What do you guys think the mission set up will be.. We know that the team who worked on Prophecies is making Nightfall, so there may be a good chance we could go back to Mission/Bonus since the team that worked on Factions is making the 4th installement... to be honest i dont really like trying to get Masters. Just want to see what everyones opinion on this is.
Mission/Bonus or Masters?
1 pages • Page 1
i want mission/bonus because i like having to find out what a secondary objective is and how to do it and taking my time and ENJOYING the mission instead of having to rush through as fast as i can cuz otherwise i get crap for rewards.
i hope mission/bonus but i dunno what itll be.
must wait till pve preview weekend for that one. (if they have a pve preview weekend)
i hope mission/bonus but i dunno what itll be.
must wait till pve preview weekend for that one. (if they have a pve preview weekend)
S
IMO I prefer the M+B. In chapt1 you in most cases could do both at the same time. But with the Masters reward you most likely had to repeat the mission once or more to get the reward. And I quite frankly found alot of the Faction missions kinda boring (Hachery, and eternal grove) and don't really like to do them over over again just to get the title. Thats one of the reason why my a protector of tyria and not cantha.
S
W
U
M/B I would like to see again... though...
the only thing I like about masters was indeed gayala hatchery...
I would like to see situational NON time dependant conditions to be met, like how gayala gave you more for the more turtles that were alive >.>
but if thats not possible... M/B ALL THE WAY BAY-BEE!
the only thing I like about masters was indeed gayala hatchery...
I would like to see situational NON time dependant conditions to be met, like how gayala gave you more for the more turtles that were alive >.>
but if thats not possible... M/B ALL THE WAY BAY-BEE!
R
I like the multiple levels of bonuses based on increasingly difficult objectives. (normal/expert/masters.)
I'd like future missions to be based on a variety of different things though, not just time.
(eg. how many npcs survive, % of kills the party made, how many deaths the party have, how long the party survived for in a suicide-type mission etc etc)
I'd like future missions to be based on a variety of different things though, not just time.
(eg. how many npcs survive, % of kills the party made, how many deaths the party have, how long the party survived for in a suicide-type mission etc etc)
C
Unless Nightfall brings back skill quests, we'll see more of Factions-style Master's Reward - or worse. Considering the ever-increasing number of skills I wouldn't be surprised to find four tiers of completion for each mission if the current mentality of "make them buy their skills, it's a gold sink" wins out at ANet.
That said, I am very much hoping for the return of Mission + Bonus, especially since Nightfall is supposed to come from the same development team that is responsible for Prophecies. Hopefully the skill quests will return as well.
That said, I am very much hoping for the return of Mission + Bonus, especially since Nightfall is supposed to come from the same development team that is responsible for Prophecies. Hopefully the skill quests will return as well.
