Wondering if they Ditched the whole "embodyment of the gods" thing
The one Casey Squid
Heres what we got for Dervish
Mysticism (PRIMARY ATTRIBUTE)
Whenever an Enchantment ends, you gain 3 Health for each rank of Mysticism and 1 Energy for every 2 ranks of Mysticism.
Scythe Mastery
Scythe Mastery increases the damage you do with scythes and your chance to inflict a critical hit when using a scythe. Many skills, especially scythe attack skills, become more effective with higher Scythe Mastery.
Wind Prayers
No inherent effect. Many Dervish Spells, especially those dealing with movement or cold damage, become more effective with higher Wind Prayers.
Earth Prayers
No inherent effect. Many Dervish Spells, especially those dealing with defense or Earth damage, become more effective with higher Earth Prayers
I suppose it could be under mysticism but I hope they didnt get rid of it all together. That was one of the main reasons I wanted to make one in the first place.
Mysticism (PRIMARY ATTRIBUTE)
Whenever an Enchantment ends, you gain 3 Health for each rank of Mysticism and 1 Energy for every 2 ranks of Mysticism.
Scythe Mastery
Scythe Mastery increases the damage you do with scythes and your chance to inflict a critical hit when using a scythe. Many skills, especially scythe attack skills, become more effective with higher Scythe Mastery.
Wind Prayers
No inherent effect. Many Dervish Spells, especially those dealing with movement or cold damage, become more effective with higher Wind Prayers.
Earth Prayers
No inherent effect. Many Dervish Spells, especially those dealing with defense or Earth damage, become more effective with higher Earth Prayers
I suppose it could be under mysticism but I hope they didnt get rid of it all together. That was one of the main reasons I wanted to make one in the first place.
Raziel665
Either under Mysticism or, assuming there are multiple forms of gods to choose from, 1 or 2 under Earth and Wind, going for specialized gods.
My bet is Mysticism.
My bet is Mysticism.
Lady Lozza
lol actually when I saw mysticism I thought immediately that all "embodiments of gods" would be listed under that attribute.
Won't stop me from make my little monk temprorarily a Dervish (when Nightfall comes out) because I know for a fact that she really is a a god
Won't stop me from make my little monk temprorarily a Dervish (when Nightfall comes out) because I know for a fact that she really is a a god
Terra Xin
Why am I getting images of Contemplation of Purity spamming in my head...
Nekro Dancer Azuro
Maybe a Dervish is a good secondary for an Elementalist, to power up his/her Fire, Water, Earth and Air Magic attacks with Prayers.
Solar_Takfar
I don't think they'd get rid of that, after announcing it officialy as a big feature. it's also the only really unique ability of the class.
ubermancer
Looking at Mysticism, Im fairly sure all they did was ditch the 'temporary' aspect.
Mercury Angel
The announcement came from a gamespot interview, if I recall correctly. 3rd party preview descriptions are not exactly known for pinpoint accuracy <_<
That, and, the attributes themselves don't tell you all that much.
Personally, should transformation skills be implemented, I don't think they'd make for a good full attribute line. Just doesn't seem like it would synergize well.
However, as a small handful of skills in a broader attribute line, such as Mysticism, Earth Prayers, or Wind Prayers, it makes a lot more sense. Especially Mysticism, if they want to keep them as unique effects that you can't just dabble in and take out of the profession.
Though, it goes without saying that it's just my opinion.
That, and, the attributes themselves don't tell you all that much.
Personally, should transformation skills be implemented, I don't think they'd make for a good full attribute line. Just doesn't seem like it would synergize well.
However, as a small handful of skills in a broader attribute line, such as Mysticism, Earth Prayers, or Wind Prayers, it makes a lot more sense. Especially Mysticism, if they want to keep them as unique effects that you can't just dabble in and take out of the profession.
Though, it goes without saying that it's just my opinion.
Solar_Takfar
Hmm yea, still, it's something pretty big to be erroneously described in a preview if it doesn't in fact exist.
Miss Innocent
It's soul reaping, but easier to trigger!
The real question, now, is how annoying it will be to try to get lots of enchantes on/off people. Mesmer FTW!
The real question, now, is how annoying it will be to try to get lots of enchantes on/off people. Mesmer FTW!
Redwinter
My prediction is that the transformations fall under the earth, wind and mysticism lines. I expect they'll count as enchantments, to make the primary attribute key to their usage.
ie.
Form of Maat - Enchantment. You take the form of the lesser healing god Maat for 5...18 seconds with attributes of 0...12. Your skillbar is replaced with four healing skills and a transformation canceling skill.
15 energy, 2 sec cast, 15 sec recharge. Mysticism.
ie.
Form of Maat - Enchantment. You take the form of the lesser healing god Maat for 5...18 seconds with attributes of 0...12. Your skillbar is replaced with four healing skills and a transformation canceling skill.
15 energy, 2 sec cast, 15 sec recharge. Mysticism.
Solar_Takfar
As I posted in another thread:
Quote:
Originally Posted by Solar_Takfar
'm thinking where the God-transformation skills would be at. Probably Mysticism, so they would be Derv-exclusives, and the name also fits it best... or maybe they'd be distributed around the skills (ie. Avatar of Balthazar in Scythe Mast., Grenth in Wind Pray., Melandru in Earth Pray., etc.).
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Terra Xin
You mean to say Dwayna in Wind Prayers, grenth holds power over cold...
FC Dervish.. wo!
Geez, it reminds me of when The Scribe mentioned FC MM's.... that was just shocking...
FC Dervish.. wo!
Geez, it reminds me of when The Scribe mentioned FC MM's.... that was just shocking...
Solar_Takfar
Quote:
Originally Posted by Terra Xin
You mean to say Dwayna in Wind Prayers, grenth holds power over cold...
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Quote:
Originally Posted by guildwars.com
Wind Prayers
No inherent effect. Many Dervish Spells, especially those dealing with movement or cold damage, become more effective with higher Wind Prayers. |
Silethas Celalith
dervish/monk tanks with contemplation of purity as their uber selfheal/energy management spring to mind.
Nightwish
I am not sure if actively self removing enchants and recasting them will make an efficient engine out of Mysticism. Mysticism seems to be a passive support engine to enchant heavy builds.
On another note, someone in another forum suggested zealot spam on Dervish but I doubt Mysticism bonuses activate on enchant renewal (rather than normal ending). Otherwise it would be abit crazy.
Regarding the God forms, as long as they are balanced and not overly spectacular, I would be glad. Otherwise, all you see in pve or random pvp will be Dervishes
On another note, someone in another forum suggested zealot spam on Dervish but I doubt Mysticism bonuses activate on enchant renewal (rather than normal ending). Otherwise it would be abit crazy.
Regarding the God forms, as long as they are balanced and not overly spectacular, I would be glad. Otherwise, all you see in pve or random pvp will be Dervishes

Iraqalypse Now
@Silethas Celaith
Dervish/Monk tanks with short lasting prot enchantments like Reversal of Fortune and Shield Guardian come to mind. CoP is still good, just not needed. As long as people are swinging at you, with 12 mysticism and 10 prot, you can just keep yoursefl up for a loooonng time alternating RoF and shield guardian. RoF counters 2 attacks (on average) and heals for 36, shield guardian counters 1 attack and heals for 100 (also 60 for people in about half aggro bubble range). And spamming this doesn't cost that much energy.
@Miss Innocent
Order of Pain, Dark Fury, Order of Apostasy, Aegis chains. With 12 mysticism, thats over 10 pips of energy regen. A 16 mysticism character gains 24 energy from each set of orders, order of apostasy takes 25 energy.... hmm now OoA is spammable cool.
Dervish/Monk tanks with short lasting prot enchantments like Reversal of Fortune and Shield Guardian come to mind. CoP is still good, just not needed. As long as people are swinging at you, with 12 mysticism and 10 prot, you can just keep yoursefl up for a loooonng time alternating RoF and shield guardian. RoF counters 2 attacks (on average) and heals for 36, shield guardian counters 1 attack and heals for 100 (also 60 for people in about half aggro bubble range). And spamming this doesn't cost that much energy.
@Miss Innocent
Order of Pain, Dark Fury, Order of Apostasy, Aegis chains. With 12 mysticism, thats over 10 pips of energy regen. A 16 mysticism character gains 24 energy from each set of orders, order of apostasy takes 25 energy.... hmm now OoA is spammable cool.
Vermilion
Quote:
Originally Posted by Terra Xin
Why am I getting images of Contemplation of Purity spamming in my head...
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sinican
its wierd though that because of how Myssticism is stated of being... that the dervish class origionally intended as a new melee class has become a major class for Casters...
wierd aye
wierd aye
Solar_Takfar
just wait until the final version is out. I wouldn't be surprised if the bonus applied for dervish enchantments only.
Hyper Cutter
Quote:
Originally Posted by Solar_Takfar
I wouldn't be surprised if the bonus applied for dervish enchantments only.
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Mr.Deflok
D/E sounds interesting to me...
Rancour
I find it hard to believe that Anet wouldn't have found these obviously overpowered tactics during testing. I mean, they're not stupid.
Most likely, there'll be an extra set of conditions that have to be met in order to get the bonus, that we don't know of.
Personally I think you'd only gain the energy and health if an Enchantment on yourself expires, meaning that you won't get a squat if you removed or reapplied the Enchantment, but only if it expired by itself or was removed by an opponent (not sure about the latter).
Also, I don't think spamming Orders will help much either, because you probably only get energy/health when Enchantments on YOU expire; not when they expire on others (either that or it only works on people standing "near by" or something).
Only guesses, but I seriously doubt Anet would make a primary attribute THAT broken without forseeing the complications it will bring with it.
Most likely, there'll be an extra set of conditions that have to be met in order to get the bonus, that we don't know of.
Personally I think you'd only gain the energy and health if an Enchantment on yourself expires, meaning that you won't get a squat if you removed or reapplied the Enchantment, but only if it expired by itself or was removed by an opponent (not sure about the latter).
Also, I don't think spamming Orders will help much either, because you probably only get energy/health when Enchantments on YOU expire; not when they expire on others (either that or it only works on people standing "near by" or something).
Only guesses, but I seriously doubt Anet would make a primary attribute THAT broken without forseeing the complications it will bring with it.
Zexion
Quote:
Originally Posted by Rancour
I find it hard to believe that Anet wouldn't have found these obviously overpowered tactics during testing. I mean, they're not stupid.
Most likely, there'll be an extra set of conditions that have to be met in order to get the bonus, that we don't know of. Personally I think you'd only gain the energy and health if an Enchantment on yourself expires, meaning that you won't get a squat if you removed or reapplied the Enchantment, but only if it expired by itself or was removed by an opponent (not sure about the latter). Also, I don't think spamming Orders will help much either, because you probably only get energy/health when Enchantments on YOU expire; not when they expire on others (either that or it only works on people standing "near by" or something). Only guesses, but I seriously doubt Anet would make a primary attribute THAT broken without forseeing the complications it will bring with it. |
Anyone who has ever thought otherwise, are retarded.
And yes, spamming orders will work. 8 energy cost. It will also be applied to you. And the spell costs 10 energy. So you will end up will end up only losing 2 energy per spell.
_Zexion
Rancour
^Many people have been suggesting that this would work everytime something like Aegis ended on every ally.
That would be totally overpowered, but the description says "when an enchantment ends" so technically it could mean when any enchantment on the battlefield ends, including enemy enchantments, though this is extremely unlikely.
But please don't call other people retards when it's a perfectly honest assumption. Read the attribute description, it's not all too clear.
And yes, Orders will work (I said it wrong before). I meant that you couldn't use Orders to be a perpetual energy machine, due to Mysticism most likely only working on yourself and therefor it can't out-fuel the cost of the Orders.
To be honest, I'm more worried about Reversal of Fortune spamming. But I'm sure Anet has thought of that.
That would be totally overpowered, but the description says "when an enchantment ends" so technically it could mean when any enchantment on the battlefield ends, including enemy enchantments, though this is extremely unlikely.
But please don't call other people retards when it's a perfectly honest assumption. Read the attribute description, it's not all too clear.
And yes, Orders will work (I said it wrong before). I meant that you couldn't use Orders to be a perpetual energy machine, due to Mysticism most likely only working on yourself and therefor it can't out-fuel the cost of the Orders.
To be honest, I'm more worried about Reversal of Fortune spamming. But I'm sure Anet has thought of that.