gold items:
crippling pleagueborn daggers of defense
piercing dmg:7-17(req 11 dagger mastery)
damage+14%(while in stance)
lengthens crippled duration on foes by 33%
armor+4
plagueborn focus
energy+12(req 12 energy storage)
havles skill recharge of air magic spells(chance 20%)
Hale holy staff of defense
energy+10
fire dmg:11-22(req 12 divine favor)
halves skill rechargew of water magic spells(chance 15%)
health+27
armor+5
hale plagueborn staff of warding
energy+10
fire dmg:11-22(req 9 fire magic)
halves skill recharge of restoration magic spells(chance 20%)
havles casting time of communing spells(chance 20%)
health+28
armor+7(vs ele attack)
idol
energy+12(req 9 blood magic)
armor+5(while health is above 50%)
celestial scepter
lightning dmg:10-20(req 8 restoration magic)
energy+4(while health is above 50%)
havles casting time of spells(chance 10%)
holy rod
fire dmg:11-22(req 8 divine favor)
energy +5(while health is below 50%)
hale celestial staff of channeling magic
energy+10
light dmg:11-22(req 11 smiting prayers)
halves casting time of spells(chance 10%)
health +27
channeling magic +1(19% chance while using skills)
hale celestial staff of defense
energy +10
lightning dmg:11-21(req 10 air magic)
halves casting time of spels(chance 10%)
health +29
armor +5
ornate buckler
armor:16(req 13 tatics)
reduces physicla dmg by 5(chance 20%)
ornate buckler
armor:14(req 7 tatics)
reduces physical dmg by 3(while hexed)
bronze shield
armor:16(req 11 tatics)
health +60(while hexed)
silencing oni daggers of dagger mastery
piercing dmg:7-17(req 12 dagger mastery)
energy +5
lengthens dazed duration on foes by 33%
dagger mastery +1(20% chance while usin skills
ebon amber long bow of warding
earth dmg:15-28(req 13 marksmanship)
damage+14%(while enchanted)
armor+7(vs ele attacks)
barbed celestial longbow of warding
piercing dmg:14-28(req 9 marksmanship)
dmg+14%(vs hexed foes)
lengthens bleeding duration on foes by 33%
armor +7(vs ele attacks)
purple items:
sundering plagueborn daggers of defense
piercing dmg:7-16(req 9 dagger mastery)
dmg+16%(while health is below 50%)
armor penetration +20%(chance 16%)
armor +5
plagueborn focus
energy+12(req 11 soul reaping)
health +21
plagueborn focus
energy +12(req 9 energy storage)
health +22
plagueborn axe of defense
slashing dmg:6-28(req 10 axe mastery)
dmg +13%(while enchanted)
armor+5
hale cockatrice staff of warding
energy+10
fire dmg:11-21(req 9 commuing)
health +23
armor +6(vs ele attacks)
hale plagueborn staff of defense
energy +10
chaos dmg:11-22(req 11 domination magic)
health +22
armor +5
bronze shield
armor:16(req 7 tatics)
health +26
morning stat axe
slashing dmg:6-28(req 13 axe mastery)
dmg:+13%(while enchanted)
blue item:
kappa shield
armor:16(req 7 tatics)
reduces physical dmg by 4(chance 11%)
donno if i posted to many items so ty for pcing and ty for letting me know if i posted to many items.
please pc my items(im clueless on prices)
TLSPVegita
Marcus Ferret
Firstly... Yes, you have posted waaaaaaaaaaaaaay tooooooooooo many items...
Gold:
1. Couple of ks/Merchant
2. Merchant
3. Merchant/Expert salvage if you need the staff wrapping of defense +5; otherwise not worth it
4.
Dual profession and cross attributes: Merchant/Expert salvage if you need the mods; again not worth the effort otherwise
5. Merchant
6. Not max: Merchant/Give to a starter ritualist
7. Single inherent mod and 5<50 is not popular: Merchant/A starter monk might find it useful
8. Merchant
9. Merchant/Expert salvage if you need the mods
10. High tactics requirement, single mod and not a popular skin: Merchant
11. Not max and same as above: Merchant
12. Same as above: Merchant
13. ~10k-ish (not really sure)
14. Merchant
15. Merchant
Purple:
1. Expert salvage and hope for the +5 armor mod
2. Merchant
3. Merchant
4. Expert salvage for the axe grip of defense+5
5. Merchant
6. Merchant
7. Couple of ks in Shing Jea or Ascalon City
8. Merchant
Blue: Do you really, really want me to PC this as well?
Well, I think I got everything, but please keep your list to five items or so the next time you start a thread in order to make it easier for us to PC your items. As you can see, you're going to have a hard time associating the PCs to your listed items...
Gold:
1. Couple of ks/Merchant
2. Merchant
3. Merchant/Expert salvage if you need the staff wrapping of defense +5; otherwise not worth it
4.

5. Merchant
6. Not max: Merchant/Give to a starter ritualist
7. Single inherent mod and 5<50 is not popular: Merchant/A starter monk might find it useful
8. Merchant
9. Merchant/Expert salvage if you need the mods
10. High tactics requirement, single mod and not a popular skin: Merchant
11. Not max and same as above: Merchant
12. Same as above: Merchant
13. ~10k-ish (not really sure)
14. Merchant
15. Merchant
Purple:
1. Expert salvage and hope for the +5 armor mod
2. Merchant
3. Merchant
4. Expert salvage for the axe grip of defense+5
5. Merchant
6. Merchant
7. Couple of ks in Shing Jea or Ascalon City
8. Merchant
Blue: Do you really, really want me to PC this as well?
Well, I think I got everything, but please keep your list to five items or so the next time you start a thread in order to make it easier for us to PC your items. As you can see, you're going to have a hard time associating the PCs to your listed items...
TLSPVegita
ty and sorry about that ill definitly make sure to do so.