make the "T" action (target called er.. .target) remember the last called, no matter what. the timeout when it forgets is annoying because you might accidentally change target, forget the one ur supposed to be getting, and no more calls are made. there shouldn't be a reason that we have to call the target every 5 seconds (or whatever).
perhaps an option to enable the T button to target the last "[Player] is using [Skill]!" as well.
"T" button timeout
aeronox
aeronox
no reply?
am i just glitching? does this happen to any1 else?
ally calls target. for some reason you wait. you press t. no work. no, target is not already dead. the stupid T button forgot the last call.
am i just glitching? does this happen to any1 else?
ally calls target. for some reason you wait. you press t. no work. no, target is not already dead. the stupid T button forgot the last call.
NatalieD
Heh. I initially ignored this thread because I thought, based on the title, that you were suggesting players be able to call "time out" during a match by pressing T. Which would be an extremely stupid idea, of course. But, having read your actual idea, I rather like it. Targets should remain "called" indefinitely, or at least for much longer than they do now.
aeronox
oh hehe. i just changed it, thx for pointing it out NatalieD. I thought this was just one of the stupid things in GW where you think... "this should work" i mean, the game would actually remove a stored variable after a time... it doesn't make sense.
awesome sauce
Yes, good idea. /signed Also another problem is that when the targeter accidentally switches targets his orginal target is removed.
chris_nin00
/signed
It prevents spamming
It prevents spamming
Effendi Westland
/signed
nothing more to say really
nothing more to say really
Turbo Wombat
This has annoyed me in the past too..
/signed
/signed