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Geo vs. pyro
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both have their pro and their cons.
pyromancer foucuses more on AoE damage, while earth focuses on support spells.
the earth line has a few AoE damage spells, as well as some armor ignoring ones. the earth line also has the wards that help whoever partymember from your team is inside them
the fire line has mostly AoE damage spells, but has few single target damage spells. that is all, just damage. (and to scatter mobs with the spells that deal damage over time)
pyromancer foucuses more on AoE damage, while earth focuses on support spells.
the earth line has a few AoE damage spells, as well as some armor ignoring ones. the earth line also has the wards that help whoever partymember from your team is inside them
the fire line has mostly AoE damage spells, but has few single target damage spells. that is all, just damage. (and to scatter mobs with the spells that deal damage over time)
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Too debate this a bit more, heres a quick bit of info.
Water Magic: Slow down magic- Prevent foes from moving around the battlefield fast, whilst also dealing quite good damage.
Fire Magic: Heavy AoE damage,also known as nuking- most common. Few single target spells.
Air Magic: Heavy Single Target spells, also known as "Spiking"
Earth Magic: Few AoE/Single target spells- good in close range( earthquake/aftershock combo)- mostly support element.
Water Magic: Slow down magic- Prevent foes from moving around the battlefield fast, whilst also dealing quite good damage.
Fire Magic: Heavy AoE damage,also known as nuking- most common. Few single target spells.
Air Magic: Heavy Single Target spells, also known as "Spiking"
Earth Magic: Few AoE/Single target spells- good in close range( earthquake/aftershock combo)- mostly support element.
