Signets-Were they ever finally deemed worthy?
Dark Tykane
I remember trash talk about Keystone Signet being the absolute worst elite skill in the game. (that and signet of midnight)
But about a week or two before factions had come out a great number of people would reply to any discussion about keystone with an answer much like, "Once factions arrives Keystone will be very much worth using."
Here we are a day before the 3 month anniversary of Factions release with no use of keystone. Does anybody still think it can be worth it? Will it ever be used?
But about a week or two before factions had come out a great number of people would reply to any discussion about keystone with an answer much like, "Once factions arrives Keystone will be very much worth using."
Here we are a day before the 3 month anniversary of Factions release with no use of keystone. Does anybody still think it can be worth it? Will it ever be used?
TeeGee
There was some builds based around Keystone Signet here on forum - just do some searching. Ofcourse they were more gimmick builds than anything else but some of them was also funny to try.
And I can think of MANY elites worse than Sig of Midnight - actually its pretty good skill.
And I can think of MANY elites worse than Sig of Midnight - actually its pretty good skill.
Terra Xin
I never saw anything wrong with signet of midnight, I solo farm most warrior greens with a build using this.
Keystone was supposed to work in response to signets that would actually be helpful to mesmers. Ive actually tried a combination of Keystone signet with mantra of signets and Unnatural signet, it works wonders^^
Keystone was supposed to work in response to signets that would actually be helpful to mesmers. Ive actually tried a combination of Keystone signet with mantra of signets and Unnatural signet, it works wonders^^
Arkantos
SoM is a good skill, but I dont think its worthy to be an elite.

holden
it will cost you an elite spot but it's free, has a 15 second duration and 15 second cooldown. i've always really liked sig of midnight.
Pick Me
Are we talking about Keystone Signet? Signet of Midnight? Or Signets in general?
Signet of Midnight is a good Signet. Mesmers have some nice interupt signets that have long recharge time. The ways to recharge them otherwise are stances, which could be used for defense, rather than recharging signets.
Signet of Midnight is a good Signet. Mesmers have some nice interupt signets that have long recharge time. The ways to recharge them otherwise are stances, which could be used for defense, rather than recharging signets.
Arkantos
Quote:
Originally Posted by holden
it will cost you an elite spot but it's free, has a 15 second duration and 15 second cooldown. i've always really liked sig of midnight.
I also like this skill, but it needs some sort of minor buff imo

holden
Quote:
Originally Posted by Arkantos
I also like this skill, but it needs some sort of minor buff imo
it would be nice if it caused two conditions. blind for 10 and cripple for 6 seconds would be pretty cool. even blind and dazed would be cool, something to cover up one of the conditions. that's asking a bit much i suppose. knockdown and 15 seconds of blind would be sweet. but any change for the better would make it a monster elite. can't really have that.
slow movement for 6 seconds and blind for 10. that's something
if it wasn't elite it would be widely used as it is.

slow movement for 6 seconds and blind for 10. that's something
if it wasn't elite it would be widely used as it is.
Dark Tykane
I never said I thought sig of midnight was bad at all but you know there are so many people who talk about it being worthless.
The discussion is not on all signets it is on Keystone builds and if you ever found one worth using.
The discussion is not on all signets it is on Keystone builds and if you ever found one worth using.
Evilsod
Signets are generally a bit crap... Sig of Midnight is great with Plague Touch *curses random RA/TA Mesmers* but things like Signet of Disenchantment just suck... Dunno why they nerfed Humilities radius either.
Dragannia
Quote:
Originally Posted by Evilsod
Signets are generally a bit crap... Sig of Midnight is great with Plague Touch *curses random RA/TA Mesmers* but things like Signet of Disenchantment just suck... Dunno why they nerfed Humilities radius either.
Signet of Disenchant is decent, seeing as how it removes Spellbreaker and Shadow Form, and Obsidian Flesh. Its drawback can be easily countered with focus swapping. Sig of Midnight is quite effective in PvE, with either Plague Sending or Epidemic (or both!).
MMSDome
SoM is definetly a good skill but ineptitude is like the same thing yet more worth it. Keystone signet has its uses but i still think people havent found the right build for it. Just like the -50 item, took a while for people to figure that out.
Dark Tykane
Quote:
Originally Posted by MMSDome
SoM is definetly a good skill but ineptitude is like the same thing yet more worth it. Keystone signet has its uses but i still think people havent found the right build for it. Just like the -50 item, took a while for people to figure that out.
I guess w should try to utilize it soon then huh? Or wait for yet another campaign to bring more signets....
Robin_Anadri
Slightly off topic, maybe, but I use Mantra of Inscriptions on my smite monk build and it's a lot of fun. Signet of Judgement, Bane Signet, Signet of Rage - lovely damage/knock down and all for no energy
I'm hoping Nightfall brings some more Smite signets... I've hoping to have enough to choose from that I can bring Keystone Signet instead of Signet of Judgement.
And as for signets being worthy... have you not yet found the glory that is focus swap + Ether Signet?

And as for signets being worthy... have you not yet found the glory that is focus swap + Ether Signet?
Francis Demeules
I used SoM in my Ettins Farms before the Nerf as a Domination mesmer because I don't like the IW farm build.
Anyway, Signets is like other skill; A right put is always good than missing one. I mean, if you know how to use them properly, you will think they're useful, otherwise, you will think its useless or hard to use them. Like the Keystone Signet, if you know how to use this signet correctly, it will be useful.
Anyway, Signets is like other skill; A right put is always good than missing one. I mean, if you know how to use them properly, you will think they're useful, otherwise, you will think its useless or hard to use them. Like the Keystone Signet, if you know how to use this signet correctly, it will be useful.
MMSDome
signet of midnight and spirit of failure = energy for you

Evilsod
Quote:
Originally Posted by Dragannia
Signet of Disenchant is decent, seeing as how it removes Spellbreaker and Shadow Form, and Obsidian Flesh. Its drawback can be easily countered with focus swapping. Sig of Midnight is quite effective in PvE, with either Plague Sending or Epidemic (or both!).
And so can Chilblains and Well of Profane. Both having slightly more advantageous outcomes.
IrishCatholicNewYorker
Signets can be very helpful and I do believe ther coming more popular however... I think they take a little too long to recharge sooo im not a big fan. Signet= too slow for somone with ADD (me) =P
Francis Demeules
Quote:
Originally Posted by Evilsod
And so can Chilblains and Well of Profane. Both having slightly more advantageous outcomes.
And both have side effect like SoD has remove all energy
Evilsod
Quote:
Originally Posted by Francis Demeules
And both have side effect like SoD has remove all energy
Well has no side effect if i'm mistaken... it just requires a corpse. And if a target dies in a helpful place, that corpse could be ALOT of use in removing it.
Chilblains just requires you to be close, the 10seconds poison means absolutely nothing considering if you need healing a Mend Condition would suffice instead. That and as a curses necro Parasitic Bond should be spread around a fair bit for covering.
Chilblains just requires you to be close, the 10seconds poison means absolutely nothing considering if you need healing a Mend Condition would suffice instead. That and as a curses necro Parasitic Bond should be spread around a fair bit for covering.
MalVeauX
I use Signet of Midget and Spirit of Failure in RA.
It's wonderful.
But anywhere outside of RA? Nope. It's not going to be in the skill bar. Ever. However, it's not the worst elite ever made.
Keystone is not useful really, with current sigs. But the future of the game is showing Sigs to be much better and more useful. So this skill might see some use in some Farm builds or something.
It will never be part of a balanced PvP build though.
It's wonderful.
But anywhere outside of RA? Nope. It's not going to be in the skill bar. Ever. However, it's not the worst elite ever made.
Keystone is not useful really, with current sigs. But the future of the game is showing Sigs to be much better and more useful. So this skill might see some use in some Farm builds or something.
It will never be part of a balanced PvP build though.
Hella Good
Keystone Sig is still pretty much obsolete. The builds that use it are generally better off w/ another elite in its place.
SoMidnight is a great elite. Use Mantra of Inscriptions with it and toss in like Plague Touch and it makes for some highly efficient blinding. It's not something you see often but it's nevertheless pretty good.
I think the best use for Sigs involves Smiting- Smiting gives you some potent damage dealers and wonderful ways to blast all the nrg you manage to save by using Sigs, which is precisely what you want. With nothing to waste your energy on, Sigs become a mere eccentricity.
SoMidnight is a great elite. Use Mantra of Inscriptions with it and toss in like Plague Touch and it makes for some highly efficient blinding. It's not something you see often but it's nevertheless pretty good.
I think the best use for Sigs involves Smiting- Smiting gives you some potent damage dealers and wonderful ways to blast all the nrg you manage to save by using Sigs, which is precisely what you want. With nothing to waste your energy on, Sigs become a mere eccentricity.
Terra Xin
Nah I tried out the signets from the PvP weekend, too short of a recharge time to be of any use for keystone to harness it properly, I'm better off grabbing MoSignets...
TheMadKingGeorge
signent of midnight + mantra of inscriptions + sand shards Plus other skills you could use with it like self healing sanres degens energy stealing arendaline stopping ect ect
Trylo
beat me to the sand shards combo
There are some good signets, i personally love signet of devotion, and SoM is very useful, in almost any situation, until a monk uses mend condition...
Did anyone try signet of piety!? its the most amazing sig i have ever seen... especially on a dervish, i might think of taking it just to speed up the outcome of wind prayers...
Signet of Piety ~ Heal target ally for 114(121). If you have an ench. you lose it and this sig recharges instantly. (20sec recharge otherwise).
This sig gets the
face cuz its so amazing.
umm... ya i think you guys get the point, this sig is just have to be plain taken out of the game. Mysticism can easily get you 5 energy and 30+ health for 0 energy, and most ench. cost 5-10 energy.
Vital Boon ~ You have +88 max heath. When this ends you gain 135 health.
yet another combo, 135+36+114... AND U GAIN THE ENERGY BACK!
Heart of the Holy Flame ~ nearby foes take 88 holy damage. For 30 secs this ench does nothing. When this ench ends, all nearby foes are set on fire for 4 secs.
healing + damage = dead foes. you dont even need point in earth prayers for this to work.
Being tanked to much?
Dust Cloak ~ hit all nearby foes for 88 earth damage. For 30 secs this ench does nothing. When this ench. ends, all foes are blinded for 4 secs.
there is no end to the abuse this shall bring...
ps~all the skill descriptions are from memory, so if there is anything wrong plz say so.
There are some good signets, i personally love signet of devotion, and SoM is very useful, in almost any situation, until a monk uses mend condition...
Did anyone try signet of piety!? its the most amazing sig i have ever seen... especially on a dervish, i might think of taking it just to speed up the outcome of wind prayers...
Signet of Piety ~ Heal target ally for 114(121). If you have an ench. you lose it and this sig recharges instantly. (20sec recharge otherwise).
This sig gets the
umm... ya i think you guys get the point, this sig is just have to be plain taken out of the game. Mysticism can easily get you 5 energy and 30+ health for 0 energy, and most ench. cost 5-10 energy.
Vital Boon ~ You have +88 max heath. When this ends you gain 135 health.
yet another combo, 135+36+114... AND U GAIN THE ENERGY BACK!
Heart of the Holy Flame ~ nearby foes take 88 holy damage. For 30 secs this ench does nothing. When this ench ends, all nearby foes are set on fire for 4 secs.
healing + damage = dead foes. you dont even need point in earth prayers for this to work.
Being tanked to much?
Dust Cloak ~ hit all nearby foes for 88 earth damage. For 30 secs this ench does nothing. When this ench. ends, all foes are blinded for 4 secs.
there is no end to the abuse this shall bring...
ps~all the skill descriptions are from memory, so if there is anything wrong plz say so.
NinjaKai
I love signets. I have every signet there is so far. Even went out of my way to get the paragon and dervish signets. When used properly in a build signets can be an asset to a build.
Dark Tykane
Quote:
Originally Posted by NinjaKai
I love signets. I have every signet there is so far. Even went out of my way to get the paragon and dervish signets. When used properly in a build signets can be an asset to a build.
Well we all know they are a great asset but I can't wait to see if Night fall brings signets that are good enough to center a build of only or mostly signets.
Although i don't expect it to as I don't expect much from nightfall as most of my expectations for factions skills were disapointed.
Although i don't expect it to as I don't expect much from nightfall as most of my expectations for factions skills were disapointed.
Hella Good
Factions skills were alright. Some wonderful skills in there actually. It's just that the elites suck. They should've pretty much wrapped it up with Psychic Distraction and Expell Hexes for Mesmers. Maybe 3 more, to round it at 5. But 10 elites is overkill- look at all the junk they gave us. And Factions Sigs are great, it's just that it's hard to synergize them well to create a build that will be sustainable.