kinetic armor does not end, if it does en and reapply they will just change it :P

and a dervish being spammed by an air smiter, love the idea

Niet Nart

Academy Page

Join Date: May 2006

Las Vegas

Running Droks Pay At Snake Dance [TwoK]

W/

can you just keep putting on divine boon and stop maintaining it for like infinite bagillion energy?

EDIT: i just realised they fixed boon so you can use it 1 in 1.25 seconds...meh

TadaceAce

Wilds Pathfinder

Join Date: Jul 2005

Quote:
Originally Posted by Kijik Oni Hanryuu
uhhh tadaceace, sorry to say but a half decent sin could still take down that build, KD/Poison/Bleed/Deep Wound tele out, FTW... sorry.
Yes except poison and bleed makes for 14 damage a second while even with deep wound spamming stone daggers with 16 mysticism makes for 22 health per second. Too bad.

Niet Nart, boon would work somewhat still, complement it with RoF for quick energy management.

Nightwish

Krytan Explorer

Join Date: Jul 2005

Quote:
Originally Posted by levac
I think reapply acts differently to ends. Its a bit like wastrels worry, if you reapply the damage from the skill is avoided.

This skill will only work when the enchantment ends, I'm more curious whether it's going to be an enchantment by yourself or anyone, because let's be honest RoF from a monk on a dervish will be awesome energy and health management!
Second this notion. Its very unlikely (near impossible even) that Mysticism activates upon enchantment renewal.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Stone daggers has a 1 second cast. A distracting shot would ruin that build. Whats best is Stone Daggers + Fast Casting Mesmer.

Glasswalker

Glasswalker

Krytan Explorer

Join Date: May 2005

Northwest Ascalon

Freedom

N/R

This was almost exactly what I thought when I first read the descriptions, but I imagined it would be enemies enchantments ending that would gain you health and energy.

I immediately imagined a D/N with Chilblains and Rend Enchantments gaining insane health and energy in a single shot.

I also though of it being your own enchantments, but I first thought of Contemplation of Purity. Load up on enchantments, and when you need energy or are low on health, hit this. 54 health/8 en for each enchantment. Like a personal Infuse Health. You'd almost pray for someone to cast Rend on you. Like Grenth's Balance in reverse.

I will certainly be checking this out to see which it is after midnight Thursday. Either way, it will be fun.

Caelus The Fallen

Krytan Explorer

Join Date: May 2005

Glasgow

Voice of the Darkness

E/Mo

Unless I'm mistaken, if you cast Mantra of Recall while already under MoR (either via a +20% enchant duration mod, a 20% half recharge being successful, a boss kill or an A.Echo etc), you merely prolong its duration, you do not trigger the energy gain from the first instance of it ending; similarly I doubt Mysticism will trigger under the same enchantment renewal senario.

funey mounky

Academy Page

Join Date: Sep 2005

bathazars chosin

Mo/W

im not sher if the kntik armor realy ends tho

Flyte

Flyte

Ascalonian Squire

Join Date: Feb 2006

Canada

[ULGG]

Quote:
Originally Posted by levac
I think reapply acts differently to ends. Its a bit like wastrels worry, if you reapply the damage from the skill is avoided.

This skill will only work when the enchantment ends, I'm more curious whether it's going to be an enchantment by yourself or anyone, because let's be honest RoF from a monk on a dervish will be awesome energy and health management!
Acutally, Relabrien and I have tested it out, and it infact ends then is recast.

To do this I simply cast soul barbs on him after he casted kenetic armour, he would use healing touch, and bamn, 15 damage from sould barbs.

Felbryn

Academy Page

Join Date: Jun 2005

Mo/E

The Soul Barbs test proves that it gets recast; it does not prove that it ends before getting recast.

I agree with levac, there's several spells in the game which have some effect when they "end" which does not occur if you recast the spell (Wastrel's Worry, Spell Shield, etc.) so it's reasonable to expect that Mysticism will only activate when an enchantment actually ends.

And it's not as if Mysticism doesn't look like it's going to be broken enough without making unreasonably favorable assumptions about how it would interact with existing spells.

Flyte

Flyte

Ascalonian Squire

Join Date: Feb 2006

Canada

[ULGG]

Actually, in order for something to trigger Soul Barbs, it has to end and then be reapplied. You use wastrels on a soul babrs it activates the first time, spam it again and there is no damage until the first one ends. Therefore, kenetic armour must end, then be renewed automatically. Just like recurring insecurity is renewed everytime they are hexed.

Relambrien

Relambrien

Wilds Pathfinder

Join Date: Jan 2006

Delaware, USA

Error Seven Operators [Call]

W/

An easier way to describe what Flyte is trying to say...

Soul Barbs does not trigger on a recast of Wastrel's Worry when a foe already has Wastrel's Worry on them.

Kinetic Armor, on the other hand, DOES trigger Soul Barbs when reapplied by its effect, so casting an enchantment on yourself nets you double the soul barbs damage. One from kinetic armor being reapplied, and one from the other enchantment.

Therefore, Wastrel's Worry and Kinetic Armor work differently.

But let's not make any more assumptions until Friday, when we can actually test it.